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  • mikeownz1337mikeownz1337 Member Posts: 15 Arc User
    edited May 2014
    rck01 wrote: »
    First off, am I correct in deducing - from the various Boff powers suggestions - that this is a *four* station ship? I never new such ships existed in STO!

    Also, assuming I deduced correctly, I see the four station configuration as a major liability. The Commander Tac slot and Lt. Commander Engineering slots make sense - this is how my Hirogen Hunter is laid-out. However, dropping an Ensign station (either Tac or Uni) in order to provide both a Lt. Commander and a Lt. universal station is, IMHO, quite limiting.

    For example, assuming I dedicate the Lt. Uni station to Sci (to slot the HE and ST skills I always carry), I'm now virtually forced to run the Lt. Commander Uni station as an Engineering station and then use Aux2Batt to decrease the CD on my lone copy of TT. On the other hand, if I want to run a 2x A2D build and use double TT to ensure continuous coverage, I have to sacrifice all of my Sci skills and go with a Tac officer in the Lt. Uni station (to get that second TT skill).

    By contrast, with my Hunter I can go all A2D (no A2B), use the Lt. Uni station for engineering and put a 2nd Tac officer in the Ensign Uni station for full TT coverage. And since my 2nd Tac officer is, like my primary Tac, a Superior Romulan Operative, I get the boost to CritH/CritD as well. Or if I do go A2B/Hybrid A2B-A2D, I can use the Ensign Uni. station for PH (which is how I typically fly my Hunter now). There is simply no way to do that with the new Patrol Escort - at least not that I can see from where I'm sitting.

    And then there is the console layout. The original FPE's strength was always its expansive engineering support. 4 engineering console slots meant I could equip some armor (with +Turn) and an RCS, and still have room for up to 4 universals (or a mixture of Sci and Uni). Again, this is how my Hunter is currently laid out - Neut +Turn, RCS +AllRes, Nukara, Borg, ZP and Leech. With the 5th tac console, and the loss of an Engineering slot, I have to choose whether or not to be squishier (by dropping an armor console) or less accurate with lower CrtH (by dropping Nukara or ZP).

    Again, lots of compromises. In fact, the more I look at this new ship, the less desirable it appears. Having spent weeks tuning and tweaking my Hunter, I see nothing in the new FPER that would inspire me to grind for 5x fleet modules (or hundreds of thousands of Dil for Zen conversion) in order to acquire it.

    At the end of the day, it may have a nasty spike (DHCs + 5x Tac consoles = uber alphas), but it's nothing I haven't seen before from countless Bug ships. And if you're flying escorts and don't know how to handle a Bug, you really shouldn't be PvP'ing in the first place. :)

    RCK

    Why, do you expect a new ship to be able to run the same exact build as another ship? Another question, is your build for the hunter the only viable way to play an escort? As for it playing like the bug is that really a bad thing? The bug costs about 500mil EC which is about $200 or more compared to getting this ship which is $25 and the fleet module is $5. Seems to me it's nice to have a ship that can perform closer to the bug for far less cost.

    Let's also look at the fact that this ship can perform the same functions as the Chimera Heavy Destroyer ( http://sto.gamepedia.com/Chimera_Heavy_Destroyer ) which is a subscriber ship and should be considered way more expensive then say the patrol escort refit but the patrol escort refit has a better turn rate, almost as good as hull, better shields and more tactical consoles.

    So this ship can perform the same tasks though depending maybe not exactly as well as far more expensive ships for far cheaper.
  • willamsheridanwillamsheridan Member Posts: 1,189 Arc User
    edited May 2014
    Well the 5 Tac consoles are good but not really neccesssary. Bnd the 4 Stations are also not bad because they allow the same layout ason a Armitage buti its missing the Armitages Hangar.

    But the look is an absolute disaster. It does not look like a Starfleet Escort but like something that dropped out of a comic book. The Nacelles, the Saucer section that looks like a blown up pancake. The only thing i like is the Deflector Dish. So maybe, i will get the Patrol Escort for the Nadion Saturation Bomb but then buy the Fleet patrol escort too and only fly it with the Hermes class skin. But for now my Armitage is enough
  • caldannachcaldannach Member Posts: 485 Arc User
    edited May 2014
    My absolute favourite right now is the new fleet patrol escort. Its so much fun. The console is fun, the rear cannons are cool. Maybe not the most effective idea ever, but they are FUN. Forget min/max this game should be fun. I usually fly cruisers on my fed but this escort has changed my view.

    My build for it is the rep bio torp front with DHCs, and then rep grav torp rear, with turrets and DC or sometimes the proton weapon too. That way, just like after a long weekend of drinking, ive got stuff coming out both ends that can kill! Ha ha. Seriously though its a lot of fun. And the boff setup is great, you can do pretty much anything you like. I have so much facility on that ship for an escort its unreal. Highly recommended. People are whining its ugly, just get the fleet version and the fleet skin is badass!

    Overall i have been having much more fun playing since i started using torps more. Torps might not be the most efficient damage type, and i know that, but they are so much fun and the rep torps can be nasty. Especially if you do the following:

    - Equip both the rep photon torpedoes, bio and grav.
    - have 1 or 2 purple torp doffs
    - Use the full dyson console/torp/beam set for +10% photon crit chance and extra photon damage, as well as just extra crit and crit sev.
    - use the counter command tac console from the new FE for more photon damage (i use phasers too so its complementary)
    - Possibly use some of the Adapted MACO space set for its 2 piece bonus, increases all torp damage.
    - The Omega rep kinetic shearing trait
    - Finally make sure you have at least TS3, and maybe HY2. My favourite trick with that is fire TS3 on the way in, then drop a HY on them as you bank out as you should be right on top giving them no chance to react or destroy if its a slow/destructible weapon type. FUN!

    This way you still have a lot of energy weapon damage, but still beefing up your torpedoes damage too.

    Because they are photon weapons, the cooldown is only 6 seconds, if your torp doff procs you can fire again instantly, and also in an agile ship you can just keep twisting and dropping torps all over while you strafe with energy weapons, even more so with the new escort and its tail gun. If i could pluck that ship out of the screen and have sex with it i would! ha ha.

    I tried running it non aux 2 bat but after much thought decided aux 2 bat was best. So i have the cmdr tac TT1, CRF1, TS3 and APO3. Then the uni slot is eng. Great fun ship, but i admit, it does kind of render any of the other fed escorts a bit lacklustre imo.
    " Experience is a hard mistress, she gives the tests first, and the lessons after... "
  • caldannachcaldannach Member Posts: 485 Arc User
    edited May 2014
    rck01 wrote: »
    if you're flying escorts and don't know how to handle a Bug, you really shouldn't be PvP'ing in the first place. :)

    RCK

    This thread isn't a pvp thread its a general ship thread. Also, people have to learn sometime, whether they know how to 'handle a bug' or not. And not everyone has a bug ship Rck. I do fyi, but i don't like it. Don't ask me why i just never have. I LOVE the new fleet patrol though.

    No offence mate i'm not trying to start a fight but you couldn't sound more elitist if you tried with that last part.
    " Experience is a hard mistress, she gives the tests first, and the lessons after... "
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited May 2014
    caldannach wrote: »
    No offence mate i'm not trying to start a fight but you couldn't sound more elitist if you tried with that last part.

    I have to agree with you. I respect the player you're talking about, but he is just way off base here. JHAS is overpriced and officially no longer the king PvP escort. The Hunter and now the FPE-R are simply better ships.

    Also, he gets the boff seating wrong. There is only a Lt.Cmdr. universal slot. So just disregard a couple paragraphs about how to assign that non-existent Lt. universal...

    And who needs more engineering slots for PvP? Everyone just slots damage consoles, a resist console or two and the rest goes to universal consoles. If you're running more than two resist consoles, you're just running up against diminishing returns.
  • mikearoomikearoo Member Posts: 342 Arc User
    edited May 2014
    and people were yelling about power creep being solved by the rep system change :p This here is the real issue :D

    I have stopped opening my wallet since season 8, because it will never end.
  • lasoniolasonio Member Posts: 490 Arc User
    edited May 2014
    I've said it 100 times I guess I have to say it 101 times.

    The Patrol escort was and always has been the end all to ALL escorts. Her layout is the god among escorts. Every Escort with any ability and stopping power that you people are drooling over was modeled directly or indirectly from her layout. Just because you make it universal does not mean that's not her layout. You can go right now and compare allllllllllllll those so called op ships to the patrol escorts layout and they all have it. The Bug, The Chimera, the list is endless of all the ships that piggy backed off of her build. And to compare all the ships that came behind her, stole her set up, stole her spotlight, and came with their gimmicks as better is just ridiculous.

    Putting all these pretenders to the throne before the queen when she could still reign. Ha. You all were blinded by all that glitter and flash in the pan nonsense. Now that she, a FREE ship is on equal footing as them it's all of a sudden "Ohmaigawd! The sky is falling! The FPE is op!" No, she was always op and all those ships that tried to replace her can now suck it. This is a message from the Queen of Escorts herself the PE.

    I've been flyng the patrol escort and drooling over her god layout since the beginning and would refuse to fly any ship that didn't have it and I for one am glad she is going to behead all those fakes. Long live the queen. MAy her reign be long, bloody, and filled with pewpew!
    Even god rested. No work ethic.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited May 2014
    They are being purchased. I saw around 3 of them this morning. And its on my list for a possible purchase in the future. I just got the Avenger so that went my purchase for a while.
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • redsnake721redsnake721 Member Posts: 0 Arc User
    edited May 2014
    The implementation of a rear dual cannon is not smart (and I'm being very polite in using that). This is due to several practical factors.

    1. BOFF ability mechanics: CRF, CSV do not behave like BFAW. With BFAW, you do not need to target somebody, the FAW mechanics will allow the beams to shoot at what's available in its arcs. Cannon skills however require you to target SOMETHING in the arc. CRF, CSV, doesn't matter. You don't just hit something like CSV and it shoots and hits whatever is out front. You MUST target something.

    2. No matter what you do, your Aft weapons setup will be inferior to what your front weapons are as an Escort. To keep a dangerous target to your rear so you can piddle away with a Dual Cannon, a few turrets, or BA's, is stupid, idiotic. As an Escort, the Real Meat of your true firepower is to the front. And IF you are using this new boat as a BeamScort, then you're going to try to broadside your pursuer anyway to present 6-7 beam arrays... thereby negating completely the point of having a fixed, rear mounted Dual Cannon. And IF you are going the traditional DHC/DBB, turrets to the rear route, a few turrets and a Dual Cannon plinking away is like trying to urinate on a Grizzly Bear. It's stupid and will get you killed.

    The stats, BOFF layout, console layout of the ship is OP. The console I think is stupid. The fixed dual cannon is one of the stupidest things to have crossed as far as ship mounted equipment goes, in a long, long time.


    Well looking at your Forum icon your KDF and dont have to fly it. So I guess you really have nothing to complain about. Seems like that dual aft cannot is great for targeting destructable projectiles and Pet spam. A fixed weapon better than a BA or Turrett in the aft section is a bonus all around. Its not going to be a game changer but it cant hurt, only help. So why cry about it?
  • caldannachcaldannach Member Posts: 485 Arc User
    edited May 2014
    As I said, extraneous. I'm sure there will be plenty of dumb people who will spent time trying to line up a rear shot as they fly past a target when they should be spending that time turning around, but thats their choice. A rear DBB might have been more interesting but whats done is done (and I'm glad they did something stupid frankly). And since apparently the blog-listed 0.95 shield mod is in fact only the regular 0.9, that does tone things down slightly. Still quite powerful with that boff layout (make a great NWS ship), but it does have me now thinking about how it compares to the Kumari variants, 5 tac consoles vs 5 forward weapons.

    Mate, you and warmaker need to get off your high horse for a minute before making wild assumptions and thinking you are God's gift to STO tactics and ship analysis.

    I love the rear cannon, and in actual fact have had at least 3 pvp kills from the rear. You know why? Because when people are behind you they drop there guard and focus on offense, thats when they dont notice their shields going down. Add into that a grav torp rear facing and the dyson proton gun with rapid fire 3, or popping some damage cd's as well, and you would be surprised how many 'dumb' people underestimate it and suddenly die, mainly other escorts.

    As someone already said, its not game changing, but it certainly adds a new dynamic to the ship. Also, the fleet version has a 0.99 shield mod.

    At the end of the day its FUN. Its a cool feature. A badass rear cannon. This game is supposed to be fun, hence why its a game, and not a life/livelihood.
    " Experience is a hard mistress, she gives the tests first, and the lessons after... "
  • tousseautousseau Member Posts: 1,484 Arc User
    edited May 2014
    caldannach wrote: »
    *snip*

    I love the rear cannon, and in actual fact have had at least 3 pvp kills from the rear. You know why? Because when people are behind you they drop there guard and focus on offense, thats when they dont notice their shields going down. Add into that a grav torp rear facing and the dyson proton gun with rapid fire 3, or popping some damage cd's as well, and you would be surprised how many 'dumb' people underestimate it and suddenly die, mainly other escorts.

    *snip
    Sounds like a nice counter to the Battle Cloaky KDF/Rom sneak attack/flankers...

    Now if I could just get a rear firing Grav Well... oh wait... NM... :P
  • transcendationtranscendation Member Posts: 9 Arc User
    edited May 2014
    i'm puzzled a bit as to buy/dont buy
    i like my FPE so much and the consoles i can put (6 of them) that are not in tact save my life more often then not. i dunno if i could go without them and i cannot and WILL not put them in a tac spot ofc.

    the rear cannon sounds fun and all but i feel i'd be loosing so much of everything else just for the pew pew's sake! ofc i like to dish out as much pew pew as possible but i prefer to stay alive aswel..

    dont get me wrong i think it's a nice ship and op in so many ways but as i do not pvp i do not find it that much intriguing.. and besides it would force me out of my AP heavy build for the rail gun's sake.

    it's way too much of a trade of to be that much more interesting! i'd rather pay for sci destroyer then for this babe (or it's center pylon look <3)

    i hate it when they make an ''upgrade'' to a ship and then make you re-do all your play style for $20 sake

    as much as i love STO i sometimes hate cryptic for all the other reasons.

    and after writing all this i still cannot decide if i should or shouldn't buy the damned ship!
    if they just added a 5th Fwd cannon or a 5th tac console slot i'd buy it INSTANTLY! but like this... such a big MEH! of a disappointment it's unbearable!
  • hyprodimushyprodimus Member Posts: 196 Arc User
    edited May 2014
    i'm puzzled a bit as to buy/dont buy
    i like my FPE so much and the consoles i can put (6 of them) that are not in tact save my life more often then not. i dunno if i could go without them and i cannot and WILL not put them in a tac spot ofc.

    the rear cannon sounds fun and all but i feel i'd be loosing so much of everything else just for the pew pew's sake! ofc i like to dish out as much pew pew as possible but i prefer to stay alive aswel..

    dont get me wrong i think it's a nice ship and op in so many ways but as i do not pvp i do not find it that much intriguing.. and besides it would force me out of my AP heavy build for the rail gun's sake.

    it's way too much of a trade of to be that much more interesting! i'd rather pay for sci destroyer then for this babe (or it's center pylon look <3)

    i hate it when they make an ''upgrade'' to a ship and then make you re-do all your play style for $20 sake

    as much as i love STO i sometimes hate cryptic for all the other reasons.

    and after writing all this i still cannot decide if i should or shouldn't buy the damned ship!
    if they just added a 5th Fwd cannon or a 5th tac console slot i'd buy it INSTANTLY! but like this... such a big MEH! of a disappointment it's unbearable!

    Well dont get it because of the ridiculous tailgun or console placement. Get it because it is the best all around ship you can buy in terms of boff layout and playability. Ive been looking for a ship like this for a while, I found it in the Nicor, but that was a lockbox ship that just wasnt coming down in EC price. Then Cryptic tops the Nicor with this thing, and I think it could be the last ship I ever buy.

    You dont have to switch out of AP for the wimpy tailgun. If you are doing PvE, theres no reason to not have your forward arc on the target at all times. I also dont see why you need consoles to stay alive.

    The console it great too. As a sci with all disruptor consoles, I can get 13.7k on each nadion bomb. I hear a phaser specced Tactical can get into the 20k range with huge critical hits.

    I also bought the fleet patrol (regular) and was a bit mad that they werent offering a discount or or anything. But really, its a completely different beast. The boff layout allows for such a wide range of builds. The metagame these days is using an A2B build. This is what I have right now (minus the bio-molecular torp and turret)

    http://skillplanner.stoacademy.com/?build=galatica_0

    Having global everything allows you to have a all the basics of an escort in addition to high heals and some CC.
  • caldannachcaldannach Member Posts: 485 Arc User
    edited May 2014
    hyprodimus wrote: »
    Well dont get it because of the ridiculous tailgun or console placement. Get it because it is the best all around ship you can buy in terms of boff layout and playability. Ive been looking for a ship like this for a while, I found it in the Nicor, but that was a lockbox ship that just wasnt coming down in EC price. Then Cryptic tops the Nicor with this thing, and I think it could be the last ship I ever buy.

    You dont have to switch out of AP for the wimpy tailgun. If you are doing PvE, theres no reason to not have your forward arc on the target at all times. I also dont see why you need consoles to stay alive.

    The console it great too. As a sci with all disruptor consoles, I can get 13.7k on each nadion bomb. I hear a phaser specced Tactical can get into the 20k range with huge critical hits.

    I also bought the fleet patrol (regular) and was a bit mad that they werent offering a discount or or anything. But really, its a completely different beast. The boff layout allows for such a wide range of builds. The metagame these days is using an A2B build. This is what I have right now (minus the bio-molecular torp and turret)

    http://skillplanner.stoacademy.com/?build=galatica_0

    Having global everything allows you to have a all the basics of an escort in addition to high heals and some CC.

    YAWN. Yeah sure, way to sound like a total robot.

    Or you could just get it because of the boff layout AND the tailgun! Which isn't at all ridiculous, as its actually pretty nice and as it doesn't actually take up a traditional escort weapon slot, there is nothing 'ridiculous' about it.

    Oh but wait thats right, i bet no one has made a forum thread about it so 90% of the sheep that play STO wont consider it viable. I remember now.

    This game is about fun at the end of the day. If you want to be another one of the many mindless drones that just copy what everyone else does and forget why you even play video games go ahead. If you like neat stuff, things that are different, and a bit more fun while not necessarily min/maxing, get this ship.

    Its so much fun. But in actual fact, it does just happen to be a beast as well. So far i got 53k as my highest nadeon crit btw. And i killed 3 people in pvp with the 'wimpy' tailgun.
    " Experience is a hard mistress, she gives the tests first, and the lessons after... "
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited May 2014
    caldannach wrote: »
    YAWN. Yeah sure, way to sound like a total robot.

    I chuckled. lol :D Because you're saying this to a guy with a 'Transformers' avatar. :P
    HQroeLu.jpg
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited May 2014
    i'm puzzled a bit as to buy/dont buy
    i like my FPE so much and the consoles i can put (6 of them) that are not in tact save my life more often then not. i dunno if i could go without them and i cannot and WILL not put them in a tac spot ofc.

    the rear cannon sounds fun and all but i feel i'd be loosing so much of everything else just for the pew pew's sake! ofc i like to dish out as much pew pew as possible but i prefer to stay alive aswel..

    dont get me wrong i think it's a nice ship and op in so many ways but as i do not pvp i do not find it that much intriguing.. and besides it would force me out of my AP heavy build for the rail gun's sake.

    it's way too much of a trade of to be that much more interesting! i'd rather pay for sci destroyer then for this babe (or it's center pylon look <3)

    i hate it when they make an ''upgrade'' to a ship and then make you re-do all your play style for $20 sake

    as much as i love STO i sometimes hate cryptic for all the other reasons.

    and after writing all this i still cannot decide if i should or shouldn't buy the damned ship!
    if they just added a 5th Fwd cannon or a 5th tac console slot i'd buy it INSTANTLY! but like this... such a big MEH! of a disappointment it's unbearable!


    I've had a chance to get both the Tempest and the Nicor -- Their BOFF layouts paired with 5 tac console slots give them a distinct advantage. The Tempest runs well as an Aux2Batt ship with either cannons or beams. However, if you plan on using the Counter-Command 4-set heal nerf proc, then cannons will provide a more viable set-up since their higher burst damage can better exploit such proc activations.

    Is the Tempest worth the C-Store price? I think "Hell Ya!" is an appropriate response.
  • gooddaytodie39gooddaytodie39 Member Posts: 0 Arc User
    edited May 2014
    woodwhity wrote: »
    You simply dont understand the intention. For the named escorts the new patrol is like the scimi is (and was) to all other ships, superior. On an equipped char, it might not be worth buying. But on a new char, why buy one of the escorts if you can have all in one? You can Mimik Defiant and Prom, and lose one Hangar for a tacconsole (which is not a bad deal) compared to the armitage. Plus you get an lt.cmd. uni. All other Escorts dont have an universal, but I hope they will get it someday.

    I'm really sick of people in this forum telling me I don't understand this or that. The level of arrogance and condescension that flies around here makes me wanna puke.
    Just because I disagree with your point doesn't mean I don't get it. You're stating an opinion, not fact. What makes one escort superior to you does not make it superior to everyone else. You say the Scimi is superior to all other ships. Well, again that's your opinion.
    As far as escorts go, the new Patrol is not the end all be all of escorts. I'd rather fly a tac Kumari any day for it's superior DPS, or a Bug Ship.
  • northstardc4mnorthstardc4m Member Posts: 26 Arc User
    edited May 2014
    I'm having fun with it myself... the Nadion Saturation Bomb is fun against low to mid powered enemies, seems to work well against the probes in KSE... but there is most definitely a graphical bug... the displayed name and reg are stuck to USS Baden/NCC93649 :( Not what i'd expect from a Zen ship.

    Edit: nevermind, after logging it seems to of fixed itself... *shrug*
  • transcendationtranscendation Member Posts: 9 Arc User
    edited May 2014
    well i do not plan to buy the ship for numbers! i might find the tail rail gun uber cool and all, the looks are good aswell.. but the console placement on the ship is what i'm worried about.

    i know the boffs are uber compared to all others but i like the way FPE plays. and i just might get the upgrade XD

    only thing that is stopping me atm is that 'is the little upgrade totally worth the 2.5k zen' .. and it probs is and i'll probs get it as i'm a nutter for escorts (and oddy but that ship is just week for what it's intended purpose is)

    got a few days to think still as the ship aint goin nowhere.
    It's a good ship i'm aware of that and i'm not qq-in AT ALL! :)
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited May 2014
    seems like a fin little ship using a eng heavy boff layout for my eng toon. the tail gun is nifty only for the fact it does not use up a slot and is just an extra

    this may be my main shop for a wile
    victoriasig_zps23c45368.jpg
  • caldannachcaldannach Member Posts: 485 Arc User
    edited May 2014
    shpoks wrote: »
    I chuckled. lol :D Because you're saying this to a guy with a 'Transformers' avatar. :P

    Lol, no pun intended! :)
    " Experience is a hard mistress, she gives the tests first, and the lessons after... "
  • kelshandokelshando Member Posts: 887 Arc User
    edited May 2014
    Well I have been toying around with it and its a fun little ship.

    I have been using it as a A2B beamscort

    Using

    4x Advanced Andorian Dual Beam Banks

    3x Advanced Anodroian Phaser arrays

    2x Elite fleet nuet/rcs console

    Nukura console

    Plasma Leech

    Nadion Bomb console (this was much more effective then I thought it would be)

    5x Elite Phaser locater consoles

    So far its been a tuff little ship. I know I could be using cannons but with all the new content pushing and pulling the ship around I find beams more fun to use and less of a hassle. Plus once your in a big pile of ships with bfaw you will be hitting every where.. allows you to rear target and get a few shots in with the tail gun.. not that its all the great.. but its fun to have. Over all I seem to be liking it more then My andorian escort that was running all cannons.
  • terongrayterongray Member Posts: 272 Arc User
    edited May 2014
    This thing is a PvP beast if you kit it out right. I've claimed several BoP kills on KDF ambushers who underestimated the tempest tailgun and a well-timed HYT. The Nadion Saturated Bomb launcher has frightening potential, my fully-buffed FPER can pulverize almost anything on a critical bombing run.

    More than one Klink has come to fear my Nads! :D


    Yes it is powercreepish. But at this point, you can't take STO seriously anymore. Especially in the PvP scene. So go with whatever is fun. And this new ship is fun.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited May 2014
    So after almost a week since I got my Tempest (and upgraded to a fleet version instantly - you gotta' love T1 Shipyard requirements:)) and I had the chance to play around a bit more with her, I came to the following conclusion - This ship is bloddy awesome and hillarious to fly to boot!! :D

    Seriously, it can even solo anything.....everything! And that's even not with full top-notch gear yet. Plus it looks awesome and very Starfleet and also has the best placed weapon hardpoints in the entire game. Watching the Tempest fire is like watching an art preformance. lol :D
    Great ship, simply amazing!
    HQroeLu.jpg
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited May 2014
    shpoks wrote: »
    So after almost a week since I got my Tempest (and upgraded to a fleet version instantly - you gotta' love T1 Shipyard requirements:)) and I had the chance to play around a bit more with her, I came to the following conclusion - This ship is bloddy awesome and hillarious to fly to boot!! :D

    Seriously, it can even solo anything.....everything! And that's even not with full top-notch gear yet. Plus it looks awesome and very Starfleet and also has the best placed weapon hardpoints in the entire game. Watching the Tempest fire is like watching an art preformance. lol :D
    Great ship, simply amazing!

    I'm very happy with mine as well although I'm still finalizing my BO skills.

    I'm using a drain/radiation/DOT build.


    It feels a bit gimmicky (my first drain build) but, man, is the performance good. It's a bit squishy (which has caused me to rework the BO loadout) but it can chew through anything between Biometric Phasers, plasma procs (using flow capicitor embassy consoles), nadeon console.

    Currently running the Jem'Hadar deflector/engine and fleet shield. Continually tempted to upgrade to the Lobi MkXII set but the gain is just too modest.

    If the Lobi sets unlocked hull textures in the costume editor, though, I'd probably do it.
  • umaekoumaeko Member Posts: 747 Arc User
    edited May 2014
    The Fleet Tempest does perform pretty well. My only frustration with it performance-wise is that I can't seem to take on the turret-surrounded nodes guarded by a Voth battleship in Breach. My ship usually gets destroyed 2 or 3 times even when using a very buffed saturation bomb on the battleship.

    There's just too much hull damage pouring in, more than my EptS1, RSP2, ET3 and ST2 can handle (and people tell me my A2B build is a bit too defensive, even).
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited May 2014
    umaeko wrote: »
    The Fleet Tempest does perform pretty well. My only frustration with it performance-wise is that I can't seem to take on the turret-surrounded nodes guarded by a Voth battleship in Breach. My ship usually gets destroyed 2 or 3 times even when using a very buffed saturation bomb on the battleship.

    There's just too much hull damage pouring in, more than my EptS1, RSP2, ET3 and ST2 can handle (and people tell me my A2B build is a bit too defensive, even).

    Breach has been bugged so it's not the ship.

    Anyway, I have been flying this thing around Ker'rat for the past week and it is fantasic. Running A2D/A2B hybrid and I can pretty much tank through anything. I did run the ship with a standard EPtX build double tac layout and that performed really well too. Just a great ship overall.

    I think it's safe to say all the DOOM posts were very overblown. This ship is well balanced, fun and flexable; I may even try a science layout soon.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2014
    fatman592 wrote: »
    Breach has been bugged so it's not the ship.

    Anyway, I have been flying this thing around Ker'rat for the past week and it is fantasic. Running A2D/A2B hybrid and I can pretty much tank through anything. I did run the ship with a standard EPtX build double tac layout and that performed really well too. Just a great ship overall.

    I think it's safe to say all the DOOM posts were very overblown. This ship is well balanced, fun and flexable; I may even try a science layout soon.
    How is it "well balanced"?

    Would you buy one of the other fedscorts?
  • jellico1jellico1 Member Posts: 2,719
    edited May 2014
    Its the best all around ship in the fed lineup good for all character classes
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • kintishokintisho Member Posts: 1,040 Arc User
    edited May 2014
    doesnt look too bad, would be nice if kdf would get something like this

    Empire got BOP flanking, this tailgunned escort is a direct response to THAT.
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