test content
What is the Arc Client?
Install Arc
Options

Things i'd change in STO

baudlbaudl Member Posts: 4,060 Arc User
This is not a "STO/season9/laser dinos sucks" thread...
Just a list of things that i think would be great improvements to this game:

1) ship customisation options similar to the character tailor...by that i mean visuals from various items like shields, engines, defelectors made available via the ship tailor
I like the maco shield look, but i kind of have better shields and gear...i shouldn't be limited to the visuals of only equipped items on my ships.
I can't even imagine that it is difficult to implement options for that at the ship tailor.

2) "cover system" in ground combat...that will probably never be implemented, but still. It is after all representative for 99% of the combat in the shows.

3) when i run into an item (a wall, an obstacle or even a minor bump) the character gets stuck in the animation...this looks ridiculous. If your walking/running speed is 0, the character should stand and not be frozen in a sprinting position

4) cannon fire should travel about 3 times as fast as they currently do...and all torpedos need a speed buff of atleast 100%

5) energy weapons should have a penalty against hull, just as kinetic weapons have against shields

6) increase maximum range of torpedos to 12 km and decrease maximum range of all cannons to 8 km. (they aren't effective at 10 km anyway)

7) PVP, either get rid of it, or expand it...
7a) a "Linewars" or dota like map where the grp not only has to kill the other team, but also needs to take out perimeter defenses and the enemy starbase (fleetwars??)
7b) PVP reputation and a ranking system
7c) a semi PVP STF where one group competes with another one (on the same map) about who kills more NPC ships/bosses

8)ship models interchangeable with BOFF seating. Example: Cruisers of a specific group have interchangeable BOFF seatings.
Can't put a sci ship BOFF seating on a cruiser or an escort, but it is interchangeable with other, specific sci ships.
Would only include faction specific ships and would exclude lockbox ships and a few others.
Nebula boff seating on a intrepid, yes...galor boff seating on a nebula, no...
i think having certain restrictions here would be needed, to not make it too chaotic.

9) DOFFING, this should exclusively be done in the ships interior...high time the interior gets some actual "usefulness"

10) sector space travel via your ship interior...a console with a starmap, that pops open and you simply select a destination which will let you warp to the selected destination with a delay that represents the warp capability of your ship.
as i imagine it, you don't actually travel with your ship...you just alter the map at which your character/ship will appear again once you leave the bridge.
So you enter your bridge while in space above earth, you go to the helm console activate it and select new romulus from a list or a map...a timer starts that indicates the time left until you reach your destination (lets say the journey in this case takes 2 minutes with your warp 9,9 capable ship...80 seconds with your borg engine equipped)
During travel you are free to walk around on your ship, do doff missions, crafting...
once the timer has expired, you can leave the interior and you find yourself in orbit around new romulus.

11) A "all reputations" daily mission...which demands to finish atleast one STF from each of the reputation factions (excluding event rep). Reward: 1000 dilithium and 100 marks from the faction of your choice.
11a) bring back hourly events...those were actually great.

12) BOFF traits NOT stackable...and customisable BOFF traits, similar to player traits. This seems to be in the making anyway already, judging from the BOFF trait UI

13) NON stackable consoles. Consoles of the same category would be "unique equipped" which means you can have only one fleet locator console and one fleet exploiter console. Same goes for science and engi consoles.

edit*

14) visuals of the weapons we are using in space combat should also be customisable...meaning that if i want to fire blue beams, i can fire blue beams...regardless of type.

if you have something to add, plz do so...if you agree or disagree feel free to join in and express your opinion.
Go pro or go home
Post edited by baudl on

Comments

  • Options
    r9xchaosr9xchaos Member Posts: 249
    edited May 2014
    i disagree with 9, it would take to much time for soempeopel to load the bridge everytime they want to start DOFFs..

    for example when you want to farm specific types of mission you need to go to different maps... imagine the travel time PLUS the time to go to the bridge only to start 1-2 DOFFMs?


    STO is ( when you want to achieve things ) already a time intensive game ( wich is noe bad if it involves interestign missions ) and making DOFFMs using even more time would be bad because then you might have to decide if you either do another STF or just DOFFMs before you leave to go to do reallife things.


    im okay spending time for killing but minigames like DOFFMs shouldnt use more time to activate.


    EDIT:

    Some of your ideas would be really nice but then maybe for a different gamemode server like:

    RP Realm ( slow travel times, bridge travel with delays , longer ship repair times and so on )

    PvE Realm ( RP setting but with increased speed )

    PvP Realm ( everythigg even more sped up , skip cutscenes , icrease sector speed travel ect ect )
  • Options
    o0kami87o0kami87 Member Posts: 590 Arc User
    edited May 2014
    No on 9 but for different reasons, to make interiors useful you don't take an already available feature and restrict it like that, you come up with a new feature for the interior itself. How about a battle simulator where you sit in the chair and bark orders thine staring at the viewscreen. Maybe set it as a way to test gear you don't yet have.

    6 looks good
    First, Vice Admiral, U.S.S. Wolf Pack-F, NX-101687-FFirst., Vice Admiral, A.R.W. Moon WolfWolf, I.K.S. Frost Bite
  • Options
    tenkaritenkari Member Posts: 2,906 Arc User
    edited May 2014
    10 is not pysically possible. game engine isnt designed to have your two avatars (ship and captain) on the same map, at the same time, Ground and space are seperated, so once you goto your bridge, your position in space no longer exists until you leave the bridge.
  • Options
    thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited May 2014
    I would make ship shields harder to bring down and I would make ground combat faster: using cover, hiding, and dodging to avoid being hit and only being able to take 1-3 hits before being knocked out.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • Options
    revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited May 2014
    baudl wrote: »
    This is not a "STO/season9/laser dinos sucks" thread...
    Just a list of things that i think would be great improvements to this game:

    1) ship customisation options similar to the character tailor...by that i mean visuals from various items like shields, engines, defelectors made available via the ship tailor
    I like the maco shield look, but i kind of have better shields and gear...i shouldn't be limited to the visuals of only equipped items on my ships.
    I can't even imagine that it is difficult to implement options for that at the ship tailor.

    2) "cover system" in ground combat...that will probably never be implemented, but still. It is after all representative for 99% of the combat in the shows.

    3) when i run into an item (a wall, an obstacle or even a minor bump) the character gets stuck in the animation...this looks ridiculous. If your walking/running speed is 0, the character should stand and not be frozen in a sprinting position

    agreed

    4) cannon fire should travel about 3 times as fast as they currently do...and all torpedos need a speed buff of atleast 100%

    i think those are fine as they are

    5) energy weapons should have a penalty against hull, just as kinetic weapons have against shields

    not sure if that's a good idea. Some testing required. But it would make torpedoes more. Valuable...


    6) increase maximum range of torpedos to 12 km and decrease maximum range of all cannons to 8 km. (they aren't effective at 10 km anyway)

    I'd rather change something about the combat ranges in general. But no nothing below 10 k please....

    7) PVP, either get rid of it, or expand it...
    7a) a "Linewars" or dota like map where the grp not only has to kill the other team, but also needs to take out perimeter defenses and the enemy starbase (fleetwars??)
    7b) PVP reputation and a ranking system
    7c) a semi PVP STF where one group competes with another one (on the same map) about who kills more NPC ships/bosses

    pvp needs a lot of work. But a pvp rep would more or less equal forced pvp and that is something I'd really dislike...

    8)ship models interchangeable with BOFF seating. Example: Cruisers of a specific group have interchangeable BOFF seatings.
    Can't put a sci ship BOFF seating on a cruiser or an escort, but it is interchangeable with other, specific sci ships.
    Would only include faction specific ships and would exclude lockbox ships and a few others.
    Nebula boff seating on a intrepid, yes...galor boff seating on a nebula, no...
    i think having certain restrictions here would be needed, to not make it too chaotic.

    I think the boff seating needs some work for a lot if ships. With few exceptions I believe every 10 console ship should either have a universal lc or a Dyson ship like mode switching between an lc and an lt slot. But interchangeable.... Don't like the idea...

    9) DOFFING, this should exclusively be done in the ships interior...high time the interior gets some actual "usefulness"

    ] no. There were some interior unique assignments, which was great and dump to remove. But all of them? No, only if 10 happens. Which should happen. But probably won't.

    Usefulness could be addet by other means. And should. My suggestion dose starters would be to be able to heal injuries there.



    10) sector space travel via your ship interior...a console with a starmap, that pops open and you simply select a destination which will let you warp to the selected destination with a delay that represents the warp capability of your ship.
    as i imagine it, you don't actually travel with your ship...you just alter the map at which your character/ship will appear again once you leave the bridge.
    So you enter your bridge while in space above earth, you go to the helm console activate it and select new romulus from a list or a map...a timer starts that indicates the time left until you reach your destination (lets say the journey in this case takes 2 minutes with your warp 9,9 capable ship...80 seconds with your borg engine equipped)
    During travel you are free to walk around on your ship, do doff missions, crafting...
    once the timer has expired, you can leave the interior and you find yourself in orbit around new romulus.

    I sooooo agree with that. That is one of the 3 IMO must have changes for this game, there could be so much done with that..... A pity that cryptic doesn't see the awesomeness of that....


    11) A "all reputations" daily mission...which demands to finish atleast one STF from each of the reputation factions (excluding event rep). Reward: 1000 dilithium and 100 marks from the faction of your choice.

    not really needet IMO.
    11a) bring back hourly events...those were actually great.

    I never needed those but given the negative effect the removal had on the game population they definitely should return.

    12) BOFF traits NOT stackable...and customisable BOFF traits, similar to player traits. This seems to be in the making anyway already, judging from the BOFF trait UI

    sounds reasonable

    13) NON stackable consoles. Consoles of the same category would be "unique equipped" which means you can have only one fleet locator console and one fleet exploiter console. Same goes for science and engi consoles.

    could work against the "power creep", but the people who worked to get them would probably follow you with pitchforks for that

    if you have something to add, plz do so...if you agree or disagree feel free to join in and express your opinion.

    Answers in red.
    Other then that I'd have a couple of things to add. There are 3 major changes I think this game needs.
    One of them has been mentioned in point 10.

    The next one would be "playable bos". I have multiple ideas how to implement that, but essentially we should be able to switch the ground character as we can switch the "space character" = ship. Could be a new "type" of officer (so cryptic can make money with that). But I don't want to get into too much detail.
    Along with that could come the much needed ability to set the own rank for each of those officers instead if beeing forced to be admiral.

    Third one would be some changes in space combat. Especially less explosions. A won battle shouldn't mean every enemy to blow up. Some should withdraw, some should be disabled (disabled ship as loot container?) and only as an exception they should blow up.
    Same for player ships. Beeing beaten =\= blowing up.

    Also a nice addition would be account wide currencies. Dillithium and all marks should IMO be account wide.
  • Options
    feiqafeiqa Member Posts: 2,410 Arc User
    edited May 2014
    baudl wrote: »
    This is not a "STO/season9/laser dinos sucks" thread...
    Just a list of things that i think would be great improvements to this game:

    1) ship customisation options similar to the character tailor...by that i mean visuals from various items like shields, engines, defelectors made available via the ship tailor
    I like the maco shield look, but i kind of have better shields and gear...i shouldn't be limited to the visuals of only equipped items on my ships.
    I can't even imagine that it is difficult to implement options for that at the ship tailor.

    2) "cover system" in ground combat...that will probably never be implemented, but still. It is after all representative for 99% of the combat in the shows.

    3) when i run into an item (a wall, an obstacle or even a minor bump) the character gets stuck in the animation...this looks ridiculous. If your walking/running speed is 0, the character should stand and not be frozen in a sprinting position

    4) cannon fire should travel about 3 times as fast as they currently do...and all torpedos need a speed buff of atleast 100%

    5) energy weapons should have a penalty against hull, just as kinetic weapons have against shields

    6) increase maximum range of torpedos to 12 km and decrease maximum range of all cannons to 8 km. (they aren't effective at 10 km anyway)

    7) PVP, either get rid of it, or expand it...
    7a) a "Linewars" or dota like map where the grp not only has to kill the other team, but also needs to take out perimeter defenses and the enemy starbase (fleetwars??)
    7b) PVP reputation and a ranking system
    7c) a semi PVP STF where one group competes with another one (on the same map) about who kills more NPC ships/bosses

    8)ship models interchangeable with BOFF seating. Example: Cruisers of a specific group have interchangeable BOFF seatings.
    Can't put a sci ship BOFF seating on a cruiser or an escort, but it is interchangeable with other, specific sci ships.
    Would only include faction specific ships and would exclude lockbox ships and a few others.
    Nebula boff seating on a intrepid, yes...galor boff seating on a nebula, no...
    i think having certain restrictions here would be needed, to not make it too chaotic.

    9) DOFFING, this should exclusively be done in the ships interior...high time the interior gets some actual "usefulness"

    10) sector space travel via your ship interior...a console with a starmap, that pops open and you simply select a destination which will let you warp to the selected destination with a delay that represents the warp capability of your ship.
    as i imagine it, you don't actually travel with your ship...you just alter the map at which your character/ship will appear again once you leave the bridge.
    So you enter your bridge while in space above earth, you go to the helm console activate it and select new romulus from a list or a map...a timer starts that indicates the time left until you reach your destination (lets say the journey in this case takes 2 minutes with your warp 9,9 capable ship...80 seconds with your borg engine equipped)
    During travel you are free to walk around on your ship, do doff missions, crafting...
    once the timer has expired, you can leave the interior and you find yourself in orbit around new romulus.

    11) A "all reputations" daily mission...which demands to finish atleast one STF from each of the reputation factions (excluding event rep). Reward: 1000 dilithium and 100 marks from the faction of your choice.
    11a) bring back hourly events...those were actually great.

    12) BOFF traits NOT stackable...and customisable BOFF traits, similar to player traits. This seems to be in the making anyway already, judging from the BOFF trait UI

    13) NON stackable consoles. Consoles of the same category would be "unique equipped" which means you can have only one fleet locator console and one fleet exploiter console. Same goes for science and engi consoles.

    if you have something to add, plz do so...if you agree or disagree feel free to join in and express your opinion.

    1) very yes.

    2) probably not.

    3) Not sure how they can actually fix it.

    4) Sounds right.

    5) Sounds like a massive complication of combat.

    6) Okay.

    8) I don't understand this. Please explain?

    9) I think a lot of it was. They moved it out of it because of player demand.

    10) Very Mass Effect. But this game is about flying your ship, not skipping the travel.

    11-13) Not thinking these are great. Might break some of the power creep. Or maybe just change the flavour to be only those in big fleets.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • Options
    daboholicdaboholic Member Posts: 265 Arc User
    edited May 2014
    baudl wrote: »
    This is not a "STO/season9/laser dinos sucks" thread...
    Just a list of things that i think would be great improvements to this game:

    1) ship customisation options similar to the character tailor...by that i mean visuals from various items like shields, engines, defelectors made available via the ship tailor
    I like the maco shield look, but i kind of have better shields and gear...i shouldn't be limited to the visuals of only equipped items on my ships.
    I can't even imagine that it is difficult to implement options for that at the ship tailor.

    Agreed, I love anything that adds more customisation options.

    2) "cover system" in ground combat...that will probably never be implemented, but still. It is after all representative for 99% of the combat in the shows.

    It might make things more fun rather than the current stand there and be shot in the face point blank playstyle we have now. However the environment artists might just have a stroke with the amount of work retrofitting cover points into the old maps will probably entail.

    3) when i run into an item (a wall, an obstacle or even a minor bump) the character gets stuck in the animation...this looks ridiculous. If your walking/running speed is 0, the character should stand and not be frozen in a sprinting position

    Agreed, the animations could certainly use some work.

    4) cannon fire should travel about 3 times as fast as they currently do...and all torpedos need a speed buff of atleast 100%

    5) energy weapons should have a penalty against hull, just as kinetic weapons have against shields

    6) increase maximum range of torpedos to 12 km and decrease maximum range of all cannons to 8 km. (they aren't effective at 10 km anyway)

    Personally, I'm not bothered either way, if they want to change weapon mechanics to try and spice things up I'll go with it, if not, I'll continue on as normal.

    7) PVP, either get rid of it, or expand it...
    7a) a "Linewars" or dota like map where the grp not only has to kill the other team, but also needs to take out perimeter defenses and the enemy starbase (fleetwars??)
    7b) PVP reputation and a ranking system
    7c) a semi PVP STF where one group competes with another one (on the same map) about who kills more NPC ships/bosses

    I don't PVP so I have no real opinion on that.

    8)ship models interchangeable with BOFF seating. Example: Cruisers of a specific group have interchangeable BOFF seatings.
    Can't put a sci ship BOFF seating on a cruiser or an escort, but it is interchangeable with other, specific sci ships.
    Would only include faction specific ships and would exclude lockbox ships and a few others.
    Nebula boff seating on a intrepid, yes...galor boff seating on a nebula, no...
    i think having certain restrictions here would be needed, to not make it too chaotic.

    Once again, anything that adds extra customisation gets my vote.

    9) DOFFING, this should exclusively be done in the ships interior...high time the interior gets some actual "usefulness"

    No thanks, I really don't need my daily doffing time extending by extra load screens. As has been said already, if they want to make ship interiors more used, add a new reason to use them rather than try to force people by shoehorning the Doff system in there.

    10) sector space travel via your ship interior...a console with a starmap, that pops open and you simply select a destination which will let you warp to the selected destination with a delay that represents the warp capability of your ship.
    as i imagine it, you don't actually travel with your ship...you just alter the map at which your character/ship will appear again once you leave the bridge.
    So you enter your bridge while in space above earth, you go to the helm console activate it and select new romulus from a list or a map...a timer starts that indicates the time left until you reach your destination (lets say the journey in this case takes 2 minutes with your warp 9,9 capable ship...80 seconds with your borg engine equipped)
    During travel you are free to walk around on your ship, do doff missions, crafting...
    once the timer has expired, you can leave the interior and you find yourself in orbit around new romulus.

    With the ability to transwarp to locations and be automatically transported to mission maps, how many people would even use interior travel? I might once or twice but tbh once the novelty wore off I'd go back to what was easiest/quickest.

    11) A "all reputations" daily mission...which demands to finish atleast one STF from each of the reputation factions (excluding event rep). Reward: 1000 dilithium and 100 marks from the faction of your choice.
    11a) bring back hourly events...those were actually great.

    Interesting idea. Am I the only person who doesn't miss the hourly events?

    12) BOFF traits NOT stackable...and customisable BOFF traits, similar to player traits. This seems to be in the making anyway already, judging from the BOFF trait UI

    13) NON stackable consoles. Consoles of the same category would be "unique equipped" which means you can have only one fleet locator console and one fleet exploiter console. Same goes for science and engi consoles.

    Apart from customisable Boff traits, no thanks to both of those. If you want to use that system feel free to only slot one console of each type and limit yourself to 1 Boff per particular trait, and the beauty of it is the current system already supports this.

    if you have something to add, plz do so...if you agree or disagree feel free to join in and express your opinion.

    My answers in red.
  • Options
    thestargazethestargaze Member Posts: 1,020 Arc User
    edited May 2014
    I would like to change;


    Your ship get actual damage when hitting items like asteroid or planet etc. Or even another ship.... make it more realistic! Give us a reason to make use of the repair items more.

    I also agree on DOFFing. Make this only available from your bridge.

    Allow foundary missions to be implemented to the current map systems. I guess there could be a problem with getting lists of missions to popular places. Not sure how to circumvent that kind of problems. Still that would be a nice feature.

    Improve the interface to the foundary,.. its not very user friendly.. could be nicer to zip through.. images from the mission and a better overview.
  • Options
    baudlbaudl Member Posts: 4,060 Arc User
    edited May 2014
    tenkari wrote: »
    10 is not pysically possible. game engine isnt designed to have your two avatars (ship and captain) on the same map, at the same time, Ground and space are seperated, so once you goto your bridge, your position in space no longer exists until you leave the bridge.

    yes that is most likely the case, yet, as i pointed out, nothing would be moving anywhere...the respawn point of your ship would be altered from your bridge. I think that may be within the restrictions of the engine.

    instead of respawning where you left...you appear at some other destination. The concept of sector space wouldn't exist anymore.
    fleet starbase seems to be doing this already (more specific the transwarp gate)...the fleetbase and its space part can be seen as a "bridge like" instance, and you can leave it to various other destinations than the point you came from.

    so it would be something of that kind.
    8) I don't understand this. Please explain?

    i basically mean that "looks" of a ship shouldn't be entangled with the BOFF seating...to a certain degree, yes, but not entirely.
    so imagine the BOFF seating is the KIT for your ship...but you can't put an escort kit on a cruiser or sci ship model.
    Go pro or go home
Sign In or Register to comment.