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Undine Assault (Elite)

ghyudtghyudt Member Posts: 1,112 Arc User
edited May 2014 in Federation Discussion
If you don't have the resolve to finish it, don't start it in the first place. Yes, it's hard, no, it's not for casual players. If you can't hack it, stick to the normal version. Tired of weak players starting something they can't finish and then leaving the rest hanging. On top of that, Cryptic, time to modify it so when players leave, new ones can come in and pick up where they left off, including receiving whatever the leavers earned.
Post edited by ghyudt on

Comments

  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited May 2014
    i agree been lucky so far with people not leaving

    do find the one hit kill asteroids slightly annoying though on the gorn map LOL
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  • captyoung01captyoung01 Member Posts: 311 Arc User
    edited May 2014
    Agreed at least for the most part, most of the time what ends up happening is someone's game has crashed (Which there have been plenty of reports of). . But for some reason they do not return.
  • jellico1jellico1 Member Posts: 2,719
    edited May 2014
    The real time and reward should be posted in the description too

    and the failure rate of the mission
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • yorethelyorethel Member Posts: 125 Arc User
    edited May 2014
    I totally agree, me and a fleet mate did one the other night to see what it was like, we did it on elite as we always do, and 2 players quit after about 5 mins. We ended up 3 manning it to completion. We persevered where others slacked and failed.

    Please Cryptic give such players a marker that lasts for a day so they cannot enter any more and cause more hard work for other decent players. Or you could do as was said above, remove any reward given to them and instead replace them with another player who will be given their reward in full.

    I'm sick of quitters /slackers in STF's and fleet actions and elite missions in general so please do something about it Cryptic.
  • neppakyoneppakyo Member Posts: 245 Arc User
    edited May 2014
    Is this the one where you have to close rifts (escorting ships to them or something) and fight a Planet Killer at the end?

    If so, it was quite easy and boring..

    If not, continue on :D
    Quote about STO on consoles: "Not quite as bad as No man's sky, but a close second."
  • desertjetsdesertjets Member Posts: 207 Arc User
    edited May 2014
    neppakyo wrote: »
    Is this the one where you have to close rifts (escorting ships to them or something) and fight a Planet Killer at the end?

    If so, it was quite easy and boring..

    If not, continue on :D

    Yes it is. If you are stupid, like I was the first time I ran it, it can take forever and frustrate the heck out of you. But if you use half a brain and go as a team clearing one section at a time it is fairly easy and quick. It doesn't require any particular strategy beyond moving as a team, nor does it have any annoying game mechanics (looking at hive space here) beyond the snot balls and grav wells of doom.
  • reticule83reticule83 Member Posts: 0 Arc User
    edited May 2014
    ghyudt wrote: »
    If you don't have the resolve to finish it, don't start it in the first place. Yes, it's hard, no, it's not for casual players. If you can't hack it, stick to the normal version. Tired of weak players starting something they can't finish and then leaving the rest hanging. On top of that, Cryptic, time to modify it so when players leave, new ones can come in and pick up where they left off, including receiving whatever the leavers earned.

    ... and in other news power creep continues to be a hot button topic in the STO universe.

    How is this relevant to your post? I just finished leveling my Romulan to 50 and have been attempting some of the STF's with her. I have zero MKXII gear, mostly MKXI, and I struggle mightily on the easier STF's(read as relying heavily on teammates). My Fed fills the definition of power creep. He blows groups of ships away (specially Voth though they take the longest) all by himself. Full rep, full Romplas, 4 fleet tac cons, 2 rom embassy cons, Leech, Tachyo, Zero-point, and Assimilated mod. My choice of elite scorps or elite widows. With my Boff setup, there isn't many situations I've been in that can easily overcome this.

    Basically, those that have been playing for a long time are far and away more capable then those that are freshly minted Vice Admirals(read as do more damage). That is an obvious statement, however, the gulf is not due to player skill, or any other facet the player may control. It is the inherent design of the game. Those STF's ARE challenging before the rep grind and before having the $$ to purchase at least decent gear at top level.

    Top flight players want harder and harder content as they defeat the current "hard content".

    New players that are lacking in knowledge AND capability feel burned at how badly they perform in the regular STF's, they either go down the power creep route to insure they are not a detriment to the team (what I did) thus perpetuating that issue. The others will likely avoid the STF's all together. The new player mentality holds true to those that are not necessarily new players, just new to the content. Coupled with the negativity that goes with failure, they get upset and rage quit, never once thinking of you because of the sort of inadequate feeling one gets from failure. It sucks that your time is wasted essentially because of game mechanics.

    I state this with confidence as logic would dictate that if someone attempts an Elite STF, it is expected that they have at least done the regular version first and are familiar with what to do. At the same time, that same person that blows up and leaves out of frustration is feeling poorly themselves, never towards the others, and they leave so they don't have to suffer the indignity of failing in front of other human beings. This is psychological in it's nature and the game design props this reality up. Some of those folks fail initially and never attempt it again. Others bite the bullet and plow through till they reach that stabilizing point in their capabilities. Once the gear is acquired and the rep bonus's kick in, this reality starts to dissipate for that player and then them leaving the STF's happens less and less until it doesn't happen at all with them. The problem is these events are happening to EVERY player.

    Was it wrong of them to leave you guys high and dry, yes. Do I fault them for leaving because it feels like they were bashing their head against a wall and not getting anywhere, not at all. If the game and these events were tuned for EVERYONE then this wouldn't be an issue. The issue would then be that things are too easy. Yet here we are having both ends of the spectrum from the new level 50 to the 4-500 hour+ level 50's.

    Don't hate the player.... and all that.
  • emarosa26emarosa26 Member Posts: 125 Arc User
    edited May 2014
    Sometimes there's legitimate reasons for quitting (like internet crashing, server disconnect, real life matters coming up). Don't just assume they're leaving because they suck.
  • dahminusdahminus Member Posts: 0 Arc User
    edited May 2014
    emarosa26 wrote: »
    Sometimes there's legitimate reasons for quitting (like internet crashing, server disconnect, real life matters coming up). Don't just assume they're leaving because they suck.

    When the assumed cause happens 90% of the time...one may less towards it
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • donowickdonowick Member Posts: 269 Arc User
    edited May 2014
    Did a elite assault today had full team and it was rough. We had 1 member get stuck in starbase when he respawned. We told him don't worry we will finish it stay there. But he got pissed and left the mission. That was his choice even though we told him not to leave it is not your fault. They do need to have a way to get unstuck in mission.
  • borgus1122borgus1122 Member Posts: 243 Arc User
    edited May 2014
    donowick wrote: »
    Did a elite assault today had full team and it was rough. We had 1 member get stuck in starbase when he respawned. We told him don't worry we will finish it stay there. But he got pissed and left the mission. That was his choice even though we told him not to leave it is not your fault. They do need to have a way to get unstuck in mission.

    This happened to me once. Didn't know what to do. So the only way was for me to quit mission. The funny thing was, that I was away from starbase about 5km. But couldn't fly away from it.
  • ufpterrellufpterrell Member Posts: 736 Arc User
    edited May 2014
    The thing with the new STF's especially UA(E) is that it's challenging to players with all the nice gear, I can imagine it being very intimidating to newer players with poor gear. The only real way of stopping under equipped players from entering the Elite STF's (and then possibly bailing out of frustration) is to slap item level requirements on them, but that has caused a lot of bad feelings from veteran players who feel they'd get held back by it. There's no easy way to get around the problem, can only suggest that people be responsible and only take on what they know they can do by playing the normal versions before making the jump.
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  • donowickdonowick Member Posts: 269 Arc User
    edited May 2014
    ufpterrell wrote: »
    The thing with the new STF's especially UA(E) is that it's challenging to players with all the nice gear, I can imagine it being very intimidating to newer players with poor gear. The only real way of stopping under equipped players from entering the Elite STF's (and then possibly bailing out of frustration) is to slap item level requirements on them, but that has caused a lot of bad feelings from veteran players who feel they'd get held back by it. There's no easy way to get around the problem, can only suggest that people be responsible and only take on what they know they can do by playing the normal versions before making the jump.

    If the person undergeared for mission does his best I don't have a problem with that. It is the ones that leave are annoying. Why start something if your not willing to finish. We all started out knnowing nothing and friends to help us out to get it done. I'm always willing to help people if I can. :)
  • donowickdonowick Member Posts: 269 Arc User
    edited May 2014
    borgus1122 wrote: »
    This happened to me once. Didn't know what to do. So the only way was for me to quit mission. The funny thing was, that I was away from starbase about 5km. But couldn't fly away from it.

    That was the same here has was away but couldn't fly away. What I do try to push him with my ship lol Like that was going to do anything lol
    :)
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