The lounge side would overlook Earth, and the dance side would overlook the docking bay. Though there is more room there than we probably want to fill up with club, so one or the other side would likely be looking over other stuff between it and the window.
Hmm, that's actually a tough decision. Part of me thinks that both sections should look out at Earth...
If I had to choose...I would make the dance floor overlook Earth. On the other side of the bar, I'd put the lounge area, and have it overlook a small park/forest/green space (inaccessible to the players) which extends to the large spacedock windows.
...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
If we say the lounge is for relaxing - how relaxing is constant ship travel? So a look to Earth might make sense. But I could also imagine events like Earth's New Year's Eve being a popular reason for festivities, and then you might actually want to look down to Earth from your dance floor and celebrate as new year "moves across Earth".
But if it's possible to have parts of the bar see both, then it might really be a shame to not have that, regardless of which side looks which way.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
If we say the lounge is for relaxing - how relaxing is constant ship travel? So a look to Earth might make sense. But I could also imagine events like Earth's New Year's Eve being a popular reason for festivities, and then you might actually want to look down to Earth from your dance floor and celebrate as new year "moves across Earth".
That's what I was thinking: IMO, dancing against a backdrop of stars, with Earth looming in front of you, is cooler than sitting in a chair against a backdrop of stars, with Earth looming in front of you.
My idea for the "park" view was to give the lounge people something else to look at, to compensate for the less impressive view of the docking bay.
Also: the entertainment value of everybody complaining that they can't run around in the park. :rolleyes:
Edited to add: To be clear, I would basically be okay with either the lounge or the dance floor facing Earth. I would just slightly prefer the dance floor to be the one.
...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
My plan, and very rough whitebox, is to have the club split into two sections. A more relaxed, loungey club where you feel like you can actually talk to someone, and a proper dance floor, where the dancing happens. The bar would be in the middle, separating the two, facing both ways to serve both sides.
The lounge side would overlook Earth, and the dance side would overlook the docking bay. Though there is more room there than we probably want to fill up with club, so one or the other side would likely be looking over other stuff between it and the window.
if you put same level of work as in new ESD and both new docking bay's the new club will rock.
if not it then the outcome will be as dead as most of bar's in the game without a soul.
btw ds9 doesn't have a soul, but it has Morn and he makes it feel like home but it's missing that tingling sensation thats lifts you up and makes you forget your troubles,
and Quark was right when Morn leaves, it's all over. so there is no pressure on you Taco
Since its highly unlikely I will go there after its initial release, the only suggestion I have is please ensure the sound is 100% locked to the bar and doesn't spill out to the rest of the starbase.
i would suggest to keep the club and captains table separate, extend the ESD a bit to contain more features instead of an add on an add on.
since the idea is to place c47 on the same level and framework, however there is a elevator that goes down a level and has no real purpose to it at all, suggest to put the captains table down there with maybe one or two other features you may of thought about in the past but didnt have the ability to get it past the ideas stage. that way you got 2 doors for elevators and 2 other doors used with rooms in them and the whole area is used, one is a special transporter directly to the captains table. the other room is for example, collectibles or STO's version of a legacy for complete unlockables, whatever the case. a good designer usually has something they toy with in their spare time.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
i would suggest to keep the club and captains table separate, extend the ESD a bit to contain more features instead of an add on an add on.
I wouldn't exactly call it an "add on" - it's just a door that links to the existing Captain's Table zone. I have no idea if it would encourage people to use the Captain's Table, but it's hard to imagine it would deter them any more than the current setup.
It's also a little more consistent with established lore regarding the Captain's Table.
...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
Well, nothing is finalized yet, and I haven't started working on the Club at this point, so I'm open to suggestions.
The initial/current intent is to have it placed behind the door that is currently in the spiral ramp room, to the right of the transporter. There is a door halfway up the ramp, inset into the wall a bit. That's the intended Club entrance. I'd expect it to get jazzed up a bit when the club goes in.
My plan, and very rough whitebox, is to have the club split into two sections. A more relaxed, loungey club where you feel like you can actually talk to someone, and a proper dance floor, where the dancing happens. The bar would be in the middle, separating the two, facing both ways to serve both sides.
The lounge side would overlook Earth, and the dance side would overlook the docking bay. Though there is more room there than we probably want to fill up with club, so one or the other side would likely be looking over other stuff between it and the window.
The plan is also to move the door to the Captain's Table to within the club somewhere, and remove the nebula outside.
That's really, about all that's planned at the moment. So, feel free to make suggestions. *NOTE* - This is a case where a dev is LISTENING to your suggestions. This is not a guarantee of action. I am not promising that any suggestion will be included/incorporated into the final product.
When you say "put it on the upper level" . . . where? We don't want to just take over the Mezzanine with it. That would kind of ruin the view, from above and below. I guess it could be at one end of the Mezzanine or the other, but that seems like a long way to go to get to the club.
Although, I think I would prefer instead of having the dancefloor/club separated into inward/outward looking areas, to split it so that the dancefloor is downstairs and have the more cozy/intimate lounge area upstairs.
EDIT: it helps to actually link the image when purporting to supply visual aids
Although, I think I would prefer instead of having the dancefloor/club separated into inward/outward looking areas, to split it so that the dancefloor is downstairs and have the more cozy/intimate lounge area upstairs.
Not a bad idea, but were that the case, both the lounge and the dance floor would likely have to face either the docking bay or the exterior, as each floor would have to be HUGE to have a view of both.
The setup would also require either a small turbolift to go from one level to the other, or a big, ugly ramp a la Quark's.
...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
Not a bad idea, but were that the case, both the lounge and the dance floor would likely have to face either the docking bay or the exterior, as each floor would have to be HUGE to have a view of both.
The setup would also require either a small turbolift to go from one level to the other, or a big, ugly ramp a la Quark's.
I think you are not imaginative enough if you can't conceive of something other than the current example of Quark's.
Take this for an example: Have the "lounge" entrance from the Mezzanine, and the "danceclub" entrance in the spiral ramp area. You can have both a small spiral ramp/stairs going between the two levels and turbolifts. You could even have 2 dancefloors, one looking outward, one looking inward, bar in between; in the upper lounge area, a table/seating area looking out to Earth, and on the other side, a balcony with more tables and seating overlooking the spacedock (maybe the floor doesn't go all the way to the spacedock window). In the middle of the upper level, an overlook into the dancefloor below.
(LINK to the image because for some reason almost all of my posts end up being the last post on a page)
I think you are not imaginative enough if you can't conceive of something other than the current example of Quark's.
I'll grant you that - the existing spiral ramp is an example of how they can implement ramps that don't look awful. It's probably very dependent on the size of the ramp - the 3-story span of the monstrosity at Quark's doesn't help its design.
Take this for an example: Have the "lounge" entrance from the Mezzanine, and the "danceclub" entrance in the spiral ramp area. You can have both a small spiral ramp/stairs going between the two levels and turbolifts. You could even have 2 dancefloors, one looking outward, one looking inward, bar in between; in the upper lounge area, a table/seating area looking out to Earth, and on the other side, a balcony with more tables and seating overlooking the spacedock (maybe the floor doesn't go all the way to the spacedock window). In the middle of the upper level, an overlook into the dancefloor below.
I think my biggest misgiving about the idea is that it could have issues of size or..."feel," for lack of a better word.
Having 2 dance floors in different locations splits the dancers into two groups - probably not desirable, especially considering that there aren't likely to be a lot of dancers to begin with (I'm thinking of the ghost town that was the last Club 47). One dance floor and one lounge stacked atop one another would be a more manageable size, but would either have to overlook one side of ESD only, or be extremely elongated to overlook both. Mind you, my earlier "park" idea could be incorporated into this to have one area overlook that, before extending out to the spacedock window.
...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
I wouldn't exactly call it an "add on" - it's just a door that links to the existing Captain's Table zone. I have no idea if it would encourage people to use the Captain's Table, but it's hard to imagine it would deter them any more than the current setup.
It's also a little more consistent with established lore regarding the Captain's Table.
i would of thought from a lore stand point that the captains table is a starbase out of normal time that historical figures go to talk to each other in peace, adding the chaos of club 47 and several drunk cadets end up on such a station not knowing what they are doing or where they are. but for convience, perhaps. but if taco decides on c47 and captains table in one location, as in hes already gotten the idea and planning it out, then taco may as well get rid of that second floor.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Well, assuming the plan that goes forward is mostly as described by Tacofangs, I have to disagree with those who're saying to put the dance floor on the Earth side and the lounge near the docking bay. IMO, from a realistic standpoint, those who are sitting and relaxing, eating at the lounge are much more likely to enjoy the view. If you're out dancing, you're not looking around gawking at the Earth, you're going to be focused on the dancing and any partners/other dancers around you. If I were the owner/proprietor of the lounge, that's certainly the viewpoint I'd be looking at in considering how to build it to best satisfy my potential customers.
...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
I don't handle audio, but when I get to this I'll be sure to mention to the audio guys that you want some new tunes. We likely would still have one song playing over both sections, but we can attenuate that audio so that it SOUNDS like it's all coming from the dance floor side, and the lounge side is more subdued. We can likely (not promising anything here) have multiple tracks that rotate, but I'll have to check on that. I don't think I'd want to let players control the music. It might be one thing if we had a hundred tracks, but at best I'd expect 3 or 4. . . so making requests would be a little boring.
The main reason I didn't want to put the club on the outside, looking toward Earth, is that it would flood the dance floor with sunlight, which seems like it would diminish any cool lighting we might want to do in there. The Docking Bay side is inherently darker, and more appropriate for a true "club" dancefloor/bar.
Re: Captain's Table, I've said this before, but I'll reiterate since it seems to confuse people. We are NOT moving the whole captain's table TO ESD. We would just be moving the door TO the Captain's table to ESD, rather than the nebula out in space. The Captain's Table map would remain unchanged.
Re: Vertically splitting the Dance Floor/Lounge. That was my original thought, the problem is where we are on the station. Because the outer walls are at such an extreme slant, vertically stacking things means you can't see them very well from the other. If we put the club on the lower floor, and the lounge on the upper floor, and face out toward Earth. The club is offset back toward the center of the station. The window follows it back, so you can't actually see down to the dance floor, unless we make the dance floor level HUGE, and offset the lounge level even further back. If we go the other way, facing the docking bay, the lounge is now forward of the club, which means you're looking back, away from the window to see it, or again, we have a huge gap between the lounge and the window, and a very small area for the dance floor. (look at Phoenix's image for an idea of what I'm talking about.)
I did experiment with this during initial whiteboxing, and found it was problematic. I can take another swing at it, but I think I'll run into the same issues.
Connecting the club BOTH to the main level and the Mezzanine is problematic, in that the Mezzanine is 90' up. Just making the current spiral ramp that goes up 20' was an issue. Making something that isn't idiotic that goes up 90' more is a big undertaking.
I want the club to be bigger than the previous closet. But I don't want it to be a massive warehouse. For one, in all honesty, it doesn't get that much use, other than for events. I want the club to feel more intimate, and cozy on the lounge side, and more high class, *Actual* club (not 1970's discorama) on the dance floor side.
Well, assuming the plan that goes forward is mostly as described by Tacofangs, I have to disagree with those who're saying to put the dance floor on the Earth side and the lounge near the docking bay. IMO, from a realistic standpoint, those who are sitting and relaxing, eating at the lounge are much more likely to enjoy the view. If you're out dancing, you're not looking around gawking at the Earth, you're going to be focused on the dancing and any partners/other dancers around you. If I were the owner/proprietor of the lounge, that's certainly the viewpoint I'd be looking at in considering how to build it to best satisfy my potential customers.
watching ships going back and forth, shuttles and such could be interesting, two lounges, one for starfleet one overlooking the internal docks and ships, one for casual use and other official guests, overlooking earth. then the club in the middle, all three sections split by doors with a glass wall running around the club. something like this.
*shrugs* just a thought.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
I'll pull out some folding chairs and set you guys up in the multipurpose room.
Thanks! Bajor's a long distance to travel for the temple. The Kai smells funny and their Bajoran Time of Cleansing clashes with our Yearly Anniversary!!
watching ships going back and forth, shuttles and such could be interesting, two lounges, one for starfleet one overlooking the internal docks and ships, one for casual use and other official guests, overlooking earth. then the club in the middle, all three sections split by doors with a glass wall running around the club. something like this.
*shrugs* just a thought.
splitting anything is going to adversely effect the apparent population. Not many people used the old club 47, if the lounges were split it would look like even less people are in there. I think Taco has the right idea on this design.
right now its just an idea, taco is looking for em, if he can find anything of inspiration in any of this and the thread, then it was worth the attempt :P.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
I don't handle audio, but when I get to this I'll be sure to mention to the audio guys that you want some new tunes. We likely would still have one song playing over both sections, but we can attenuate that audio so that it SOUNDS like it's all coming from the dance floor side, and the lounge side is more subdued. We can likely (not promising anything here) have multiple tracks that rotate, but I'll have to check on that. I don't think I'd want to let players control the music. It might be one thing if we had a hundred tracks, but at best I'd expect 3 or 4. . . so making requests would be a little boring.
I'm not sure if it would be too much of a coding change to be a valid suggestion, but what about a Jukebox instead of a fixed, rotating playlist? A Jukebox players could control that would cost Latinum to put a song in? A currency that not so easy to get, but not difficult with some effort either.
I'm not sure if it would be too much of a coding change to be a valid suggestion, but what about a Jukebox instead of a fixed, rotating playlist? A Jukebox players could control that would cost Latinum to put a song in? A currency that not so easy to get, but not difficult with some effort either.
"jimmy, im gonna put the ol' record on" - tychus
"sure, but this time you do anything but push a few buttons on it, suit or not and your in for a world of hurt.." - jim raynor
*suddenly having the "excuse me for scribblin" song playing*
wont work, it would be abused to easy. best to have a playlist of tracks meant for clubing and dancing to, playing randomly after each other. obviously it need to be enough music tracks for it to be worth the effort though because people will start tuning out of the music after hearing it enough.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Always enjoy giving a little feedback/ideas here and there, so thanks for the opportunity (so of course I will get extremely ticked off and qq when ALL of my ideas aren't implemented to the letter :P). All joking aside though, here are my thoughts:
1. Which side faces where and how to solve that problem:
People are going back and forth on whether the club or the lounge should face Earth. I am with Taco in that I think it makes the most sense for the lounge to face Earth not only because the lounge is the more likely place that people would be admiring the view but also because of the lighting issue Taco mentioned. On the other hand, I get the people that want to dance to stars in the background, so my suggestion:
Put the lounge facing Earth and the club facing the docking bay. BUT instead of having a window facing the docking bay, put a holographic display up of a starlit background. Certainly, they have holographic tech in the 25th century. I don't see why the club couldn't have walls that were holographic projections of the starscape (minus the sun) as seen from Earth.
Pros: satisfies both sides and gives cool views to both areas; provides a cool lighting scheme for the club; it makes for a really bad pun because all the dancers are dancing stars (get it? get it?)
Cons: might look jarring compared to the rest of ESD; people will always complain they didn't get the better looking area
2. Some small touches to make it feel lifelike
The club and the lounge should feel like a club or lounge. I've seen some of the posts here with pictures of those game consoles from ST3 (?). I think having some stuff like that would be cool. So my suggestion:
Put holodeck entrances, 3D chess tables, some minigame/game type tables; some club style tables/bar stools, etc. in the lounge.
Pros: gives the club a lifelike feel; players can RP playing games in the lounge
Cons: people will want to be able to play the games or get chess emotes; non-functional holodecks are a drag
3. Divide and conquer
Club 47, especially if it gets a lounge, seems like it should be *slightly* more kid friendly (i.e. the lounge is someplace you could take your kid for a nice lunch or something). The dancing area obviously wouldn't be too conducive to kids. So, my suggestion:
Divide the club into two parts with a glass/other material divider between them. Have doors into the dance area have bouncers or something there (who would normally check ID's; don't want those underage space drinkers ).
Pros: good excuse for noise differences in the lounge; gives the lounge are more informal feeling than being someplace where you'd need a space ID to get in
Cons: people will complain that they want the two areas meshed together more; makes it more difficult to adjust volume of noise to account for the divider
4. The Captain's Table
Finally, I'll deal with the Captain's Table. It was always supposed to be a door that you entered so it always seemed weird to me that the entrance was a nebula (and an eyesore) in the space around ESD. I think moving it to the club is worthwhile but some things need to be addressed for it to make sense. So my suggestion (have no idea if this is possible):
Make the Captain's Table door a door in the club, BUT make it a door that opens to a broom closet or something like that unless you have the LTS/400 day vet reward code (it's the access code or something), then it pops up with a "enter the portal" command that takes you to the Captain's table.
Pros: gives the impression that not everyone can get into the Captain's Table; addresses the issue that you wouldn't want your average drunk cadet stumbling into the Table
Cons: probably involves a bit of programming that might be too much to get done in the timeframe the team has; might seem weird to walk into a broom closet and be whisked off to a different location; still no Kirk or Picard at the Table...
Jukebox looks cool having one for show is a good thing, but too many song can be used for trolling you think disco ball is bad how about 24/7 RickRoll'D, justin bieber or Daft Punk - Around The World
Jukebox looks cool having one for show is a good thing, but too many song can be used for trolling you think disco ball is bad how about 24/7 RickRoll'D, justin bieber or Daft Punk - Around The World
STO's version of justin beiber, 8472 imposter Cooper. imagine that imposter having fun at our expensive singing on stage in the club.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Comments
Hmm, that's actually a tough decision. Part of me thinks that both sections should look out at Earth...
If I had to choose...I would make the dance floor overlook Earth. On the other side of the bar, I'd put the lounge area, and have it overlook a small park/forest/green space (inaccessible to the players) which extends to the large spacedock windows.
But if it's possible to have parts of the bar see both, then it might really be a shame to not have that, regardless of which side looks which way.
That's what I was thinking: IMO, dancing against a backdrop of stars, with Earth looming in front of you, is cooler than sitting in a chair against a backdrop of stars, with Earth looming in front of you.
My idea for the "park" view was to give the lounge people something else to look at, to compensate for the less impressive view of the docking bay.
Also: the entertainment value of everybody complaining that they can't run around in the park. :rolleyes:
Edited to add: To be clear, I would basically be okay with either the lounge or the dance floor facing Earth. I would just slightly prefer the dance floor to be the one.
if you put same level of work as in new ESD and both new docking bay's the new club will rock.
if not it then the outcome will be as dead as most of bar's in the game without a soul.
btw ds9 doesn't have a soul, but it has Morn and he makes it feel like home but it's missing that tingling sensation thats lifts you up and makes you forget your troubles,
and Quark was right when Morn leaves, it's all over. so there is no pressure on you Taco
since the idea is to place c47 on the same level and framework, however there is a elevator that goes down a level and has no real purpose to it at all, suggest to put the captains table down there with maybe one or two other features you may of thought about in the past but didnt have the ability to get it past the ideas stage. that way you got 2 doors for elevators and 2 other doors used with rooms in them and the whole area is used, one is a special transporter directly to the captains table. the other room is for example, collectibles or STO's version of a legacy for complete unlockables, whatever the case. a good designer usually has something they toy with in their spare time.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
I wouldn't exactly call it an "add on" - it's just a door that links to the existing Captain's Table zone. I have no idea if it would encourage people to use the Captain's Table, but it's hard to imagine it would deter them any more than the current setup.
It's also a little more consistent with established lore regarding the Captain's Table.
Just to help visualize, there is plenty of room for pretty much anything behind that rotunda door (frames 149-148).
Although, I think I would prefer instead of having the dancefloor/club separated into inward/outward looking areas, to split it so that the dancefloor is downstairs and have the more cozy/intimate lounge area upstairs.
EDIT: it helps to actually link the image when purporting to supply visual aids
Raptr profile
Not a bad idea, but were that the case, both the lounge and the dance floor would likely have to face either the docking bay or the exterior, as each floor would have to be HUGE to have a view of both.
The setup would also require either a small turbolift to go from one level to the other, or a big, ugly ramp a la Quark's.
I think you are not imaginative enough if you can't conceive of something other than the current example of Quark's.
Take this for an example: Have the "lounge" entrance from the Mezzanine, and the "danceclub" entrance in the spiral ramp area. You can have both a small spiral ramp/stairs going between the two levels and turbolifts. You could even have 2 dancefloors, one looking outward, one looking inward, bar in between; in the upper lounge area, a table/seating area looking out to Earth, and on the other side, a balcony with more tables and seating overlooking the spacedock (maybe the floor doesn't go all the way to the spacedock window). In the middle of the upper level, an overlook into the dancefloor below.
(LINK to the image because for some reason almost all of my posts end up being the last post on a page)
Raptr profile
I would say that's exactly why it's not great. Especially when it's connected to a space that already has all of that.
Raptr profile
I'll grant you that - the existing spiral ramp is an example of how they can implement ramps that don't look awful. It's probably very dependent on the size of the ramp - the 3-story span of the monstrosity at Quark's doesn't help its design.
I think my biggest misgiving about the idea is that it could have issues of size or..."feel," for lack of a better word.
Having 2 dance floors in different locations splits the dancers into two groups - probably not desirable, especially considering that there aren't likely to be a lot of dancers to begin with (I'm thinking of the ghost town that was the last Club 47). One dance floor and one lounge stacked atop one another would be a more manageable size, but would either have to overlook one side of ESD only, or be extremely elongated to overlook both. Mind you, my earlier "park" idea could be incorporated into this to have one area overlook that, before extending out to the spacedock window.
i would of thought from a lore stand point that the captains table is a starbase out of normal time that historical figures go to talk to each other in peace, adding the chaos of club 47 and several drunk cadets end up on such a station not knowing what they are doing or where they are. but for convience, perhaps. but if taco decides on c47 and captains table in one location, as in hes already gotten the idea and planning it out, then taco may as well get rid of that second floor.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Might you include a quiet social lunch for an AA meeting LOL.
Some of us prefer a non-soaked-up-to-the-hilt environment
We do well with usually a few uncomfortable chairs in a circle, coffee and biscuits.
I respect that. But the idea of dancing the night away under the stars is just too appealing for me. I completely see your point, though.
The main reason I didn't want to put the club on the outside, looking toward Earth, is that it would flood the dance floor with sunlight, which seems like it would diminish any cool lighting we might want to do in there. The Docking Bay side is inherently darker, and more appropriate for a true "club" dancefloor/bar.
Re: Captain's Table, I've said this before, but I'll reiterate since it seems to confuse people. We are NOT moving the whole captain's table TO ESD. We would just be moving the door TO the Captain's table to ESD, rather than the nebula out in space. The Captain's Table map would remain unchanged.
Re: Vertically splitting the Dance Floor/Lounge. That was my original thought, the problem is where we are on the station. Because the outer walls are at such an extreme slant, vertically stacking things means you can't see them very well from the other. If we put the club on the lower floor, and the lounge on the upper floor, and face out toward Earth. The club is offset back toward the center of the station. The window follows it back, so you can't actually see down to the dance floor, unless we make the dance floor level HUGE, and offset the lounge level even further back. If we go the other way, facing the docking bay, the lounge is now forward of the club, which means you're looking back, away from the window to see it, or again, we have a huge gap between the lounge and the window, and a very small area for the dance floor. (look at Phoenix's image for an idea of what I'm talking about.)
I did experiment with this during initial whiteboxing, and found it was problematic. I can take another swing at it, but I think I'll run into the same issues.
Connecting the club BOTH to the main level and the Mezzanine is problematic, in that the Mezzanine is 90' up. Just making the current spiral ramp that goes up 20' was an issue. Making something that isn't idiotic that goes up 90' more is a big undertaking.
I want the club to be bigger than the previous closet. But I don't want it to be a massive warehouse. For one, in all honesty, it doesn't get that much use, other than for events. I want the club to feel more intimate, and cozy on the lounge side, and more high class, *Actual* club (not 1970's discorama) on the dance floor side.
I'll pull out some folding chairs and set you guys up in the multipurpose room.
watching ships going back and forth, shuttles and such could be interesting, two lounges, one for starfleet one overlooking the internal docks and ships, one for casual use and other official guests, overlooking earth. then the club in the middle, all three sections split by doors with a glass wall running around the club. something like this.
*shrugs* just a thought.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Thanks! Bajor's a long distance to travel for the temple. The Kai smells funny and their Bajoran Time of Cleansing clashes with our Yearly Anniversary!!
splitting anything is going to adversely effect the apparent population. Not many people used the old club 47, if the lounges were split it would look like even less people are in there. I think Taco has the right idea on this design.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
I'm not sure if it would be too much of a coding change to be a valid suggestion, but what about a Jukebox instead of a fixed, rotating playlist? A Jukebox players could control that would cost Latinum to put a song in? A currency that not so easy to get, but not difficult with some effort either.
Club 47v2 worth fighting for
"jimmy, im gonna put the ol' record on" - tychus
"sure, but this time you do anything but push a few buttons on it, suit or not and your in for a world of hurt.." - jim raynor
*suddenly having the "excuse me for scribblin" song playing*
wont work, it would be abused to easy. best to have a playlist of tracks meant for clubing and dancing to, playing randomly after each other. obviously it need to be enough music tracks for it to be worth the effort though because people will start tuning out of the music after hearing it enough.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
1. Which side faces where and how to solve that problem:
People are going back and forth on whether the club or the lounge should face Earth. I am with Taco in that I think it makes the most sense for the lounge to face Earth not only because the lounge is the more likely place that people would be admiring the view but also because of the lighting issue Taco mentioned. On the other hand, I get the people that want to dance to stars in the background, so my suggestion:
Put the lounge facing Earth and the club facing the docking bay. BUT instead of having a window facing the docking bay, put a holographic display up of a starlit background. Certainly, they have holographic tech in the 25th century. I don't see why the club couldn't have walls that were holographic projections of the starscape (minus the sun) as seen from Earth.
Pros: satisfies both sides and gives cool views to both areas; provides a cool lighting scheme for the club; it makes for a really bad pun because all the dancers are dancing stars (get it? get it?)
Cons: might look jarring compared to the rest of ESD; people will always complain they didn't get the better looking area
2. Some small touches to make it feel lifelike
The club and the lounge should feel like a club or lounge. I've seen some of the posts here with pictures of those game consoles from ST3 (?). I think having some stuff like that would be cool. So my suggestion:
Put holodeck entrances, 3D chess tables, some minigame/game type tables; some club style tables/bar stools, etc. in the lounge.
Pros: gives the club a lifelike feel; players can RP playing games in the lounge
Cons: people will want to be able to play the games or get chess emotes; non-functional holodecks are a drag
3. Divide and conquer
Club 47, especially if it gets a lounge, seems like it should be *slightly* more kid friendly (i.e. the lounge is someplace you could take your kid for a nice lunch or something). The dancing area obviously wouldn't be too conducive to kids. So, my suggestion:
Divide the club into two parts with a glass/other material divider between them. Have doors into the dance area have bouncers or something there (who would normally check ID's; don't want those underage space drinkers ).
Pros: good excuse for noise differences in the lounge; gives the lounge are more informal feeling than being someplace where you'd need a space ID to get in
Cons: people will complain that they want the two areas meshed together more; makes it more difficult to adjust volume of noise to account for the divider
4. The Captain's Table
Finally, I'll deal with the Captain's Table. It was always supposed to be a door that you entered so it always seemed weird to me that the entrance was a nebula (and an eyesore) in the space around ESD. I think moving it to the club is worthwhile but some things need to be addressed for it to make sense. So my suggestion (have no idea if this is possible):
Make the Captain's Table door a door in the club, BUT make it a door that opens to a broom closet or something like that unless you have the LTS/400 day vet reward code (it's the access code or something), then it pops up with a "enter the portal" command that takes you to the Captain's table.
Pros: gives the impression that not everyone can get into the Captain's Table; addresses the issue that you wouldn't want your average drunk cadet stumbling into the Table
Cons: probably involves a bit of programming that might be too much to get done in the timeframe the team has; might seem weird to walk into a broom closet and be whisked off to a different location; still no Kirk or Picard at the Table...
STO's version of justin beiber, 8472 imposter Cooper. imagine that imposter having fun at our expensive singing on stage in the club.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
There he goes another really naive person. lol.
Are you ever not a negative Nancy? What happened to a month ago when you said you were leaving?