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Need help on Scimi

onehalfklingononehalfklingon Member Posts: 106 Arc User
edited April 2014 in Romulan Discussion
**edit** link did not work.

http://skillplanner.stoacademy.com/?build=scatmitar_6101

So this is my first science toon, and my first scimitar. Just need some help optimizing it, because my power levels suck and when I'm doing damage, I'm brittle.

I've had good luck on Fed/KDF toons with Aux2Batts, but this one can't seem to make it happen.

Any help/advice is much appreciated.
Post edited by Unknown User on

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    worffan101worffan101 Member Posts: 9,518 Arc User
    edited April 2014
    Short version:

    --That graviton generator is useless with that boff layout. Switch it out for inertial dampeners or something, add a good fleet science console in the 3rd slot.

    --When you have the time, get some spire tac consoles--+beam or +plasma.

    --Run the Nimbus series and get the special device reward. It is VERY powerful and useful for any good build.

    --The Valdore console is the lynchpin of any good scimitar build. Plasmonic leech wouldn't hurt, either, if you're KDF. I got the Valdore console for my cannon scimi, and it doubled my survivability.

    Your basic build isn't half bad. Just needs a touch of work.
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    m0ralesm0rales Member Posts: 11 Arc User
    edited April 2014
    Just what comes mind atm:
    Equipment: From my experience, Romulan drones work way better than Scorpions, even the simple Rare version. Take one neutronium console, a Fleet one if possible. Valdore is great to have.

    Boff-Layout:
    1) You only need one copy of FAW as they share a CD with the 5 second minimum.
    2) ET interferes with TT, so drop it.
    3) As science skills take hazard emitters and polarize hull. One is for hull repair (plasma burn) the other one against tractor beams.
    4) You need EptW 1 to increase damage.
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    worffan101worffan101 Member Posts: 9,518 Arc User
    edited April 2014
    m0rales wrote: »
    Just what comes mind atm:
    Equipment: From my experience, Romulan drones work way better than Scorpions, even the simple Rare version. Take one neutronium console, a Fleet one if possible. Valdore is great to have.

    Boff-Layout:
    1) You only need one copy of FAW as they share a CD with the 5 second minimum.
    2) ET interferes with TT, so drop it.
    3) As science skills take hazard emitters and polarize hull. One is for hull repair (plasma burn) the other one against tractor beams.
    4) You need EptW 1 to increase damage.

    Problems with this:

    --ET and ST no longer interfere with TT.

    --Agreed, HE and PH are better than JS/SS and ST.

    --EPTW 1 is good, but Aux2bat is a good damage buff too. The base build has EPTA and Aux2Bat, that ought to be enough.

    --Elite scorps are better in KASE, because the plasma torp spam tracks Donatra.

    Good points, and thoughts on them:
    --Rommie drones are much, much, much better than Scorpions UNLESS you're running KASE; if your fleet is t5 science, get the elite version and they'll confuse anything they hit.

    --Because of the FAW cooldown, try subbing in another copy of APB. It's a NPC killer.

    --I use a +turn fleet neutronium to help keep my turn rate up. Works like a charm.
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    ryakidrysryakidrys Member Posts: 830 Arc User
    edited April 2014
    1. Get a valdore and use the Shield Absorptive Frequesncy Generator on the scimitar. It's the single most powerful universal console in the game and only the romulans have it. Essentially, the more energy weapon damage you do, the more powerful the shield heals it gives.
    2. The scimitar isn't quite maneuverable enough for a Dual (Heavy) cannon build to be the most effective, despite having 5 forward weapon slots. You can make it work very well with cannons, but beam arrays are the way to go with this thing if you want DPS since the turn rate is a tad low.
    3. setup.

    With A2B
    EPTW1, A2B1, DEM2
    PH1
    TS1 (you won't use this), TT2, BFAW3, APB3
    EPTS1, A2B1
    HE1, ST2



    Without A2B
    TT1, BFAW2, APB2
    EPTS1
    TT1 (Not using this), TT2, BFAW3, APB3
    EPTW1, ASDAMP1
    HE1, TSS2

    I use romulan plasma beam arrays CRTDx2, no vuln tac consoles, and usually get about 20k DPS in Infected Space Elite using an engineer with random pug groups..... with either setup above. When I'm with my fleetmates, I can get up to 29k DPS with either setup.


    As far as BOFFs go, for A2B, I use a warp core engineer for power boost on use of EPTx ability, 3 purple technicians, and an energy weapon officer for extra shield healing for the A2B version.

    For the non-A2B setup, I use 2 purple damage control engineers to reduce EPTx recharge, a warp core engineer to boost power levels with EPTx activation, a Matter-Antimatter specialist to lengthen A2Damp duration and buff, and an energy weapons officer that adds shield heals with use of energy weapons.

    Borg engines and deflector with elite shield (resb) and fleet warp core, though the recent nerf may make 2 parts of the Solanae better than the Borg.

    Consoles....
    Eng - Plasmonic leech, assimilated module
    Science - Zero point energy conduit (if using plasma weapons), valdore console, Flow cap threat console that adds plasma damage
    Tac- 5 specific damage type (I use plasma infusers)

    For the pets, the advanced or elite romulan drones are great since they are generally very sturdy.
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    lianthelialianthelia Member Posts: 7,844 Arc User
    edited April 2014
    ryakidrys wrote: »
    1. Get a valdore and use the Shield Absorptive Frequesncy Generator on the scimitar. It's the single most powerful universal console in the game and only the romulans have it. Essentially, the more energy weapon damage you do, the more powerful the shield heals it gives.
    2. The scimitar isn't quite maneuverable enough for a Dual (Heavy) cannon build to be the most effective, despite having 5 forward weapon slots. You can make it work very well with cannons, but beam arrays are the way to go with this thing if you want DPS since the turn rate is a tad low.
    3. setup.

    With A2B
    EPTW1, A2B1, DEM2
    PH1
    TS1 (you won't use this), TT2, BFAW3, APB3
    EPTS1, A2B1
    HE1, ST2



    Without A2B
    TT1, BFAW2, APB2
    EPTS1
    TT1 (Not using this), TT2, BFAW3, APB3
    EPTW1, ASDAMP1
    HE1, TSS2

    I use romulan plasma beam arrays CRTDx2, no vuln tac consoles, and usually get about 20k DPS in Infected Space Elite using an engineer with random pug groups..... with either setup above. When I'm with my fleetmates, I can get up to 29k DPS with either setup.


    As far as BOFFs go, for A2B, I use a warp core engineer for power boost on use of EPTx ability, 3 purple technicians, and an energy weapon officer for extra shield healing for the A2B version.

    For the non-A2B setup, I use 2 purple damage control engineers to reduce EPTx recharge, a warp core engineer to boost power levels with EPTx activation, a Matter-Antimatter specialist to lengthen A2Damp duration and buff, and an energy weapons officer that adds shield heals with use of energy weapons.

    Borg engines and deflector with elite shield (resb) and fleet warp core, though the recent nerf may make 2 parts of the Solanae better than the Borg.

    Consoles....
    Eng - Plasmonic leech, assimilated module
    Science - Zero point energy conduit (if using plasma weapons), valdore console, Flow cap threat console that adds plasma damage
    Tac- 5 specific damage type (I use plasma infusers)

    For the pets, the advanced or elite romulan drones are great since they are generally very sturdy.

    These builds are solid except there is one thing I would recommend to your A2B build...this person has a Hyper Torpedo so instead of wasting the slot on TS1...I would move the TT to 1 and go with a THY 2.

    Would give them some extra damage...definitely a lot more than a completely unused skill.
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    worffan101worffan101 Member Posts: 9,518 Arc User
    edited April 2014
    lianthelia wrote: »
    These builds are solid except there is one thing I would recommend to your A2B build...this person has a Hyper Torpedo so instead of wasting the slot on TS1...I would move the TT to 1 and go with a THY 2.

    Would give them some extra damage...definitely a lot more than a completely unused skill.

    Eh, TS is a pretty good skill...I love TS3 with my quantum torps in ISE.
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    ryakidrysryakidrys Member Posts: 830 Arc User
    edited April 2014
    lianthelia wrote: »
    These builds are solid except there is one thing I would recommend to your A2B build...this person has a Hyper Torpedo so instead of wasting the slot on TS1...I would move the TT to 1 and go with a THY 2.

    Would give them some extra damage...definitely a lot more than a completely unused skill.

    The current highest DPSers in the game that use scimitar's use them with all beam arrays, no torpedoes or dual heavy cannons.
    If your aim is not DPS with the scimitar, and the torpedo or other things fits what you want to do, then use it. That's the wonderful thing about the way the ships are set up, you can run so many different builds and get good results. I personally run a tank with the scimitar. Yes, I like the DPS, but she can absorb an awful lot of damage as well in the right hands.
    Anything over 10k DPS in an STF is somewhat overkill since a well coordinated group of 3k DPSers can complete any STF in the game.
    So, dropping one beam array for a torpedo shouldn't gimp DPS much and it should remain a very good build anyway if flown well.
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    umiharayuuumiharayuu Member Posts: 180 Arc User
    edited April 2014
    ryakidrys wrote: »
    The current highest DPSers in the game that use scimitar's use them with all beam arrays, no torpedoes or dual heavy cannons.

    Depends on the situation. Ever see a TAC use go down fighting with DHC+CRF3 right out of cloak?
    It's glorious. I just don't know how the hell they keep from not blowing up.
    www.RIHANNSU.org
    Romulan Institute

    D'Galan - Engineer
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    worffan101worffan101 Member Posts: 9,518 Arc User
    edited April 2014
    umiharayuu wrote: »
    Depends on the situation. Ever see a TAC use go down fighting with DHC+CRF3 right out of cloak?
    It's glorious. I just don't know how the hell they keep from not blowing up.

    That's a killer. Used it myself.

    The secret is Valdore console+plasmonic leech+eng team+rsp+HE used all at once.
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    ryakidrysryakidrys Member Posts: 830 Arc User
    edited April 2014
    umiharayuu wrote: »
    Depends on the situation. Ever see a TAC use go down fighting with DHC+CRF3 right out of cloak?
    It's glorious. I just don't know how the hell they keep from not blowing up.

    There is spike damage and DPS, the two are not the same. The spike damage you referr to is something to behold, if you don't blink at the wrong time.
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    worffan101worffan101 Member Posts: 9,518 Arc User
    edited April 2014
    ryakidrys wrote: »
    There is spike damage and DPS, the two are not the same. The spike damage you referr to is something to behold, if you don't blink at the wrong time.

    I've found that for most PVE content, the spike damage is better than DPS. In PVP, you need a FAW-spam aux2bat scimi, but I do fine in Borg STFs with a DHC+1torp build.
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    riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited April 2014
    worffan101 wrote: »
    That's a killer. Used it myself.

    The secret is Valdore console+plasmonic leech+eng team+rsp+HE used all at once.

    If you're using AtB and cloak, it's going to kill you.

    Anyway let's say it, you need around 100mil worth doffs to get a cloaking Scimitar to work. (For me it did, and with cannons + BO is GLORIOUS).
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    spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    edited April 2014
    umiharayuu wrote: »
    Depends on the situation. Ever see a TAC use go down fighting with DHC+CRF3 right out of cloak?
    It's glorious. I just don't know how the hell they keep from not blowing up.

    I actually do that sometimes but with beams + FAW in PvE.
    How? Valdore console + brace for impact + subspace field + quantum absorption, the best, IMO, singularity power .... and a little of luck :D ( if you are in a bad PUG, you might die anyway)
    ( also the Nimbus distress call wouldn't hurt).
    OP, PvE or PvP? You want to do the highest DPS or tank like hell or half half?
    P58WJe7.jpg


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    norobladnoroblad Member Posts: 2,624 Arc User
    edited April 2014
    **edit** link did not work.

    http://skillplanner.stoacademy.com/?build=scatmitar_6101

    So this is my first science toon, and my first scimitar. Just need some help optimizing it, because my power levels suck and when I'm doing damage, I'm brittle.

    I've had good luck on Fed/KDF toons with Aux2Batts, but this one can't seem to make it happen.

    Any help/advice is much appreciated.

    valdore, much recommended, is useless UNTIL you do a lot of dps. So if your dps is low, fix that before spending money on the console.

    if you can afford a copy of energy siphon, it can serve for your power levels until you can get those fixed. As others said, leech console if you can. You may also just disable your aft weapons for now: aft weapons are low dps and if you cannot maintain 100+ weapon power 100% of the time, you will probably do more dps with the aft disabled. Torps can help here too: one forward torp is one weapon not drawing power. That means a TS is needed in your officer lineup, though, so you have to make room for that if you were not already (I am trying to do the forums fast and can't look, @ work here).

    Its very difficult to run a scim with the ltcmdr as an *offensive* science officer and not be a little brittle. You either need great gear, or you need more healing powers. Which means sci team, haz emmit, ep2shields, TT, things like that to keep it alive. Later with a fleet shield and valdore, you might be able to cut back.

    At the end of the day, scims are an odd ship. They are very hard to use without solid gear to keep them alive, a problem few other ships have. It does the dps anyway (with 1/2 trying 5 weapons and 5 consoles does pretty high base dps and it only goes UP from there) so you make stuff mad and it shoots back and you die (if you lack the survival tools). You have a couple of choices if you are using low end gear --- you can put the ship aside for a little while until you earn better stuff, or you can have a bunch of officer healing/defense skills on it (usually means reduced dps) for a while.
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    umiharayuuumiharayuu Member Posts: 180 Arc User
    edited April 2014
    ryakidrys wrote: »
    There is spike damage and DPS, the two are not the same. The spike damage you referr to is something to behold, if you don't blink at the wrong time.

    What you call "spike damage" is actually DPS, and what you call "DPS" is actually sustained damage. Damage per second means just that, how much damage you do per second while firing.

    "Spike damage" is more akin to critical hits.
    www.RIHANNSU.org
    Romulan Institute

    D'Galan - Engineer
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    ryakidrysryakidrys Member Posts: 830 Arc User
    edited April 2014
    umiharayuu wrote: »
    What you call "spike damage" is actually DPS, and what you call "DPS" is actually sustained damage. Damage per second means just that, how much damage you do per second while firing.

    "Spike damage" is more akin to critical hits.

    Thank you for clarifying your interpretation of DPS.
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    umiharayuuumiharayuu Member Posts: 180 Arc User
    edited April 2014
    ryakidrys wrote: »
    Thank you for clarifying your interpretation of DPS.

    If you've ever messed with real world situations and power charts; this is how it is. Oscillation graph and mathematical models especially with in monitoring signal waves or even electrical output. That's exactly what a spike is in terms of math, of which is used here to calculate "DPS".

    If you have an electrical surge, aka a "crit" since its not something common place, come through your equipment, that is certainly more related to critical hits.

    My "opinion" is that of an Engineer. The real world is a great place.
    www.RIHANNSU.org
    Romulan Institute

    D'Galan - Engineer
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    annahannah Member Posts: 201 Arc User
    edited April 2014
    *shrug* I would agree with Ryakidrys.


    DPS is damage per second, your average damage over a given time frame.
    As the time frame approaches zero, it becomes spike damage.


    Looking at a dps graph over a STF. it'll go from 0 to maybe 100k.
    Is your dps 0 or 100k?, neither. it's the average damage per second done over the entire stf.
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    sharxtremesharxtreme Member Posts: 850 Arc User
    edited April 2014
    well, i use different setups on scimi as tac, on tulwar as sci but i never use beams on it.
    What some STFers call DPS is not really DPS, it is continuous damage over prolonged period of time.
    A2B faw scimi can be usefull for STFs for high overall numbers.
    Cannon + torp scimi or cannon +' DBB Scimi are better suited for PvP and can do enormous spike damage on everything, be it AoE or single target.
    Trick with scimitar is cloaking/attack maneuver.
    Here are few vids with my setups

    DH Cannon+torp scimi PvP+shadow thalaron - https://www.youtube.com/watch?v=x527OMi-TK0
    DH Cannon+torp OPvP Lateral Run - https://www.youtube.com/watch?v=qMg31gS9XZ
    DH Cannon+torp scimi Nemesis PvP - https://www.youtube.com/watch?v=hDOJ5VLBIwM

    DH Cannon+torp/thalaron SCI Tulwar 10v10 - https://www.youtube.com/watch?v=X2dIEKTQmjY
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    worffan101worffan101 Member Posts: 9,518 Arc User
    edited April 2014
    Scimitar has a lot of effective builds.

    My personal favorite is extremely tricky, and requires a dedicated build and team, but is TONS of fun:

    Basically, a Tulwar specced for thalaron gunning. You need max particle generators, for max exotic damage, and the thalaron set. You boost aux power to max, use a sci-heavy boff build (fragile, but worth it if you have support), then take a team of your buddies into some PVE mission (this build is pants in PVP unless you have a hyper-elite team). You grav well and tractor beam the enemies into one spot, hit secondary shields and RSP1 on your eng boff, then the supergun.

    Blast 1-shots Borg spheres on elite, and can 1-shot cubes if you do it right. 1-shots non-elite players, too, so it can be fun in Ker'rat to kill a newbie, then offer some build tips so he doesn't get wasted like that again.

    It's a niche build, but tons of fun. And when you use it on a newb in Ker'rat, and he wonders WTF hit him, you can get into some great teaching conversations. And the warm fuzzy feeling of helping a newb avoid getting 1-shot in the future by any idiot with a tac ship is most warm and fuzzy.
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