While thinking about this subject, I was reading the different things PVP is going to be recieving after such a long wait. Which is attention. While it won't really bring anything extordinarly new to PVP, the attention is and will always be needed.
But then that brought up a single question.. While STO PVP does have its need, there is one question that PVP does not answer that the rest of the game has for PVE:
Why PVP?
And that is a question eventually I think they should consider trying to answer. Meaning giving a reason to PVP. Sure we PVP because, for those of us involved in it, its fun. But then you think how you don't have to do any PVP at all. It doesn't really give any good unique value of its own. You want Exp, you can PVE. You want Credits, you can PVE. You want Dilithium, you can PVE.
PVP Needs some kind of Reward unique to its self to give a reason to PVP. It doesn't matter if its a Tournament style end reward to a winning team, a Reputaton goal, or even fancy Ships, Kits and Gear that can be earned, PVP needs this kind of a reward or goal. Other wise you continue to look at PVP and ask.. Why?
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~
Kotaku
[SIGPIC][/SIGPIC]
Comments
Everyone who has ever engaged in a 1v1 fight knows that feeling.
Agreed there would be more players playing PVP if there were higher rewards attached to it, but in the end... what matters for me in a game is that i can actually play and enjoy the game, instead of repeating the same missions every day for months in a row, just to be able to finish another rep system, or to have some new "free" ship... This makes the game feel very repetive for me, and no longer fun.
Why do i PVP (or at least did....) : because it is PVP and not PVE
in other words : to play against a real, thinking, anticipating person (PVP) vs beating some pixels controlled by the most stupid AI ever (PVE)
So I don't uninstall the game. Honestly, I can only take so much of the garbage PvE in this game that at some point...somebody's got to die, even if it's me (heh, and mainly me). I'll charge off to Ker'rat to try to blow myself up in epic fashions...something that's just not going to happen while falling asleep on my spacebar in PvE.
As for "rewards" - honestly, I've pulled enough hair out from not being able to reach through the screen and b-slap the AFKers over on the PvE side, that if I had to face that in PvP as well on an increased level...
...well yeah, I would just uninstall the game.
X2...........
Division Hispana
www.divisionhispana.com
to me simple answer: because this is an online game. i do play online games to play against other players/with other players (this only against ai if there's an ai around that deserve several human beings spending their time on it).
if i want to play sinlge player i do offline. indeed to me there's not a single reason to go online to play singleplayer-style (it just seems paradox in the first place).
For now, you can find me in WoT, Dark Souls 2, and soon in Star Citizen
Amen. PvP is the true end-game content.
So what do you make of the people that've been playing for 3/4 years and still love to stomp the overly intelligent mobs? (apparently 99% of the community)
Just curious.
lemmings??
PVE in this game cannot offer that yet.
We need a space zone akin to the Dyson sphere, with its own rep, but with open PvP like Ker'rat. Award marks for completing pve objectives (for the PVE crowd) like the sphere, and a daily (to discourage *too much* exploitation) for PvP objectives.
But hey, if that question needs to be asked.. Then sure. go for it. Why PVP?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
My followup question would be -- would you be willing to accept the consequences ?
(and indeed what do you think those consequences might be ?)
See , Cryptic's current goal is to make the game as 'average' as they can , so that the average player can hop in and play .
(yet ironically they are working against their stated goal by continually upping the visuals in the game , but never mind that for the moment)
Thus instead of raising the other players to the expert PVP-ers level , they are going to find a way to dumb it down somehow .
Remember , once upon a time it took skill to finish those long darn raids called STF's .
Today ... not so much .
Why ?
Because way back when , the "average gamer" wanted their shiny Maco suits too .
regarding this i may forget to conclude with these two words: "competition" and "challenge". but i guess that's just pointing on the subtext of my post ...
darn, how glad (regarding this game ^^ ) could i be if it was possible to achieve everything ingame just by pewing .
And sure Competition and Chalenge are good motivators, they aren't going to be something to keep the average player, or even below average player motivated in competing in PVP. From a Development standpoint they failed with PVP when they took away the Carrot on the Stick in the form of gear you could only get with PVP. And while sure they have added dailies, and you "Could" level with PVP, that is still a very low term reward that won't keep you interested as long as you could if the game had a better reward for PVPing.
Ker'rat technically could be the best example of there still being a reward.. but it still involves the PVE aspect and not the PVP aspect. Not to mention most of the rewards now adays are overshadowed by either Fleet or Reputation rewards.
Heck if they had made it where you still had to spend roughly the same amount of time PVPing as you do PVEing to get those various Set bonus based space/ground pieces of gear, I might still be participating in PVP abit more because then I'd have something I could PVP with in order to earn something I was interested in, or I could PVE and earn it as well.
Don't get me wrong, I do look foward to the new PVP queue changes, but there still is not really any true reward for PVPing, which again makes me look at PVP and ask.. Why PVP?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
may if they just would add marks-to-choose packs (i'd be fine with one pack for three matches... that far we are ) and afk/leaver penalties to the public q's it already could have a healthy impact on pvp. simple change to make with a good potential for influence.... i think.
i really think it's more than about time to get kind of an honest answer or at least any kind of statement one could work with from mr deangelo/gecko/the devs. it's like the unwanted child no one talks about. yeah, one can dream ...
You're right, PvP does need some kind of unique rewards. Heck, even if it didn't need it just to attract players, the simple fact is that these days the relative significance of content can be judged by whether or not it would allow you to grind towards some major shiny via the rep system. Having some of its own would be a much needed goodwill gesture towards PvP by the devs; and dispel the image that it has been abandoned for good.
Difficult to answer; I find I don't easily fit into any of the normal PvP categories.
I am not very competitive really; and when I do feel competitiveness, it's generally fuelled by sheer irritation, so I don't enjoy it much.
I am not particularly interested in challenge; I don't find that 'work' and 'fun' really go together generally speaking.
I can't even claim that I'm all that interested in improving my game. Even my PvE builds aren't always that good. I get the most satisfaction out of just flying what I want to fly, and using whatever abilities take my fancy; I even like to play by a 'salvage only' rule, and kind of resent all this vastly superior end game gear that not only requires me to deliberately grind for it, but tries to shoehorn me into particular builds or playstyles.
I suppose I just find the unpredictability of PvP to be entertaining; so long as I'm not getting hammered too badly anyway (I start feeling bad for my team if I am).
not if they allowed team kills. im eager to blow up these feds i find on my team nowadays
^^I'm all for that.
Sometimes my team is more annoying that the enemy...why should we live with the frustration when we can kill them.
Think about FAW boats and team kills. hihi.
but yeah, pvp needs rep system(leaderboards, Tournaments, events with prizes for individuals and teams).
That will also drive ship sales so it would be win-win for cryptic.
That is (vulcan) broken logic. Needs of one or few must not/need not to be broken to satisfy needs of majority.
They have distanced themselves from that even in star trek. "Who decides what is the need of many? And who decides which One or Few must make sacrifice for the needs of majority/many?"
A doctrine? dictator? vulcan philosophy? borg? Or perhaps that mentioned individual?
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