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The Needs of PVP

webdeathwebdeath Member Posts: 1,570 Arc User
edited April 2014 in PvP Gameplay
While thinking about this subject, I was reading the different things PVP is going to be recieving after such a long wait. Which is attention. While it won't really bring anything extordinarly new to PVP, the attention is and will always be needed.

But then that brought up a single question.. While STO PVP does have its need, there is one question that PVP does not answer that the rest of the game has for PVE:

Why PVP?

And that is a question eventually I think they should consider trying to answer. Meaning giving a reason to PVP. Sure we PVP because, for those of us involved in it, its fun. But then you think how you don't have to do any PVP at all. It doesn't really give any good unique value of its own. You want Exp, you can PVE. You want Credits, you can PVE. You want Dilithium, you can PVE.

PVP Needs some kind of Reward unique to its self to give a reason to PVP. It doesn't matter if its a Tournament style end reward to a winning team, a Reputaton goal, or even fancy Ships, Kits and Gear that can be earned, PVP needs this kind of a reward or goal. Other wise you continue to look at PVP and ask.. Why? :(
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
[SIGPIC][/SIGPIC]
Post edited by webdeath on

Comments

  • tmghost999tmghost999 Member Posts: 75 Arc User
    edited April 2014
    Winning in PVP knowing that you have beaten another human beeing is a reward in it's own imo.
    Everyone who has ever engaged in a 1v1 fight knows that feeling.

    Agreed there would be more players playing PVP if there were higher rewards attached to it, but in the end... what matters for me in a game is that i can actually play and enjoy the game, instead of repeating the same missions every day for months in a row, just to be able to finish another rep system, or to have some new "free" ship... This makes the game feel very repetive for me, and no longer fun.

    Why do i PVP (or at least did....) : because it is PVP and not PVE

    in other words : to play against a real, thinking, anticipating person (PVP) vs beating some pixels controlled by the most stupid AI ever (PVE)
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2014
    webdeath wrote: »
    Why PVP?

    So I don't uninstall the game. Honestly, I can only take so much of the garbage PvE in this game that at some point...somebody's got to die, even if it's me (heh, and mainly me). I'll charge off to Ker'rat to try to blow myself up in epic fashions...something that's just not going to happen while falling asleep on my spacebar in PvE.

    As for "rewards" - honestly, I've pulled enough hair out from not being able to reach through the screen and b-slap the AFKers over on the PvE side, that if I had to face that in PvP as well on an increased level...

    ...well yeah, I would just uninstall the game.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited April 2014
    So I don't uninstall the game.


    X2...........
    __________________________________________________

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    www.divisionhispana.com
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  • wast33wast33 Member Posts: 1,855 Arc User
    edited April 2014
    webdeath wrote: »

    Why PVP?

    to me simple answer: because this is an online game. i do play online games to play against other players/with other players (this only against ai if there's an ai around that deserve several human beings spending their time on it).
    if i want to play sinlge player i do offline. indeed to me there's not a single reason to go online to play singleplayer-style (it just seems paradox in the first place).
  • gooddaytodie39gooddaytodie39 Member Posts: 0 Arc User
    edited April 2014
    Why PvP? In STO, you probably shouldn't because it's a joke. Go to another game for any semblance of real PvP. If you like to beat your head against the wall, or watch paint dry, then by all means continue to waste your time on this aspect of the game. If it makes your E-peen happy you can continue to hit the space bar repeatedly or click on your OP universal consoles then pat yourself on the back for having "skill". lol
    For now, you can find me in WoT, Dark Souls 2, and soon in Star Citizen
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  • jjdezjjdez Member Posts: 570 Arc User
    edited April 2014
    edalgo wrote: »
    Why PvP? Because NPCs are dumb. To grind solely for the purpose of grinding more is stupid and boring.

    Amen. PvP is the true end-game content.
  • therealmttherealmt Member Posts: 428 Arc User
    edited April 2014
    edalgo wrote: »
    Why PvP? Because NPCs are dumb. To grind solely for the purpose of grinding more is stupid and boring.

    If it weren't for PvP I could have taken my free ship loaded with free lvl 40 gear and needed nothing else to complete ALL and I mean ALL PvE content.

    So why grind if I've seen and done it all?




    Oh wait there's more! There's a reason to do 100 Elite STFs. To go out and do other repeatable daily missions for dilithium and other former currencies (emblems). There's a reason to want to have the best equipment possible. THERE'S A REASON FOR ME TO PURCHASE ZEN!!!!!!.....................

    PvP

    So what do you make of the people that've been playing for 3/4 years and still love to stomp the overly intelligent mobs? (apparently 99% of the community)

    Just curious.
    [SIGPIC][/SIGPIC]
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited April 2014
    therealmt wrote: »
    So what do you make of the people that've been playing for 3/4 years and still love to stomp the overly intelligent mobs? (apparently 99% of the community)

    Just curious.

    lemmings??
  • kolbrandrkolbrandr Member Posts: 266
    edited April 2014
    I only PvP in Ker'rat, but for me the reason to PvP is because every engagement will be different. What works once may not work the next time. The terms of the engagement are subject to change at a moment's notice. Even after you beat your foe, you can't assume that you are safe. PvP is fluid and changing.

    PVE in this game cannot offer that yet.

    We need a space zone akin to the Dyson sphere, with its own rep, but with open PvP like Ker'rat. Award marks for completing pve objectives (for the PVE crowd) like the sphere, and a daily (to discourage *too much* exploitation) for PvP objectives.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited April 2014
    Its funny to read some of the results when the statement really wasn't meant to be a direct question to the PVP at a whole, but more of a point about how there really isn't any reason to PVP that you can't get from PVE. At least where the usual "Carrot dangling from a stick" stand point goes.

    But hey, if that question needs to be asked.. Then sure. go for it. Why PVP? ;)
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited April 2014
    webdeath wrote: »
    It doesn't really give any good unique value of its own. You want Exp, you can PVE. You want Credits, you can PVE. You want Dilithium, you can PVE.

    PVP Needs some kind of Reward unique to its self to give a reason to PVP. It doesn't matter if its a Tournament style end reward to a winning team, a Reputation goal, or even fancy Ships, Kits and Gear that can be earned, PVP needs this kind of a reward or goal.


    My followup question would be -- would you be willing to accept the consequences ?
    (and indeed what do you think those consequences might be ?)

    See , Cryptic's current goal is to make the game as 'average' as they can , so that the average player can hop in and play .
    (yet ironically they are working against their stated goal by continually upping the visuals in the game , but never mind that for the moment)

    Thus instead of raising the other players to the expert PVP-ers level , they are going to find a way to dumb it down somehow .

    Remember , once upon a time it took skill to finish those long darn raids called STF's .
    Today ... not so much .
    Why ?
    Because way back when , the "average gamer" wanted their shiny Maco suits too .
  • wast33wast33 Member Posts: 1,855 Arc User
    edited April 2014
    webdeath wrote: »
    ..., but more of a point about how there really isn't any reason to PVP that you can't get from PVE.

    regarding this i may forget to conclude with these two words: "competition" and "challenge". but i guess that's just pointing on the subtext of my post ;)...

    darn, how glad (regarding this game ^^ :D) could i be if it was possible to achieve everything ingame just by pewing :(.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited April 2014
    wast33 wrote: »
    regarding this i may forget to conclude with these two words: "competition" and "challenge". but i guess that's just pointing on the subtext of my post ;)...

    darn, how glad (regarding this game ^^ :D) could i be if it was possible to achieve everything ingame just by pewing :(.

    And sure Competition and Chalenge are good motivators, they aren't going to be something to keep the average player, or even below average player motivated in competing in PVP. From a Development standpoint they failed with PVP when they took away the Carrot on the Stick in the form of gear you could only get with PVP. And while sure they have added dailies, and you "Could" level with PVP, that is still a very low term reward that won't keep you interested as long as you could if the game had a better reward for PVPing.

    Ker'rat technically could be the best example of there still being a reward.. but it still involves the PVE aspect and not the PVP aspect. Not to mention most of the rewards now adays are overshadowed by either Fleet or Reputation rewards.

    Heck if they had made it where you still had to spend roughly the same amount of time PVPing as you do PVEing to get those various Set bonus based space/ground pieces of gear, I might still be participating in PVP abit more because then I'd have something I could PVP with in order to earn something I was interested in, or I could PVE and earn it as well.

    Don't get me wrong, I do look foward to the new PVP queue changes, but there still is not really any true reward for PVPing, which again makes me look at PVP and ask.. Why PVP?
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • wast33wast33 Member Posts: 1,855 Arc User
    edited April 2014
    webdeath wrote: »
    .................

    Heck if they had made it where you still had to spend roughly the same amount of time PVPing as you do PVEing to get those various Set bonus based space/ground pieces of gear, I might still be participating in PVP abit more because then I'd have something I could PVP with in order to earn something I was interested in, or I could PVE and earn it as well.

    may if they just would add marks-to-choose packs (i'd be fine with one pack for three matches... that far we are :D:() and afk/leaver penalties to the public q's it already could have a healthy impact on pvp. simple change to make with a good potential for influence.... i think.
    webdeath wrote: »

    Don't get me wrong, I do look foward to the new PVP queue changes, but there still is not really any true reward for PVPing, which again makes me look at PVP and ask.. Why PVP?


    i really think it's more than about time to get kind of an honest answer or at least any kind of statement one could work with from mr deangelo/gecko/the devs. it's like the unwanted child no one talks about. yeah, one can dream :(...
  • silentninj9silentninj9 Member Posts: 5 Arc User
    edited April 2014
    Wow didnt know Sto still had pvp in its codeing.... guess thats from me sitting waiting for 30 mins with no one to fight. Let's face it pvp in sto is dead. If they want to revive pvp then they need to allow us to random attack other players, ie we go into a system another player is in, or wait for someone to come and ambush them. Maybe allow us to force engage other factions in sector space even. Alot of people might say hell no, but to me this would give meaning into being in a faction bc currently its meaningless.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited April 2014
    It's alive and well for the 50+ people I see queued regularly. And that's not even counting the Ground PvPers.
    [SIGPIC][/SIGPIC]
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  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited April 2014
    webdeath wrote: »
    While thinking about this subject, I was reading the different things PVP is going to be recieving after such a long wait. Which is attention. While it won't really bring anything extordinarly new to PVP, the attention is and will always be needed.

    But then that brought up a single question.. While STO PVP does have its need, there is one question that PVP does not answer that the rest of the game has for PVE:

    Why PVP?

    And that is a question eventually I think they should consider trying to answer. Meaning giving a reason to PVP. Sure we PVP because, for those of us involved in it, its fun. But then you think how you don't have to do any PVP at all. It doesn't really give any good unique value of its own. You want Exp, you can PVE. You want Credits, you can PVE. You want Dilithium, you can PVE.

    PVP Needs some kind of Reward unique to its self to give a reason to PVP. It doesn't matter if its a Tournament style end reward to a winning team, a Reputaton goal, or even fancy Ships, Kits and Gear that can be earned, PVP needs this kind of a reward or goal. Other wise you continue to look at PVP and ask.. Why? :(

    You're right, PvP does need some kind of unique rewards. Heck, even if it didn't need it just to attract players, the simple fact is that these days the relative significance of content can be judged by whether or not it would allow you to grind towards some major shiny via the rep system. Having some of its own would be a much needed goodwill gesture towards PvP by the devs; and dispel the image that it has been abandoned for good.
    webdeath wrote: »
    Its funny to read some of the results when the statement really wasn't meant to be a direct question to the PVP at a whole, but more of a point about how there really isn't any reason to PVP that you can't get from PVE. At least where the usual "Carrot dangling from a stick" stand point goes.

    But hey, if that question needs to be asked.. Then sure. go for it. Why PVP? ;)

    Difficult to answer; I find I don't easily fit into any of the normal PvP categories.

    I am not very competitive really; and when I do feel competitiveness, it's generally fuelled by sheer irritation, so I don't enjoy it much.

    I am not particularly interested in challenge; I don't find that 'work' and 'fun' really go together generally speaking.

    I can't even claim that I'm all that interested in improving my game. Even my PvE builds aren't always that good. I get the most satisfaction out of just flying what I want to fly, and using whatever abilities take my fancy; I even like to play by a 'salvage only' rule, and kind of resent all this vastly superior end game gear that not only requires me to deliberately grind for it, but tries to shoehorn me into particular builds or playstyles.

    I suppose I just find the unpredictability of PvP to be entertaining; so long as I'm not getting hammered too badly anyway (I start feeling bad for my team if I am).
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited April 2014
    Bring rewards into PvP at this minute that have any benefit outside of PvP and all you will get will be farmers in cloakie ships afking at the edges of the map.
  • realminirealmini Member Posts: 243 Arc User
    edited April 2014
    Bring rewards into PvP at this minute that have any benefit outside of PvP and all you will get will be farmers in cloakie ships afking at the edges of the map.

    not if they allowed team kills. im eager to blow up these feds i find on my team nowadays :/
  • notrealednanotrealedna Member Posts: 1,028
    edited April 2014
    realmini wrote: »
    not if they allowed team kills. im eager to blow up these feds i find on my team nowadays :/

    ^^I'm all for that.

    Sometimes my team is more annoying that the enemy...why should we live with the frustration when we can kill them.
  • pulserazorpulserazor Member Posts: 590 Arc User
    edited April 2014
    In Star Trek parlance, the needs of the many outweigh the needs of the few. Acually that was Marx. Point is, pvp is a sandbox feature, and afterthought, and PWE/Cryptic is far too ignorant and inexperienced to realize the revenue generating potential pvp has: the bulk of their efforts are in pve, where the bulk of their casual users are. The pvpers are logging in regardless to grind for their competition gear, so they arent really important.
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited April 2014
    ^^I'm all for that.

    Sometimes my team is more annoying that the enemy...why should we live with the frustration when we can kill them.

    Think about FAW boats and team kills. hihi.

    but yeah, pvp needs rep system(leaderboards, Tournaments, events with prizes for individuals and teams).

    That will also drive ship sales so it would be win-win for cryptic.
    pulserazor wrote: »
    In Star Trek parlance, the needs of the many outweigh the needs of the few. Acually that was Marx.

    That is (vulcan) broken logic. Needs of one or few must not/need not to be broken to satisfy needs of majority.
    They have distanced themselves from that even in star trek. "Who decides what is the need of many? And who decides which One or Few must make sacrifice for the needs of majority/many?"
    A doctrine? dictator? vulcan philosophy? borg? Or perhaps that mentioned individual?
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