Its funny; cause the expression "Cut is head and hope for another one" ... make's all senses here.
This is season 9;
New fed starbase; beautifull; but worthless
New trait; not so bad
New lockboxe ship; ye!
But the new rep system is discusting; there is such a lost that the games feels differents against borg; voth and all stf's; major lost of defense and turn rate; my scimitar never turn so slow; I tried douzen of setup and nothing seems to bring back my turn rate and im not talking about the defense drop, ives noticed the same with the lost of rep's all over my 6 characters; I dont enjoy the game in the ways you fashionned it; in the past with d'sthal; the guy came back once on a decison bcs most people did not agree with is new content; that was a great decision maker; but unfortunetly the new head of sto online seems to be less competent and alot less visionary then is predecessor; is lack of community questionning simply tells me to go elsewhrere; actually; for the first time in 4 years; I Dont have any more fun; the game sounds to be rule by pvp bcs they are the one you see; talking; swearing; give us new chat's to share damage issue and tips; but in the end; pvp is a very small community; wich tells me our voice means barely nothing; hard realization that online games are a desapointment; so mr.new head of sto; you lack balls to face the owner of the game and that makes you a very small person; respectfully; a leaving customers.; *
New fed starbase (beautiful, but imho worthless)
New trait (imho, not so bad)
New Lock Box ships (yeah!)
STO's admittedly a little light with the work being done for Expansion 2, but S9's far more than just the few things you listed there. You can check out the patch notes for S9 here: http://sto-forum.perfectworld.com/showthread.php?t=1088331
However, the new Reputation System is disgusting. There is such such a loss of power, that the games feels different - whether against the Borg, the Voth, or any of the STFs.
The changes to the Reputation System...I'm not sure how you're seeing such a big difference. Can you list the Passives you had selected previously and what Traits you've selected in the interim so we can look at what may have been lost (or what was gained)...?
There's been a major loss of defense and turn rate. My Scimitar never turned as slow as it does now. I have tried dozens of setups, yet nothing seems to bring back my previous turn rate. It's not a case that I'm talking about the defense drop, but I've noticed the same issue with the loss of Reputation Passives/Traits all over my six characters.
Loss of turn rate/defense from the change in the Reputation System? Er...?
I no longer enjoy the game in the ways you have fashioned it. In the past with Daniel Stahl, reversed a decison because most people did not agree with its new content. He was a great decision maker; but unfortunately, the new head of STO appears to be less competent and a lot less visionary than his predecessor.
Insulting D'Angelo as the new Executive Producer...well, guess the mods will be along to close this shortly.
This lack of the community questioning the change to the Reputation System, quite simply, tells me to go elsewhere. Actually, for the first time in 4 years; I no longer have any fun.
There have been a few folks here and there that have questioned it - by my reckoning, there have been far more folks questioning them questioning it than questioning it themselves. There appears to be this overwhelming sense of loss - doom - and all that...but it's rare that any of them breakdown where anything was actually lost.
The game appears to be ruled by PvPers - because they are the ones you see talking, swearing, raising damage issues and sharing tips. But in the end, the PvP community is a very small community. This tells me that our voice means barely anything at all.
Did you even read what you wrote there? So a game developer intent upon staying in business, making money, etc, etc, etc - is going to listen to the smallest part of their community over larger parts of the community? That's complete nonsense...and it's silly to try to wag the finger at the PvPers over this.
So to Mr. New Head of STO, you lack the balls to face the owner of the game and that makes you a very small person...
Respectfully,
a leaving customer.
Yeah, definitely figure a mod's going to come along to close this - not only for going off on D'Angelo like that...but heck, you basically just posted a /ragequit thread. Oh well...
The PVP community, for all the good and bad that it is.... is arguably the most aggressive with figuring things out that are broken that Cryptic would never notice or know otherwise.
You should thank the residents of the queue's and ker'rat among other places. Otherwise these bugs would remain in game, the power creep and overall imbalance wouldn't be addressed...however slowly.
The PVP community, for all the good and bad that it is.... is arguably the most aggressive with figuring things out that are broken that Cryptic would never notice or know otherwise.
You should thank the residents of the queue's and ker'rat among other places. Otherwise these bugs would remain in game, the power creep and overall imbalance wouldn't be addressed...however slowly.
Pity about the pds being nerfed so the pvp community could enjoy shuttle craft action.
Console got nerfed for them, and then they never played shuttle pvp ever again.
The PVP community, for all the good and bad that it is.... is arguably the most aggressive with figuring things out that are broken that Cryptic would never notice or know otherwise.
You should thank the residents of the queue's and ker'rat among other places. Otherwise these bugs would remain in game, the power creep and overall imbalance wouldn't be addressed...however slowly.
That's where it is problematic for many folks out there. They're fine as long as the tweaks/bug fixes etc work out in their favor...but if the same thing results in something not in their favor, whether a tweak or even a bug fix - it's time to grab the torches and pitchforks. Twisted, eh?
I'm not a fan of how they screwed with the Reputation traits either, but I just gotta learn to adapt.
I play STO because I like flying spaceships. I mean come on, how cool is that? Okay so it takes a few more seconds now to kill elite cubes, but I can handle it.
I've finished everything in the game that I can think of, and now my hard-earned Fleet Gal-X is just gathering dust. It needs a change to give it a new challenge, and nerfed reputation traits and improved Undine is just what it needs.
My point is, if the OP doesn't like the changes, go away. I don't like them either, but I'm not going to quit and abandon my neat-o space ships. Criticizing Cryptic won't solve anything.
I say again: We're flying space ships! As long as I can still fly around and shoot stuff, who cares?
"That was not Mozart laughing, Father... that was God. That was God laughing at me, through that... through that obscene giggle."
If the rep passives were power creep...then doffs, fleet weapons, and lock box ships are power steamrollers.
Rep passives barely contributed to the problem. However...now they are contributing even more because they were all buffed.
ugh it wasnt so much about power creep, but all about them being able to add reps ad infinitum and not have to worry about balancing new content chars with zillions of traits.
the fact that so few people realize this speaks volumes
ugh it wasnt so much about power creep, but all about them being able to add reps ad infinitum and not have to worry about balancing new content chars with zillions of traits.
the fact that so few people realize this speaks volumes
I suspect it had less to do with this, than it did with now they have a way to monetize it.
The PVP community, for all the good and bad that it is.... is arguably the most aggressive with figuring things out that are broken that Cryptic would never notice or know otherwise.
You should thank the residents of the queue's and ker'rat among other places. Otherwise these bugs would remain in game, the power creep and overall imbalance wouldn't be addressed...however slowly.
Not that it mattered here.
The devs decided to change the reputation system on their own, probably because they saw completion times on non-time-gated PvE content and realized that things would get only more ridicilous over time.
The Borg hull healing proc nerf - sure, PvPers had statistics shown how important the hull proc is in the game, but the developers found a bug while they were just trying to make the tooltips show the correct heal values.
And that seems pretty much it. It's funny how people only complain about real or imagined nerfs, but don't rejoice happily that they now have phaser and disruptor buffing gear sets, that the new Undine ships have awesome Bridge Officer seating* with none of the drawbacks the Vo'Quv came with, that all the reputation passives have been buffed, that they no longer need to pay Cryptic for changing their character traits.
Pretend for a moment there was no change to the reputation system, and this might be one of the most awesome Season updates we got. I have trouble thinking of anything that people would truly hate. Since I don't hate the rep changes...
*) Well, in this particularly case, the OP actually acknolwedges this.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Its funny; cause the expression "Cut is head and hope for another one" ... make's all senses here.
This is season 9;
New fed starbase; beautifull; but worthless
New trait; not so bad
New lockboxe ship; ye!
But the new rep system is discusting; there is such a lost that the games feels differents against borg; voth and all stf's; major lost of defense and turn rate; my scimitar never turn so slow; I tried douzen of setup and nothing seems to bring back my turn rate and im not talking about the defense drop, ives noticed the same with the lost of rep's all over my 6 characters;
I wouldnt know any Rep trait that effects defense and/or turn rate. As an educated guess you turn rate is effected by those different things in the Undine content that constantly slow and hold you somehow, on a degree that actually really isn't fun any more if you have a ship that needs to turn much... and ships like a canon scimitar, that has little turn rate in the first place and needs to aim... there it it particularly annoying.
About the rep... well I still think it is a good idea and I understand why they did the changes.... ESSENTIALLY.
Just in good old Cryptic fashion they did it poorly.
Change was needed, because, like the Devs said... The old system could not scale.
But they also said it was PERFECTLY ALL RIGHT with the numbers of reps we had, that means it was perfectly all right to have 8 space and 8 ground passives... which is why I don't get why they did 4 slots instead of the obvious 8.
That way nobody would have been nerfed and the system would be scalable into oblivion... everybody would have won.
An obvious thing IMO. Only cryptic seems to think there are to many STO players and does it in a way that p*** a lot of.
I don't think it breaks the game. I mean I have 5 characters with all but Nukara and one with all Reps. But that wasn't the worst nerf I have seen in this game.
When they took away the 250 emblems veteran reward JUST THE DAY I would have gotten it... and replaced it with NOTHING... THAT made me angry.
When the conversed the emblems ect into dillithium and I got an amount of what? 500.000? out of it... an amount I could do in 3 month as a reward of 2 years of playing... that actually made me quit for a long time (among other reasons like the introduction of lock boxes).
The rep nerf is a joke compared to that.
I dont enjoy the game in the ways you fashionned it; in the past with d'sthal; the guy came back once on a decison bcs most people did not agree with is new content; that was a great decision maker; but unfortunetly the new head of sto online seems to be less competent and alot less visionary then is predecessor; is lack of community questionning simply tells me to go elsewhrere; actually; for the first time in 4 years;
This is still putting lipstick on a pig.
DStahl wasn't great either, that has to be said clearly.
But D'Angelo is a degree of low that can not be put into words. He almost ruined that game once before, now he's back to continue.
I mean I was willing to give him the benefit of a doubt when his return was announced, but everything so far has his signature from 2 years back. And its not a nice signature.
My problem is not that the game is broken now, my problem is with D'Angelo as a lead IT WILL be broken for good sooner then later.
If the choice was between D'Angelo and Stahl I'd certainly go with Stahl, but only as the lesser of 2 evils. I wish we would get someone NEW. Someone who actually knows what he is doing.
I Dont have any more fun; the game sounds to be rule by pvp bcs they are the one you see; talking; swearing; give us new chat's to share damage issue and tips; but in the end; pvp is a very small community; wich tells me our voice means barely nothing; hard realization that online games are a desapointment; so mr.new head of sto; you lack balls to face the owner of the game and that makes you a very small person; respectfully; a leaving customers.; *
The PVP community, for all the good and bad that it is.... is arguably the most aggressive with figuring things out that are broken that Cryptic would never notice or know otherwise.
You should thank the residents of the queue's and ker'rat among other places. Otherwise these bugs would remain in game, the power creep and overall imbalance wouldn't be addressed...however slowly.
I have to go with lazlar on that one.
The pvp community simply pushes the game to its limits and therefor sees things ppl in PVE wouldn't notice. Its not THEIR fault.
And if cryptic would do all that changes FOR THE PVP COMUNITY... that would require them to CARE ABOUT the PVP community... and if they would care we would have ACTUAL and REAL pvp at this point, not a hand full of mini games that had NO REAL addition for 4 years (the opposite, they took stuff away)
PPL should stop blame pvp.
So agree; all these point makes sense; but in the history of online gaming; we rarely see a change that removed; already earn product related to the games; sto lead director remove'd so many content over the years; were not gaining; we loose ground; and I think the reason being; is that its so hard for them to bring more people in; so instead of bringing alot more content; they removed some key part of the game to level the plainfield; Never in the history of lineage 2; worl of ********; eve online; star wars the old republic .... have we seen such a sceem to setback the game ... greed; incompetancy and lazyness; so much word comes to mind in regards to perfect world crew and d'angelo; you do what is best for you; for me and only for me; its a game changer; there no going back and for me sto is dead. Good days.
85% of the power creep isnt even in the rep systems
Its in space duty officers consoles and bridge officer skills
The rep systems could have been locked as they were and new ones given the option to use at the expense of a old skill
power creep has not been addressed one bit
my romulans can Solo a borg Elite StF with ease with no help from the other 4 players
Thats just plain wrong
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
This is still putting lipstick on a pig.
DStahl wasn't great either, that has to be said clearly.
But D'Angelo is a degree of low that can not be put into words. He almost ruined that game once before, now he's back to continue.
I mean I was willing to give him the benefit of a doubt when his return was announced, but everything so far has his signature from 2 years back. And its not a nice signature.
My problem is not that the game is broken now, my problem is with D'Angelo as a lead IT WILL be broken for good sooner then later.
If the choice was between D'Angelo and Stahl I'd certainly go with Stahl, but only as the lesser of 2 evils. I wish we would get someone NEW. Someone who actually knows what he is doing.
I don't know about that actually, I quite like D'Angelo so far I mean, the game has become far more F2P since he took over, the Undine content isn't solo-able, there have been more bugfixes than I can be bothered to count.
So sure he's not churning out new content at Stahl's rate and he hasn't made another money sink (yet) he has been enacting fixes for the older content while producing a fair amount of new stuff, I think it's a good balance, on top of the that, he's made the game cheaper and limited an area of power creep.
So agree; all these point makes sense; but in the history of online gaming; we rarely see a change that removed; already earn product related to the games; sto lead director remove'd so many content over the years; were not gaining; we loose ground; and I think the reason being; is that its so hard for them to bring more people in; so instead of bringing alot more content; they removed some key part of the game to level the plainfield; Never in the history of lineage 2; worl of ********; eve online; star wars the old republic .... have we seen such a sceem to setback the game ... greed; incompetancy and lazyness; so much word comes to mind in regards to perfect world crew and d'angelo; you do what is best for you; for me and only for me; its a game changer; there no going back and for me sto is dead. Good days.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Eh, the Undine terrain is another example of something that ought to be viewed positively.
So it requires a bit of careful building? Not a bad thing, especially when the builds worst affected have a logically questionable combination of limited arc weapons and mediocre turn rate.
Of the ships I've thrown into it, my Engi FAW Bortas still works fine - it never really expected to turn anyway - while my Tac Fleet Norgh is sufficiently agile to be able to cope even with movement debuffs. Only my Sci Varanus is really struggling thanks to its forward focus, I'm considering tweaking it for a broadsiding build.
Overall, this seems like another example of a certain type of player whining that PVE content is too hard for them.
Its funny; cause the expression "Cut is head and hope for another one" ... make's all senses here.
This is season 9;
New fed starbase; beautifull; but worthless
New trait; not so bad
New lockboxe ship; ye!
But the new rep system is discusting; there is such a lost that the games feels differents against borg; voth and all stf's; major lost of defense and turn rate; my scimitar never turn so slow; I tried douzen of setup and nothing seems to bring back my turn rate and im not talking about the defense drop, ives noticed the same with the lost of rep's all over my 6 characters; I dont enjoy the game in the ways you fashionned it; in the past with d'sthal; the guy came back once on a decison bcs most people did not agree with is new content; that was a great decision maker; but unfortunetly the new head of sto online seems to be less competent and alot less visionary then is predecessor; is lack of community questionning simply tells me to go elsewhrere; actually; for the first time in 4 years; I Dont have any more fun; the game sounds to be rule by pvp bcs they are the one you see; talking; swearing; give us new chat's to share damage issue and tips; but in the end; pvp is a very small community; wich tells me our voice means barely nothing; hard realization that online games are a desapointment; so mr.new head of sto; you lack balls to face the owner of the game and that makes you a very small person; respectfully; a leaving customers.; *
You really want to know what the devs if they're even wasting their time with your badly thought out, badly spelled garbage, think of you leaving? You sure you wanna know? It can be summed up in one word, "Bye".
Well... I don't think there's any argument that "power creep" needed to be addressed. A situation where you could carry on indefinitely adding more abilities from more different reputations - is obviously not sustainable.
(Whether or not this course of "add a new rep and a new rep grind zone, that's all the new content they need" is a good one to go forward with... well, that's a different question.)
However, I still feel the cap on traits should not have been placed at a level below the one some people (me, mainly) had already reached.
Have I lost out? After filling up my trait slots with the ones I rate as "must-haves", I'm down a significant amount on ground shield strength and critical severity (both ground and space), and have lost a couple of "desperation" abilities which kick in at low health. Have I gained anything? On paper, possibly, yes, if I could be bothered crunching the numbers from combats. Still, it doesn't feel like any sort of gain. It feels, bluntly, like a poke in the eye from the devs.
Numbers might be better. And I have the option to faff around with them, fiddling with respecs any time I feel like - which I don't particularly want to do. They took my toys away and gave me extra homework to do. I am not a happy kid. That about sums it up.
Comments
I don't quite follow that expression in regard to what's going on with STO.
STO's admittedly a little light with the work being done for Expansion 2, but S9's far more than just the few things you listed there. You can check out the patch notes for S9 here: http://sto-forum.perfectworld.com/showthread.php?t=1088331
The changes to the Reputation System...I'm not sure how you're seeing such a big difference. Can you list the Passives you had selected previously and what Traits you've selected in the interim so we can look at what may have been lost (or what was gained)...?
Loss of turn rate/defense from the change in the Reputation System? Er...?
Insulting D'Angelo as the new Executive Producer...well, guess the mods will be along to close this shortly.
There have been a few folks here and there that have questioned it - by my reckoning, there have been far more folks questioning them questioning it than questioning it themselves. There appears to be this overwhelming sense of loss - doom - and all that...but it's rare that any of them breakdown where anything was actually lost.
Did you even read what you wrote there? So a game developer intent upon staying in business, making money, etc, etc, etc - is going to listen to the smallest part of their community over larger parts of the community? That's complete nonsense...and it's silly to try to wag the finger at the PvPers over this.
Different folks enjoy different things.
Yeah, definitely figure a mod's going to come along to close this - not only for going off on D'Angelo like that...but heck, you basically just posted a /ragequit thread. Oh well...
You should thank the residents of the queue's and ker'rat among other places. Otherwise these bugs would remain in game, the power creep and overall imbalance wouldn't be addressed...however slowly.
Pity about the pds being nerfed so the pvp community could enjoy shuttle craft action.
Console got nerfed for them, and then they never played shuttle pvp ever again.
That's where it is problematic for many folks out there. They're fine as long as the tweaks/bug fixes etc work out in their favor...but if the same thing results in something not in their favor, whether a tweak or even a bug fix - it's time to grab the torches and pitchforks. Twisted, eh?
I play STO because I like flying spaceships. I mean come on, how cool is that? Okay so it takes a few more seconds now to kill elite cubes, but I can handle it.
I've finished everything in the game that I can think of, and now my hard-earned Fleet Gal-X is just gathering dust. It needs a change to give it a new challenge, and nerfed reputation traits and improved Undine is just what it needs.
My point is, if the OP doesn't like the changes, go away. I don't like them either, but I'm not going to quit and abandon my neat-o space ships. Criticizing Cryptic won't solve anything.
I say again: We're flying space ships! As long as I can still fly around and shoot stuff, who cares?
If the rep passives were power creep...then doffs, fleet weapons, and lock box ships are power steamrollers.
Rep passives barely contributed to the problem. However...now they are contributing even more because they were all buffed.
ugh it wasnt so much about power creep, but all about them being able to add reps ad infinitum and not have to worry about balancing new content chars with zillions of traits.
the fact that so few people realize this speaks volumes
I suspect it had less to do with this, than it did with now they have a way to monetize it.
Okay. How are they going to monetize this. We're limited to so many traits for Race, Ground, etc.
You can already Respec your traits FREE when not in a combat state / map :rolleyes:
Not that it mattered here.
The devs decided to change the reputation system on their own, probably because they saw completion times on non-time-gated PvE content and realized that things would get only more ridicilous over time.
The Borg hull healing proc nerf - sure, PvPers had statistics shown how important the hull proc is in the game, but the developers found a bug while they were just trying to make the tooltips show the correct heal values.
And that seems pretty much it. It's funny how people only complain about real or imagined nerfs, but don't rejoice happily that they now have phaser and disruptor buffing gear sets, that the new Undine ships have awesome Bridge Officer seating* with none of the drawbacks the Vo'Quv came with, that all the reputation passives have been buffed, that they no longer need to pay Cryptic for changing their character traits.
Pretend for a moment there was no change to the reputation system, and this might be one of the most awesome Season updates we got. I have trouble thinking of anything that people would truly hate. Since I don't hate the rep changes...
*) Well, in this particularly case, the OP actually acknolwedges this.
I wouldnt know any Rep trait that effects defense and/or turn rate. As an educated guess you turn rate is effected by those different things in the Undine content that constantly slow and hold you somehow, on a degree that actually really isn't fun any more if you have a ship that needs to turn much... and ships like a canon scimitar, that has little turn rate in the first place and needs to aim... there it it particularly annoying.
About the rep... well I still think it is a good idea and I understand why they did the changes.... ESSENTIALLY.
Just in good old Cryptic fashion they did it poorly.
Change was needed, because, like the Devs said... The old system could not scale.
But they also said it was PERFECTLY ALL RIGHT with the numbers of reps we had, that means it was perfectly all right to have 8 space and 8 ground passives... which is why I don't get why they did 4 slots instead of the obvious 8.
That way nobody would have been nerfed and the system would be scalable into oblivion... everybody would have won.
An obvious thing IMO. Only cryptic seems to think there are to many STO players and does it in a way that p*** a lot of.
I don't think it breaks the game. I mean I have 5 characters with all but Nukara and one with all Reps. But that wasn't the worst nerf I have seen in this game.
When they took away the 250 emblems veteran reward JUST THE DAY I would have gotten it... and replaced it with NOTHING... THAT made me angry.
When the conversed the emblems ect into dillithium and I got an amount of what? 500.000? out of it... an amount I could do in 3 month as a reward of 2 years of playing... that actually made me quit for a long time (among other reasons like the introduction of lock boxes).
The rep nerf is a joke compared to that.
This is still putting lipstick on a pig.
DStahl wasn't great either, that has to be said clearly.
But D'Angelo is a degree of low that can not be put into words. He almost ruined that game once before, now he's back to continue.
I mean I was willing to give him the benefit of a doubt when his return was announced, but everything so far has his signature from 2 years back. And its not a nice signature.
My problem is not that the game is broken now, my problem is with D'Angelo as a lead IT WILL be broken for good sooner then later.
If the choice was between D'Angelo and Stahl I'd certainly go with Stahl, but only as the lesser of 2 evils. I wish we would get someone NEW. Someone who actually knows what he is doing.
I have to go with lazlar on that one.
The pvp community simply pushes the game to its limits and therefor sees things ppl in PVE wouldn't notice. Its not THEIR fault.
And if cryptic would do all that changes FOR THE PVP COMUNITY... that would require them to CARE ABOUT the PVP community... and if they would care we would have ACTUAL and REAL pvp at this point, not a hand full of mini games that had NO REAL addition for 4 years (the opposite, they took stuff away)
PPL should stop blame pvp.
Its in space duty officers consoles and bridge officer skills
The rep systems could have been locked as they were and new ones given the option to use at the expense of a old skill
power creep has not been addressed one bit
my romulans can Solo a borg Elite StF with ease with no help from the other 4 players
Thats just plain wrong
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
I don't know about that actually, I quite like D'Angelo so far I mean, the game has become far more F2P since he took over, the Undine content isn't solo-able, there have been more bugfixes than I can be bothered to count.
So sure he's not churning out new content at Stahl's rate and he hasn't made another money sink (yet) he has been enacting fixes for the older content while producing a fair amount of new stuff, I think it's a good balance, on top of the that, he's made the game cheaper and limited an area of power creep.
So, can I have your stuff?
I really want to know what you mean by the thread title.
No more turn rate? Alias? Fun?
What?
One console was changed due to the devs realizing the potency of using it on shuttles vs other shuttles, especially in even PvE shuttle content.
What they didn't do was change every other console to be less effective on a shuttle as well, and that is why shuttle pvp died a quick death.
So it requires a bit of careful building? Not a bad thing, especially when the builds worst affected have a logically questionable combination of limited arc weapons and mediocre turn rate.
Of the ships I've thrown into it, my Engi FAW Bortas still works fine - it never really expected to turn anyway - while my Tac Fleet Norgh is sufficiently agile to be able to cope even with movement debuffs. Only my Sci Varanus is really struggling thanks to its forward focus, I'm considering tweaking it for a broadsiding build.
Overall, this seems like another example of a certain type of player whining that PVE content is too hard for them.
(Whether or not this course of "add a new rep and a new rep grind zone, that's all the new content they need" is a good one to go forward with... well, that's a different question.)
However, I still feel the cap on traits should not have been placed at a level below the one some people (me, mainly) had already reached.
Have I lost out? After filling up my trait slots with the ones I rate as "must-haves", I'm down a significant amount on ground shield strength and critical severity (both ground and space), and have lost a couple of "desperation" abilities which kick in at low health. Have I gained anything? On paper, possibly, yes, if I could be bothered crunching the numbers from combats. Still, it doesn't feel like any sort of gain. It feels, bluntly, like a poke in the eye from the devs.
Numbers might be better. And I have the option to faff around with them, fiddling with respecs any time I feel like - which I don't particularly want to do. They took my toys away and gave me extra homework to do. I am not a happy kid. That about sums it up.
The random scribbles of an insane mind?