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Jem'Dread Roadblock..

torvinecho25torvinecho25 Member Posts: 49 Arc User
edited April 2014 in Federation Discussion
Been toying with the Jem'Hadar Dreadnought Carrier since it first released. Its been more of a project ship then anything, but recently I've hit a roadblock on it. Its getting about 15k DPS, and I can't seem to get anything over that mark. Does anyone else have any decent builds/suggestions?

http://www.stoacademy.com/tools/skillplanner/?build=torvjemdread_0 is my current layout.

DoFFs are three purple technicians, a Marion, and a purple warpcore engineer.

I cycle pets between Elite Jem'Fighters, Elite JHAS, and Elite Rommy Scopions.

Thanks for the help ^^
Post edited by torvinecho25 on

Comments

  • hpgibbshpgibbs Member Posts: 395 Arc User
    edited April 2014
    Pretty good build so far. What you can do to get higher DPS:
    First, put FAW III on, ditch the Omega and have Beta III and Beta I.
    Running Mk XII VR is hurting your DPS output just a little, Try the Fleet weapons.
    If you can get the Zero-Point Energy Conduit, throw that on there. Higher energy levels=more damage
    Put the Assimilated Module on there, and pull one of the beam arrays for the Kinetic Cutting Beam.

    Heres what I run, and I have broken the 15k mark with it
    http://www.stoacademy.com/tools/skillplanner/?build=gibbsjemdreadnaught_4854

    With the nature of polaron, you may be losing damage running the Jem Set. I've had similar issues with that set on my Jem'Hadar Attack ship running phased polaron. The Assimilated Mk XII two piece with the Elite Fleet shields may boost your output a little bit.
    The Grate Lorde Cheesus
    Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM
    Doesn't Owe Anyone EC
    Kirks Prot
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited April 2014
    Have you tried occasional use of beam overload 3?
    Have you tried DBB up front with cutting beam and turrets in the back (PVE frontal assault build) (can use a torp up front as well for this idea).
    Have you tried to increase your crit chance, such as the nukara accuracy console (bleeds to crit) or the other rep consoles?
    Are you getting amped (75 in all power levels?) and if so, are you also able to keep your weapon power over 100 all the time?

    At a glance I would say any improvement to your crit rating would be the #1 most immediate results.
  • edited April 2014
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  • torvinecho25torvinecho25 Member Posts: 49 Arc User
    edited April 2014
    @hpgibbs
    I've been trying the FAW3/APB1+AB3 setup you suggested for a little bit now. I've noticed a pretty impressive DPS boost; got me up to 17k just with that change alone.

    I've also slotted the ZPM; not noticing much of an increase in power levels (I'm an Engineer with all engineer traints + plasmonic leech, so power drain isn't an issue I have), but the increase in Critical chance is working awesome.

    Regarding the polaron; they aren't Mk XII VR, they are Dyson Protonics, which have a chance to do proton damage on each Critical Hit. Very, very nice, espeically with high critical chance. :D

    @noroblad; BO3 works really nice in PvP, but I dunno how it'll work for DPS. That aside, I'll give it a try and see how it works!

    The DBB/turret idea isn't quite my style because of the slow turn rate of the Jem'Dread...but maybe single cannons and turrets? Could work nicely with scatter volly. I might just give that a shot.

    As far as Amp and power levels; I have all four subsystems over 75 thanks to Aux2Batt, EptX abilities, the Emegerency EPS Manifold trait, and the Plasmonic Leech. Very nice to have.

    @edalgo: I updated the planner build with my best guess of my skill tree (i'm at work currently and can't get in game for an exact copy!). Your BoFF layout looks a lot nicer then mine though, I'll give it a swing and see what happens. I also equipped the Zero-Point and the Tachyokinetic, and I'm looking into the other ones as well.

    Those are my thoughts, anyway ^^
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  • yahtzeemanyahtzeeman Member Posts: 44 Arc User
    edited April 2014
    As an Engineer, you can benefit from having a tactical friend to buff you with Attack Patterns and Tactical Fleet while you focus on keeping your power levels up. I know you're focusing on solo damage, but that's an extra boost.

    For your science/engineering slots, you're going to have to make some tanking sacrifices to boost your DPS. I would drop the shield consoles first, since the neutroniums do boost your turn rate.
  • annemarie30annemarie30 Member Posts: 2,698 Arc User
    edited April 2014
    try losing one tac team and toss on BOL1. that extra spike may help. what about the KCB?
    We Want Vic Fontaine
  • dahminusdahminus Member Posts: 0 Arc User
    edited April 2014
    http://skillplanner.stoacademy.com/?build=jemdreadchamges_0
    No need for aux2bat.

    Could fit 3 damage control engineers and get a epte for more speed and turn.

    Marion is a given.

    Borg space warefare is another good choice

    Last one is your choice
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited April 2014
    I've got this wacky and radical new idea that just might help you!

    Now, bare with me, I know, it's crazy! BUT!!

    Have you actually tried to stop caring about what your DPS number is?
  • dahminusdahminus Member Posts: 0 Arc User
    edited April 2014
    I've got this wacky and radical new idea that just might help you!

    Now, bare with me, I know, it's crazy! BUT!!

    Have you actually tried to stop caring about what your DPS number is?

    And I have a tried and true message for you...

    don't tread on what others enjoy
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited April 2014
    I've got this wacky and radical new idea that just might help you!

    Now, bare with me, I know, it's crazy! BUT!!

    Have you actually tried to stop caring about what your DPS number is?
    But... But... But... Why would someone want to take 3.3 seconds to blow something up when they can do it in 3.1 seconds? :D
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
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