I'm at a complete loss. My previous attempts at building something I would enjoy flying, ranging from a drain build to a torpedo boat, have all failed horrendously. I'm now wanting to do a GW focused build but I don't want to waste my BOFFs or DOFFs abilities, so I'm up for suggestions.
What is a proven GW build? I've been looking around but I can't find any, I'll admit I'm fairly tired. I want to use the new Undine set, so long as it works well for a GW build. My ship is the Fleet Nova or a Fleet (whatever SCI vessel). I also have the Tholian Recluse, but I'm waiting for my Elite Mesh Weavers before I return to that ship.
well it's going to put you in a high aux build to start things off
as well it's going to put you towards Starship Graviton Generators (also works well with tractor abilities) making a high hold and pull build, or Starship Particle Generators (works well with Tyken's Rift, Feedback pulse and Tractor beam repulsors) which makes it more of a AoE dps skill.... or just try to balance the two skills.
if you go TR and GW try stacking Defector doffs for CD reduction and on the same note Gravimetric Scientist CD variant.
But really you can center anything around GW3 or even 2 or 1... clump **** together and put AoE down on what gets pulled in. TS2 or 3 sounds good there as well.
These are just ideas off the top of my head but a good place to start imo
Well first off I went with the highest GW available to me, then look at the skills that govern it.
You'd be advised to have at least 6pts each in grav gens (affects area of pull) and particle gens( affects damage done).
You can then slot grav generators or particle generators to boost any aspect of the grav well. Also check out some of the various deflectors that boost the two skills listed above, such as adapted maco.
Weapons wise I recommend an AOE attack, cannon or beam, it's your choice. This is used to knock out the shield facing of ships you capture. Then drop a torp spread in there to kill everything. The dyson rep gravimetric torp is really good for this. It's mini grav wells can effectively stack up the grav shear you'll have inside the well so npcs are getting caught by multiple grav sources at one time.
For doffs you want a purple gravimetric officer. This gives a chance to create extra wells after a set time, up to 4 in total. That can really rain on someone's parade!
Also you want some deflector officers to reduce cool down on your grav well ability.
This build will also work really well with a tactical captain as attack pattern alpha will boost the damage and crits of your attack.
For extra fun I slot a tykens rift so I can drop that into any grav wells that my teammates fire off. It drains the npcs power so if their engines or shields go offline they are stuffed basically.
To be honest any sci ability will work well with a grav well as it pins the enemy down so you can kill then, drain them or shut them down.
Benefits to this style of play is that once one ship goes up you can get a chain reaction as the warp cores exploding add in even more damage. It is easily possible to wipe out everything caught in a well in seconds or a couple of volleys.
Also, even if you can't kill the npcs the rest of you team can help out and will benefit from everything being hoovered up into one place.
I can't help with the Recluse I'm afraid, I haven't looked into it much but for the fleet Nova have a flick through these builds. This and this are good options for crowd control (Grav well) builds.
I'm at a complete loss. My previous attempts at building something I would enjoy flying, ranging from a drain build to a torpedo boat, have all failed horrendously. I'm now wanting to do a GW focused build but I don't want to waste my BOFFs or DOFFs abilities, so I'm up for suggestions.
What is a proven GW build? I've been looking around but I can't find any, I'll admit I'm fairly tired. I want to use the new Undine set, so long as it works well for a GW build. My ship is the Fleet Nova or a Fleet (whatever SCI vessel). I also have the Tholian Recluse, but I'm waiting for my Elite Mesh Weavers before I return to that ship.
What suggestions can you give me?
What do you want to DO with it? GW is one skill... but its a big one. You can use a double gw setup on some ships (cmdr sci seat) or just have one utility GW (usually ltcmdr seat). You can use it in a variety of ways (suck things in and blow them apart with weapons, or make GW into a high dps weapon of its own). You can focus on its damage (particles, etc) or pull (graviton) or mix both, or ignore both. You can focus on making it uber with a big aux power setting or have a medium aux power level. You can support it with 3 active officers or none.
Its all in what you want from it. Personally I use GW as a means to group enemy up into position for AOE. My weapons do the heavy lifting and the warp core breaches do even more aoe damage so I often shoot weaker ships first. I usually have 100 or so aux power in a ship carrying GW, and usually have at least the one officer that creates additional wells. I have graviton increased where it makes sense -- mostly my deflector, sometimes other items. This basic utility use of the skill means your ship is "mostly free" to do other things very well (most of mine focus on weapon damage). So its not a GW themed build so much as a GW using build, but after trying it every which way, I can't justify dumping all my resources into the one skill at the cost of other systems. Even fully built for nothing but uber GW bombs, the skill is not powerful enough to make up for the losses in other areas. Its nice but its too much of a good thing when the basic skill, with half decent aux power, more than gets the job done.
A must have is your romulan sci clicky rep skill. Nice to have are aux batteries.
I haven't filled the TAC yet because I'm not sure if I can equip DHCs on a Fleet Nova. I can't log into game currently or I'd just check. Anyone know off-hand?
What do you want to DO with it? GW is one skill... but its a big one. You can use a double gw setup on some ships (cmdr sci seat) or just have one utility GW (usually ltcmdr seat). You can use it in a variety of ways (suck things in and blow them apart with weapons, or make GW into a high dps weapon of its own). You can focus on its damage (particles, etc) or pull (graviton) or mix both, or ignore both. You can focus on making it uber with a big aux power setting or have a medium aux power level. You can support it with 3 active officers or none.
Its all in what you want from it. Personally I use GW as a means to group enemy up into position for AOE. My weapons do the heavy lifting and the warp core breaches do even more aoe damage so I often shoot weaker ships first. I usually have 100 or so aux power in a ship carrying GW, and usually have at least the one officer that creates additional wells. I have graviton increased where it makes sense -- mostly my deflector, sometimes other items. This basic utility use of the skill means your ship is "mostly free" to do other things very well (most of mine focus on weapon damage). So its not a GW themed build so much as a GW using build, but after trying it every which way, I can't justify dumping all my resources into the one skill at the cost of other systems. Even fully built for nothing but uber GW bombs, the skill is not powerful enough to make up for the losses in other areas. Its nice but its too much of a good thing when the basic skill, with half decent aux power, more than gets the job done.
A must have is your romulan sci clicky rep skill. Nice to have are aux batteries.
I'm running 2 GW build focused on large pull radius but higher particle damage to make it a decent weapon. I'm just torn on using DHC (if Nova can) or DBBs up front with my Grav Photon Torp.
The nova is nimble enough that DBB would make sense up forward. You are aiming to shoot things stuck in front of you in your grav well anyway so you don't need to worry about broadside attacks.
BFAW using dual beams into a grav well is good for high damage and shield stripping. Plus it won't agro everything outside your forward arc which using it on beam arrays would probably do.
Only issue is power drain as DBB can use a lot of power when firing constantly and you really want most of your power going into aux, meaning your weapons can potentially lose their effectiveness quickly without some fancy power management.
You can get round this by ignoring power in engines and shields (which I do as you have enough heals to save your shields without worrying about regen rates) or by boosting power levels. Plasmonic leech is obviously very good for this but with some crafty use of a warp core you can get away with almost max weapons and aux power. Get a core that adds aux > weapons power and boosts both if those too.
Alternatively just pop a weapons battery before you begin your attack run.
Tac skills wise if would say TT so it controls your forward shields whilst you go in for an attack run and then an AOE attack like BFAW or CSV coupled with a TS. Or you can ignore the torps if you go all energy weapons and use APB. I did find using a torp helped keep weapons power a bit more stable though, sometimes firing all your forward guns can cause significant drain.
There are lots of ways to do it. Again, my build is more weapons based, but max weapon power and 100-110 aux is very possible with low engines and shields. With top gear you end up with something like 125/50/50/100 give or take 5 in each category.
I recommend AP weapons if you are replacing or buying fresh. Specifically:
DBB up front, cutting beam and obelisk beam in the back, with either a turret or a utility mine/torp for your final rear weapon. Until you can afford a fleet warp core, use the ob-set core and replace it when you can -- that one adds aux and AP damage. If you do not have access to fleet weapons, AP is not a good choice. The main point is to use the strong 360 beams as frontal weapons. Beware if you use beam overload as the 360 can waste it for low impact.
Weapon power is a non-issue with a sci ship. If you cannot feed 6 weapons, your build is not tweaked correctly; but if this is the case, lose the turret and use a mine (tractor beam mine is a nice one for PVE -- stops shootable torps for you and traps things that get too close).
One of the things you need to really look at hard, then, will be your deflector choice (since you want both particles and graviton) and how you work that into any set bonuses. One of the rep consoles is an enhanced graviton generator.
I use a GW build on my Sci's Vesta, and have also used one on my Tac's MVAE. Two different outlooks on it there:
The Sci uses constant high Aux power and copious Sci consoles (Grav Gens) to achieve a large well with a significant ability to grab and hold enemy mobs. She then attacks them with the Vesta's Aux cannons and hangar pets. If you get several ships snared, you can start a chain core breach where they'll all blow each other up.
The Tac uses it as primarily a high damage thing. Full spec into Particle Gens, particle gen Embassy Sci consoles. Use your Tac buffs like APA, APO, etc to boost damage and sling a well into your enemies. The Well won't suck half the map into it like my Sci's can, but buffed by the Tac's abilities it does good damage on top of the escort's already high burst.
In both cases, Deflector Officers are good to have to reduce the CD on the Grav Well, as is the Gravimetric Scientist who can create aftershock wells.
Looks pretty good, I would be aware of Dual beams and turrets though, given you only have buffs for one of them, my advice would be to go for a beam array setup
On same topic, I noticed there's two types of cooldown DOFFs:
- one that reduces cooldown on anomalies
- another one that reduces cooldown on deflector abilities
I guess both work for GW, but which one is better ?
I use one of each (just because I happen to have them), seems to work well. I run GWIII and TRII on a torp boat, and 9/10 I can fire TRII fairly soon after a GWIII, and GWIII comes up regularly enough so I can use it 2 or 3 times in any fight against a spawn with multiple opponents.
I use grav well on my 2 torp using sci, high aux is a must, both my toons have a constant 130 aux. My reman uses a T'Varo Torp boat with cluster torp, destabilized plasma torp, thy3-1 grav torp and constant rr trans torp. gravity well is perfect for the AOE nature of both destabilized and cluster torp causes havoc with an ambush attack with omega 3. I use both high part and grav gen skills and even at level 1 its mean and deadly if cluster torp crit. I also use tk1 that I throw right after gw (most npc have no shield by the time it almost over).
Of course GW is doffed both with gravimetric doff and deflector doffs, 2 torp doff complete the set up. All in all a deadly set up which doesn't need any weapons power and doesn't care about target shield too much. Mean both in pve and pvp and down right deadly when I get the right crith at the right time, big booms all in one place for my enjoyment
Jamal : Tactical space specialist. USS Bug Warrior and many others
E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 fleet fully completed Starbase and fleet property
Comments
2 tbrs, reverse pull tbr doff.
Gravimetric torp. 2 torpedo spread.
Season to preference
My PvE/PvP hybrid skill tree
http://sto.gamepedia.com/Ability:_Gravity_Well
well it's going to put you in a high aux build to start things off
as well it's going to put you towards Starship Graviton Generators (also works well with tractor abilities) making a high hold and pull build, or Starship Particle Generators (works well with Tyken's Rift, Feedback pulse and Tractor beam repulsors) which makes it more of a AoE dps skill.... or just try to balance the two skills.
if you go TR and GW try stacking Defector doffs for CD reduction and on the same note Gravimetric Scientist CD variant.
But really you can center anything around GW3 or even 2 or 1... clump **** together and put AoE down on what gets pulled in. TS2 or 3 sounds good there as well.
These are just ideas off the top of my head but a good place to start imo
http://www.romulanstarempire.com/
You'd be advised to have at least 6pts each in grav gens (affects area of pull) and particle gens( affects damage done).
You can then slot grav generators or particle generators to boost any aspect of the grav well. Also check out some of the various deflectors that boost the two skills listed above, such as adapted maco.
Weapons wise I recommend an AOE attack, cannon or beam, it's your choice. This is used to knock out the shield facing of ships you capture. Then drop a torp spread in there to kill everything. The dyson rep gravimetric torp is really good for this. It's mini grav wells can effectively stack up the grav shear you'll have inside the well so npcs are getting caught by multiple grav sources at one time.
For doffs you want a purple gravimetric officer. This gives a chance to create extra wells after a set time, up to 4 in total. That can really rain on someone's parade!
Also you want some deflector officers to reduce cool down on your grav well ability.
This build will also work really well with a tactical captain as attack pattern alpha will boost the damage and crits of your attack.
For extra fun I slot a tykens rift so I can drop that into any grav wells that my teammates fire off. It drains the npcs power so if their engines or shields go offline they are stuffed basically.
To be honest any sci ability will work well with a grav well as it pins the enemy down so you can kill then, drain them or shut them down.
Benefits to this style of play is that once one ship goes up you can get a chain reaction as the warp cores exploding add in even more damage. It is easily possible to wipe out everything caught in a well in seconds or a couple of volleys.
Also, even if you can't kill the npcs the rest of you team can help out and will benefit from everything being hoovered up into one place.
- one that reduces cooldown on anomalies
- another one that reduces cooldown on deflector abilities
I guess both work for GW, but which one is better ?
What do you want to DO with it? GW is one skill... but its a big one. You can use a double gw setup on some ships (cmdr sci seat) or just have one utility GW (usually ltcmdr seat). You can use it in a variety of ways (suck things in and blow them apart with weapons, or make GW into a high dps weapon of its own). You can focus on its damage (particles, etc) or pull (graviton) or mix both, or ignore both. You can focus on making it uber with a big aux power setting or have a medium aux power level. You can support it with 3 active officers or none.
Its all in what you want from it. Personally I use GW as a means to group enemy up into position for AOE. My weapons do the heavy lifting and the warp core breaches do even more aoe damage so I often shoot weaker ships first. I usually have 100 or so aux power in a ship carrying GW, and usually have at least the one officer that creates additional wells. I have graviton increased where it makes sense -- mostly my deflector, sometimes other items. This basic utility use of the skill means your ship is "mostly free" to do other things very well (most of mine focus on weapon damage). So its not a GW themed build so much as a GW using build, but after trying it every which way, I can't justify dumping all my resources into the one skill at the cost of other systems. Even fully built for nothing but uber GW bombs, the skill is not powerful enough to make up for the losses in other areas. Its nice but its too much of a good thing when the basic skill, with half decent aux power, more than gets the job done.
A must have is your romulan sci clicky rep skill. Nice to have are aux batteries.
SCI: PH1/TSS2/GW1/GW3
SCI: TSS1/HE2
SCI: ST1
ENG: ET1/EPtS2
TAC: ???/???/???
I haven't filled the TAC yet because I'm not sure if I can equip DHCs on a Fleet Nova. I can't log into game currently or I'd just check. Anyone know off-hand?
I'm running 2 GW build focused on large pull radius but higher particle damage to make it a decent weapon. I'm just torn on using DHC (if Nova can) or DBBs up front with my Grav Photon Torp.
From what I heard about this cheesus fellow, get as many as you can
http://www.romulanstarempire.com/
BFAW using dual beams into a grav well is good for high damage and shield stripping. Plus it won't agro everything outside your forward arc which using it on beam arrays would probably do.
Only issue is power drain as DBB can use a lot of power when firing constantly and you really want most of your power going into aux, meaning your weapons can potentially lose their effectiveness quickly without some fancy power management.
You can get round this by ignoring power in engines and shields (which I do as you have enough heals to save your shields without worrying about regen rates) or by boosting power levels. Plasmonic leech is obviously very good for this but with some crafty use of a warp core you can get away with almost max weapons and aux power. Get a core that adds aux > weapons power and boosts both if those too.
Alternatively just pop a weapons battery before you begin your attack run.
Tac skills wise if would say TT so it controls your forward shields whilst you go in for an attack run and then an AOE attack like BFAW or CSV coupled with a TS. Or you can ignore the torps if you go all energy weapons and use APB. I did find using a torp helped keep weapons power a bit more stable though, sometimes firing all your forward guns can cause significant drain.
I'm going to draft something up in the Academy tonight and post it on here to see if I'm constructing this thing right.
I recommend AP weapons if you are replacing or buying fresh. Specifically:
DBB up front, cutting beam and obelisk beam in the back, with either a turret or a utility mine/torp for your final rear weapon. Until you can afford a fleet warp core, use the ob-set core and replace it when you can -- that one adds aux and AP damage. If you do not have access to fleet weapons, AP is not a good choice. The main point is to use the strong 360 beams as frontal weapons. Beware if you use beam overload as the 360 can waste it for low impact.
Weapon power is a non-issue with a sci ship. If you cannot feed 6 weapons, your build is not tweaked correctly; but if this is the case, lose the turret and use a mine (tractor beam mine is a nice one for PVE -- stops shootable torps for you and traps things that get too close).
One of the things you need to really look at hard, then, will be your deflector choice (since you want both particles and graviton) and how you work that into any set bonuses. One of the rep consoles is an enhanced graviton generator.
The Sci uses constant high Aux power and copious Sci consoles (Grav Gens) to achieve a large well with a significant ability to grab and hold enemy mobs. She then attacks them with the Vesta's Aux cannons and hangar pets. If you get several ships snared, you can start a chain core breach where they'll all blow each other up.
The Tac uses it as primarily a high damage thing. Full spec into Particle Gens, particle gen Embassy Sci consoles. Use your Tac buffs like APA, APO, etc to boost damage and sling a well into your enemies. The Well won't suck half the map into it like my Sci's can, but buffed by the Tac's abilities it does good damage on top of the escort's already high burst.
In both cases, Deflector Officers are good to have to reduce the CD on the Grav Well, as is the Gravimetric Scientist who can create aftershock wells.
This is the loadout I'm using now. Let me know what tweaks I could make.
DOFFs are: GW-aftershock/Deflector CD (x3)/Projectile CD
I use one of each (just because I happen to have them), seems to work well. I run GWIII and TRII on a torp boat, and 9/10 I can fire TRII fairly soon after a GWIII, and GWIII comes up regularly enough so I can use it 2 or 3 times in any fight against a spawn with multiple opponents.
Of course GW is doffed both with gravimetric doff and deflector doffs, 2 torp doff complete the set up. All in all a deadly set up which doesn't need any weapons power and doesn't care about target shield too much. Mean both in pve and pvp and down right deadly when I get the right crith at the right time, big booms all in one place for my enjoyment
E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 fleet fully completed Starbase and fleet property