This PVE is honestly a little to time consuming me and my fleet mates spent 1 hour and did not beat it. We could destroy the undine easily just the undine re spawned to quickly to keep up with. If that wasn't bad enough you had to think about the asteroids running though the lane. 95% of my deaths were the asteroids hitting me. BTW we were playing the mission on elite.
There are asteroids? I just ran that event and did not notice anything of the sort. Just swarms and swarms of Undine Dromias cruisers.
Btw, Cryptic, is the rifts almost exclusively spamming cruisers intended?
I had no issues with it I did it with my fleet and we beat it in 20-30mins and all 6 rifts but we work our asses off to get our ships the way they are and we crushed the **** out of the undine lol
Just tried this mission out. Left after 30 mins of constant shooting and getting killed every couple of minutes by the constant stream of spawning npcs. The rest of the team left as well.
Literally the whole team was dying non-stop.
I know theres an intro but what you are meant to do is simply not explained well enough.
Do you just shoot bad guys until you kill a set amount?
I gathered (i think) that a one of the friendly npcs has to scan the rift? And then you need to close it somehow. We only got one closed by shooting it i think, can't be sure as there was so much spam on screen i had no idea who was shooting what.
Plus the "asteroids" or whatever seem to randomly come at you and kill you and there's some sort of undine grav well that is nigh on impossible to escape even with evasive manouvers.
Also noticed that the heavy bio-torps the npcs shoot seem to follow you across the whole map and will track you down to hit you even when you've been out of the fight for a minute or so.
May it was just because its new but i never felt so confused and useless in any other fleet action or STFs and i'm certain the rest of the team felt the same.
I just got out of m first try of that on elite and... well... that took time.
I think we needed an hour at least (although 2 left quiet early), and the reward were GORGEOUS 30 marks. No Dillithium.
Just tried this mission out. Left after 30 mins of constant shooting and getting killed every couple of minutes by the constant stream of spawning npcs. The rest of the team left as well.
Literally the whole team was dying non-stop.
I know theres an intro but what you are meant to do is simply not explained well enough.
Do you just shoot bad guys until you kill a set amount?
I gathered (i think) that a one of the friendly npcs has to scan the rift? And then you need to close it somehow. We only got one closed by shooting it i think, can't be sure as there was so much spam on screen i had no idea who was shooting what.
Plus the "asteroids" or whatever seem to randomly come at you and kill you and there's some sort of undine grav well that is nigh on impossible to escape even with evasive manouvers.
Also noticed that the heavy bio-torps the npcs shoot seem to follow you across the whole map and will track you down to hit you even when you've been out of the fight for a minute or so.
May it was just because its new but i never felt so confused and useless in any other fleet action or STFs and i'm certain the rest of the team felt the same.
It's long and it's tedious, but first things first, unless you're a ubah tanking/dpsing beast don't go any where by your self. Group up and push a lane together all the way to the end then do the next and the next. Npc ship has to be able to get close enough to scan rift, once it is targetable every one should melt it down then push to the end and do it all over again. A support boat dishing out heals helps a bit I've found as well.
I should add I've only flown in support heavy boats and have not tried cruisers or escorts yet, and some one always jumps ship and leaves at the start.
Over all though reward to time investment is not really worth it, the battle zone is a far better grind, so I'm putting this one for my Fleet's weekly STF run.
What i'm actually getting at is: Try to adapt and please don't cry nerf. I actually like a challenge once in a while, even if the time/payoff ratio might not be as desirable as other missions.
I wonder if it is even worth it to shoot down the enemy ships as they just respawn. Might be better off just keeping yourself and the command ship alive with extends and what not.
I might give it another go with a pure healbot, er healboat and see if that works. Cause otherwise it is just annoying.
Lanes?!? big balls of snot?!? . . . At this pace of mark payouts, it might be worth using the boxes of marks from the Summer, Winter, and mirror events.
I don't care for any of the new content because of the headache. I am not trying to beat down cryptic but the snot and rifts are just artificial difficulty. I have not found a counter for any of BS in these matches. I don't mind tuff matches but make it fun. Give me a chance to win or loose. Slowing me down to nothing and lowering my defense without a counter is poor game design. It is like giving everyone tractor beams. I like the rift jumping good game design, there. I play in a tac Vesta with cannons and it is difficult to keep my nose on a target because of the hold. The boss at the end needs to be nerfed. The hull is to large. It is no fun sitting there for five minutes buffing and shooting with no real threat of death. I a map posed to a one shot, but consistent DPS that could make players heal each other or make a cruiser tank would be better. Also stop making the boss target pets, mines and NPCs.
The most important reason to not play this content is rewards. While the marks are plenty, a player compares this content to STFs. In STFs there are more marks, a BNP, and dilithium. None of this in the event I have played so far.
Look at Mine Trap. It is one of the best looking and well done missions since the reputation system was made. Problem is there is no reward that makes queuing up for this mission worth it. If players had a chance at 150 rom marks and a potential for 3k dilithium for a perfect match, more people would play.
This current content is only going to be played by me until my reputation is leveled then never again unless something changes.
I like the large fleet action. Mission is easier if you follow the fleet with the command ship with your group mates along per lane than zerg/solo.
In a PuG, at least need dps/tank build just in case your group mates are not up to the task especially if some of those groupmates just leave the team.
All in all it is a good new content. Gives us a variety of missions wherein not all missions are easy and fast.
Just took my first crack at it. Meh. Only did normal because first run you don't know whats going on. Briefing isn't entirely clear, but once I figured out that ultimately I was just babysitting, went alright. I gotta say that boss at the end though, 2.8 million HP and something like 90% resists? Talk about a damage sponge. Kinda reminds me of some of those 'free' mobile games where you can spend half an hour pounding on something, or buy a special weapon pack to skip the timesink. "Buy the special rep weapons and get around this guy's ridiculous resists, kill him in 2 minutes instead of 20! But wait, there's more!" Thats not to say he's hard, I mean even sitting still his Death Star beam couldn't crack my shields (as I said, only normal for a first run, though 2 leechers), but wow the time gating couldn't be more obvious.
On the plus side though, its a reasonably good mission for tank ships in particular, so I'll give them credit for doing something different.
This is my second attempt to play Undine Assault, and overall I can't say I'm very enthused by it.
Many people have raised good points in here. For me, the killer is tediousness and the feeling that it amounts to an exercise in futility because the reward at the end don't match the effort... and it's not even fun.
At first, I was kind of holding back since I thought it was just my builds that weren't up to the challenge (even though I've excellent gear and powers at my disposal). Drains don't seem to phase Undine ships much, gravity wells barely slows them down, and they just sawrm/zerg around you in such numbers that any organization players may attempt just breaks down.
In PUGs, it seems non-survivable, and it's rather unpleasant for a science ship's sense of usefulness. As for my Ar'kif antiproton cannon build... it feels like its been declawed. I haven't tried my Fed's A2B BFAW Fleet Avenger, though it's the one I expect to fare the best.
I have play it few times basic i like it on nornal is easy to but on the elit. Evan wen we team play it one need to hold 1 line alone swapm was to much and the ship way to much helt i`me whit the fleet avenget and i have try difrent combos whit all the rest of the gear from the rep and the elit fleet so to have fun i need the udin rep gear is like a pay to win but i`ts more like time grind to win and have fun. Yes you can still win but to hard and to much time for a smal reword. somting need to be done i`ts broken from one hevy torpedo i lost half oh my hull hp and i have 60.208.
on a tacical just to servay i have try whit the 2 set borg bonus but the hull heal is nerft and i hat the dyson shild and warpcore for the shild bonus i have whit him about 10.000 shild and i still fall like noting on solo lines and most of my boff was whit healing shild and hull. this gravity well on the uding need to be nerft big time do not make it like to have a pull efect just crate Fluid space and sci ship can close thos rift. and for the dmg and hp on the Undine neet to be nearf a bit to.
It's a nice mission, but for the time and effort, I need 3000 dil and 300 marks
to decide to play it. This is a shame because it is a neat and different sort of challenge.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
The biggest issue i have with undine assault is the large number of either pure incompetents or leeches.
When you see that you in a relatively fragile mirror dhelan are the only one who doesn't die every other minute or doesn't have a list of injuries reaching across the screen then you KNOW you're better off taking a leaver penalty.
I have been in a situation with 3-4 incompetents or leeches for roughly 80% of the 15 undine assaults (elite) i have played.
BFAW idiots, no science or kinetic damage. People need to test at normal before they f*** things up for others in elite.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Is it a performance based reward, like the Mirror Invasion was? Like, is it rewarding 25 marks just because people are doing so badly at it? I can't imagine at this point Cryptic adding an Elite queue where the max mark reward was anything less than 50. Maybe once people figure it out and get better at playing it, it won't be such a waste of time. Then again, I got 108 marks in a single run of the Undine Battlezone last night, PLUS another 55 for my daily bonus (total 163). And that took way less than an hour. I don't feel particularly motivated to even play the queues, just like what happened with the Voth ones. I played them a few times on my main, then settled into the battlezone. When I did the Dyson rep on my alts, they did it all in the battlezone, I never touched a queue. For the amount of work and coordination these queues require, they really need a better payout. Otherwise, I'm just going to play in the battlezones. It's less stress for better reward.
Is it a performance based reward, like the Mirror Invasion was? Like, is it rewarding 25 marks just because people are doing so badly at it? I can't imagine at this point Cryptic adding an Elite queue where the max mark reward was anything less than 50. Maybe once people figure it out and get better at playing it, it won't be such a waste of time. Then again, I got 108 marks in a single run of the Undine Battlezone last night, PLUS another 55 for my daily bonus (total 163). And that took way less than an hour. I don't feel particularly motivated to even play the queues, just like what happened with the Voth ones. I played them a few times on my main, then settled into the battlezone. When I did the Dyson rep on my alts, they did it all in the battlezone, I never touched a queue. For the amount of work and coordination these queues require, they really need a better payout. Otherwise, I'm just going to play in the battlezones. It's less stress for better reward.
It's performance based. With an adept team you can finish it in 20-25 minutes and haul in 55-60 marks (not counting the 1-time daily bonus).
With a team of incompetents and leechers you ca spend and hour in there and still not finish.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Is it a performance based reward, like the Mirror Invasion was? Like, is it rewarding 25 marks just because people are doing so badly at it? I can't imagine at this point Cryptic adding an Elite queue where the max mark reward was anything less than 50. Maybe once people figure it out and get better at playing it, it won't be such a waste of time. Then again, I got 108 marks in a single run of the Undine Battlezone last night, PLUS another 55 for my daily bonus (total 163). And that took way less than an hour. I don't feel particularly motivated to even play the queues, just like what happened with the Voth ones. I played them a few times on my main, then settled into the battlezone. When I did the Dyson rep on my alts, they did it all in the battlezone, I never touched a queue. For the amount of work and coordination these queues require, they really need a better payout. Otherwise, I'm just going to play in the battlezones. It's less stress for better reward.
I got 30 in elite and 25 in normal. In normal I completed a lot of optional rifts otherwise I guess it would have been 10 or 15?
I think on elite we didn't do any optionals. But it took maybe only 1/2 hour. But for 30 marks. That's just wrong.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
My very first experience with this mission was very poor. First of all, there was no explanation in the intro that you needed to escort the command ship to the rift so it can scan it so you can shoot it from my recollection. I tried it on elite and within the first few minutes three of my teammates quit. The two of us left spent the next hour trying to close the first rift. After both of us popped a couple of times finally got the command ship close to the first rift and then a dreadnaught spawned and killed the command ship, so we had to start over again. That is when I decided that I didn't want to spend the next two hours playing the mission and left.
I queue up for the elite again and got a team that didn't quit. We spent the next 45 min closing the rifts, only to find the boss battle last for another 15. After that solid hour of gameplay I got 30 marks. My jaw hit the floor. I was expecting at least 60 for that. I understand that we as a player base have yet to figure out the best strategy, but 30 marks for an elite that took an hour to do? No thank you. I do not plan on playing that again unless the rewards are significantly increased. Let me be clear, I am NOT calling for the mission to be nerfed as I enjoy the challenge (which is the only reason I spent an hour trying to complete it with only two players), but the rewards should be on par with Breach Elite that rewards at least 65 marks with a semi-competent team.
SRS Fleet Recruiter
Please feel free to contact me in game (@BombAssDMB) for information on the SPECIAL RECONNAISSANCE SQUADRON or visit our website: http://www.srs-fleet.net/
[SIGPIC][/SIGPIC]
Speed of success is dependent on the quality of you and your group.
One hour only happens if the group is aweful. It is definitely not recommended for a PUG unless you can pewpew 30-50k dps to carry all the load of your groupmates or if ever they left the mission before completion.
I am actually against nerfing of this mission. This mission is just like The Hive or The Breach for the Borg and Voth respectively when you compare it to much easier missions like Infected or Storming the Spire.
If you want easier Undine mission, I recommend players should do Vicious Cycle rather than force the issue with Undine Assault.
Speed of success is dependent on the quality of you and your group.
One hour only happens if the group is aweful. It is definitely not recommended for a PUG unless you can pewpew 30-50k dps to carry all the load of your groupmates or if ever they left the mission before completion.
I am actually against nerfing of this mission. This mission is just like The Hive or The Breach for the Borg and Voth respectively when you compare it to much easier missions like Infected or Storming the Spire.
If you want easier Undine mission, I recommend players should do Vicious Cycle rather than force the issue with Undine Assault.
agreed...mission is hard, but absolutely doable. just not with pugs and casual/average players. everybody in the grp needs to pull atleast 15-20k dps. Which totally doable with a little effort anyway.
however, imo, the rewards are underwhelming to say the least.
Speed of success is dependent on the quality of you and your group.
One hour only happens if the group is aweful. It is definitely not recommended for a PUG unless you can pewpew 30-50k dps to carry all the load of your groupmates or if ever they left the mission before completion.
I am actually against nerfing of this mission. This mission is just like The Hive or The Breach for the Borg and Voth respectively when you compare it to much easier missions like Infected or Storming the Spire.
If you want easier Undine mission, I recommend players should do Vicious Cycle rather than force the issue with Undine Assault.
I agree with this. I like the challenge of the mission. I'm just worried they are killing it with the low rewards and spoiling all the design and voice efforts. The minimum should be 50 or 60. If it means a strong team can get 100 marks is that so awful? It's in line with the borg rewards.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I've seen people mention the "solo lane" and the "hard lane".
Anyways, the intro needs to make it more clear that your have to escort the command ship in the lane to be able to close the gate.
I had one last night where two bailed early and the two that remained kept fighting the never ending spawn at a gate with the command ship stuck at the beginning. My escort was enough to get it moving on one of the lanes but the last lane was suicide.
Then I tried the craziest thing and said in team we need to escort the command ship and the other two broke off and went over to it. It was still a slow slog with only three but they kept at it so I wasn't going to leave.
This is my Risian Corvette. There are many like it, but this one is mine.
the simplest way to put how this stf works is guard the command ship and shoot the rifts after it scans. Stay very close then shoot the can nearly one shot you eye thingy till its dead. actually its a really silly instance. We just fly in a straight line and kill the things coming at you. Once you get that its easy. Biggest issue is you can't do it faster than the command ship will travel.
Comments
Btw, Cryptic, is the rifts almost exclusively spamming cruisers intended?
We got about 3 errant rifts, and won and we got 25 marks. And it took us half an hour..
Literally the whole team was dying non-stop.
I know theres an intro but what you are meant to do is simply not explained well enough.
Do you just shoot bad guys until you kill a set amount?
I gathered (i think) that a one of the friendly npcs has to scan the rift? And then you need to close it somehow. We only got one closed by shooting it i think, can't be sure as there was so much spam on screen i had no idea who was shooting what.
Plus the "asteroids" or whatever seem to randomly come at you and kill you and there's some sort of undine grav well that is nigh on impossible to escape even with evasive manouvers.
Also noticed that the heavy bio-torps the npcs shoot seem to follow you across the whole map and will track you down to hit you even when you've been out of the fight for a minute or so.
May it was just because its new but i never felt so confused and useless in any other fleet action or STFs and i'm certain the rest of the team felt the same.
No idea how to make the command vessel scan a rift.
I think we needed an hour at least (although 2 left quiet early), and the reward were GORGEOUS 30 marks. No Dillithium.
It's long and it's tedious, but first things first, unless you're a ubah tanking/dpsing beast don't go any where by your self. Group up and push a lane together all the way to the end then do the next and the next. Npc ship has to be able to get close enough to scan rift, once it is targetable every one should melt it down then push to the end and do it all over again. A support boat dishing out heals helps a bit I've found as well.
http://www.romulanstarempire.com/
I should add I've only flown in support heavy boats and have not tried cruisers or escorts yet, and some one always jumps ship and leaves at the start.
Over all though reward to time investment is not really worth it, the battle zone is a far better grind, so I'm putting this one for my Fleet's weekly STF run.
http://www.romulanstarempire.com/
I wonder if it is even worth it to shoot down the enemy ships as they just respawn. Might be better off just keeping yourself and the command ship alive with extends and what not.
I might give it another go with a pure healbot, er healboat and see if that works. Cause otherwise it is just annoying.
The most important reason to not play this content is rewards. While the marks are plenty, a player compares this content to STFs. In STFs there are more marks, a BNP, and dilithium. None of this in the event I have played so far.
Look at Mine Trap. It is one of the best looking and well done missions since the reputation system was made. Problem is there is no reward that makes queuing up for this mission worth it. If players had a chance at 150 rom marks and a potential for 3k dilithium for a perfect match, more people would play.
This current content is only going to be played by me until my reputation is leveled then never again unless something changes.
In a PuG, at least need dps/tank build just in case your group mates are not up to the task especially if some of those groupmates just leave the team.
All in all it is a good new content. Gives us a variety of missions wherein not all missions are easy and fast.
On the plus side though, its a reasonably good mission for tank ships in particular, so I'll give them credit for doing something different.
Many people have raised good points in here. For me, the killer is tediousness and the feeling that it amounts to an exercise in futility because the reward at the end don't match the effort... and it's not even fun.
At first, I was kind of holding back since I thought it was just my builds that weren't up to the challenge (even though I've excellent gear and powers at my disposal). Drains don't seem to phase Undine ships much, gravity wells barely slows them down, and they just sawrm/zerg around you in such numbers that any organization players may attempt just breaks down.
In PUGs, it seems non-survivable, and it's rather unpleasant for a science ship's sense of usefulness. As for my Ar'kif antiproton cannon build... it feels like its been declawed. I haven't tried my Fed's A2B BFAW Fleet Avenger, though it's the one I expect to fare the best.
1 i know it is players still don't get mission like work as group instead of lane you start at
2 getting stuck at spawn point
3 toooooooooooooooo many cruisers keep comming out
4 players leaving
5 25 marks for an hour realy? i am confused here
it needs a big nerf still tooooooooooooooooooo impossible to complete :mad::mad::mad::mad:
on a tacical just to servay i have try whit the 2 set borg bonus but the hull heal is nerft and i hat the dyson shild and warpcore for the shild bonus i have whit him about 10.000 shild and i still fall like noting on solo lines and most of my boff was whit healing shild and hull. this gravity well on the uding need to be nerft big time do not make it like to have a pull efect just crate Fluid space and sci ship can close thos rift. and for the dmg and hp on the Undine neet to be nearf a bit to.
25 marks.
That is broken.
It's a nice mission, but for the time and effort, I need 3000 dil and 300 marks
to decide to play it. This is a shame because it is a neat and different sort of challenge.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
When you see that you in a relatively fragile mirror dhelan are the only one who doesn't die every other minute or doesn't have a list of injuries reaching across the screen then you KNOW you're better off taking a leaver penalty.
I have been in a situation with 3-4 incompetents or leeches for roughly 80% of the 15 undine assaults (elite) i have played.
BFAW idiots, no science or kinetic damage. People need to test at normal before they f*** things up for others in elite.
It's performance based. With an adept team you can finish it in 20-25 minutes and haul in 55-60 marks (not counting the 1-time daily bonus).
With a team of incompetents and leechers you ca spend and hour in there and still not finish.
I got 30 in elite and 25 in normal. In normal I completed a lot of optional rifts otherwise I guess it would have been 10 or 15?
I think on elite we didn't do any optionals. But it took maybe only 1/2 hour. But for 30 marks. That's just wrong.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I queue up for the elite again and got a team that didn't quit. We spent the next 45 min closing the rifts, only to find the boss battle last for another 15. After that solid hour of gameplay I got 30 marks. My jaw hit the floor. I was expecting at least 60 for that. I understand that we as a player base have yet to figure out the best strategy, but 30 marks for an elite that took an hour to do? No thank you. I do not plan on playing that again unless the rewards are significantly increased. Let me be clear, I am NOT calling for the mission to be nerfed as I enjoy the challenge (which is the only reason I spent an hour trying to complete it with only two players), but the rewards should be on par with Breach Elite that rewards at least 65 marks with a semi-competent team.
Please feel free to contact me in game (@BombAssDMB) for information on the
SPECIAL RECONNAISSANCE SQUADRON or visit our website: http://www.srs-fleet.net/
[SIGPIC][/SIGPIC]
Speed of success is dependent on the quality of you and your group.
One hour only happens if the group is aweful. It is definitely not recommended for a PUG unless you can pewpew 30-50k dps to carry all the load of your groupmates or if ever they left the mission before completion.
I am actually against nerfing of this mission. This mission is just like The Hive or The Breach for the Borg and Voth respectively when you compare it to much easier missions like Infected or Storming the Spire.
If you want easier Undine mission, I recommend players should do Vicious Cycle rather than force the issue with Undine Assault.
agreed...mission is hard, but absolutely doable. just not with pugs and casual/average players. everybody in the grp needs to pull atleast 15-20k dps. Which totally doable with a little effort anyway.
however, imo, the rewards are underwhelming to say the least.
also there are plenty of alternatives...
I agree with this. I like the challenge of the mission. I'm just worried they are killing it with the low rewards and spoiling all the design and voice efforts. The minimum should be 50 or 60. If it means a strong team can get 100 marks is that so awful? It's in line with the borg rewards.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I've seen people mention the "solo lane" and the "hard lane".
Anyways, the intro needs to make it more clear that your have to escort the command ship in the lane to be able to close the gate.
I had one last night where two bailed early and the two that remained kept fighting the never ending spawn at a gate with the command ship stuck at the beginning. My escort was enough to get it moving on one of the lanes but the last lane was suicide.
Then I tried the craziest thing and said in team we need to escort the command ship and the other two broke off and went over to it. It was still a slow slog with only three but they kept at it so I wasn't going to leave.