I'm guessing a lot of people are getting this surprise right now. Could have used your help months ago on the forums trying to fight this thing but most people don't pay attention.
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I agree here. This particular nerf is nothing short of spitting in the face of the dedicated players... the people that the game needs to keep running. This is one of the dumbest moves I have seen yet. Given the massive investment in time, energy and resources required to gain these perks in the first place, this change is likely to cost users on a large scale.
If the devs thought these perks were breaking the game, they should have addressed the issue BEFORE putting them in. Once in, they should have considered tweaking the individual perks, up for down a few percentage points as needed... this change however is something entirely different. They are just flat out taking them away. And to add a NEW category to earn perks through at the same time... talk about mixed messages...
Frankly, this change is utter bulls***. I paid a lifetime sub, and am still considering walking away from this TRIBBLE as a result of this... now THAT is messed up. Get a clue, devs; This is called dropping the ball, and its something you want to avoid doing.
I agree here. This particular nerf is nothing short of spitting in the face of the dedicated players... the people that the game needs to keep running. This is one of the dumbest moves I have seen yet. Given the massive investment in time, energy and resources required to gain these perks in the first place, this change is likely to cost users on a large scale.
If the devs thought these perks were breaking the game, they should have addressed the issue BEFORE putting them in. Once in, they should have considered tweaking the individual perks, up for down a few percentage points as needed... this change however is something entirely different. They are just flat out taking them away. And to add a NEW category to earn perks through at the same time... talk about mixed messages...
Frankly, this change is utter bulls***. I paid a lifetime sub, and am still considering walking away from this TRIBBLE as a result of this... now THAT is messed up. Get a clue, devs; This is called dropping the ball, and its something you want to avoid doing.
Your not the only one except I'm still on a monthly subscription. And it wouldn't surprise me in the slightest that these changes came about because some noob to the game went crying to the devs about having to invest time in the game.
And you say they should have addressed the issue of the reps before implementing them. Lol fore sight is something cryptic seems to have very little of. And how many times have they dropped the ball now? Ive lost count. Not to mention all those that had left over commendation tokens have been made to covert them into marks.
I saw this a few days ago on tribble, once i was able to fully play the game. . HELLO CRYPTIC, YOU HAVE BUGS YOU NEED TO FIX WITH THE SEVERS AND SYSTEM DRAG. not everyone has a super advanced, super powerful system. most of us play on laptops, or lower powered systems. Now, i get on, and find out all the hard work ive pout in, with the limited time i can play, JUST TO GET TO T5 OMEGA, ON ONE OF MY 13 TOONS, was all for NOTHING. The traits i had, piggy backed of of one another, as i had t2 dyson, t4 romulan, and t3 nukara, all traits i was using, all traits being used in a symbiotic relationship. MOST OF THE BUILDs YOUR PAY TO PLAY ACCOUNT SUBSCRIBERS, RELIED ON THESE TRAITS FOR THERe SHIPS, THERE BUILDS, AND THERE GROUND MISSIONS. Lets not even START on the new battle zone. thats a whole new punch on the groin. The new trait system, that you made for the cry babies, that DONT WANT TO INVEST THERE TIME, has royally screwed up those of us that are in this game. that have invested time, there hard earned money, and energy in to this game. I for one, am GLAD i did not wast my money on ANY of your subscriptions. You have shot yourselves in the face, and don't even know it.
As a 3-year player with 4 rep-maxed alts, I *like* the new system. It's about choice rather than cramming in as many bonuses as possible and de-pressurises the rep system.
Good points:
- Opens the way to more rep chains in the future without rendering existing content redundant due to power creep.
- Brings rep traits in line with EVERY OTHER ASPECT OF CHARACTER BUILD - you have a finite number of slots and have to configure to the situation. More gaming / "grinding" gets you more options allowing for a more optimal configuration. With the option to save ship build settings this is now very easily activated.
- Nothing is lost. Earnt a trait in the past? It's still there. You just have to make a conscious choice to activate it over another option. This is exactly how shields, weapons, character traits work.
- Reduces the hurdle required be "prepped" to enter PVP. Actually only one of a lot of issues in that regard, but it's a step in the right direction.
- "Pressure" (and I use that in inverted commas, as it's entirely self-imposed) to complete all reps is reduced - once you've completed a couple you can fill your slots, albeit with a sub-optimal configuration.
Downsides:
- Hardcore players have less of an "edge" over more casual players. Note that the advantages of vastly better gear, experience etc all still exist and rep-maxed Vets will still have many more options than those with incomplete chains.
- Perception of said players that their characters are "less powerful" than before. Unless you are heavily into E-Peen this should not matter as all the content you could play before, you can still play.
Conclusion:
Only players who are heavily into defining their self-esteem by being better than others will lose out.
A rather odd way to start your post... democratic response implies that you are speaking for the majority. In the half dozen posts on this topic that I have read so far, your stance of "I like it" is not even close to being a majority stance.
On the point of -Brings rep traits in line with EVERY OTHER ASPECT OF CHARACTER BUILD... lots of caps there, guessing you really wanted to emphasize that point, so lets take a look at it. What other part of character build is the being brought in line with? You say EVERY, but skills don't work this way. You don't have to adjust your skill points between enemies. You don't change out any other aspect of the character on a regular basis with the exception of gear, which you coincidentally can gain through the rep system, but it is an entirely different portion of the system, still in effect and unchanged by this, with a completely separate cost... so I ask again, what other aspect is this being brought in line with? Now we must choose which ones to slot with the ability to hotswap at will. Before we had to choose one of two at each tier to put our single point into, unable to change without a respec... which method is really closer to being inline with the skill tree process?
On the point of 'Nothing is lost... Again, I have to disagree. Diversity is lost, the ability to move quickly from one role to another is lost. The ability to shore up gaps in the group function is lost. Where before I could simply shift power from weapons to shields and expect to be a viable tank, or shift the power back to weapons with the expectation of being equally viable in dps, I must now commit to a single course of action for the duration of the combat, or accept the decreased function. Can you function in the role without the perks? Yes, absolutely... but if you spend 20+ days earning those perks, should you really have to? And again, we are not talking about if it is possible, but if it is lost. The effectiveness of such a shift has been lost... simple as that.
Aside from those two points, and the first which is just total garbage, all your arguments seem focused on pvp... If they are pulling this TRIBBLE for pvp purposes, they could just as easily disable the entire rep system when you enter pvp zones, and re-enable on exit. There is no open world pvp in this game... so this would be an incredibly easy solution that doesn't mess with the greater majority of the players. By nature, pvp systems do not coexist well with pve systems... in this case what is good for the goose most certainly is not good for the gander.
On your downsides list is one point repeated twice with different phrasing, so I'll just address it once... I for one am less concerned with feeling 'powerful' than I am with feeling that the work I put into a character was worth it. I am also more concerned with all aspects of the game functioning smoothly, than I am with new players feeling on par with vets. Any way you cut it, and any way you justify it, this system does one thing that ought to scare the hell out of the devs... it kills the reason most of us have for doing stf's. And I witnessed this all day today. Most of the queues have come to a grinding halt, others are barely crawling along. And this will only get worse with time. Keeping player interest in using the queues is the only thing that keeps most of this stuff working, and they are rather succinctly assassinating the players' interest... and consequently the entire system.
Oke, I also found it out yesterday, needed to cool down a bit first, i was realy pissed.
They nerfed the rep traits and on top of that, they also REMOVED some rep traits and put in some dumb traits for it, I liked the placate romie trait, i had a build around that and now .... Gone, thnx cryptic (and no i didnt play pvp with it).
and why the hell would you remove something that worked, try to fix stuff first (Galaxy Dread for example) before putting new (broken) stuff in, and I think this will be thing that push for me that pushes away from playing STO, might wait till next season and check the patch notes once in a while.
Cryptic, I am really dissapointed in you ... didnt bought the lifetime so you could TRIBBLE this up ... hope you do better next season ..... until then people ... Live long and Prosper
It doesn't bother me really. It eliminates my reputation trait choice to virtually none, and that is the kind of simplicity I can get along with. Since the crit chance and severity ones are practically mandatory, there are only two slots left, and we must all remember this is DPS Online so that narrows the choice down considerably.
A rather odd way to start your post... democratic response implies that you are speaking for the majority. In the half dozen posts on this topic that I have read so far, your stance of "I like it" is not even close to being a majority stance.
A turn of phrase, that's all - meant in the sense that in a democracy there is the right to express a dissenting view.
Aside from those two points, and the first which is just total garbage, all your arguments seem focused on pvp... If they are pulling this TRIBBLE for pvp purposes, they could just as easily disable the entire rep system when you enter pvp zones, and re-enable on exit. There is no open world pvp in this game... so this would be an incredibly easy solution that doesn't mess with the greater majority of the players. By nature, pvp systems do not coexist well with pve systems... in this case what is good for the goose most certainly is not good for the gander.
On your downsides list is one point repeated twice with different phrasing, so I'll just address it once... I for one am less concerned with feeling 'powerful' than I am with feeling that the work I put into a character was worth it. I am also more concerned with all aspects of the game functioning smoothly, than I am with new players feeling on par with vets. Any way you cut it, and any way you justify it, this system does one thing that ought to scare the hell out of the devs... it kills the reason most of us have for doing stf's. And I witnessed this all day today. Most of the queues have come to a grinding halt, others are barely crawling along. And this will only get worse with time. Keeping player interest in using the queues is the only thing that keeps most of this stuff working, and they are rather succinctly assassinating the players' interest... and consequently the entire system.
See, to me that all sounds like dislocation of expectation. You (and many others) *expected* that the Rep system would grow indefinitely, and that's why the change has so many screaming about theft, deprivation and the end of western civilisation. (I jest not - one poster said "this is Obama trek because they're making it easier for people who haven't worked). In reality, all that's happened is the game rules have changed so that not all abilities can be deployed at once. Why I find this odd is that Rep bonuses are certainly not required to complete any PVE content so players have lost no gaming opportunities.
So; players can still play all the missions, but I take your point that they may be harder than before. So what? People were waltzing through ESTFs before reps came along at all. So there's no loss of game playability; just a loss of percieved status in the game (in my opinion).
Still, if your observations are correct, no doubt Cryptic will change tack. However, that could also be seen as supporting PWE's oft-criticised thinking that all players want is grind for virtual shines.
I'm actually starting to enjoy this hellstorm of moaning. (I atually like the new trait system, btw) It means we finally have a break from people complaining about the "dreaded Troll balls."
Class act people.
It's not myfault ifyoufeel trolledbymyDisco ball...Sorry'boutit.
I'm actually starting to enjoy this hellstorm of moaning. (I atually like the new trait system, btw) It means we finally have a break from people complaining about the "dreaded Troll balls."
totally agree with you, I am so p&ssed off with the changes to the reputation system. why did I spend hours of grind just for them to take away all what I earned! Don't break something that wasn't broken! Ah well, there are plenty of other games out there.
sector space and i believe starbases are the places you can do it jelly also as a 3 year vet i see it as a good thing to limit the reps and traits if you plan on moving forward with more and more reps you kinda need a barrier so that newer characters and accounts can be on more equal footing with players like me. It is a good step in the right direction and a logical one and i intend to figure out what works and what does not for my ships time for experimenting
Comments
Yup, nerfed. It has been discussed many times here on the forum. Just buy some keys and go to the new ESD, it's shiny.
Damn...I wonder how the rest of the player base will react.
For the record, I am equally peeved at this nerf. They are basically punishing the players who did the grind.
[SIGPIC]Click here to visit my STO YouTube channel[/SIGPIC]
Buy some keys and goto new ESD ?
If the devs thought these perks were breaking the game, they should have addressed the issue BEFORE putting them in. Once in, they should have considered tweaking the individual perks, up for down a few percentage points as needed... this change however is something entirely different. They are just flat out taking them away. And to add a NEW category to earn perks through at the same time... talk about mixed messages...
Frankly, this change is utter bulls***. I paid a lifetime sub, and am still considering walking away from this TRIBBLE as a result of this... now THAT is messed up. Get a clue, devs; This is called dropping the ball, and its something you want to avoid doing.
Your not the only one except I'm still on a monthly subscription. And it wouldn't surprise me in the slightest that these changes came about because some noob to the game went crying to the devs about having to invest time in the game.
And you say they should have addressed the issue of the reps before implementing them. Lol fore sight is something cryptic seems to have very little of. And how many times have they dropped the ball now? Ive lost count. Not to mention all those that had left over commendation tokens have been made to covert them into marks.
:mad::mad::mad::mad
As a 3-year player with 4 rep-maxed alts, I *like* the new system. It's about choice rather than cramming in as many bonuses as possible and de-pressurises the rep system.
Good points:
- Opens the way to more rep chains in the future without rendering existing content redundant due to power creep.
- Brings rep traits in line with EVERY OTHER ASPECT OF CHARACTER BUILD - you have a finite number of slots and have to configure to the situation. More gaming / "grinding" gets you more options allowing for a more optimal configuration. With the option to save ship build settings this is now very easily activated.
- Nothing is lost. Earnt a trait in the past? It's still there. You just have to make a conscious choice to activate it over another option. This is exactly how shields, weapons, character traits work.
- Reduces the hurdle required be "prepped" to enter PVP. Actually only one of a lot of issues in that regard, but it's a step in the right direction.
- "Pressure" (and I use that in inverted commas, as it's entirely self-imposed) to complete all reps is reduced - once you've completed a couple you can fill your slots, albeit with a sub-optimal configuration.
Downsides:
- Hardcore players have less of an "edge" over more casual players. Note that the advantages of vastly better gear, experience etc all still exist and rep-maxed Vets will still have many more options than those with incomplete chains.
- Perception of said players that their characters are "less powerful" than before. Unless you are heavily into E-Peen this should not matter as all the content you could play before, you can still play.
Conclusion:
Only players who are heavily into defining their self-esteem by being better than others will lose out.
A rather odd way to start your post... democratic response implies that you are speaking for the majority. In the half dozen posts on this topic that I have read so far, your stance of "I like it" is not even close to being a majority stance.
On the point of -Brings rep traits in line with EVERY OTHER ASPECT OF CHARACTER BUILD... lots of caps there, guessing you really wanted to emphasize that point, so lets take a look at it. What other part of character build is the being brought in line with? You say EVERY, but skills don't work this way. You don't have to adjust your skill points between enemies. You don't change out any other aspect of the character on a regular basis with the exception of gear, which you coincidentally can gain through the rep system, but it is an entirely different portion of the system, still in effect and unchanged by this, with a completely separate cost... so I ask again, what other aspect is this being brought in line with? Now we must choose which ones to slot with the ability to hotswap at will. Before we had to choose one of two at each tier to put our single point into, unable to change without a respec... which method is really closer to being inline with the skill tree process?
On the point of 'Nothing is lost... Again, I have to disagree. Diversity is lost, the ability to move quickly from one role to another is lost. The ability to shore up gaps in the group function is lost. Where before I could simply shift power from weapons to shields and expect to be a viable tank, or shift the power back to weapons with the expectation of being equally viable in dps, I must now commit to a single course of action for the duration of the combat, or accept the decreased function. Can you function in the role without the perks? Yes, absolutely... but if you spend 20+ days earning those perks, should you really have to? And again, we are not talking about if it is possible, but if it is lost. The effectiveness of such a shift has been lost... simple as that.
Aside from those two points, and the first which is just total garbage, all your arguments seem focused on pvp... If they are pulling this TRIBBLE for pvp purposes, they could just as easily disable the entire rep system when you enter pvp zones, and re-enable on exit. There is no open world pvp in this game... so this would be an incredibly easy solution that doesn't mess with the greater majority of the players. By nature, pvp systems do not coexist well with pve systems... in this case what is good for the goose most certainly is not good for the gander.
On your downsides list is one point repeated twice with different phrasing, so I'll just address it once... I for one am less concerned with feeling 'powerful' than I am with feeling that the work I put into a character was worth it. I am also more concerned with all aspects of the game functioning smoothly, than I am with new players feeling on par with vets. Any way you cut it, and any way you justify it, this system does one thing that ought to scare the hell out of the devs... it kills the reason most of us have for doing stf's. And I witnessed this all day today. Most of the queues have come to a grinding halt, others are barely crawling along. And this will only get worse with time. Keeping player interest in using the queues is the only thing that keeps most of this stuff working, and they are rather succinctly assassinating the players' interest... and consequently the entire system.
They nerfed the rep traits and on top of that, they also REMOVED some rep traits and put in some dumb traits for it, I liked the placate romie trait, i had a build around that and now .... Gone, thnx cryptic (and no i didnt play pvp with it).
and why the hell would you remove something that worked, try to fix stuff first (Galaxy Dread for example) before putting new (broken) stuff in, and I think this will be thing that push for me that pushes away from playing STO, might wait till next season and check the patch notes once in a while.
Cryptic, I am really dissapointed in you ... didnt bought the lifetime so you could TRIBBLE this up ... hope you do better next season ..... until then people ... Live long and Prosper
Valdus | Charn | Costello | Typhus | Thyran
A turn of phrase, that's all - meant in the sense that in a democracy there is the right to express a dissenting view.
See, to me that all sounds like dislocation of expectation. You (and many others) *expected* that the Rep system would grow indefinitely, and that's why the change has so many screaming about theft, deprivation and the end of western civilisation. (I jest not - one poster said "this is Obama trek because they're making it easier for people who haven't worked). In reality, all that's happened is the game rules have changed so that not all abilities can be deployed at once. Why I find this odd is that Rep bonuses are certainly not required to complete any PVE content so players have lost no gaming opportunities.
So; players can still play all the missions, but I take your point that they may be harder than before. So what? People were waltzing through ESTFs before reps came along at all. So there's no loss of game playability; just a loss of percieved status in the game (in my opinion).
Still, if your observations are correct, no doubt Cryptic will change tack. However, that could also be seen as supporting PWE's oft-criticised thinking that all players want is grind for virtual shines.
1. Let us change during a mission.
2. Make missions ground OR space only, not a combination.
3. Go back to old system where we get to use EVERYTHING we have spent weeks grinding for.
Class act people.
R.I.P. Leonard Nimoy
I agree with jelly0.
Troll balls ?