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Selling special objects & bridge crew help?

xmoonbeamerxmoonbeamer Member Posts: 41 Arc User
edited April 2014 in The Academy
:D
Many Greetings Fellow Captains!

A couple of important questions I need your help about?

1 > How & were do I go and do to turn my "Voth Cybernetic Implants" into Dilithium?

2 > How & were do I go and do to turn my "Borg Neural Processors" into Dithilium?

And lasty, I still having big problems getting a bridge officer for my engineering station on the ships bridge to control power etc.?

I adked about this before and did what I was told to do get rid of some od the ships many spare crew to make room for the new bridge officer?

I even at last got the zen built up to buy a federation crew pack which had a female human officer who just needed to be trained up to a set level and I could then promote her to the right bridge level of Commander?

But after I trained her up a bit ready to be promoted to the next level she said that as soon as I got her to it, she would be leaving the ship as soon as we docked at the earth main starbase and I then lost her?

Very odd, :confused:

Now there is plenty of fine high level crew I seen who could be promoted to the commander level and put in to engineering empty box of the bridge office in charge of that station?

But no matter what I do to get any of them moved up into the bridge office level even if they are the right level and rank and also have the skills needed for it!

I can't seem to get them moved up to the list of the spare bridge officers area to put them in to the engineering empty bridge box?

It is very silly to have all those that are in the crew who match the needs of a engineering officer for the empty box on the bridge station, But can't get any of them moved to it even though they have the skills etc. and already are list in the engineering staff menu under the crew areas?

I really need one as my tactial bridge offer seems to be listed as doing both tactical & egineering stations at once but only in the non main bridge box lists of officers in the main view screen?

So what do I do? :confused:

Thanks for any help? :D
Post edited by xmoonbeamer on

Comments

  • tyriniussstyriniusss Member Posts: 317 Arc User
    edited April 2014
    You can turn in your Implants/Processors through an upgrade in the Dyson/Omega Reputation. Press "U" and go the "Reputation" tab, select the correct reputation and click on "upgrades available".

    I think you are confusing Bridge Officers with Duty Officers. These are two totally independent systems. Again press "U", click on the "Stations" tab. From there you can select your bridge officers through a dropdown menu. If you don't have an engineering bridge officer, buy one at the exchange.

    And don't get this wrong, but PLEASE stop playing missions on elite difficulty until you understand the most basic game mechanics...

    Try sto.gamepedia.com for a start.
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited April 2014
    There is no point in playing on elite difficulty in this game. You should just avoid it.

    About bridge officers, they are one of the cheapest and most easy to get things, if you go to the exchange you will find thousands of em, with ridiculous prices. Bridge officers are not really important in this game, meaning you can use / replace em whenever you please since they are really cheap and easy to get.

    And yes, you are just confusing duty officers with bridge officers. The ones that you can put in your engineer station are BRIDGE officers.

    Also, you have a limit on how many bridge officers applicants you can have. Maybe you have already the roster of aplicants filled and thats the reason you can put more of em in your aplicant list.

    But it seems like you dont know some essential aspects of the game, you should play a lot more, until you learn all this stuff. If you confuse bridge officers with duty officers.. i dont think you played too much lol.
  • realisticaltyrealisticalty Member Posts: 851 Arc User
    edited April 2014
    <delete this, thanks!>
  • xmoonbeamerxmoonbeamer Member Posts: 41 Arc User
    edited April 2014

    But it seems like you dont know some essential aspects of the game, you should play a lot more, until you learn all this stuff. If you confuse bridge officers with duty officers.. i dont think you played too much lol.

    :(

    Well,

    Yes your all right I don't seem to have got used to the way that bridge officer system works that's why nicey asked my fellow players for help on just one of them?

    As for me needing to play some more of the game as though I new and raw player or something like that?

    I played it for many months now and not only won big hard don't do those elite battles at all you tell me not to do,

    But done many of them and won many and am now a rank of admiral upper half (50).

    So not a raw newbie at this great game?

    I got many awards and rewards etc. for finishing very hard missions and games and have
    a very good well trained bridge crew & a great starship upgraded after many battles?

    ( expept of course a bridge BO for that empty bridge engineering station )

    So all your advice is noted for my help thanks.

    But I just needed to know how I can get a bridge officer for that engineering empty box out of the bridge list of bridge officers?

    As for not understanding that makes me seem new or thick sorry about that?

    The game does not come with a simple game manual since it is online playing version not a nomal boxed game we normal play!

    So even the most hard nosed full on players sometimes need advice on parts of the
    game play which are not so simple to know without a paper manual as in a normal
    boxed game would give you the basics to help you play right?

    Yes, I should have know after so long playing?

    But even top players above me I've seen ask advice on this game and why something it not working right as they thought it should?

    So sorry I asked a seeming simple to know question you know and I it seems did not?

    Thanks for your time!

    Just see if I can learn it through the system logs and help guides then?

    So you have been great, really have,

    You pointed out that I need to keep on learning as all have to do!

    When there is no real game manual to refer to?

    All the best to you better players than myshelf it seems?

    Thanks.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited April 2014
    When you get a brand new officer that introduces themselves and has button options for Join, Train Up, and Not Now, if you select Train Up it actually uses that officer to teach (train) one of your existing officers and then they leave.


    To actually use an officer you want them to Join your crew.

    Then you press the U key and go to your Stations tab and select your engineer to sit in their station from the dropdown menus, not by promoting them to the top of the list of bridge officers (which does not do anything).

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • tyriniussstyriniusss Member Posts: 317 Arc User
    edited April 2014
    I must apologize, it seems I totally misunderstood you! :o I thought you were unable to slot your bridge officers at all.

    If you have an officer on that list on the right you can doubleclick him, which initiates a dialogue with the choices "join", "train up" and "cancel".
    If you don't see the "join" option you don't have a bridge officer slot available (on the left side, where you see your current bridge officers you must have one field greyed out, saying "empty" or something similar, I don't remember).
    If you don't have space you can either buy more bridge officer slots through the c-store, or discharge an officer you don't need anymore. To do this you click on "status" at the top menu, then select the bridge officer on the left side, click "career options" at the bottom of the screen and select "discharge". The game then asks you to type in the officer's name, after that he is gone forever and you have space to let the engineer officer join you.

    Now that I'm typing this I realize: Yes, it's pretty complicated and not well documented.
  • xmoonbeamerxmoonbeamer Member Posts: 41 Arc User
    edited April 2014
    :)

    Thank you so much for understanding the problem and saying sorry,

    that is very good of you!

    Now as about this problem with my bridge officer stations on the ships
    list of BO's.

    Here is the layout at this time?

    I have 5 BO boxs on the bridge stations!

    As it is a Enterprise - E type starship!

    All are filled ok, except the engineering box which is empty!

    Now I know it can be filled by a new BO because I moved the

    tactial officer over to the engineerings empty box a couple of times to

    see if it would help me in battles better?

    Because he has both set of skills needed by both stations unlike normal BO's?

    Plus I seen in the main BO list you talked about were they are all on the left
    of the screen and any possible new officers to be trained etc. would be on the
    right side of that main screen of BO's that although the empty engineering box
    is black with no BO in it?

    On the battle view of that list of BO's & their battle skills you can click on in a
    battle to keep the ship fighting ok, I seen that even though the engineering
    box is empty, when checking who is in charge on the other BO screen?

    I seen my tactical bridge office seems to be covering both his tactical station and
    the engineering station somehow even though the main BO onscreen battle
    screen box is still empty? Very odd? :confused:

    But after all this, that engineering main box for the game battles is empty?

    So if you would step by step tell me how to fix this problem?

    I just managed to afford another federation officers pack, And need to get one
    of them into my space action BO list for training up and sorting out?

    So I can then fill that empty box with a full on engineering BO?

    Sorry about asking for step by step but as you stated as I did there is no
    paper simple game manual to help here? and the game can be hard to learn?

    Thank you so much for you time and help in this matter!

    I really am thankful.
  • dareaudareau Member Posts: 2,390 Arc User
    edited April 2014
    :)

    Thank you so much for understanding the problem and saying sorry,

    that is very good of you!

    Now as about this problem with my bridge officer stations on the ships
    list of BO's.

    Here is the layout at this time?

    I have 5 BO boxs on the bridge stations!

    As it is a Enterprise - E type starship!

    All are filled ok, except the engineering box which is empty!

    Okay. To help clarify things a bit, these 5 "boxes" are your bridge officer (BOff from this point out) stations. AKA these are the places where you put your BOffs to work...
    Now I know it can be filled by a new BO because I moved the

    tactial officer over to the engineerings empty box a couple of times to

    see if it would help me in battles better?

    Because he has both set of skills needed by both stations unlike normal BO's?

    This is incorrect. Unless your ship has a "universal" slot - of which the "stock" Enterprise-E design does not, you cannot put a Tactical BOff into an Engineering slot.
    Plus I seen in the main BO list you talked about were they are all on the left
    of the screen and any possible new officers to be trained etc. would be on the
    right side of that main screen of BO's that although the empty engineering box
    is black with no BO in it?

    Yep, you're starting to get it. The BOffs on the left are those that are "actively available" to work on your ship - and can be fit into the stations. Now that you're a L50 VA, you should have 6 or 8 of those active BOffs available to you. I'd double-check exactly what specialties you have listed in your slots, I usually go for an even mix - so for 6 active BOffs on the left side, I'd have 2 tacticals, 2 sciences, 2 engineers. With 8, I'd definitely try to have 3 engineers (as you like cruisers), probably 3 tacticals (very useful for alternate builds) and 2 sciences...

    The BOffs on the right are potential replacements for the BOffs on the left. You can only have a maximum of 12 guys waiting on the right, ever. If you have a big pile there, and you earn yet another BOff, that new one would fly off into the sunset "I'll return to Earth next time we visit spacedock" type text...
    On the battle view of that list of BO's & their battle skills you can click on in a
    battle to keep the ship fighting ok, I seen that even though the engineering
    box is empty, when checking who is in charge on the other BO screen?

    I seen my tactical bridge office seems to be covering both his tactical station and
    the engineering station somehow even though the main BO onscreen battle
    screen box is still empty? Very odd? :confused:
    Are you now talking about the Department heads tab/screen? The one where you pick your first officer, engineer, ops, sci, med, tac, security officers? This is "mostly" a role-play only screen, as whoever is in these boxes show up as the officer delivering mission text(s) - something need to be said by the Doctor? Officer in the "medical" department head box will be the one on screen telling you what's up. Again, though, the 6 "lower" boxes are tied to departments (only engineering types can sit in the Engineer & OPS boxes, only tacticals in the tactical and security boxes) while the XO/First Officer can be of any class.
    But after all this, that engineering main box for the game battles is empty?

    So if you would step by step tell me how to fix this problem?

    I just managed to afford another federation officers pack, And need to get one
    of them into my space action BO list for training up and sorting out?

    So I can then fill that empty box with a full on engineering BO?

    Sorry about asking for step by step but as you stated as I did there is no
    paper simple game manual to help here? and the game can be hard to learn?

    Thank you so much for you time and help in this matter!

    I really am thankful.

    To summarize:

    1. Make sure your left side "active" BOff list has a decent spread of classes. You need at least 2 of each class in those active slots, 3 of the classes that key into your preferred ship(s). So if you prefer cruisers and escorts, you'd want 3 engineers, 3 tacticals and 2 sciences. If you are gold and have 10 slots, I'd go 4 engineers (as you have a cruiser right now), 3 tacticals, 3 sciences.

    2. With the 3/3/2 BOff class spread, you can fill the seating of "practically any" ship you'd ever wind up with - occasionally you'd find an oddball ship that wouldn't allow you to fill all the slots (for example, the aforementioned 3 Eng / 3 Tac / 2 Sci could not fill the slots of an Intrepid with 3 Science stations...)

    3. Look through that list on the right and "never" let it have 12 BOffs on the right. Do this after you've set your left list up right - as you might be under 12 if you have to dismiss, say, a fourth tactical BOff to let you put in your second engineer...

    4. One reason to go with 3 engineers even though you have 2 engineer stations is that you can change out your stationed BOffs during a mission, as long as you aren't at red alert. So you could build one engineer with a solid anti-group build, and a second one with a solid anti-big ship build. At one point, since I usually play science officers, I had a tactical with BFaW II / Torp spread I (for busting piles of small ships) and a second with BO I / THY II for busting big ships... (for example, I would use the BFaW/spread BOff during Khitomer Space while I'd sit on anti-probe duty, and swap over to the BO/THY BOff for big hits on Donatra in those seconds between the second dead gateway and Donatra showing up...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited April 2014
    Ok, what in the heck are we talking about with officers leaving?

    - I *know* it is not from too many candidates. Candidates overflow into your inventory space, and create a nuisance there as you can't move them around or bank them, but they never just "go away when you return to dock" or some such. I even have one character that just stores my extras -- not only is her roster full but her inventory is almost full as well.

    - All I can think of is he used it to train someone and after training it said something inane to indicate that it left his roster. OR it was the "i can train one of your crew and then return" speech. Or something like this.

    - They may also say something along these lines if you dismiss them (?).

    But they should never just pack their bags and leave you at random; it will always be the result of some action taken by the player. And there is no limit on how many you can hold apart from inventory space; at that point if all your slots are totally full its like anything else, you won't be able to complete the "get a BO mission" or collect one as a mission reward until you make some space. You can also mail them to yourself, and store some in the mail system if you are really hurting for space. There really is no point to having so many, by the way -- I have a lot of characters and keep the ones that can train certain handy skills is all, and I am a packrat.
  • xmoonbeamerxmoonbeamer Member Posts: 41 Arc User
    edited April 2014
    :)

    Well, Thanks indeed for the info about this matter very good details and helpful?

    As for the player who at the bottom of the page said what the heck is this about
    BO's telling me they will finish the 1st training I give them and leave when I return

    To earth space dock, I not making this up you know? :rolleyes:

    It really happened to me, she was a human female low rank office who was just the
    one I needed for the engineering empty box!

    I was amazed to hear her say in the text form that as soon as we returned to
    earth space dock after I just done one training of her, She did indeed go from my
    ships spare waiting BO's to be trained or commissioned when I returned to earth
    space dock?

    I checked the list of waiting to be used officers from a federation pack I got
    and all the others who was not upto the job of engineering unlike her were
    all there, And she had leave the list fully?

    I just could not see why she did this when none did before?

    And No I did not dismiss her or anthing like that at all she just left?

    None have fom the new fed pack I just got they all are still there!

    Must have been a bug in that part of the program which this officer
    was the only one to do this ever?

    Very odd, But many other players have seen bugs change what should happen
    in this online game all the time and the new world lot have to fix bugs all the time?

    They have a 2 to 3 hour server shut down allot of days now to fix problems told
    to them by players?

    Maybe this was a bug at that time? Who can tell.

    Anyway Thanks for the heads up on this problem?

    Shame the new world lot can't put up a download of the clear basic manual
    for the game and save us all a lot of time and trouble to know how to do these
    basic but sometimes hard to learn to use controls for the crew settings etc.?
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited April 2014
    ah, ok, you used one for training. that "consumes" the candidate --- they go away after that. The text is just "flavor" to explain where your candidate went to.

    I never said you made it up, I said it was the result of the player performing an action (including training).

    If your officers were just up and leaving you, that would be a bug or a serious problem.

    If you train, the TRAINER is GONE.
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