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ATTN: DEVS! Season 9, Gamestate, pvp, and A2B. What are the plans?

chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
I just fought an A2B galor in Kerrat. it took for Federations ship, across at least two professions about 6-7 minutes just to kill the guy who had nearly 100% uptime on ALL his BOFF skills. you cant tell me that is "working as intended" Since when were ships in star trek THAT powerful and werent apart of some godrace? this ship was taking 3 ships on its own fine and for whatever ever reason the fourth allowed us to kill him......i cant even imagine why. This A2B bs needs to stop. The DOFFS that allow this need to be looked at. The build is broken and if its not touched all we will have in pvp are A2B and vape.......as if it isnt that now.......

PVE will be nothing more than Sci TRYING to look useful and A@B doing all the work with a vaper here and there who are tired of First volley killing noobs.....like it isnt that way now.....


Can a dev come along and speak on this......no that i think one will.

Ive lost great amoungs of fiath when it comes to this game becoming balanced.
Post edited by chrisbrown12009 on

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    erkyss2erkyss2 Member Posts: 0 Arc User
    edited April 2014
    My sci is flyin wells called: Aux2failShips, u know why? Bcs aux2batt is weaker of 2 sub-nukes. I fly aux2bat galor aswell & few days ago fought in arena vs 4sci`s `n` 1 tac. Offcourse they neiled us pretty hard.
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    chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited April 2014
    How do you subnuke twice? unless there are two sci ships and which point its a 2v1......And if they have the cleaning DOFF there goes that plan....
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    kolbrandrkolbrandr Member Posts: 266
    edited April 2014
    You can also used doffed Scramble Sensors to mess up their cooldowns a little.

    But yes, if you don't have SubNuc things are rough. Otherwise your timing has to be *perfect* and even that might not be enough.
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    revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited April 2014
    Since when were ships in star trek THAT powerful and werent apart of some godrace?.

    Actually: whenever the plot needed it to be that strong.
    The U.S.S. Mary Sue, better known as Defiant looked permanently godlike although she wasn't even a real ship.
    The voyager did beat up a tac cube. You know... When the cubes... Which rolled over the entire federation fleet twice are not strong enough, the Borg sent a tactical cube, and tiny voyager did beat that one.
    The scimitar? No matter how godlike and op scimitars might be in sto, they are jokes compared to her onscreen version.

    Not commenting on your actual point, but this isn't an argument...
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    chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited April 2014
    kolbrandr wrote: »
    You can also used doffed Scramble Sensors to mess up their cooldowns a little.

    But yes, if you don't have SubNuc things are rough. Otherwise your timing has to be *perfect* and even that might not be enough.

    this is the point here. they claim to want balance and these builds are nearly unkillable. ive hit them with a 3 purple DOFFed BO romvaper with well over 25% crit change, using full AP and didnt even dent the shields. I NEVER seen his hull go below 95% and 4-5 ship pounded away while he was spreading DPS to an entire team. Its nuts and is in NO WAY balanced.

    And as i said, Subnuc doesnt even always help. a cleansing doff or two and subnuc is removed. This isnt Romulans online or escorts online, it is A2B Online brought to us by Spacebars-R-Us.....

    ...they should start a hotline for all the abused spacebars to call and seek guidance....

    .....SBA meetings.....Space Bars Anonymous.....


    the police might get into it....


    Law&Order SBVU: Unit
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    doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited April 2014
    Any time I hear stories of "4 or 5 ships pounding away on someone without result" as some kind of complaint, I conclude that the person telling this story, as well as the people doing the pounding, are all inept. No one singlehandedly withstands 4 or 5 guys pounding on them all at once unless those guys are all incompetent, or are all healers. And if you understood what the heck you were doing, you'd know this.
    [SIGPIC][/SIGPIC]
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    nucasternucaster Member Posts: 22 Arc User
    edited April 2014
    Here are a couple things to read up on...

    Prototype Ablative Jevonite Hardpoints
    Elite Fleet Shields Res B
    Elite Fleet Neutronium Armor

    Even then if he wasn't running A2Batt, he could run dual A2Damp with the A2Damp Doff, and get an additional 40? resistance to energy damage..

    He's also probably running a Keel'el (sp?) too so hitting him with debuffs won't last long..

    Just saying there are other things besides A2Batt that make ships ridiculous...

    but then you can run BO3 with an Elachi DBB and hope for that 2.5% with Crit, at max weapon power and score the perfect hit.. he could die in one shot.
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited April 2014
    this is the point here. they claim to want balance and these builds are nearly unkillable. ive hit them with a 3 purple DOFFed BO romvaper with well over 25% crit change, using full AP and didnt even dent the shields. I NEVER seen his hull go below 95% and 4-5 ship pounded away while he was spreading DPS to an entire team. Its nuts and is in NO WAY balanced.

    ^^ And this here, boys & girls, is why ppl always cry nerf: because they can't win. ''Balance' is just a word ppl use to sound fair; but what they really mean is "Waaah! His hull never goes below 95%, so I want him nerfed."

    Learn To Play. Many good players can make kills just fine.
    3lsZz0w.jpg
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    nobletnoblet Member Posts: 0 Arc User
    edited April 2014
    Recently our 5x a2b cruiser team got matched with a klink premade somehow, and it's 5x a2b mirror voquvs, of all things. We had to quit after half an hour with no kills on either side, because it wasn't going anywhere. Then we (and presumably them too) started rolling puggers again, back to business.;)
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    chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited April 2014
    You know, its easy to,say L2P. Sure, im,new, but im not the moron a couple of you seem to,think i am.The last post about the stalemate match is just another occurrence. Are they bad playets too? Its already been said that that pvp learning curve is far too high and that powercreep, the cause of these near unkillable ships, needs to be addressed. If not, why would the devs, make the changes they plan to make? Ive seen 1v 1s go on for 5 to six minutes before someone lost. Ive been in 1v 1 stalemates myself above cracked. I have seen 4 to 5 people take 5-6 minutes to kill a voth ship only for it the repeatedly return to life. These arent L2P situations, theyre unbalanced powercreep,problems and those of you who dont think so are the ones using the powercreep cheese.

    Anytime youve got ships that are immune to debuffs, has 100% uptime on boff powers, maxxing out all powerlevels constantly WHILE firing 7-8 beams with nearly no weapon power drain, there is a game machanic problem.

    Furthermore, there are far more people NOT using A2B than there are using it so of course people can get kills. I CAN GET KILLS.
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    ehrlehnehrlehn Member Posts: 137 Arc User
    edited April 2014
    of course it took that long to take out one competent player in ker'rat. Since when do any fed players actually communicate, and coordinate the application of powers and debuffs in ker'rat? Rarely.

    Conversely, since for the longest time the only way to level KDF was PVP, such coordination is second nature to many of them, which is why groups of them seem so OP in ker'rat and have little trouble taking out a single a2b fed cruiser.

    There could also have been a sci cloaker tossing him heals.

    I am betting though, it was a lack of coordination and less than effective exploitation of command and control debuffs.

    as far as 1v1's taking a while, yeah, two competent players can do that, toss a competent eng in the mix and it can be a stalemate a2b or no.

    Derrick - Fed Eng
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    rck01rck01 Member Posts: 808 Arc User
    edited April 2014
    Sounds like the OP ran into Hek'lar - or maybe HAHA - both of whom have very powerful A2B Galor builds. It takes several of us quite a while to take down either player, so if it was one of them, or somebody who copied their build, you'll have a VERY hard time killing them.

    That said, it can be done. I flew A2B cruisers almost exclusively for much of my first 9 months in PvP. I never knew how hard I was to kill until I switched to a non-A2B cannons escort build. But I also know that A2B boats are susceptible to sustained spike damage. Get 2 or 3 escorts hitting BO3 shots of 60K or more and they'll go down quickly. Try to FAW them to death, however, and you're in for a long match.

    Bottom Line: As someone else said, it takes coordination. And the KDF has that in spades. By contrast, every Fed player wants to be "Kirk" and single-handedly rofl-stomp the enemy. So it's no wonder that it takes a "fedball" to kill a single, skilled KDF or KDF-aligned romulan player, whereas a similar "klink-ball" means the KDF owns that zone, regardless of how many Feds show up to the party. :(

    RCK
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    tpalelenatpalelena Member Posts: 1 Arc User
    edited April 2014
    this is the point here. they claim to want balance and these builds are nearly unkillable. ive hit them with a 3 purple DOFFed BO romvaper with well over 25% crit change, using full AP and didnt even dent the shields. I NEVER seen his hull go below 95% and 4-5 ship pounded away while he was spreading DPS to an entire team. Its nuts and is in NO WAY balanced.

    And as i said, Subnuc doesnt even always help. a cleansing doff or two and subnuc is removed. This isnt Romulans online or escorts online, it is A2B Online brought to us by Spacebars-R-Us.....

    ...they should start a hotline for all the abused spacebars to call and seek guidance....

    .....SBA meetings.....Space Bars Anonymous.....


    the police might get into it....


    Law&Order SBVU: Unit

    And people say romulans are OP XD LOL.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
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    blessedladyboyblessedladyboy Member Posts: 349 Arc User
    edited April 2014
    So in the end the galor died and the 3 or 4 attackers didn't? Problem?

    Sounds a like an engineer tank build. S9 will weaken tanks a lot I'd imagine, especially a2b ones.
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    chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited April 2014
    So in the end the galor died and the 3 or 4 attackers didn't? Problem?

    Sounds a like an engineer tank build. S9 will weaken tanks a lot I'd imagine, especially a2b ones.

    How so? the things that A2B so good ARENT the bunch of passives, but the doffs......and those arent being touched....
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    chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited April 2014
    edalgo wrote: »
    Chris we've fought a few times and I'll say this... Timing is everything. Having a great build is 1 thing but wheeling it is another. It takes practice and experience. Ive fought many A2B cruisers with mine and the key to killing them quickly is having patience, quick reactions to their attacks, and formulating a strategy for your attack to get through their defenses, and finally execution of your attack (timing and positioning).

    Also you have to realize you're own limitations. Such as vulnerabilities of your ship and build. There are times every escort or raider should just cut and run. Especially vs a DEM boat.


    Edit: You are improving. Keep it up bc you'll see the benefits soon enough.

    I am the FIRST to call myself a noob. It fact, a N00basaurus Rex... That said i thank you for the incouragement. Since ive fought you before.....even though i dont know how you are...( describing how you pwned me might help...lol) what is it i am looking for as far as timing? I find beamboats boring so how would i be a threat to such ships using cannons?

    I just cant help but feel that ALL the vets are SOOO MUCH more powerful than i....


    I still think A2B should be nerfed...
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    nethernynetherny Member Posts: 54 Arc User
    edited April 2014
    That's how it goes. They put in a lot of time and money to make a tougher ship. That's got a lot more to do with that particular player than it does with a BOff ability, which is a moderate ability at best. If you are not satisfied with that part of the game, go find something else to do.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2014
    This is STO. L2P doesn't mean Learn to Play. L2P means Learn to Pay.

    You can buy your way to beating AtB.

    Thus, Cryptic's not going to change it...it generates revenue for them.
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    shandypandyshandypandy Member Posts: 632 Arc User
    edited April 2014
    edalgo wrote: »
    Timing is everything. What I mean by timing is learning how to watch the targets buffs while managing your own abilities and piloting.

    Example ;

    Seeing an enemy engineer captain with rotate shield frequency active is probably not the best time for you to go full APA. Nor when he has already activated RSP.

    Waiting until these are over then striking is good timing. Same goes for people who use cannons to CRF the target in that 5 second gap between TTs.


    Its not easy to pick up at first but if you see what the other person is activating you can formulate a counter to it most of the time. Team play and coordination makes it more difficult to account for.

    This. This is pretty much it. I have a pretty decent (but cookie cutter) cannon build, but as soon as I go up against someone I can tell is doing this, it becomes a short war of attrition until I've used all my "woopsie" powers and die.

    Basically, it takes practice.
    giphy.gif
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    blessedladyboyblessedladyboy Member Posts: 349 Arc User
    edited April 2014
    How so? the things that A2B so good ARENT the bunch of passives, but the doffs......and those arent being touched....

    The Borg 2 piece nerf effects a2b the most and nakura tier 4 passive that everyone else will run but a2b cant.
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