test content
What is the Arc Client?
Install Arc

My Scimitar Build

oracion666oracion666 Member Posts: 338 Arc User
edited May 2015 in Romulan Discussion
http://skillplanner.stoacademy.com/?build=malevolence_0

Doffs

(Blue) Energy Weapons Officerx2
Chance for Beam Overload to cause all attacks against the target to gain 30% Shield Penetration

(Purple) Con Officerx2
Reduce recharge time for APB/D/O

(Purple) Shield Distribution Officer
Chance to partially regenerate shields when take damage after using Brace for Impact

My two tac boffs are Purple romulans who both have subterfuge and superior operative, while the other three are purple romulans as well, for the subterfuge bonus.

Now, this build is solely for pve. I am interested in further increasing my dps though. any particular singularity cores out there that would do better than what i have?

Edit: I apologize. I meant pve, not pvp.
Formerly known as Echo@Rivyn13
Member since early 2011




Post edited by oracion666 on

Comments

  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited April 2014
    If you have two Scimitar Consoles, use them especially the shield while cloaked one. you get enhanced turn rate and retain the bonus turn out of cloak.
    such heavy tactical seating is overkill imho because of BC and the aforementioned consoles, but let's assume you want them anyway. (I use uni for engineering for shield penetration with DEM and other stuff).
    For PvP absolutely use CRF only. CSV is lame especially at that tier. I'd swap them for CRF and move them up to LtCmdr and downgrade BOs to 2. Consider a DBB for additional damage.
    Give ensign universal to engineering and load EPtE1/EPtW1/RSP. If you don't have the sing distributor unit swap EPtW for EPtS.
    for sci TB and HE.

    Core is up to you, but I go for thoron infused.
  • ridddickxxxridddickxxx Member Posts: 479 Arc User
    edited April 2014
    oracion666 wrote: »
    http://skillplanner.stoacademy.com/?build=malevolence_0

    Doffs

    (Blue) Energy Weapons Officerx2
    Chance for Beam Overload to cause all attacks against the target to gain 30% Shield Penetration

    (Purple) Con Officerx2
    Reduce recharge time for APB/D/O

    (Purple) Shield Distribution Officer
    Chance to partially regenerate shields when take damage after using Brace for Impact

    My two tac boffs are Purple romulans who both have subterfuge and superior operative, while the other three are purple romulans as well, for the subterfuge bonus.

    Now, this build is solely for pve. I am interested in further increasing my dps though. any particular singularity cores out there that would do better than what i have?

    Edit: I apologize. I meant pve, not pvp.

    That exp. beam array: you probably put it there for 2 set bonus, but you are loosing DPS, 2 set bonus is base damage increase and you will pull more dps by putting another cannon there.

    Your boff layot: there are couple of ways you can go, but i any case i would replace that lt. com with eng boff, then you will have more options'
    1. EPtX and EPtW3 with damage control doffs and DEM, 2 copies of RF/SV and APO
    2. Single A2B with 3 technician doffs with DEM and two EPtX, in this version you can use TT, APB with RF or SV and APO
    3. Dual A2B with 3 technician doffs with DEM and one EPtX, in this case i would put torpedo and use TT, TS/HY, RF/SV, APO

    Doffs: do try to get marion for DEM, even for cannons, that leaves you with choice above .
    2nhfgxf.jpg
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited April 2014
    1. Get a valdore and use the Shield Absorptive Frequesncy Generator on the scimitar. It's the single most powerful universal console in the game and only the romulans have it. Essentially, the more energy weapon damage you do, the more powerful the shield heals it gives.
    2. The scimitar isn't quite maneuverable enough for a Dual (Heavy) cannon build to be the most effective, despite having 5 forward weapon slots. You can make it work very well with cannons, but beam arrays are the way to go with this thing if you want DPS since the turn rate is a tad low.
    3. Use Aux to Bat setup.

    TS1 (you won't use this), TT2, BFAW3, APB3
    ET1, A2B1
    HE1, ST2
    EPTS1, A2B1, EPTW3
    PH1

    4. Swap EPTS1 and EPTW3 for EPTW1 and EPTS3 if you need more shield healing/ tank

    I use romulan plasma beam arrays CRTDx2, no vuln tac consoles, and usually get 20k DPS in Infected Space Elite using an engineer with random pug groups. When I'm with my fleetmates, I get 27-29k DPS.

    I normally run some of the tankiest builds in STFs with 2 of my toons, and this one isn't quite as tanky as I used to run, but it gets 3x the DPS which makes up for it.

    As far as BOFFs go, I use a warp core engineer for power boost on use of EPTx ability, 3 purple technicians, and an energy weapon officer for extra shield healing.

    Borg engines and deflector with elite shield (resb) and fleet warp core.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited April 2014
    ryakidrys wrote: »
    2. The scimitar isn't quite maneuverable enough for a Dual (Heavy) cannon build to be the most effective, despite having 5 forward weapon slots. You can make it work very well with cannons, but beam arrays are the way to go with this thing if you want DPS since the turn rate is a tad low.

    Nope. I have a Scimitar running shield while cloaked console + cloaked barrage, fully loaded with cannons. It's a hell of a facemelting monster and able to spike and hit way higher than your beam arrays would. Turn rate is not tad low if you know what they're doing. Beam arrays are just for FAWing like there's no tomorrow, but they won't be as effective as a destructive volley of cannons on a single target. Really, don't say DHC are bad because you can't use them, Scimitar is a whole lot of fun with heavies once you mastered it.

    If it "isn't maneuverable enough", probably you're not with a good build.
    TS1 (you won't use this), TT2, BFAW3, APB3

    In PvP there's no such thing as "you won't use this". TT1/BO2/FAW3/APB3 is already a MUCH better tac layout.
  • tmassxtmassx Member Posts: 827 Arc User
    edited April 2014
    Hi, where you find a beam overload III?
  • ridddickxxxridddickxxx Member Posts: 479 Arc User
    edited April 2014
    tmassx wrote: »
    Hi, where you find a beam overload III?

    Tac captain skill ...
    Nope. I have a Scimitar running shield while cloaked console + cloaked barrage, fully loaded with cannons. It's a hell of a facemelting monster and able to spike and hit way higher than your beam arrays would. Turn rate is not tad low if you know what they're doing. Beam arrays are just for FAWing like there's no tomorrow, but they won't be as effective as a destructive volley of cannons on a single target. Really, don't say DHC are bad because you can't use them, Scimitar is a whole lot of fun with heavies once you mastered it.

    If it "isn't maneuverable enough", probably you're not with a good build.



    In PvP there's no such thing as "you won't use this". TT1/BO2/FAW3/APB3 is already a MUCH better tac layout.

    If you want a single target way then go with rapid fire.

    The beam array and BO dont do any good, if you want alpha strike for PVP use dual bank with crtX x3 (crtd or crth mods) whichever you need more. The point is doing high DVP not DPS. Something like TT/RF2/BO3/APO3.
    But i would not do something like this on scimitar.

    For PVP anyway (if you still consider PVP-ing) scimitar really can keep up the turn rate with cannons. For PVE it is tolerable for the most part.
    I do use it myself with cannons, but beam array setup will pull you much more DPS at the end.
    2nhfgxf.jpg
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited April 2014
    Nope. I have a Scimitar running shield while cloaked console + cloaked barrage, fully loaded with cannons. It's a hell of a facemelting monster and able to spike and hit way higher than your beam arrays would. Turn rate is not tad low if you know what they're doing. Beam arrays are just for FAWing like there's no tomorrow, but they won't be as effective as a destructive volley of cannons on a single target. Really, don't say DHC are bad because you can't use them, Scimitar is a whole lot of fun with heavies once you mastered it.

    If it "isn't maneuverable enough", probably you're not with a good build.



    In PvP there's no such thing as "you won't use this". TT1/BO2/FAW3/APB3 is already a MUCH better tac layout.

    I never said cannons won't do good. It's just that you have to constantly cycle things and do things that stop your firing that cause you to miss out on DPS with cannons. I made a Tac Bortas into a cannon boat and it shredded things incredibly fast, but I spent more time turning and maneuvering to get the next shot and DPS suffered. So, DHCs on a slow mover is wasting DPS. turn rate of 9 or better is about the threshhold I've found for being adequate with cannons. That's why the Avenger/ Mogh can be effective as a DHC cannon build. That base turn is 9. The scimi is 7.

    With a Scimi BFAW build, I don't even have to cloak at all to get more turn rate to get my weapons on target, but I can if I somehow need it.
    As for Beam overload on a beam boat, it takes too much power away from weapon power such that it takes several seconds to build the power back up if you don't have a weapon battery ready. Because beam arrays fire often, there is a nearly constant drain that makes returning power to above 100 take longer. DHC's, have pauses which help return power to 100 or more faster during the pauses. That's why BO is best with a single DBB coupled with DHCs.

    The poster said it is for PvE, not PvP. BFAW builds don't usually do well in PvP since they don't spike like cannons do, so your tilt towards cannons is more suited to PvP. Speaking of spikes, DHCs with a DBB or even a torpedo can get some really nice spikes, no doubt.
    For PvE, I've yet to see a Scimi in a cannon build do more DPS than a BFAW beam boat scimi with the setup I provided in Infected Space elite, Khitomer space elite or even Cure space elite. Every Scimi brought in from the "whatever"-k DPS channels to fill in private runs all have been beam boats that I recall. Maybe I've been in the wrong groups? I know the BFAW setup works. With 5 forward weapons, you can still do well in a DHC build too, if that's your preference.
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited April 2014
    Using combatlogreader, which has a link to a list of DPS tables, the following scimitar has 82k DPS in Infected Space Elite.

    Here is the gateway link to see it for yourself what the build is, click ship systems:
    http://gateway.startrekonline.com/#char(Mal Reynolds@Agresiel)/

    It's a beam boat. Not a single cannon on it.
    You can put dual heavy cannons, dual beam banks or torpedoes on a scimitar if you want.
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited April 2014
    Link is broken due to spaces, but you can figure it out.
  • nobletnoblet Member Posts: 0 Arc User
    edited April 2014
    ryakidrys wrote: »
    Using combatlogreader, which has a link to a list of DPS tables, the following scimitar has 82k DPS in Infected Space Elite.

    Here is the gateway link to see it for yourself what the build is, click ship systems:
    http://gateway.startrekonline.com/#char(Mal Reynolds@Agresiel)/

    It's a beam boat. Not a single cannon on it.
    You can put dual heavy cannons, dual beam banks or torpedoes on a scimitar if you want.

    That was a rigged run, with heavy padding and team of debuffers designed to maximize paper dps of one person. The current ise time record holder runs 5x of this fit:
    http://skillplanner.stoacademy.com/?build=nobletscimitar_0
    They get less than 70k dps each, but is the current optimal team fit. Anything else results in longer run time.
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited April 2014
    I stand corrected. Beam boat config with 82k was a setup. So 70k DPS is good and it's still a beam boat. Wow, is the BOFF setup different. Thanks for the build info.
  • tcgrandpa#3038 tcgrandpa Member Posts: 302 Arc User
    edited April 2014
    can I ask what bour boff and doff active station setup is?

    for 82k dps ;)
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited April 2014
    Tac captain skill ...

    nope, Beam Overload III is found on bridge officers only.
  • oracion666oracion666 Member Posts: 338 Arc User
    edited April 2014
    Well, the beam boat builds seem to be very interesting. Going to have to save up some zen to buy more boff slots, so i can switch between builds. Though a question. Is there a set that works better with the beam build than the 2xborg/fleet shield?
    Formerly known as Echo@Rivyn13
    Member since early 2011




  • ridddickxxxridddickxxx Member Posts: 479 Arc User
    edited April 2014
    nope, Beam Overload III is found on bridge officers only.

    Right, what is wrong with me today :P, FAW 3 is tac skill,
    BO 3 can only be found on very rare purple boffs, you can find them on exchange for 1+ mil
    2nhfgxf.jpg
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited April 2014
    I tried Noblet's build last night. I did not see a marked improvement in DPS, though I am sure I had the BOFF setup all wrong. I only had 1 DCE, a blue one, to reduce EPTx. I wasn't sure about the sturdiness, found it to be a tad sturdier than what I had been running, so I used Keel 'El as a warp core engineer instead of one to boost power levels on use of EPTx abilities. I totally forgot to slot good 'ol Marion (systems engeineer) to reduce power useage with DEM, so the remaining BOFFs were conn officers to add accuracy with tac team and one to reduce evasive.
    After thinking about it, I'm sure I got it all wrong. I'm guessing 2 DCEs, 1 sys eng, 1 warp core eng, and I'm baffled as to what else to use.
    My fleet's rommie fleet is almost to the point to getting the 6th boff slot and hopefully vuln consoles sometime soon as well.
    So, I think it would definately show improvement with the right BOFF setup.

    Noblet, if you would be so kind as to share your wisdom of the right BOFF setup with the scimi you showed us, the few who peruse the forums would probably beneift greatly from your knowledge.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited April 2014
    Here's something out of ordinary.

    Give LtCmdr uni to tac and ensign to engineering.
    TT1 / APD1 / CRF2 / APO3
    TT1 / DPB1 / CRF2

    EPtW1 / RSP1
    EPtE1

    ST1 / HE2

    This is something unique. Use tractor beam mines alongside the dispersal pattern and have a huge net of tractors blocking NPCs, they'll need a while to get out of it. Two attack patterns and two weapons special attack are all you need.
    This boff layout is the bugship one (ever wondered why everyone loves Scimitar balance of boff powers?), fly it like a VERY powerful and more resilient escort and enjoy the show :cool:

    You're free to use beams and load FAW3 + APB3, but why not give DHC a go?
  • nobletnoblet Member Posts: 0 Arc User
    edited April 2014
    ryakidrys wrote: »
    I tried Noblet's build last night. I did not see a marked improvement in DPS, though I am sure I had the BOFF setup all wrong. I only had 1 DCE, a blue one, to reduce EPTx. I wasn't sure about the sturdiness, found it to be a tad sturdier than what I had been running, so I used Keel 'El as a warp core engineer instead of one to boost power levels on use of EPTx abilities. I totally forgot to slot good 'ol Marion (systems engeineer) to reduce power useage with DEM, so the remaining BOFFs were conn officers to add accuracy with tac team and one to reduce evasive.
    After thinking about it, I'm sure I got it all wrong. I'm guessing 2 DCEs, 1 sys eng, 1 warp core eng, and I'm baffled as to what else to use.
    My fleet's rommie fleet is almost to the point to getting the 6th boff slot and hopefully vuln consoles sometime soon as well.
    So, I think it would definately show improvement with the right BOFF setup.

    Noblet, if you would be so kind as to share your wisdom of the right BOFF setup with the scimi you showed us, the few who peruse the forums would probably beneift greatly from your knowledge.

    Are boff skills not showing up in stoacademy? Strange.

    Tac boff skill is a game changer. You need to double up on tt, faw, and beta. Cycle them and keep the beams spamming for that cookie cutter beamboat performance. Bound them to spacebar and mash it. Without that, nothing else matters. All other boff skills can be changed.

    Or you can go for a2b setup. You'll have more eng skills, be tankier, at the cost of having no aux, and a small potential dmg nerf from [amp.]

    Other things are incremental. Plasmonic leech and kinetic cutting beam 2 piece bonus, with proper skills, will keep weapon power at +125 easily despite using warbird. Power is the largest chunk. Romulan superior operatives add crit. Nausiccans will do if you're poor. There's the spire tac consoles, disruptor debuffs, etc. They add up.
  • dirtyharib0dirtyharib0 Member Posts: 47 Arc User
    edited April 2014
    You need to come on team speak sometime echo, I know it's a bit quite for a lot of the time but I'm usually around after 7 GMT, been flying a cannon scimitar almost exclusively for the last few months if you would like to run some games and compare builds.
  • jimqqijimqqi Member Posts: 2 Arc User
    edited April 2014
    noblet wrote: »
    That was a rigged run, with heavy padding and team of debuffers designed to maximize paper dps of one person. The current ise time record holder runs 5x of this fit:
    http://skillplanner.stoacademy.com/?build=nobletscimitar_0
    They get less than 70k dps each, but is the current optimal team fit. Anything else results in longer run time.

    Did you really just post a build that doesn't have eptw.
  • jack24bau3rjack24bau3r Member Posts: 451 Arc User
    edited April 2014
    noblet wrote: »
    That was a rigged run, with heavy padding and team of debuffers designed to maximize paper dps of one person. The current ise time record holder runs 5x of this fit:
    http://skillplanner.stoacademy.com/?build=nobletscimitar_0
    They get less than 70k dps each, but is the current optimal team fit. Anything else results in longer run time.

    I'm sure porch and john weren't using eptw on their 61 second ise.

    I'm also sure that there was WARP COREZ on scimitars.

    Rom plasma is 2013, upgrade ur ****.

    Elite Deflector/Romulan Engines > Borg ENg/Def

    Elite Drones > Elite Scorps.

    He1 Tb1 > Tss1 He2.

    Post a log of that piece of garbage doing 70k without "rigging it" or get the **** out.
  • sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited April 2014

    Rom plasma is 2013, upgrade ur ****.

    I actually did use RomPlas for that 61s run. n00b :cool:
  • jack24bau3rjack24bau3r Member Posts: 451 Arc User
    edited April 2014
    I actually did use RomPlas for that 61s run. n00b :cool:

    u got carried
  • porchsongporchsong Member Posts: 262 Arc User
    edited April 2014
    noblet wrote: »
    That was a rigged run, with heavy padding and team of debuffers designed to maximize paper dps of one person. The current ise time record holder runs 5x of this fit:
    http://skillplanner.stoacademy.com/?build=nobletscimitar_0
    They get less than 70k dps each, but is the current optimal team fit. Anything else results in longer run time.


    Wow, you know nothing. Padded run--lolz. First, that build is by FAR the highest dps boat you can build--period. you say it was padded but tell me how? It was a 3/2 spilt with a recluse on right with Mal Reynolds. Stop spewing ignorance.

    You build is pretty much . . . . terrible. Delta? No eptW? Really? And RCS? Come on.

    So, I can only assume you are trolling in here as it is quite obvious you don't know what you are doing.

    Anyone reading this, ignore this guy's build--it's sh*t.
  • sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited April 2014
    noblet wrote: »
    That was a rigged run, with heavy padding and team of debuffers designed to maximize paper dps of one person. The current ise time record holder runs 5x of this fit:
    http://skillplanner.stoacademy.com/?build=nobletscimitar_0
    They get less than 70k dps each, but is the current optimal team fit. Anything else results in longer run time.

    That's funny, i was in that 61s run and i don't remember seeing you in there...

    There was not 5 Scimis in that run. There was 1 Recluse, 1 Scimi, and something else on the left side. Myself in a Scimi and another Recluse on the right side.
  • porchsongporchsong Member Posts: 262 Arc User
    edited April 2014
    ryakidrys wrote: »
    .

    The poster said it is for PvE, not PvP. BFAW builds don't usually do well in PvP since they don't spike like cannons do, so your tilt towards cannons is more suited to PvP. Speaking of spikes, DHCs with a DBB or even a torpedo can get some really nice spikes, no doubt.
    For PvE, I've yet to see a Scimi in a cannon build do more DPS than a BFAW beam boat scimi with the setup I provided in Infected Space elite, Khitomer space elite or even Cure space elite. Every Scimi brought in from the "whatever"-k DPS channels to fill in private runs all have been beam boats that I recall. Maybe I've been in the wrong groups? I know the BFAW setup works. With 5 forward weapons, you can still do well in a DHC build too, if that's your preference.

    Then you have never run across our PvP DPS Team. We literally have caused an uproar in the PvP community because our Scimi FAW builds go in and wipe the queues and pretty much all of the private matches. Just ask anyone in OPVP -- they pretty much hate us (sending love guys, as we know you all don't hate us). Why do you think you see so many beams now in PVP? But, tbh, we don't play PvP very seriously at all--we do it more for the distraction We are PvE Heroes, and crazy high SUSTAINED dps is our game.
  • porchsongporchsong Member Posts: 262 Arc User
    edited April 2014
    noblet wrote: »
    That was a rigged run, with heavy padding and team of debuffers designed to maximize paper dps of one person. The current ise time record holder runs 5x of this fit:
    http://skillplanner.stoacademy.com/?build=nobletscimitar_0
    They get less than 70k dps each, but is the current optimal team fit. Anything else results in longer run time.

    Seriously dude, get at least some of your facts straight. The 61s run was NOT 5 scimis. How do I know this? Well, let's see. . . .I was on it. And, I was in my Recluse as I don't have a Scimi of my FED toon PorchSong. . . . .

    Now if you are refering to a different ISE run, then post the log or video link, because we are quite sure no-one has beaten 61s of TOTAL combat time (first shot fired to last shot). An optional timer remaining does not include 10 seconds or so from first cube/spheres section.

    But, what do I know?
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited April 2014
    Respect to the super DPSers!

    I left room for being wrong, and it's ok.

    Any wisdom on running the scimi and how to get awesome DPS you can provide will be greatly appreciated by all those who run across this thread.

    Thanks!
  • dpsloss88dpsloss88 Member Posts: 765 Arc User
    edited April 2015
    Scimitar may be the only ship that can effectively cloak every cloak cooldown. That style may be workable with DHCs and BO, especially in pvp giving an almost constant 45% ambush damage boost.

    Having Recluses spamming pet APB3 all over the place is a bit of padding....
  • age03age03 Member Posts: 1,664 Arc User
    edited May 2015
    I could use better one to with native weaponary and i like lot of torpedos with my Rom.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
Sign In or Register to comment.