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Get Rid of Specific Marks

eristhevortaeristhevorta Member Posts: 1,049 Bug Hunter
edited April 2014 in Reputation System
It's really getting out of hand with all the marks in the game. Didn't the developers once want to cut everything down to basically only three currencies (EC, Lat, Marks)? So, how about just granting "Reputation Marks" for every rep event (no matter which one) you complete successfully? "Fleet Marks" would still stay as fleet marks, that should and would be the only exception.

Then the player can choose as to which reputation he or she wants to use the marks on, and it would no longer be required to play a certain kind of rep event to collect the marks. For example if the player doesn't like the Voth "STF" events and play Undine or Borg instead, he or she could still advance in the Dyson rep. The same happened earlier with other currencies as well.

So we would basically be back at: Energy Credits, Fleet Marks, Reputation Marks, Latinum. Four basic currencies, much easier gameplay. :)
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010
Post edited by eristhevorta on

Comments

  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited April 2014
    Marks are not a currency since a currency requires some type of economy. Marks are the STO equivalent of Arcade Tokens. Therefore, the only currencies in the game are Energy Credits, Dilithium, Zen, and Gold Pressed Latinum with GPL only included since it is a currency in TV series. Besides if Marks are considered as currencies, then other things would have to be considered as currencies like particle traces, duty officers, expertise, and commodities. After all, there is no real difference between expertise and marks as far as project inputs go.

    Marks can be referred to as respect. You earn respect from Task Force Omega by defeating Borg so it makes no sense that defeating Borg would gain respect with New Romulus. Helping New Romulus and defeating Tholians and Tal Shiar makes sense for gaining respect with New Romulus not defeating an enemy that might not even reach New Romulus.
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited April 2014
    There is a point to making marks generic. It clears clutter and lets players fill reps they want. Even if the majority have given up on that particular rep set.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited April 2014
    I thought about the same before.
    But I think that would rise some problems.
    For example: with the new rep coming, if we had one mark to rule them all... I'd prety much already be done with it. I'd already have enough to fill the rep.

    A solution MIGHT be to have kind of 3 marks: fleet, general and current.
    Means currently nukara, romulan and omega would be one "general" mark and the Dyson the "current" mark.
    With release of the undine rep the Dyson marks would be automatically added to the general marks, the Dyson rep,would need general marks from then on and the undine marks become current marks.
    The same would happen to the undine marks as soon as a new rep comes arround.
    But that might be another case of over complicating things,,,

    Also I think one of the devs intentions is to gate us to different content, if all marks were just one... We'd level all reps with infected elite only.
    The flaw here is obvious: it excludes a lot if content from the end game entirely.... But that's another topic.

    All in all I can live with the diffrent marks, IMO it would be a much better and more important thing to make marks (and refined dillithium) account wide currencies.
    But I know that will never happen.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited April 2014
    I agree, the problem you cite just can't be ignored. If marks can be converted from one type to another, established players won't play new content when a new rep comes around, they'll just use the huge pile of Omega marks they all have.

    There's one form of conversion that might work well- Rep Marks -> Fleet Marks. Give each rep a project that turns, say, 500 of that rep's marks into 400 fleet marks, an 80% conversion rate.
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited April 2014
    I like the idea as a player but...

    people, being people, would grind a generic mark in the most efficient way possible, rather than do a variety of content. They already do that to some extent but because the marks are different types they have to at least do something for each faction (if still working on it).

    Skipping the new faction is another issue, as noted already.

    a change I would like to see..
    - all missions should have a choice between fleet marks and the associated mark.
  • architect13architect13 Member Posts: 1,076 Arc User
    edited April 2014
    they want you to play specific content, so there are specific marks. Keep in mind all of the events that give out marks of your choice -- Summer, Winter, CE, Mirror . . . The summer events funded my Nukura reps and Q's funded the stupid dinosaur rep.
    Have you tried the new forum on your phone?
  • northstardc4mnorthstardc4m Member Posts: 26 Arc User
    edited April 2014
    I don't see how getting rid of Nukara, New Rom, Dyson and Omega marks for one common mark really helps anything? It also lessens the difficulty on one the few grinds that actually take some time and skill in this game since grinding some marks is far easier than others *cough*Dyson*cough*.

    The rep system needs improvements to be sure, but combining the marks is in the opposite column.

    I mean adding more ESTFs for New Rom, Nukara and Fleet, both space and ground, would be much more helpful and help balance them with the massive overload of Omega ESTFs.
  • tk79tk79 Member Posts: 1,020 Arc User
    edited April 2014
    Marks should stay specific.

    When Omega Marks were made non-specific between space and ground, it made people stop playing ground STFs.

    I would hate to see it happen across different reputations, aka everyone playing ISE ad-nauseum to get progress in all their reputations.
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  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited April 2014
    Bottom line: the attempt to simplify currencies failed epically.

    Time to move on.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited April 2014
    I think this idea can be, should be, and will be done... eventually. Just like how the devs made a move to curb reps on reps on reps "powercreep", they'll have to do something about exponentially adding new marks to the game.

    The easiest thing to do would be to make everything multi-mark packages, with the latest event (whatever they want us to play) having the highest payout. At least in the short term.

    But this will probably be sorted out into two mark types eventually- Fleet Marks and Reputation Marks. Then I could see a revamp of the rep system into a kind of tech tree where players can unlock things as they see fit. New reps could simply be tacked on. This would give the illusion to new players that they only need to do/learn one thing, instead of looking at a set of 5 or more reps to look at.

    And like I said, upon implementation of this system, they should make things like Borg STFs pay out little compared to their new content. Those STFs are antiquated with all the powercreep. So let new players use these zones and make new, higher payout zones more challenging for vets.
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited April 2014
    I agree, the problem you cite just can't be ignored. If marks can be converted from one type to another, established players won't play new content when a new rep comes around, they'll just use the huge pile of Omega marks they all have.

    There's one form of conversion that might work well- Rep Marks -> Fleet Marks. Give each rep a project that turns, say, 500 of that rep's marks into 400 fleet marks, an 80% conversion rate.

    Actually... I like that idea... But would turn that idea 100% arround:
    Let's change fleet marks into any other marks.

    The thing is: a lot of us have the problem to not be able to use fleet marks anyway. I'm bigger fleets mark projects are pretty much instantly full, I haven't been able to spend any fleet marks from the mirror event yet.

    So a nice secondary function would be nice.
    And that way fleet marks could be addet to any content, fleet mark reward for replays, for the foundry plays (like during the event) ect.
    And that way they would be usefull for those who don't want to join fleets.
  • gurugeorgegurugeorge Member Posts: 421 Arc User
    edited April 2014
    It's natural for devs to want players to enjoy the content they've created. If there were one mark, as someone said above, everyone would just gravitate to whatever gives the most bang for buck time-wise, and all that content would be wasted, plus, ironically and typically, people would then complain even more about the game being boring and limited than they already complain.

    But there's another side to it: if it's fun and the rewards are about equal, then people will play a spread of things to avoid boredom.

    So either the Elite STFs are too easy and should be made more difficult (i.e. genuinely Elite in the context of the power creep that's been going on) so there's incentive to play others (including ground), and for lower-geared players to avoid stuff that's too difficult or dangerous for them to do yet.

    Or all the rep grind stuff should be looked at and fine-tuned both in respect of rewards and of fun factor.

    I suspect they'll try to fine-tune things. Really, apart from needing another difficulty level, the missions themselves are mostly fine, and fun enough, it's the rewards that need looking at, it's a bit "lumpy" at the moment.
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited April 2014
    Actually... I like that idea... But would turn that idea 100% arround:
    Let's change fleet marks into any other marks.

    The thing is: a lot of us have the problem to not be able to use fleet marks anyway. I'm bigger fleets mark projects are pretty much instantly full, I haven't been able to spend any fleet marks from the mirror event yet.

    So a nice secondary function would be nice.
    And that way fleet marks could be addet to any content, fleet mark reward for replays, for the foundry plays (like during the event) ect.
    And that way they would be usefull for those who don't want to join fleets.

    I disagree. Fed side fleet marks can be swam in. But KDF side and you can't fill the que. You need a way to get fleet marks from somewhere. If running an STF or Fleet Alert could get fleet marks it could help out KDF and smaller fleets.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited April 2014
    I could get behind a Reputation Mark to Fleet Mark conversion system, but not a Reputation Mark/Fleet Mark to Reputation Mark conversion system due to everyone should start at the same time for new Reputation systems.
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