test content
What is the Arc Client?
Install Arc

Fleet Avenger Build help

clooney002clooney002 Member Posts: 57 Arc User
edited April 2014 in Federation Discussion
Ok, so I'm still a noob and I could use some serious help with my Fleet Avenger build. I dont have much dilithium and only have about 2mil EC so fleet items are pretty much out of the question at this point in time. Im working on the Omega Rep currently and almost finished completely with Tier 2

My play style is BnZ (boom and zoom) and this is my set up.

http://skillplanner.stoacademy.com/?build=blackpearl_0

I mainly play ESTF's (Borg). No Pvp at all. I have been running the Mirror Elite as well. i want to be able to hit hard and quick and get out....pretty much im using this bird as an escort. I just want to know how jacked up my choices in weapons and consoles are.

I just want to optimize this and fix what might be wrong with it. I do ok with the Borg at a distance but when i get in close and try to get out, I get my butt handed to me. Im also using the spacebar bind found over at Hilbertguide if that means anything.

If you guys need anything else to help me out here..again, Im really new at this game so if Ioffend anyone with my choice of parts, please excuse me for being a nooblet.
Post edited by clooney002 on

Comments

  • schmedickeschmedicke Member Posts: 229 Arc User
    edited April 2014
    The avenger is ok with cannons but excels with beams. If you have a good portion of nukara done then beam it out and use the nukara uni consule in place of one of your armor consules. Add a field generator in the sci slot to boost your shields. Also add a quantum torp in front to boost your kinetic dmg and help control the power drain from beams.
  • sgcdiallersgcdialler Member Posts: 0 Arc User
    edited April 2014
    I use a Fleet Avenger myself, and I have a DBB and a DC loadout for it, both centered around the Dyson 3-piece and Obelisk 2-piece.

    Dual Cannon build:
    http://www.stoacademy.com/tools/skillplanner/?build=bilisknercannons_5768

    Dual Beam Bank build:
    http://www.stoacademy.com/tools/skillplanner/?build=ussbiliskner_5768

    The biggest difference between the two for me is the BOFF layout. As an engineer, I get pretty good survivability with my own fair share of damage output.

    For vs.Borg stuff, I'd recommend the MACO shield for the plasma resist. Like schmedicke said, you'll want a torp up front to boost that kinetic damage. Getting the Kinetic Cutting Beam (Omega rep) would be a good addition for 360-kinetic coverage. The KCB is generally paired with the Assimilated module (same rep), but I don't consider it to be entirely mandatory.
    For your BOFF layout, HE2 was a good idea for that Sci slot. Borg like their tractor beams though, so you may consider replacing SciTeam with Polarize Hull 1. Running 3 copies of Tactical Team is really really excessive though, especially if you've got the CD reducing DOFF equipped. I'd recommend replacing TT on your Uni slot with either Scatter Volley, or (if you equip a torp) High Yield.
    [SIGPIC][/SIGPIC]
  • clooney002clooney002 Member Posts: 57 Arc User
    edited April 2014
    Well, as I said before. Im really a new lvl 50 VA so I dont have much completed on the rep side. Omega Tier 2 is all I have completed and I still need more Omega Marks to finish off T2 and move on to T3. I guess you could say I am working on a limited means and budget.

    As for the Cannons, am I not getting a good ROI on the DHC's??? I noticed just dual cannons were loaded on the Cannon build.

    And lets say I do go with a beam set up, any particular energy type I should be looking for with my BnZ playstyle??

    Thanks again
  • foxalpha5foxalpha5 Member Posts: 0 Arc User
    edited April 2014
    Well first off I would drop the Fire at Will, as you only have one beam and it's not worth the spot. I would add a torpedo to the front, changing your powers to Torpedo Spread/High Yield Torpedo 1 (your choice) and another copy of Rapid Fire 1.

    Put another turret in the third aft weapon where the beam was, until you can get ahold of the Kinetic Cutting Beam from the Omega rep.

    I don't have anything to say about your engineering powers as it looks like you were experimenting with Aux2Batt builds? I don't (and won't) use a Aux2Batt build so I can't help you there.

    I just noticed the dual beam bank, but I still stand by your removing Fire at Will. Though maybe having Beam Overload might be a good idea.

    DeltaFox
    [SIGPIC][/SIGPIC]
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited April 2014
    I run a fleet Avenger with DBB AP arrays upfront and a torp, with the SoI Warpcoe with the Omni array in back for the AP damage bonus and i run a KCB in back as well. one of my AP DBB's is the Lobi Chroniton array.

    Check the Exchange for some of the lockbox weaponry... some of it can be outrageously cheap to buy and use until you settle in on a build and work towards it.

    Edit: you can also replay "A new link" several times to get Blue Mk XI Dual Beam Banks for free. those can do as well until then.... assuming you dont mind using Plarized tetryon weaponry.

    Unsure if you can get rewards from playing a romulan mission with an allied romulan, but their mission "Last Stand" nets a Caustic Plasma DBB.... Caustic Plasma is a pretty good weapon.

    Also, the Installation 18 mission on Nimbus can be replayed to get a Peircing Tetryon DBB as well, it has a chance for 50% of it's damage to ignore shields, meaning in essence, a lot more bleedthrough damage.
  • sgcdiallersgcdialler Member Posts: 0 Arc User
    edited April 2014
    clooney002 wrote: »
    As for the Cannons, am I not getting a good ROI on the DHC's??? I noticed just dual cannons were loaded on the Cannon build.

    My using dual cannons is purely preference. From what I understand the community tends to prefer DHCs over DCs. For me though, I like the way DCs work better than the DHCs. I've run trials over and over between the two and I keep coming back to them. If/when you can afford it, doing testing like that is always worth it.

    For your rep, don't stress about it too much, especially with the changes to the system coming in season 9. :)

    Energy types: the STO-old debate. From what you've said you want to hit hard and fast. The best way to do that is really to melt through the enemy's shields and then slam them with a couple torpedoes. Any energy type in the hands of an experienced captain is going to work well.

    For a long time I ran with 5 DBBs/DCs up front, instead of the 4+torp. On a whim (inspired by MIE's Typhoons and their ridiculous quantum torp spreads) I equipped my grav torp and suddenly found that, even though my single-target dps had dropped by almost 1k, I was actually killing enemies faster because of the burst damage I was getting from the torp.

    EDIT: Oh, and if you're ever looking for someone to run PvE stuff with, or test out your build, feel free to shoot me a /tell :)
    [SIGPIC][/SIGPIC]
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited April 2014
    My build's in my sig. FAW antiproton broadsider running single aux2batt. It's meant for PVE but it can handle PVP fairly well.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • clooney002clooney002 Member Posts: 57 Arc User
    edited April 2014
    sgcdialler wrote: »
    My using dual cannons is purely preference. From what I understand the community tends to prefer DHCs over DCs. For me though, I like the way DCs work better than the DHCs. I've run trials over and over between the two and I keep coming back to them. If/when you can afford it, doing testing like that is always worth it.

    For your rep, don't stress about it too much, especially with the changes to the system coming in season 9. :)

    Energy types: the STO-old debate. From what you've said you want to hit hard and fast. The best way to do that is really to melt through the enemy's shields and then slam them with a couple torpedoes. Any energy type in the hands of an experienced captain is going to work well.

    For a long time I ran with 5 DBBs/DCs up front, instead of the 4+torp. On a whim (inspired by MIE's Typhoons and their ridiculous quantum torp spreads) I equipped my grav torp and suddenly found that, even though my single-target dps had dropped by almost 1k, I was actually killing enemies faster because of the burst damage I was getting from the torp.

    EDIT: Oh, and if you're ever looking for someone to run PvE stuff with, or test out your build, feel free to shoot me a /tell :)

    I will take you up on that offer. The guys in my current gaming group(clan) are having a seriously hard time understanding what to do now that I have helped them reach level 50. Im trying to learn the ins and outs and teach them as I learn it. Very frustrating and it seems like I spend hours ingame and nothing gets accomplished.

    you can add me ingame Clooney@clooney002
  • amaresh1amaresh1 Member Posts: 188 Arc User
    edited April 2014
    Hey! Start with Beam Arrays. Buy them off the exchange for 1 to 3 million each. Pick whatever fits in your price range shoot for acc or Crict chance. (I went with Polarons but pick what cheap and what color your like) Also, pick a 50k ec very rare Shield, Deflector, and Engine. Get your warp core form that season 8 mission. (Step between the stars or something.) Procs increase speed, structural integrity and what not. Plasma defense for the shield. Try to get the most procs for your money. Buy 4 Blue Tac Consoles on the flavor of beams that you are looking for. Buy Armor and Shield Emitter Consoles for the rest. Build you skill tree like this dude below in the scim build. Respec if you have to. (The build tree will help you find which procs to get from the exchange trash Shield, Engines, Deflectors, and Warp Core.)

    http://www.stoacademy.com/tools/skillplanner/?build=%20hulksscimbuildnew2_0

    Ok. This will get you to pug Infected and KA. Learn these missions like the back of your hand. I would not recommend pugging Cure or Hive. Key binds make STFs pretty easy. Details below Steps to Improve.


    1. Weapons to work for : I like Fleet Antiproton or Romulan Plasmas and are obtainable through effort versus lock boxes etc. Fleet Antiproton you need a bunch of Fleet Credit. Romulan Plasmas you need to get to the top of the rep system.

    2. Cutting Beam: When you get to 3 in Omega get the Cutting beam at your first opportunity and put it in the back. It will be with you for a long time and saves you having to buy a weapons for that slot. Also, it is awesome.

    4. To Rep or Not to Rep; You get get everything you need with a few exceptions from the Fleet system. But you need a ton of Fleet Credit. The rep stuff, you can go with Omega (Sets) and Romulan Tier V (Romulan Weapons/Engine). I would go level 2 Nukara (Console need only) and 5 Omega and Romulan. Dyson is very optional in my mind unless you like the battle zone for dilithium farming.

    5. How to Get to the Top of the Rep Systems: Romulan: Tag Eppohs in the Eppohs Fields Use the DOFF from the Cystalline Entity Event and she will pump out research fast. Turn them into Elder Eppohs and you get the Romulan Marks. Also, Romulan Patrols are good not for the marks but for the loot farming to sell for money. Omega is basically grind Infected Space Elite and KA till your eyes bleed. Use keybinds to chain you powers so that you don't have to stress on STFs. I used this guide for my key binds since I did not know how to do it.

    http://www.ifes.us/HowToKeybind/Star%20Trek%20Online%20Key%20Binds.pdf

    6. The above Scim Build gives the the best gear to shoot for. This is a non Aux to Bat build and has extremely expensive DOffs. There are aux to battery builds as well. The difference is 3 technician doffs and 2 LT engineers spots with Aux to Battery. It reduces BOff skills down to the global cool down. You can get the technicians for free from the Btran Colony DoFF chain or be lazy like me and just buy them. (Pricy $17 mil Ec each)

    7. Marion. Again only if you want to join the DPS race, you will need a Marion. He is very optional for casual players but for addicts like me he is a necessity. He reduces the energy drain to zero for 8 seconds after hitting Directed Energy Modulation. In skilled hands, he can really boost your dps. But he is fortune 40 million ec.

    You will get to a certain point that you max your dps out and to get higher you need to join the dps channel to learn tactics to increase farther. The gear will only take you so far so even if you get to everything on the Scim build above, you still may not get more that 10-20k dps on a fed until you learn the flying tricks.
  • amaresh1amaresh1 Member Posts: 188 Arc User
    edited April 2014
    I will also look you up in game to share a few few tricks to increase your productivity in game.
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited April 2014
    As you can tell from the posts, the Avenger/ Mogh is one of the rare cruisers that can mount dual heavy cannons and have enough maneuverability to make them useful, has enough tactical BOFF abilities to make them useful, and it even has enough engineering to use or not use auxillary to battery effectively.


    I'm a beam boat guy normally, so I can't sell you on the best way to setup and use a DHC ship. If you wanted to go with beam arrays, I can help there, so here goes.

    PvE beam boat build on the cheap for the Avenger/ Mogh:
    If you have polaron tac consoles already or can get them cheaply, how about getting a set of dominion polaron beam arrays and the Jem Hadar space set? Run Boldly they rode a bunch of times to get the beam arrays and shield, and operation gama for the deflector and engine. They aren't the best, but they make a decent complete set with nice bonuses that make up for some of the Mk XI stuff and it costs nothing but the time to re-run those missions several times.

    If you have the technicians, I'd still recommend using the A2B setup, but you can still do something without it.

    **Not A2B**
    LT Uni - TT1, APB1
    LCDR Tac - TT1, BFAW2, APB2
    ENS Tac - BFAW1
    CDR Eng - EPTW1, EPTS2, DEM2, DEM3
    LT Sci - HE1, HE2

    You'll need a Systems Engineer to reduce DEM power use, a warp core engineer to boost power levels upon activation of EPTx abilities, 2 or 3 damage control engineers to reduce EPTx cool downs so you won't need 2xEPTS and 2xEPTW abilities.

    With A2B, it radically changes to:
    LT Uni - EPTS1, A2B1
    LCDR Tac - TT1, BFAW2, APB2
    ENS Tac - TS1 (if you want to use a torpedo)
    CDR Eng - ET1, A2B1*, EPTW3*, DEM3
    LT Sci - HE1, ST2

    3 technicians, a Systems Engineer and a warp core engineer.
    *If you can't get EPTW3 trained, use EPTW2 and A2B2 until you can remedy that situation.
    If it's not surviveable enough, swap EPTW and EPTS abilities making the EPTS a higher ability and EPTW lower such as EPTW1 and EPTS3.
    Cycle A2B and EPTx abilities as often as possible.

    If it's somehow not tanky enough with EPTW1 and EPTS3, then there is something really wrong like 9 points in threat control?

    Anyway, others might have better setups for you to try, but that's my two and a half cents.
  • lowy1lowy1 Member Posts: 964 Arc User
    edited April 2014
    Here is my A2B Fleet Avenger. http://www.stoacademy.com/tools/skillplanner/index.php?build=avenger1_5104

    First I would go with Antiproton Beam Arrays. Ditch the DBB and drop a Breen CLuster Torpedo in it. Easy way to get them is Sphere of Influence, the first Dyson Episode. You'll be running it a couple times anyway for the Omni Turret and Warp Core for the 7.6% AP Damage Boost.

    Next Run a Step Between Stars 3 Times for the Solonae 3 piece set (Deflector, Shield, and Engine).

    Like the above post, Polaron isn't bad either and also an equally inexpensive set to get. Run the Cardassian series or the Dominion part for the Dominion Polarons and the Jem'Hadar MK XI set. If you got some Lobi, you can upgrade to the MK XII which provides another half damage console in damage to Polaron.

    If you run Loot-o-matic 3000 in the foundry it will get you 400-700k ec/day. Use that plus what ever else you do in your travels to save for the Tac Consoles. Tetryon isn't bad but it isn't good either if you're in Borg STFs. The shield proc won't work on most of it and it just doesn't hit very hard. I've tried all damage types and for PVE AP seems to reign supreme for me followed by Disruptor, Polaron, then Plasma.

    If cash flow is an issue AP and Polaron provide the only free boosts to damage because of episodes.

    Over time I would add the assimilated Module, the KCB, the Omega Plasma (Not necessary only the 2 pc from the KCB and AM is), the zero point energy and the Nukara Console if you don't have Lobi and then work on fleet stuff.
    HzLLhLB.gif

  • tenkaritenkari Member Posts: 2,906 Arc User
    edited April 2014
    here's my build. it works pretty well. http://www.stoacademy.com/tools/skillplanner/?build=tenkvengermkii_0

    i made a few changes since that though.... i dont use the omega torp anymore, i use the gravimetric photon. and the blank slot and the second zero point were placeholders for consoles that werent on the list at the time.
  • lordkasulordkasu Member Posts: 118 Arc User
    edited April 2014
    sgcdialler has a good avenger, decent damage output. He and I run several missions together in fleet.

    I know tanking isn't your first priority, but if you want to be able to survive a beating, you could take a couple hints from my build. I don't have quite as much dps, but my ship can take hits. And, for the lazy pilot, a 270 degree beam broadside arc.

    http://www.stoacademy.com/tools/skillplanner/index.php?build=raptor_3755
  • silverwidow2silverwidow2 Member Posts: 0 Arc User
    edited April 2014
    most will complain about using beams and cannons at the same time but I have yet had any issues in PvE melting mobs even on tribble with the undine.


    http://www.stoacademy.com/tools/skillplanner/?build=dardanosone_0
Sign In or Register to comment.