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Protonic Arsenal: Fire at Will III or Torp Spread III?

stongbadsstongbads Member Posts: 0 Arc User
edited April 2014 in Romulan Discussion
I'm looking for some advice if I should upgrade my Torp Spread from II to III while downgrading my FAW to II. I'm currently using Protonic Polaron beam arrays and a full Protonic Arsenal. Calculating my crits, my Gravimetric Photon Torpedo has a 41% crit while the rest of my beams arrays has a 22% and my experimental weapon has a 28% crit. Do you think it's worth upgrading my Torp Spread to III?
Post edited by stongbads on

Comments

  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited April 2014
    Depending on the ship you are using, and what you are trying to do with it, one might be more beneficial or it could be something else entirely. With beam arrays, I expect you are looking for PvE advice? What ship are you using, what is the current equipment loadout and BOFF setup?
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited April 2014
    FAW3 or TS3 with the Grav Torpedo?

    One would think FAW3 would win out anytime, esp. if trying to fit a torpedo into the build.

    However, you're talking about the Grav Torp, which changes the game quite a bit in PVE.

    For general purposes, esp. with your beam + grav torp build, I would go with FAW3.

    But... if you have Grav Well and you have the Dyson Grav Torp, you need to have Torp Spread 3. Most esp. so if you have good Particle Generators Skill (determines the "rift" damage). With Grav Well to bunch up your targets, firing Dyson Grav Torp with Torp Sprd 3 into that blob is devastating. If the rifts occur, you don't even need Energy Weapons. For PVE, a Torp Boat with Grav Well can literally wipe out waves of NPCs by itself in a few seconds and not require Energy Weapons fire.
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2014
    stongbads wrote: »
    I'm looking for some advice if I should upgrade my Torp Spread from II to III while downgrading my FAW to II. I'm currently using Protonic Polaron beam arrays and a full Protonic Arsenal. Calculating my crits, my Gravimetric Photon Torpedo has a 41% crit while the rest of my beams arrays has a 22% and my experimental weapon has a 28% crit. Do you think it's worth upgrading my Torp Spread to III?
    TS only fires one time, FAW fires all the time (for the duration)
  • nobletnoblet Member Posts: 0 Arc User
    edited April 2014
    faw will outdps ts by far. Exception being Romulan plasma torp firing ts3 into grav well. Grav photon torp with ts3 firing into grav well, even assuming 100% chance of rift, will not produce anywhere close to the dps of either romulan torp or faw from 6 beams arrays.
  • overlapooverlapo Member Posts: 0 Arc User
    edited April 2014
    I would suggest getting THY3 with the Gravimetric Torp. It does a massive amount of area damage and mixes quite well with GW3.
  • nobletnoblet Member Posts: 0 Arc User
    edited April 2014
    overlapo wrote: »
    I would suggest getting THY3 with the Gravimetric Torp. It does a massive amount of area damage and mixes quite well with GW3.

    That's wrong, the single large rift's dmg is far lower compared to potentially many rift stacked on top of each other, which is in turn far lower compared to romulan torp spread splash.
  • overlapooverlapo Member Posts: 0 Arc User
    edited April 2014
    noblet wrote: »
    That's wrong, the single large rift's dmg is far lower compared to potentially many rift stacked on top of each other, which is in turn far lower compared to romulan torp spread splash.

    I am not talking about the gravimetric rift, I am talking about the massive damage variance the HY version has. In my case non-critical damage goes from 25k to 100k, and the explosion covers the GW3 area of effect quite nicely.
  • silverwidow2silverwidow2 Member Posts: 0 Arc User
    edited April 2014
    I would go with FAW 3 but the grav torps with at TS2 id devastating to see and more so if you have a high crit rate the 2 combined can desamate the area in one use.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited April 2014
    Depends on what ship you're using and the rest of your setup. D'deridex with grav well and grav torps can make a big shield-bypassing mess. Scimitar full of DBBs and Beta3 is probably more for sticking with FAW or possibly Rom torps (assuming they get to the target in time and don't get shot down along the way). More info is needed.
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited April 2014
    stongbads wrote: »
    I'm looking for some advice if I should upgrade my Torp Spread from II to III while downgrading my FAW to II. I'm currently using Protonic Polaron beam arrays and a full Protonic Arsenal. Calculating my crits, my Gravimetric Photon Torpedo has a 41% crit while the rest of my beams arrays has a 22% and my experimental weapon has a 28% crit. Do you think it's worth upgrading my Torp Spread to III?

    How do you have so many high critical chances?? :eek:, we assume you using all SO boffs, right?
  • dyvnadyvna Member Posts: 1 Arc User
    edited April 2014
    Hey, maybe someone in this thread might help me fit up my scimitar. Here's what I'm looking at:

    I have a reman sci captain and and a tactical scimitar. I've been using a normal setup with aux to battery, 7 plasma beams (caustics, had a long break and I'm still raising my reps) and a borg cutting beam. However I feel that it's very boring to play that way and scimitar looks silly firing broadsides as it's clearly designed to fire forward plus not having a torp on a ship is not very authentic trek to my tastes.

    So, as the dyson rep is rising fastest, I was thinking of putting together a scimitar with dual beam protonic polaron banks, the proton weapon, the gravity torps and the lot, together with dyson tactical consoles buffing proton damage. Would that actually work or would it be terrible? I'm not looking for 30k dps since I'm not gonna pvp with this character and not like infected space elite even needs that. An 'ok' ship would work for me but not a terrible one. I have plasmonic console available but not the valdore one.
  • nobletnoblet Member Posts: 0 Arc User
    edited April 2014
    dyvna wrote: »
    Hey, maybe someone in this thread might help me fit up my scimitar. Here's what I'm looking at:

    I have a reman sci captain and and a tactical scimitar. I've been using a normal setup with aux to battery, 7 plasma beams (caustics, had a long break and I'm still raising my reps) and a borg cutting beam. However I feel that it's very boring to play that way and scimitar looks silly firing broadsides as it's clearly designed to fire forward plus not having a torp on a ship is not very authentic trek to my tastes.

    So, as the dyson rep is rising fastest, I was thinking of putting together a scimitar with dual beam protonic polaron banks, the proton weapon, the gravity torps and the lot, together with dyson tactical consoles buffing proton damage. Would that actually work or would it be terrible? I'm not looking for 30k dps since I'm not gonna pvp with this character and not like infected space elite even needs that. An 'ok' ship would work for me but not a terrible one. I have plasmonic console available but not the valdore one.

    It would be terrible. Scimi doesn't have the turn rate to use dhc or dbb. It won't come close to the dps of escorts sporting the same weapons, much less beam array cruisers.

    Valdore console haven't reached the "mandatory" status of plasmonic leech, but you should still have it.
  • dyvnadyvna Member Posts: 1 Arc User
    edited April 2014
    Meh, so basically scimitar is a one-trick beam broadside boat at the moment? It might be good dps but it''s so boring to play. Guess I'll hop to the refit mini warbird again (the one with destabilized plasma console) or get some mirror universe refit on the cheap.
  • nobletnoblet Member Posts: 0 Arc User
    edited April 2014
    dyvna wrote: »
    Meh, so basically scimitar is a one-trick beam broadside boat at the moment? It might be good dps but it''s so boring to play. Guess I'll hop to the refit mini warbird again (the one with destabilized plasma console) or get some mirror universe refit on the cheap.

    Blame it on FAW Online.;)
  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited April 2014
    noblet wrote: »
    It would be terrible. Scimi doesn't have the turn rate to use dhc or dbb. It won't come close to the dps of escorts sporting the same weapons, much less beam array cruisers.

    Valdore console haven't reached the "mandatory" status of plasmonic leech, but you should still have it.

    Yeah, right.

    I run a turret/DHC scimi, no fleet weapons, only 1 fleet tac console, and the thalaron set.

    I can solo Borg tac cubes without dying even once. Takes me 5 minutes on a good day, 10 on a bad one, but I can do it.

    Anyone who says single-beam FAW spam is the only way to use a scimi has never, ever flown ISE in a really good alpha-striking scimi.
  • nobletnoblet Member Posts: 0 Arc User
    edited April 2014
    worffan101 wrote: »
    Yeah, right.

    I run a turret/DHC scimi, no fleet weapons, only 1 fleet tac console, and the thalaron set.

    I can solo Borg tac cubes without dying even once. Takes me 5 minutes on a good day, 10 on a bad one, but I can do it.

    Anyone who says single-beam FAW spam is the only way to use a scimi has never, ever flown ISE in a really good alpha-striking scimi.

    I've ran 5x Miranda ISEs before. And it was fun. It's also besides the point.:rolleyes:
  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited April 2014
    noblet wrote: »
    I've ran 5x Miranda ISEs before. And it was fun. It's also besides the point.:rolleyes:

    Look, my Scimitar has easily out-DPSed full fleet-outfitted bugships, and it's not even fully specced yet.

    I've also out-DPSed a number of beam scimis, although I will admit that my alphas are a part of that.

    Cannon Scimis are not weak.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited April 2014
    How do you have so many high critical chances?? :eek:, we assume you using all SO boffs, right?

    Universal consoles, Fleet tactical consoles, and for the gravimetric photon torp 3pc-dyson-weapon-set
  • stongbadsstongbads Member Posts: 0 Arc User
    edited April 2014
    woodwhity wrote: »
    Universal consoles, Fleet tactical consoles, and for the gravimetric photon torp 3pc-dyson-weapon-set

    That's correct plus the Gravimeteric Torpedo also has a natural +6% crit chance. Sorry for being away from the forums for a few days, it's been a busy week. To answer the questions on my starship, it's just for PvE with GW1 to gather the mobs and then pummel them with the torp;s rifts. I'm still working on tier-5 reps across the board;

    Tholian Recluse
    Gravimeteric Torp & Experimental Weapon
    Kinetic Cutting Beam
    3x Protonic Beam Arrays MK XII
    Elite Fleet Deflector, Warp Core and Shield.
    Plasmonic Leech, Zero Point Conduit, Borg Assimilated Console, Proton Particle Stablizer
    4x Flow Caps or 4x Particle Gens
    2x tact Polaron Consoles Mk XII
    2x Adv mesh Weavers
  • midntwolfmidntwolf Member Posts: 22 Arc User
    edited April 2014
    noblet wrote: »
    It would be terrible. Scimi doesn't have the turn rate to use dhc or dbb. It won't come close to the dps of escorts sporting the same weapons, much less beam array cruisers.

    Valdore console haven't reached the "mandatory" status of plasmonic leech, but you should still have it.


    I am not a expert builder or even very experienced but my TRIBBLE Mk X blue geared Falchion can turn at 16.7 at full speed. While this isn't Escort levels of turn value, it has been more than enough turn rate to allow me to keep my cannons on target.

    Also when I switched to beam and broadside using the same Mk X blue gear levels, my performance and survivability went way down and I found myself struggling doing the same content I felt OPed on before.

    Again, I am just a fledgling level 50, brand new to the game for the most part but I think there is at least some evidence supporting the Scimitar as being a good cannon boat.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited April 2014
    I'm sorry, but if you have issues getting good turn rate out of the Scimitar in today's STO, you have some huge lapses of what you can do these days. You are not getting Escort handling, but with today's game, you can easily present your weapons. The fact that this is feasible even with a slow-as-molasses-in-winter Bortasqu' today should say alot.
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