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PVP SCI drain build looking for help

w3est0fn0w3r3w3est0fn0w3r3 Member Posts: 0 Arc User
Been playing with drains in PVE and want to see what I can pull off in PVP.

Yes I know it's not the best way to play PvP out there, and yes I know I'm going to have to build deep into it for it to work.

http://skillplanner.stoacademy.com/?build=scidrainpvp_0

This is what I've got so far, and have not looked into rep as of yet seeing as it is changing soon.

I'd like to go high aux if possible and any constructive feed back is welcome, I'm pretty much new to the PvP side of this game so bear with me if I come off dense at some point
Post edited by w3est0fn0w3r3 on

Comments

  • mindsharpmindsharp Member Posts: 183 Arc User
    edited April 2014
    Some quick thoughts.

    First grab the Jem'Hadar Deflector, still gives the highest boost to flow caps as far as I know.

    Second, ditch Tachyon Beam, its useless. Replace it with Energy Siphon. I would drop grav well for siphon as well.

    Bear in mind that both Tykens and Energy Siphon are cleared by Hazard Emitters. A skill that most of the PvP community carries. That means you will have to be strategic with your drains.

    I also notice you have Tractor Beam Repulsors. I like it. Get the Voth Doff that changes the push to a pull. Help you drag your target in the Tykens rift if he tries to escap and deal decent damage at the same time.

    For a full drain build I would suggest getting the Voth Palisade (drain special console.) or a carrier for siphon drone hangars. Your build lists your faction as a KDF allied rommie, so you should pick up the Draguas sci ship from C-store for the Aceton Assimilator console and the Vandal Destroyer for the Plasmonic Leech console.

    For your Skill Tree, I would drop all the points from Stealth it is a useless skill. Put them instead into Impulse Thrusters, you want to be as swift as possible. I would also suggest dropping points from Driver Coil and Projectile Weapon Specialization, add points into Electro-Plasma Systems and possibly Threat Control to add some more resists.

    http://skillplanner.stoacademy.com/?build=scidrainbuildms1_0

    Note. Slightly altered tac boff powers, you really need two tac teams when you can afford it in pvp. Also added APD for added defense. Also modified Skill tree.
    Karrock/Karreck/Darth Karrock/Unspoken
    House of Beautiful Orions
    PUNISH THE FEDs
  • nobletnoblet Member Posts: 0 Arc User
    edited April 2014
    Effective drain builds revolve around carrier pets and skills. Carrier pets being the greater source of drain. Polaron proc is too weak and don't happen nearly often enough to make an impact. If you do use polaron in a fat ship that turns like a brick, make it beam arrays. If it's not in arc, it can't proc.

    At this point, it's really not recommended for Romulans to get drain builds, unless you get a lockbox carrier. Make your Romulan the dps dealer, and your klink the drainboat instead.
  • w3est0fn0w3r3w3est0fn0w3r3 Member Posts: 0 Arc User
    edited April 2014
    thanks for the help, I'll start with the changes that have been given so far.

    Now I'm leveling a Rommie right now, is it just the ships that are a bad choice or the race as a whole? Cause once I hit 50 I can invest into Klink carrier via C-store if it's just the ship

    http://skillplanner.stoacademy.com/?build=scikdfdrain_0

    decided to try the carrier route and took some of the suggestions above
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited April 2014
    thanks for the help, I'll start with the changes that have been given so far.

    Now I'm leveling a Rommie right now, is it just the ships that are a bad choice or the race as a whole? Cause once I hit 50 I can invest into Klink carrier via C-store if it's just the ship

    You do know that Romulans cannot fly T5 allied ships, right? You won't have access to any carriers besides the lockbox/lobi store ones.

    It's the ships which are.....rather inflexible choices.
  • w3est0fn0w3r3w3est0fn0w3r3 Member Posts: 0 Arc User
    edited April 2014
    ok that was something I was rather unaware off, never tried putting my romulan toons into non republic ships... I'll just dump the toon and start new then
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  • w3est0fn0w3r3w3est0fn0w3r3 Member Posts: 0 Arc User
    edited April 2014
    Well seeing as I choose the drain build cause my preferred play style is support, I don't think that's going to be a problem. I mainly want to build a ship that's going to help disable a ship so a team mate can get a easy kill.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2014
    mindsharp wrote: »
    Some quick thoughts.

    First grab the Jem'Hadar Deflector, still gives the highest boost to flow caps as far as I know.

    Second, ditch Tachyon Beam, its useless. Replace it with Energy Siphon. I would drop grav well for siphon as well.

    Bear in mind that both Tykens and Energy Siphon are cleared by Hazard Emitters. A skill that most of the PvP community carries. That means you will have to be strategic with your drains.

    I also notice you have Tractor Beam Repulsors. I like it. Get the Voth Doff that changes the push to a pull. Help you drag your target in the Tykens rift if he tries to escap and deal decent damage at the same time.

    For a full drain build I would suggest getting the Voth Palisade (drain special console.) or a carrier for siphon drone hangars. Your build lists your faction as a KDF allied rommie, so you should pick up the Draguas sci ship from C-store for the Aceton Assimilator console and the Vandal Destroyer for the Plasmonic Leech console.

    For your Skill Tree, I would drop all the points from Stealth it is a useless skill. Put them instead into Impulse Thrusters, you want to be as swift as possible. I would also suggest dropping points from Driver Coil and Projectile Weapon Specialization, add points into Electro-Plasma Systems and possibly Threat Control to add some more resists.

    http://skillplanner.stoacademy.com/?build=scidrainbuildms1_0

    Note. Slightly altered tac boff powers, you really need two tac teams when you can afford it in pvp. Also added APD for added defense. Also modified Skill tree.

    I would have dropped the gravity well and put on energy siphon 2 there. Tachyon Beam 3 works fine, don't listen to this bozo, specially with 3 deflector doffs.
  • w3est0fn0w3r3w3est0fn0w3r3 Member Posts: 0 Arc User
    edited April 2014
    lucho80 wrote: »
    I would have dropped the gravity well and put on energy siphon 2 there. Tachyon Beam 3 works fine, don't listen to this bozo, specially with 3 deflector doffs.

    now you were the person I was hopping to chime in, you seem to really know your drains
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2014
    now you were the person I was hopping to chime in, you seem to really know your drains

    Tachyon Beam 3 is very deadly in a support role, I myself use Tachyon Beam 2 because my 1 sci lt cmdr slot is occupied with ES2, but I would love to have Tachyon Beam 3 instead.
  • w3est0fn0w3r3w3est0fn0w3r3 Member Posts: 0 Arc User
    edited April 2014
    ok thank you

    http://skillplanner.stoacademy.com/?build=scikdfdrainv2_0

    this is what I've got now, I switched to KDF now so I could get a carrier under previous suggestions, hope I was not led astray
  • gooddaytodie39gooddaytodie39 Member Posts: 0 Arc User
    edited April 2014
    Elite Siphon Drones are amazing if you have access to them for your carrier. You can get them by getting a free fleet map invite on the nerds of prey public access channel, you use your own fleet provisions though.
    The Elite Siphons will absolutely shut ships down that are not heavily specced into power insulators but with all the grav wells being spammed you need to keep them in the hangar bay until it's time to strike.
    I'd have to disagree on the Tachyon Beam, I found it useless in my PvP drain builds, up against a competent team or player it does next to nothing. A well timed Tykens on a group of ships that your teammate has grav welled can be awesome. Phased Polaron Beam Arrays are great in my opinion, getting the system offline with a possible power drain is a great support weapon.
    Look into the various Doffs that synergize with a drain build like the subsystem offline with energy siphon one etc.

    Edit: after further review of your Vo'Quv build I think switch the tachyon out for a transfer shield strength 2 would be best. Keep Aux batts stocked at all times and cycle between aux batts for heals and offensive and shield batts for defensive and switch the Engineering team one out for an Emergency power to Aux. I'd run this build as a pure support keeping close as possible to 125 aux and 100 shields or vice versa. Beams will only be used for procs.

    Elite fleet adaptive resilient shield is a must have for PvP. I'd drop the Kinetic cutting beam for a Breen Cluster torp set to auto fire as well. It may be too late for you, but the fleet mine neutroniums with hull heal are ideal for a support ship along with dropping the borg assimilated console for a SIF generator.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2014
    Before I go quiet, I'd like to clearly point out how bad the energy siphon doff advice is so you steer away from it.

    #1 - It procs 25% of the time if you slot 1, 2 or 3, so you only need to ever slot 1 if you do want to use it, the others just take valuable space. The bug is known to developers, but I've seen no movement on it, although they lately tend to fix doffs with season releases.
    Bug -> http://sto-forum.perfectworld.com/showthread.php?t=902991

    #2 - Anyone who tells you this doff should be slotted is a moron. Why? Energy Siphon global CD is 30 seconds. The doff procs 25% of the time. What does this mean? It procs once every 2 minutes for 5 seconds. You're better off using phaser weapons, viral matrix, or just plain draining power levels to zero than this junk.

    To the OP, just PM me if you see me in-game or PM me here. I'm done with this thread.

    * Sits back, waits for more replies so he can laugh a little. *
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited April 2014
    One word about draining in PvP: Don't

    Why: Everyone runs leech and decent amount of resist in insulators. Rift is a joke since one can just fly out of range. The nail in the coffin is the fact that pretty much everyone runs sci team.

    If you're into support, the only real option is being a healer.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2014
    fatman592 wrote: »
    One word about draining in PvP: Don't

    Why: Everyone runs leech and decent amount of resist in insulators. Rift is a joke since one can just fly out of range. The nail in the coffin is the fact that pretty much everyone runs sci team.
    Drains are readily available and cheap to fill, so you can stick it on any build and get some value from it at low cost. I have three sci toons with different "tactics", one specs into jam/scramble, another does disables, and the other focuses on exotic damage, all of them have drain on top of that, because they can. And nobody resists at 100% (diminishing returns on all of the resists), so it always does something.
  • w3est0fn0w3r3w3est0fn0w3r3 Member Posts: 0 Arc User
    edited April 2014
    lucho80 wrote: »
    Before I go quiet, I'd like to clearly point out how bad the energy siphon doff advice is so you steer away from it.

    #1 - It procs 25% of the time if you slot 1, 2 or 3, so you only need to ever slot 1 if you do want to use it, the others just take valuable space. The bug is known to developers, but I've seen no movement on it, although they lately tend to fix doffs with season releases.
    Bug -> http://sto-forum.perfectworld.com/showthread.php?t=902991

    #2 - Anyone who tells you this doff should be slotted is a moron. Why? Energy Siphon global CD is 30 seconds. The doff procs 25% of the time. What does this mean? It procs once every 2 minutes for 5 seconds. You're better off using phaser weapons, viral matrix, or just plain draining power levels to zero than this junk.

    To the OP, just PM me if you see me in-game or PM me here. I'm done with this thread.

    * Sits back, waits for more replies so he can laugh a little. *

    fair enough I'll try to contact you as soon as I figure out how to pm on the forums
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited April 2014
    lucho80 wrote: »
    Before I go quiet, I'd like to clearly point out how bad the energy siphon doff advice is so you steer away from it.

    #1 - It procs 25% of the time if you slot 1, 2 or 3, so you only need to ever slot 1 if you do want to use it, the others just take valuable space. The bug is known to developers, but I've seen no movement on it, although they lately tend to fix doffs with season releases.
    Bug -> http://sto-forum.perfectworld.com/showthread.php?t=902991

    #2 - Anyone who tells you this doff should be slotted is a moron. Why? Energy Siphon global CD is 30 seconds. The doff procs 25% of the time. What does this mean? It procs once every 2 minutes for 5 seconds. You're better off using phaser weapons, viral matrix, or just plain draining power levels to zero than this junk.

    To the OP, just PM me if you see me in-game or PM me here. I'm done with this thread.

    * Sits back, waits for more replies so he can laugh a little. *

    This is why I never use more than 1 anyways, do to the fact when it does proc It triggers a lockout anyways.

    I simply use this doff to back up any of my other subsystem knockout tries, so this way I have 3 or more ways to try and take one out.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • gooddaytodie39gooddaytodie39 Member Posts: 0 Arc User
    edited April 2014
    lucho80 wrote: »
    Before I go quiet, I'd like to clearly point out how bad the energy siphon doff advice is so you steer away from it.

    #1 - It procs 25% of the time if you slot 1, 2 or 3, so you only need to ever slot 1 if you do want to use it, the others just take valuable space. The bug is known to developers, but I've seen no movement on it, although they lately tend to fix doffs with season releases.
    Bug -> http://sto-forum.perfectworld.com/showthread.php?t=902991

    #2 - Anyone who tells you this doff should be slotted is a moron. Why? Energy Siphon global CD is 30 seconds. The doff procs 25% of the time. What does this mean? It procs once every 2 minutes for 5 seconds. You're better off using phaser weapons, viral matrix, or just plain draining power levels to zero than this junk.

    To the OP, just PM me if you see me in-game or PM me here. I'm done with this thread.

    * Sits back, waits for more replies so he can laugh a little. *

    All hail the supreme emperor of drain builds. Who claims that tachyon beam works in PvP. :rolleyes:
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  • blessedladyboyblessedladyboy Member Posts: 349 Arc User
    edited April 2014
    edalgo wrote: »
    In PvP tachyon beam sucks. If you get placated or lose target for even 0.5 seconds the beam drops target and ability goes on CD. You're better off with Tractor beam and shield drain doff

    It procs the deflector doffs, uptime is high, running it with ES and Tykens/gw is not a bad idea if you can fit it. Plus the doff for it is good and its fixed on tribble to work for all 10 pulses. S9 will make it much more useful since placate is gone.
    Tractor beam with drain doff is great but there is no interaction with deflector doffs which since the recent bug fix are truly awesome.
  • edited April 2014
    This content has been removed.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2014
    All hail the supreme emperor of drain builds. Who claims that tachyon beam works in PvP. :rolleyes:

    * Still sitting back, waiting for more replies so he can keep laughing. *

    Note: The OP asked for a drain build for PvP to serve as a support role and never mentioned DPS being his goal. All your advice starts with DPS because in all your minds it's the end goal of every captain and ends with the drain part. How about start with drain, add survivability, then finally add DPS at the end if possible, but assuming it's not necessary at all.
  • w3est0fn0w3r3w3est0fn0w3r3 Member Posts: 0 Arc User
    edited April 2014
    lucho80 wrote: »
    Note: The OP asked for a drain build for PvP to serve as a support role and never mentioned DPS being his goal. All your advice starts with DPS because in all your minds it's the end goal of every captain and ends with the drain part. How about start with drain, add survivability, then finally add DPS at the end if possible, but assuming it's not necessary at all.

    Ok, so Taking this mans advice I have scrapped and gone back to my romulan build with some changes

    http://skillplanner.stoacademy.com/?build=rommiescidrainbuild_0

    Going 3 deflector doffs for the CD reduction on drains Still working on what the other 2 will be.

    This is not in any way going to be a dps monster, that was never my aim, I'm just going to try to shut down shields long enough to let the heavy dps to alpha the hull and get a kill cloak up and wait.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited April 2014
    Ok, so Taking this mans advice I have scrapped and gone back to my romulan build with some changes

    http://skillplanner.stoacademy.com/?build=rommiescidrainbuild_0

    Going 3 deflector doffs for the CD reduction on drains Still working on what the other 2 will be.

    This is not in any way going to be a dps monster, that was never my aim, I'm just going to try to shut down shields long enough to let the heavy dps to alpha the hull and get a kill cloak up and wait.

    Looks pretty decent to me, just a difference in advise I would maybe ditch the subsystem attack to shields, for maybe one to their weapons or engines but any of the 3 would be good.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • w3est0fn0w3r3w3est0fn0w3r3 Member Posts: 0 Arc User
    edited April 2014
    yeah, I'm probably, experiment with the 3 and find out what works best with the sub systems targeting skill.
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