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Spinal Lance Underpowerd

stardrive85stardrive85 Member Posts: 0 Arc User
even if you have all the modules that increase the damage of the spinal lance.

the lance is still to underpowred.

it really needs to cause more damage when fired.

for a weapon that takes 3 minutes to recharge... and it dose like 2-6 damage when you fire at a ship that still has shields up!.
Post edited by stardrive85 on

Comments

  • vocmcpvocmcp Member Posts: 1,134 Arc User
    edited April 2014
    If built properly the lance hits for 55-60k on a Crit. Twice. Normal hits are around 35k. Twice.

    I'd hardly call that underpowered. However, what is broken is the accuracy of the lance. Basically it only hits in a 5° arc. Regardless of what the tooltip says.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited April 2014
    I have no problem getting 50k out of my lance. If you are only getting 2-6 you are doing something wrong.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • phalanx01phalanx01 Member Posts: 360 Arc User
    edited April 2014
    stardrive6 wrote: »
    even if you have all the modules that increase the damage of the spinal lance.

    the lance is still to underpowred.

    it really needs to cause more damage when fired.

    for a weapon that takes 3 minutes to recharge... and it dose like 2-6 damage when you fire at a ship that still has shields up!.

    Aha still has shields up, that's what you're doing wrong then. Strip the shields down to bare hull, fire lance see ship go boom. If you don't get good damage out of your lance then that means you're using an energy type buffing console that doesn't work for phasers.
  • stardrive85stardrive85 Member Posts: 0 Arc User
    edited April 2014
    phalanx01 wrote: »
    Aha still has shields up, that's what you're doing wrong then. Strip the shields down to bare hull, fire lance see ship go boom. If you don't get good damage out of your lance then that means you're using an energy type buffing console that doesn't work for phasers.
    do you have any suggestions to what consoles i should use to improve the lance ?
  • questeriusquesterius Member Posts: 8,482 Arc User
    edited April 2014
    stardrive6 wrote: »
    do you have any suggestions to what consoles i should use to improve the lance ?

    Nukara for accuracy and Phaser boosting either regular ones or spire.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • vocmcpvocmcp Member Posts: 1,134 Arc User
    edited April 2014
    As far as the lance is considered the best builds known are from Matt. Here's his build for the revamped Gal-X:

    http://sto-forum.perfectworld.com/showthread.php?t=1052611

    In case you don't have the full Galaxy 3 set, you may use consoles that enhance CritH instead (e.g. assimilated module).
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited April 2014
    stardrive6 wrote: »
    do you have any suggestions to what consoles i should use to improve the lance ?

    3 important things to hit to improve the damage of your lance:

    1. Turn the weapon power all the way up to 11. That is, move the slider to 100, and if you don't reach 125 total in Weapon Power, make sure you keep a copy of Emergency Power to Weapons up so you do reach that threshold.

    2. Tactical Console - Phaser Relay, make sure you have as many as your ship can fit. If you have the Fleet Credits and Dilithium, Vulnerability Locators with the +Pha property will also boost the damage of the lance while simultaneously boosting your crit chance across the board.

    3. Use a tractor beam to pin your target to increase your likelihood of a hit. Whether this tractor beam comes from a Runabout hangar pet, Tractor Mines, or a BOff trained in the power, this'll go a long ways towards making sure you're able to show your target the bright, shining light at the end of your BFG.

    2 slightly less important things to help you.

    1. Try to avoid firing the lance when you, or an ally, haven't debuffed the target's damage resistance (by using Sensor Scan, Fire On My Mark, Attack Pattern: Beta, or Attack Pattern: Delta).

    2. If you're a Tactical Captain, Attack Pattern Alpha, Tactical Fleet, and (especially) Go Down Fighting will all massively improve your damage output, so when you get them active together, your lance will be more-or-less at its strongest. Using GDF can be a little tricky, but with practice, you'll get used to letting down your guard enough to pop it before closing up any gaps in your defense and laying waste to everything around you.
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • stardrive85stardrive85 Member Posts: 0 Arc User
    edited April 2014
    questerius wrote: »
    Nukara for accuracy and Phaser boosting either regular ones or spire.
    uh. Nukara what ?
  • lan451lan451 Member Posts: 3,386 Arc User
    edited April 2014
    stardrive6 wrote: »
    uh. Nukara what ?

    Nukara Particle Converter.
    JWZrsUV.jpg
    Mine Trap Supporter
  • stardrive85stardrive85 Member Posts: 0 Arc User
    edited April 2014
    btw i forget to add to the title that the lance should not be affected by shields very much. in episodes All good things. the lance was not disrupted by the klingon's shields
  • questeriusquesterius Member Posts: 8,482 Arc User
    edited April 2014
    lan451 wrote: »

    That's the one. IF i were to use a A2B BFAW build as many seem to advocate that would be the console to use.

    Increase in accuracy and suddenly the lance connects to the target quite often.

    Personally i think not using Single cannons or DHC is sacrilege.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • phalanx01phalanx01 Member Posts: 360 Arc User
    edited April 2014
    stardrive6 wrote: »
    do you have any suggestions to what consoles i should use to improve the lance ?

    Phaser DPS boosting consoles. If you've got access to a Fleet with a T3 Sphere you can buy some of the fleet consoles that add phaser damage, ones that add the crit chance, those are pretty good for the lance.

    When you fire the lance, try to have your saucer seperated, the miss chance on the broad phaser lance is so much less then with the usual phaser lance.

    The normal phaser DPS boosting consoles are called "Phaser Relay MK#".
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited April 2014
    stardrive6 wrote: »
    btw i forget to add to the title that the lance should not be affected by shields very much. in episodes All good things. the lance was not disrupted by the klingon's shields

    Helpful tip: Expecting the game to match up to the show is a surefire way to set yourself up for disappointment.

    Don't make the mistake of going there, and you'll be much happier in the long run.

    Make the mistake of going there, and you'll spend a lot of time QQing about how this or that was supposed to be an unstoppable guaranteed one-shot-kill uber-weapon...and being laughed at for expecting it to work in-game the way it worked in the show.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited April 2014
    stardrive6 wrote: »
    btw i forget to add to the title that the lance should not be affected by shields very much. in episodes All good things. the lance was not disrupted by the klingon's shields
    The game has to worry about balance between ships - due to PvP issues. The TV program had nothing to worry about and could make the ship as cool or terrible as they wanted it to be. The game does not have the same luxury.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited April 2014
    Helpful tip: Expecting the game to match up to the show is a surefire way to set yourself up for disappointment.

    Don't make the mistake of going there, and you'll be much happier in the long run.

    Make the mistake of going there, and you'll spend a lot of time QQing about how this or that was supposed to be an unstoppable guaranteed one-shot-kill uber-weapon...and being laughed at for expecting it to work in-game the way it worked in the show.

    Oh I don't know, the QQing of me and many others on this site I'm sure lead to them adding at long last the secondary deflector array to science ships.

    Keep up the QQing OP you never know when they are listening.

    Besides, other weapons have that shield bypass while others don't, they do have the obligation to go through and rebalance the weapons according to what happened in the series. Chroniton Torpedoes anyone? Or is someone going to make the excuse that all ships are flying with temporal shielding all the time now?

    It's actually a design flaw in their system that goes beyond this one weapon. Shields are somehow able to negate almost all of the damage, if they manage to regen 75 shields in that one facing on any attack it suddenly makes it impossible to kill the target and this can happen without any shield regenerative abilities occuring. It's a problem I've noticed for some time now as a science captain because almost all of our skills and special attacks are kinetic which pretty much gets blocked 100% by this tiny shield facing all the time. The difference is, this ship is purchasable for real money, the science skills are not, so of course they most likely will look into it.
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited April 2014
    The phaser lance is fine, you just need to pump it up a little. Get yourself four tier 3 spire phaser tactical consoles first. Then a Nuka console to improve it's accuracy. Then:

    -Use Attack Pattern Alpha
    -Use Attack Pattern Beta
    -Use Fire on my mark III
    -Use Tactical Fleet
    -Use Emergency Power to Weapons
    -Use Tactical Team
    -Use Directed Energy Modulation, don't forget your Marion doff.

    Get all of that gear and use all of those abilities, then if you can whittle down a players shields to nothing, turn your ship from broadside position to lancing position and put him in a tractor beam to reduce the chances he'll dodge it then if the lance goes off before he gets shields back, the hit doesn't miss and it manages to be a critical, it will definitely do decent damage that isn't trivial. :)

    Simple really.
  • sudonamisudonami Member Posts: 143 Arc User
    edited April 2014
    I can agree with most of the people here, it isn't underpowered. I can get mine to do 50k crit twice, 35k regular twice, and once i got it to crit 60k with the wide beam. As for the shields absorbing it, you just have to time it right. You don't activate beam overload unless you know the time is right in most cases so do the same with the lance.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    I don't think the lance needs to do more damage, it can do metric buttloads of damage if you use it right. The issue is that it misses.


    For something that has a 5 degree firing arc and 3 minute cooldown, something like this shouldn't miss.
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited April 2014
    The lance really should just be converted into a unique weapon type of it's own, slow rate of fire, narrow arc, heavy damage. Plus, itemisation is always the right thing to do; let players find or buy Plasma Lances or Tetryon Lances etc...
    http://mmo-economics.com - analysing the economic interactions in MMOs.
  • erraberrab Member Posts: 1,434 Arc User
    edited April 2014
    I'm speced to use Antiproton and have nothing boosting my Phaser Lance and I'm still seeing between 25-35k with it so I'm not quite sure what's going on with the OP.
    [SIGPIC][/SIGPIC]
  • lexintonlexinton Member Posts: 42 Arc User
    edited April 2014
    im actually pretty surprised to hear this. I always would've figured the spinal lance would've been an energy weapon and thus strong against shields instead of weak to em lol.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    walshicus wrote: »
    The lance really should just be converted into a unique weapon type of it's own, slow rate of fire, narrow arc, heavy damage. Plus, itemisation is always the right thing to do; let players find or buy Plasma Lances or Tetryon Lances etc...

    In the episode it appeared in, it worked like a very narrow kinetic cutting beam.
  • erraberrab Member Posts: 1,434 Arc User
    edited April 2014
    walshicus wrote: »
    The lance really should just be converted into a unique weapon type of it's own, slow rate of fire, narrow arc, heavy damage. Plus, itemisation is always the right thing to do; let players find or buy Plasma Lances or Tetryon Lances etc...

    This Exactly This!

    I understand that it was a phaser type in AGT but in this MMO we should not be limited to only one energy type on an integrated ship weapon.

    Hell I'd be happy with a device slot item that when slotted changes the energy type that the lance uses.

    Plasma Conversion Device

    Disruptor Conversion Device

    Antiproton Conversion Device

    Tetryon Conversion Device

    Proton Conversion Device

    Polaron Conversion Device

    Phaser Conversion Device

    The above items could be offered in the Dilithium Store and only available to players who own the Galaxy X or the Gruamba or any future ship that may have and integrated weapon.

    35000 Dilithium each should be a decent price for the above devices.
    [SIGPIC][/SIGPIC]
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited April 2014
    If you have the saucer separated the spinal lance turns into a wide beam attack that almost always hits and does a whole lot more damage. For me the spinal lance could show around 4-5k damage on the tooltip, but the widebeam version of it shows over 14k. :D
  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited April 2014
    I don't think the lance needs to do more damage, it can do metric buttloads of damage if you use it right. The issue is that it misses.


    For something that has a 5 degree firing arc and 3 minute cooldown, something like this shouldn't miss.

    Doesn't miss for me. I have lots of % to acc tho, maybe that's just because I'm a science in a beam boat but that's how it works.

    My problem is this, when they get their shields back up enough to negate the majority of the damage, not all classes are created equal in this game so we don't get the enormously magical fairy unicorn tactical powers that boost it up to 50k.
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