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pilotab1pilotab1 Member Posts: 0 Arc User
edited April 2014 in Federation Discussion
I'm currently doing about 14.5k dps with this build. I'm looking to make it better but need some help. Along with tips. I've been debating about adding Saucer Sep back into the build but I don't know if it will really help all that much. I have the three pack (bought during the sale) so I do have the 2 set bonus available. Thanks in advance for the help.

My build:

http://skillplanner.stoacademy.com/?build=a2bdread1_6518
Post edited by pilotab1 on

Comments

  • ussboleynussboleyn Member Posts: 598 Arc User
    edited April 2014
    This is how I would set it up...

    http://skillplanner.stoacademy.com/?build=a2bdreadhelp_0

    I kept the plasma as that's what you are already using but if you wanted to get the most out of the lance then go phasers.

    EDIT:

    My Dread...

    http://www.stoacademy.com/tools/skillplanner/?build=fdchelp123_0

    /\
  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited April 2014
    ussboleyn wrote: »
    This is how I would set it up...

    http://skillplanner.stoacademy.com/?build=a2bdreadhelp_0

    I kept the plasma as that's what you are already using but if you wanted to get the most out of the lance then go phasers.

    Nicer set up. Sorry OP. I'd add the Nukara console as well though...gives 10% beam accuracy.
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • ussboleynussboleyn Member Posts: 598 Arc User
    edited April 2014
    Nicer set up. Sorry OP. I'd add the Nukara console as well though...gives 10% beam accuracy.

    Forgot about nukara, so many uni console.

    Edited my post...

    /\
  • pilotab1pilotab1 Member Posts: 0 Arc User
    edited April 2014
    Thanks for the tips and advice. I went to a t3 spire to finish getting the things I needed. I'm excited to try it out.
  • pilotab1pilotab1 Member Posts: 0 Arc User
    edited April 2014
    Ok I have another question. Why have 2 officers with a2b?What is the benefit from that?
  • ussboleynussboleyn Member Posts: 598 Arc User
    edited April 2014
    pilotab1 wrote: »
    Ok I have another question. Why have 2 officers with a2b?What is the benefit from that?

    One aux2batt and 3x Tech doff will basically keep powers over 30 seconds at their global, anything under 30 and you'll need a second Aux2batt.

    /\
  • ridddickxxxridddickxxx Member Posts: 479 Arc User
    edited April 2014
    ussboleyn wrote: »
    This is how I would set it up...

    http://skillplanner.stoacademy.com/?build=a2bdreadhelp_0

    I kept the plasma as that's what you are already using but if you wanted to get the most out of the lance then go phasers.

    EDIT:

    My Dread...

    http://www.stoacademy.com/tools/skillplanner/?build=fdchelp123_0

    Very similar to my build.
    I just reversed with DEM2 and RSP3. And yes went for elite fleet phasers, i know they are not so good, but wanted to build canon ship.
    2nhfgxf.jpg
  • ivesiusivesius Member Posts: 0 Arc User
    edited April 2014
    Personally, I'm a fan of the new Gal-X. I think you can make a very viable build with it, and it's been interesting to see the variety of people's builds.

    The only thing I have to add, however, is shouldn't the Gal-X go Warp 13 through sector space? :confused:
  • doomiciledoomicile Member Posts: 3 Arc User
    edited April 2014
    It still needs a LtCmr. Tac Boff Station. Or at the very least, cut the CD on the lance and shotgun in half and fix the Acc on the Spinal Lance.
    [SIGPIC][/SIGPIC]
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