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How many Reputation System we will have?

galaxyrider0galaxyrider0 Member Posts: 0 Arc User
Just that question, plain and simple.

Every season or half season we have a new reputation. I'm not fully aware of all the changes they will make in season 9, but they already stated the new Undine Reputation. Then comes new ships, new lock boxes. Ok PWE/Cryptic, can you be more creative?

I went off this game for months... because I was sick of grinding, now this game have even more grind. At least now with season 8.5 they launched a full episode of missions.

I remember that someone here in the forum use a signature saying something like: "STO realism is about my Ferengi ship, with my Borg first officer, my Jem'Hadar Tactical Officer... and so on..."
--
"If we're going to be damned, let's be damned for what we really are." - Jean-Luc Picard
Post edited by galaxyrider0 on

Comments

  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited April 2014
    I would expect one new rep with every new season.

    There is new gameplay content in these reputation systems each time - new passives, new actives, new items, and with them a zone or missions to "grind" in them.

    Sure ,you might think that you'd rather have 10 new story missions, but 10 new story missions will keep you busy for a weekend, but take a year to make. If Cryptic want players actively playing the game, they have to give them repeatable content and a reason to repeat it. Otherwise, the game servers could be started only for two weeks 12 times a year for people to play the story missions.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • notapwefannotapwefan Member Posts: 1,138 Arc User
    edited April 2014
    as many as needed
    Grinding for MkIV epic gear?
    Ain't Nobody Got Time for That


    [SIGPIC][/SIGPIC]
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited April 2014
    Sure ,you might think that you'd rather have 10 new story missions, but 10 new story missions will keep you busy for a weekend, but take a year to make. If Cryptic want players actively playing the game, they have to give them repeatable content and a reason to repeat it. Otherwise, the game servers could be started only for two weeks 12 times a year for people to play the story missions.

    Meh ... sorry that's BS ... they made the first 3 FE Series within 6 months, with probably less people in 2010 ... and some people like myself would rather repeat 10 story missions instead of 10 "shoot stuff & close rifts" maps ...

    Main problem is ... most people need carrots on sticks, especially in F2P games ... so I get it, but please stop repeating this ... "Oh it's so much work, it's completely impossible to do" - Excuse ... just look at how much Story Content is generated by average Joes in the Foundry ...

    ... or by Cryptic themselves, when they think it'll sell, like the Romulan Story Missions ... which was probably done within ~6 months ... [if it would take them a year to do 10 Story Missions ... you'd have to assume they started working on LOR, back at launch :P]

    @ OP : Well let's hope the next "Expansion" (End of 2014) is going to give us some new Story-Content ... at least LOR did ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • broadnaxbroadnax Member Posts: 340 Arc User
    edited April 2014
    I would expect one new rep with every new season.

    There is new gameplay content in these reputation systems each time - new passives, new actives, new items, and with them a zone or missions to "grind" in them.

    Sure ,you might think that you'd rather have 10 new story missions, but 10 new story missions will keep you busy for a weekend, but take a year to make. If Cryptic want players actively playing the game, they have to give them repeatable content and a reason to repeat it. Otherwise, the game servers could be started only for two weeks 12 times a year for people to play the story missions.

    Not for me. I enjoy story missions; I loathe repetitive grind. Other MMOs have managed to produce hundreds if not thousands of story missions. STO right now has less quest content than several other MMOs had at launch.

    I actively play MMOs with a wide variety of story missions. I don't PvP, raid, or do rep grinds in those games (although all are available, just not necessary to keep occupied in game).

    Callling content "repeatable" does not make it fun to repeat.

    Hamster wheel grinds are mindnumbingly boring. I do some of the rep stuff and dailies-- as side missions to add variety. I no longer grind rep missions repeatedly, nor do I do "dailies" daily. I just treat them like other missions on occasion.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2014
    If they could go back to season with episodes and rewards, it would be awesome. All this " 1 mega map" and "1 or 2 PvE maps" combined mark grinding they've been putting out lately is just like a Farmville type grind, and it's getting annoying.

    Can anyone remember when we used to be explorers? I can't anymore.
  • galaxyrider0galaxyrider0 Member Posts: 0 Arc User
    edited April 2014
    I would expect one new rep with every new season.

    There is new gameplay content in these reputation systems each time - new passives, new actives, new items, and with them a zone or missions to "grind" in them.

    Sure ,you might think that you'd rather have 10 new story missions, but 10 new story missions will keep you busy for a weekend, but take a year to make. If Cryptic want players actively playing the game, they have to give them repeatable content and a reason to repeat it. Otherwise, the game servers could be started only for two weeks 12 times a year for people to play the story missions.

    Not exactly, you see, what we have here is the way PWE manage things, the way F2P is ruining the MMO environment. I'm not against F2P games, but companies want money with no long term vision.

    Bethesda keep slapping everyone in the face about so called "hard to make content", look at Skyrim or even Diablo3.

    Skyrim have so many content that almost no one bothers with bugs, Diablo3 implemented a dynamic map generation that randomize the NPCs and the MAP. I know that game have his problems, much balance to do, the new expansion is coming and will change the game for good. I know Crytic is tiny compared to Blizzard.

    My point is, make the things more dinamic. If I have to play the same mission a bazillion times, at least make it fun.
    --
    "If we're going to be damned, let's be damned for what we really are." - Jean-Luc Picard
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited April 2014
    There will be more reputations coming. That's the "bad" news.

    The "kinda good" news is they change the rep system a bit.

    There will be a cap on how many reputation passive and active traits you can use at any given time.

    That way you won't feel the need to grind out all the repuations for maximum efficiency, you can cherry pick what you need.

    In addition to this, you can change your active rep traits free of cost anytime in sector space and on social maps, so gain a greater flexibility.

    You can still grind out as many reps as you liek to get access to more trait choices, but you won't need them for maximum possible efficiency.

    Same goes for gear of course.
    11750640_1051211588222593_450219911807924697_n.jpg
  • broadnaxbroadnax Member Posts: 340 Arc User
    edited April 2014
    Meh ... sorry that's BS ... they made the first 3 FE Series within 6 months, with probably less people in 2010 ... and some people like myself would rather repeat 10 story missions instead of 10 "shoot stuff & close rifts" maps ...

    Main problem is ... most people need carrots on sticks, especially in F2P games ... so I get it, but please stop repeating this ... "Oh it's so much work, it's completely impossible to do" - Excuse ... just look at how much Story Content is generated by average Joes in the Foundry ...

    ... or by Cryptic themselves, when they think it'll sell, like the Romulan Story Missions ... which was probably done within ~6 months ... [if it would take them a year to do 10 Story Missions ... you'd have to assume they started working on LOR, back at launch :P]

    Being related to a content designer on another MMO that turned out story missions with almost every update for years, I concur with your assessment.

    Seeing what Foundry authors can do with a toolset far more limited than what the devs use just adds more fuel to the fire. Now, it is true that it take more to integrate official missions into the flow of the game (as opposed to non-integrated Foundry missions). But not all new missions need to be FEs, they can just be regular story arcs using existing assets, instead of creating new assets and mechanics like they do with FEs.
  • edited April 2014
    This content has been removed.
  • gurugeorgegurugeorge Member Posts: 421 Arc User
    edited April 2014
    broadnax wrote: »
    Not for me. I enjoy story missions; I loathe repetitive grind.

    Then the Foundry is for you. It has hundreds of unique missions. The quality varies of course, but if you keep up with it you will get to know the good authors, and you will find quite enough good quality extra mission content to take breaks from the grind and keep things fresh.

    And the Foundry constantly surprises you, if you dig deeper than the "most played" stuff.

    The other day, I came across a 4-part mission, No Prize for First Contact, by contactpsi, which utterly stunned me with its immersion and ability to make me feel like I was a Fed starship captain in an episode of Star Trek. It's not on the most played list, and I came across it by accident, but it's an absolute jewel for me personally, and what I want out of a Star Trek game.

    Most-played lists and that sort of thing give you the lowest common denominator, i.e. missions that everyone will find at least ok. Cryptic-made missions are also like that: very well made, but lowest common denominator stuff. But if you want things to suit your own particular take on Star Trek that you'll get great enjoyment out of, that will suit you really well, you can guarantee there are people out there making them in the Foundry, you just have to dig a little deeper for them (e.g. use the forums here, etc.)

    Expecting Cryptic to provide sufficient mission content is fruitless - it's just not worth the effort for them, when experience shows that grind is actually what most players want. If it weren't what most players want, MMOs would have disappeared years ago, because that's all MMOs are. Even an MMO like EQ2, which has I believe the highest quest count of any MMO, still has an absolute ton of grind, because quests are labour intensive to make, but burnt through incredibly quickly by the playerbase.
  • jellico1jellico1 Member Posts: 2,719
    edited April 2014
    making grinds is all cryptic seems to know how to create

    So a lot more grind/Rep systems
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited April 2014
    How many Reputation System we will have?

    As many as they can milk money out of the Asian Grindfest MMO fans and the Star Trek junkies who'll put up with Asian Grindfest MMO gaming to get their Trek fix with.

    We are the ARC. Your race will adapt to grind for us.
  • anothervisitoranothervisitor Member Posts: 414 Arc User
    edited April 2014
    Story missions are dead and buried. Long live the endless grind.
    It looks like they will sell any new 'story' content as a rep grind for now on. Short-lived content that nobody plays anymore after they finished their grind, unless there's dilithium or EC to grab.
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  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited April 2014
    I don't think, they are that far off with their content balance.


    The biggest problem with building missions is that they are all essentially features with custom made maps and assets.

    They started on the right path with adventure zones which have a more open world feel.

    Those maps can in practice be recycled indefintely for more story content with smaller instances sprinkled throughout for flavour.

    If they add new features every half season or so like they o now, it would be ok, if there will be more adventure zone stories.
    11750640_1051211588222593_450219911807924697_n.jpg
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited April 2014
    how long is a piece of string?

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited April 2014
    timelord79 wrote: »
    I don't think, they are that far off with their content balance.


    The biggest problem with building missions is that they are all essentially features with custom made maps and assets.

    They started on the right path with adventure zones which have a more open world feel.

    Those maps can in practice be recycled indefintely for more story content with smaller instances sprinkled throughout for flavour.

    If they add new features every half season or so like they o now, it would be ok, if there will be more adventure zone stories.

    Add their brilliant "recycling plan," where content gets removed and placed into a "coming back later" queue, and they're on the way to becoming a game-industry juggernaut. With nothing but battlezones, the token Featured Episode, and plenty of stuff "coming back soon." :rolleyes:
  • redz4twredz4tw Member Posts: 3
    edited April 2014
    lucho80 wrote: »
    If they could go back to season with episodes and rewards, it would be awesome. All this " 1 mega map" and "1 or 2 PvE maps" combined mark grinding they've been putting out lately is just like a Farmville type grind, and it's getting annoying.

    Can anyone remember when we used to be explorers? I can't anymore.
    I was never an explorer. I was a protector of the Federation/Klingon Empire/Romulan Republic from the start. I'll leave exploring to the pansies that don't like to fight and would prefer to negotiate. I negotiate with my phaser/disruptor/plasma bank first, then talk when their ship is disabled.
  • chalpenchalpen Member Posts: 2,207 Arc User
    edited April 2014
    12 systems in total. And you can take that number to the bank
    Should I start posting again after all this time?
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2014
    According to Jaguars, the same dev that once posted a detailed schedule of what will happen with extending the level cap to 60, the system can only handle 12 reputations max. Something to do with the code and how it interacts with the rank system inside of randomly generated exploration maps. Though I might be misremembering some of what was said.
    [SIGPIC][/SIGPIC]
  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited April 2014
    Two pages and not a single "Over 9000" post?

    A sign of the end times indeed.
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  • rinksterrinkster Member Posts: 3,549 Arc User
    edited April 2014
    According to Jaguars, the same dev that once posted a detailed schedule of what will happen with extending the level cap to 60, the system can only handle 12 reputations max. Something to do with the code and how it interacts with the rank system inside of randomly generated exploration maps. Though I might be misremembering some of what was said.

    Wouldn't be at all surprised by that, however i am a mite curious then as to why Hawk spoke of a new player encountering a vet player with 200 reputations.

    Maybe he meant reputation passives, but that would bring the number to 25.

    Surely that wasn't hyperbole to sell a potentially unpopular change?
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited April 2014
    I don't think they'll end up creating a new Rep for every season, at least not in the long run.

    One for every major faction (playable and NPC), likely. Except I don't believe we will ever see a Fed or KDF Rep because those would conflict with and undercut the fleet system.

    A few future possibilities, both likely and unlikely: Dominion, Cardassian, Ferengi, Breen, Xindi, Iconian, Mirror, Temporal, Fek'ihri/hur'q, Hirogen, etc.

    Also, the definition for major faction could end up being wobbly.

    One for PvP, likely if there's a major focus on PvP functionality on the roadmap.

    One for Foundry, possible but not holding my breath.


    More than 10 and less than 20 is my guess. Probably closer to 10 than 20, but you never know. Can't get more precise than that until I finish building my time machine.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
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  • bluegeekbluegeek Member Posts: 0 Arc User
    edited April 2014
    rinkster wrote: »
    Wouldn't be at all surprised by that, however i am a mite curious then as to why Hawk spoke of a new player encountering a vet player with 200 reputations.

    Maybe he meant reputation passives, but that would bring the number to 25.

    Surely that wasn't hyperbole to sell a potentially unpopular change?

    I dunno. If I was a dev, I'd posit the most extreme case I could think of and design to handle that as reasonably as possible.

    Realistically? Can't see more than two or three new Reputations in a single year, and that's being very optimistic.

    The changes they're making would be the minimum they'd need to handle more than 10 reputations.

    EDIT: Don't think they could balance 200 reputations even if the trait system could handle them.
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  • moonshadowdarkmoonshadowdark Member Posts: 1,899 Arc User
    edited April 2014
    bluegeek wrote: »

    More than 10 and less than 20 is my guess. Can't get more precise than that until I finish building my time machine.

    *warps in on a Time ship*

    Don't bother. Time machine gets confiscated after Tacofangs and Cap'nSmirk use it to travel to 2008 and try to alter the timeline.

    Thanks to me, "Rise of New Cardassia" was averted along with World War 5, several incurable genetic diseases and an unfortunate Oscar nomination JJ Abrams for Best Director for Star Wars Episode IX.
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    -Leonard Nimoy, RIP
  • betaborgbetaborg Member Posts: 46 Arc User
    edited April 2014
    Reputation stuff is endless. Cryptic may change some mechanics from time to time but the general concept stays. Imaginable are for example recurring events like in swtor where you have to complete different missions for a period of time. Of course we already have that in the game but I mean larger events involving whole planets, species etc. Star Trek is viable and offers much opportunities for exploring, researching, developing not just closing rifts and destroying mirror ships.
    [SIGPIC][/SIGPIC]
    Originally Posted by tacofangs
    I can develop the game just fine without visiting the forums.
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited April 2014
    chalpen wrote: »
    12 systems in total. And you can take that number to the bank

    I'd rather have a link and a source , thanks . :)

    Plus there is also the possibility that that info is out of date , as the system may have been able to only support 12 x 4 passive powers that are "active" all at once (the Rep system as it stands now) , however with the revamp that reduced the active powers to only ... 8 (or is it 12 now) -- with that system you could have the 200 + powers that ADjudicator Hawk spoke of .

    In short , I have no doubt that the Rep train (wreck) will continue on it's merry course ... with your option being :

    1) Grinding for many abilities that you won't ever slot , only to get at the one that you will (until something better comes along and you will un-slot that as well) . Fun times that , grinding out a whole Rep for nothing .

    2) Recognise that unless you PVP , you don't need more then 1-2 reps and quit doing any of them -- thus signaling to the Devs what you think of their "content" .

    My vote is for #2 .
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited April 2014
    I'd rather they don't go too crazy with the Reputations
    The number of passive traits is going to get far too saturated if we keep seeing additional Reputations without capping the number of enabled passives, We can already see the difference in PvP between a full Rep character and a fresh Vice Admiral ( try it, slot all mk 10 common gear on both ships and see what happens)

    Perhaps a system where you have to choose a limited number from a pool of availible traits based on the current situation would be more simple to manage the power creep?
    gurugeorge wrote: »
    Then the Foundry is for you. It has hundreds of unique missions. The quality varies of course, but if you keep up with it you will get to know the good authors, and you will find quite enough good quality extra mission content to take breaks from the grind and keep things fresh.

    And the Foundry constantly surprises you, if you dig deeper than the "most played" stuff.

    The other day, I came across a 4-part mission, No Prize for First Contact, by contactpsi, which utterly stunned me with its immersion and ability to make me feel like I was a Fed starship captain in an episode of Star Trek. It's not on the most played list, and I came across it by accident, but it's an absolute jewel for me personally, and what I want out of a Star Trek game.

    Most-played lists and that sort of thing give you the lowest common denominator, i.e. missions that everyone will find at least ok. Cryptic-made missions are also like that: very well made, but lowest common denominator stuff. But if you want things to suit your own particular take on Star Trek that you'll get great enjoyment out of, that will suit you really well, you can guarantee there are people out there making them in the Foundry, you just have to dig a little deeper for them (e.g. use the forums here, etc.)

    Expecting Cryptic to provide sufficient mission content is fruitless - it's just not worth the effort for them, when experience shows that grind is actually what most players want. If it weren't what most players want, MMOs would have disappeared years ago, because that's all MMOs are. Even an MMO like EQ2, which has I believe the highest quest count of any MMO, still has an absolute ton of grind, because quests are labour intensive to make, but burnt through incredibly quickly by the playerbase.

    I agree that the foundry is a great source of content, But the good quality stuff still takes authors a very long time to create since we authors are using our spare time to do it, The hard work is done at our leisure, I think its only be shear volume of authors that the content continues to flow.

    I do however think that the Foundry can be a good example to the devs, You don't need to task the Artist to make new assets to tell a compelling story, You can use what we already have to great effect with a little creative thinking and some well written characters.

    Though I'll be honest, the flow of Great missions is hard to find at times in amongst the loot grinder missions ( seems somewhere along the way people forgot that when its made correctly, playing the game for its own reward is more fun than any in game reward can be , that goes for both the Reputation systems and the foundries endless loot farms)
    though this thread is probably not the place to go into that issue in depth
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  • oracion666oracion666 Member Posts: 338 Arc User
    edited April 2014
    Over 9000!!!!

    Had to get that out of my system.

    We might see an Iconian rep system, so maybe one more. I think they are just covering all the major factions out there atm.
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  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited April 2014
    The changes coming with S9 will help quite a bit here in the long run. Even if there are loads more separate reputations limiting the number of tier passives gives you the chance to only focus on the ones that count for you. Certainly beats having to grind out every reputation.

    This could mean then that we see loads more of them in the future. I'd say it would be a great thing overall since we could see some real variation in ship builds...but then everyone will flock to the most powerful combinations of gear and perks anyway.

    One criticism I do have is marks. We'll be drowning in all sorts of marks. At some point they need to introduce a generic reputation mark currency for everything, but keep the rare drops for each specific reputation (like Borg Processors or Voth Cybernetic Implants). Since all gear will be MK XII and will need them, that would encourage players to play the relevant content instead of all the easier missions over and over.
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