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Let us choose the Energy Type of our Spinal Lance!

erraberrab Member Posts: 1,434 Arc User
edited April 2014 in Federation Discussion
Greetings All,

I might be alone in this but I want to be able to change the Energy Type of the Phaser Spinal Lance on my Galaxy X.

I feel that Phaser has an energy type is outclassed by many of the other Energy Weapon Types in-game and I personally do not use them.

My Fleet X uses Fleet Antiproton Beam Arrays with all Spire Tac consoles to boost them and my Phaser lance is nothing more than a Beam Overload 1 that uses the Phaser Energy type that I can only fire once every 3 minutes :(

If we can't get the option to change the Energy Type of the lance to any type that we choose would it be possible to make the lance a universal energy type that can be boosted by all in-game consoles or sets that boost energy weapon types?

Changing the Lances energy type to universal would be a nice extra feature for the Galaxy X and the same thing could be done for the Guramba as well.

Thanks for your Time
[SIGPIC][/SIGPIC]
Post edited by errab on
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Comments

  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited April 2014
    errab wrote: »
    Greetings All,

    I might be alone in this but I want to be able to change the Energy Type of the Phaser Spinal Lance on my Galaxy X.

    I feel that Phaser has an energy type is outclassed by many of the other Energy Weapon Types in-game and I personally do not use them.

    My Fleet X uses Fleet Antiproton Beam Arrays with all Spire Tac consoles to boost them and my Phaser lance is nothing more than a Beam Overload 1 that uses the Phaser Energy type that I can only fire once every 3 minutes :(

    If we can't get the option to change the Energy Type of the lance to any type that we choose would it be possible to make the lance a universal energy type that can be boosted by all in-game consoles or sets that boost energy weapon types?

    Changing the Lances energy type to universal would be a nice extra feature for the Galaxy X and the same thing could be done for the Guramba as well.

    Thanks for your Time

    If you use the [beam] spire tac consoles you can buff the lance and use whatever beam type(s) you want. Not exactly what your asking for, but it works.
    Tza0PEl.png
  • erraberrab Member Posts: 1,434 Arc User
    edited April 2014
    nikephorus wrote: »
    If you use the [beam] spire tac consoles you can buff the lance and use whatever beam type(s) you want. Not exactly what your asking for, but it works.

    True; however, I my case, I already had the Fleet Antiproton arrays and spire consoles in place and it would take me some time to get the universal beam consoles from the spire.

    I guess in the end it's the only option that I have it I want the lance to seem somewhat useful with my Antiproton beams.
    [SIGPIC][/SIGPIC]
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited April 2014
    I like it. I want to make my gurumba do AP lance.... complete with the proc should it crit, of course....
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2014
    errab wrote: »
    Greetings All,

    I might be alone in this but I want to be able to change the Energy Type of the Phaser Spinal Lance on my Galaxy X.

    I feel that Phaser has an energy type is outclassed by many of the other Energy Weapon Types in-game and I personally do not use them.

    My Fleet X uses Fleet Antiproton Beam Arrays with all Spire Tac consoles to boost them and my Phaser lance is nothing more than a Beam Overload 1 that uses the Phaser Energy type that I can only fire once every 3 minutes :(

    If we can't get the option to change the Energy Type of the lance to any type that we choose would it be possible to make the lance a universal energy type that can be boosted by all in-game consoles or sets that boost energy weapon types?

    Changing the Lances energy type to universal would be a nice extra feature for the Galaxy X and the same thing could be done for the Guramba as well.

    Thanks for your Time

    Interesting idea. I don't think you're alone in wanting something like that. Be cool if they did it. I don't fly the ship, but know a bunch of friends in game who do. And I think it'd really rock for those who fly it.
    [SIGPIC][/SIGPIC]
  • stomperx99stomperx99 Member Posts: 863 Arc User
    edited April 2014
    I would love to charge the energy type on my Chimera !! :)
    ZomboDroid10122015042230.jpg

    I'm sorry to people who I, in the past, insulted, annoyed, etc.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited April 2014
    Other ships with fixed damage type emphasis are out there. KDF Guramba has the Javelin, fixed as Disruptor. Same thing with Vet ships. The consoles promote a specific type. Bortasqu' Auto Disruptor is... Disruptor :cool: Other examples exist also.
    XzRTofz.gif
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited April 2014
    errab wrote: »
    Greetings All,

    I might be alone in this but I want to be able to change the Energy Type of the Phaser Spinal Lance on my Galaxy X.

    I feel that Phaser has an energy type is outclassed by many of the other Energy Weapon Types in-game and I personally do not use them.

    My Fleet X uses Fleet Antiproton Beam Arrays with all Spire Tac consoles to boost them and my Phaser lance is nothing more than a Beam Overload 1 that uses the Phaser Energy type that I can only fire once every 3 minutes :(

    If we can't get the option to change the Energy Type of the lance to any type that we choose would it be possible to make the lance a universal energy type that can be boosted by all in-game consoles or sets that boost energy weapon types?

    Changing the Lances energy type to universal would be a nice extra feature for the Galaxy X and the same thing could be done for the Guramba as well.

    Thanks for your Time


    I agree with this change but only if it applies to ALL built-in weaponry except MAYBE the Dyson ships. For most of these ships the type is disruptor which is fine but the Vesta, Kumari, Galaxy X, and Chimera all get stuck with Phasers... With how horrid and useless Phasers are this is an unfortunate penalty to have to be slapped with. It is even worse for the poor Chimera seems how it is the worst Vet ship already.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    Please? This would be great. :(
  • nagrom7nagrom7 Member Posts: 995 Arc User
    edited April 2014
    I'd rather they made phasers better :(
    [SIGPIC][/SIGPIC]
    Harden up Princess
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  • jarfarujarfaru Member Posts: 572 Arc User
    edited April 2014
    nagrom7 wrote: »
    I'd rather they made phasers better :(

    Thats what i was gonna say. I just don't understand the most iconic weapon type in the game being the worse in the game. They really need to buff up Phasers and soon.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited April 2014
    nagrom7 wrote: »
    I'd rather they made phasers better :(

    The 8472 rep set boosts phasers off the 2-piece, is in fact a 4-piece set (2 weapons, 2 consoles), and the new rep-store weapons likely include phasers. Depends what the special proc does, if its useful against everyone or Undine-only.
  • scififan78scififan78 Member Posts: 1,383 Arc User
    edited April 2014
    I had started a thread on this very topic a long while back. Had some positive feedback from the community but, sadly, only crickets from Cryptic. Follow the link and take a look. Just remember, that thread is buried and should not be posted in. If you want to comment on my idea, do so here. :cool:
  • huntorhuntor Member Posts: 0 Arc User
    edited April 2014
    noroblad wrote: »
    I like it. I want to make my gurumba do AP lance.... complete with the proc should it crit, of course....

    Now it's a OP lance, lol. Sure it will be nice but people will cry about this, specially with antiproton.


    The only way, as now is the (beam) spire consoles and yes, you're stuck with phaser
    [SIGPIC][/SIGPIC]
  • starlancedstarlanced Member Posts: 0 Arc User
    edited April 2014
    I've always said there should be a slot for the damage type, maybe a crystal, or generator unit that can be slotted in. Ship comes with the default one and others are available though special missions and can be used on all the ship specific weapons like the lance.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited April 2014
    If we do this, I think we'll need to apply it to other integrated weapons and/or consoles that only have the 'main' faction's weapon type. Point-defense consoles, MVAM vectors, etc.
  • odstparker#7820 odstparker Member Posts: 466 Arc User
    edited April 2014
    I think that should be an option. It wouldn't be too hard to add a specific list of Spinal Lances that do different damage types for the Gal X in the Dilithium store. They added the Andorian Phasers when the escorts were released, so it wouldn't be that unusual.
  • tilartatilarta Member Posts: 1,801 Arc User
    edited April 2014
    My personal opinion is that I don't like what I have nicknamed "vanilla damages".
    To clarify the name, that's what I call phasers and disruptors.

    So whenever I see a weapon that uses these damages, it's a case of extreme disinterest.
    No matter whatever shiny new toy might be using them.

    Therefore, I'd love it if we could change the energy damage type to suit whatever we like.

    I'd even like to take it a step further, quad cannons (the Defiant style weapon) and the weapons on starbases should likewise be customizable.

    I wanted to have my Fleet Starbase use Antiproton beam arrays and plasma torpedos! :D

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited April 2014
    How about we make the Lance something lethal like what another certain ship has before we worry about what color it is. :P
  • dragnockdragnock Member Posts: 55 Arc User
    edited April 2014
    errab wrote: »
    Greetings All,

    I might be alone in this but I want to be able to change the Energy Type of the Phaser Spinal Lance on my Galaxy X.

    I feel that Phaser has an energy type is outclassed by many of the other Energy Weapon Types in-game and I personally do not use them.

    My Fleet X uses Fleet Antiproton Beam Arrays with all Spire Tac consoles to boost them and my Phaser lance is nothing more than a Beam Overload 1 that uses the Phaser Energy type that I can only fire once every 3 minutes :(

    If we can't get the option to change the Energy Type of the lance to any type that we choose would it be possible to make the lance a universal energy type that can be boosted by all in-game consoles or sets that boost energy weapon types?

    Changing the Lances energy type to universal would be a nice extra feature for the Galaxy X and the same thing could be done for the Guramba as well.

    Thanks for your Time


    I've kinda felt the same way i think it would be cool if the lances energy damage type could be changed and people are concernd that it might become unbalanced or oped id sugest universal consoles that change them and maybe do a little something else (not required just changing the damage type should be enoph). Or have the lance energy type based off of the damage type of the weapon's being used, with the exception of torpedos or having something like rainbow, then again a rainbow lance would be LMAO XD
  • twofatnutstwofatnuts Member Posts: 53 Arc User
    edited April 2014
    Ok so about phasers... phasers type damage are only weapons in game with single proc where all other weapons comes with dual proc options.

    If we could get chance to change phasers to any other weapon type i would drop phasers to a javelin disruptor and mount disruptor damage type Spiral Wave Disruptors with disruptor proc and phaser proc. Disruptor javelin+Spiral Wave Disruptor+disruptor spire tac consoles=profit?

    I have faith that iconian comes with phaser type damage and build in antiproton passive so i could forget about glaX being stuck with phasers.

    I forgot

    http://sto.gamepedia.com/Damage_type

    There are only one kind of damage that comes in standard config phasers looks kinda outdated to me...
    every other weapon type comes with standard ,hybrid and special configurations...
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited April 2014
    I am sorry to dissapoint you people, but they cant even be bothered to add Elite fleet non-phaser weapons....so the chance for non-phaser C-store weapons is zero.

    Trust me, nobody wants AP quad heavy cannons more than I do.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited April 2014
    I support the OP's suggestion. It would make several ships more appealing including the Vesta, Chimera, Prometheus, etc... that all rely on phaser either because of pets or built in weaponry.
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited April 2014
    Feds have obviously a bias towards phasers. Quad Cannons from T4 Defiant, Vesta's Phaser beam, MVAM pets, Spinal Lance, Chimera console, elite phasers.

    KDF has bias for disruptor, Bortasqu Autocannon and the pet, Guramba's Javelin, elite disruptor.

    Romulans have a bias for plasma, quad cannons, all the romulan rep stuff that is heavily plasma based.

    no, I'm not for letting you choose your energy type in these cases. It's not canon, and it would be awkward to see a gal-x firing a tetryon beam nuff said.
  • ruthbutton09ruthbutton09 Member Posts: 0 Arc User
    edited April 2014
    jarfaru wrote: »
    Thats what i was gonna say. I just don't understand the most iconic weapon type in the game being the worse in the game. They really need to buff up Phasers and soon.



    leave the deeps as is, just make phasers have much high chances to apply their proc, serperate to critting.


    after all it was never the feds in the shows running around nuking evrything with weapons fire. they only ever defeat people. so stunning enemies into submission subsytem offline-ing is far more in the fed idiom.
  • bubblygumsworthbubblygumsworth Member Posts: 0 Arc User
    edited April 2014
    errab wrote: »
    Greetings All,

    I might be alone in this but I want to be able to change the Energy Type of the Phaser Spinal Lance on my Galaxy X.

    I feel that Phaser has an energy type is outclassed by many of the other Energy Weapon Types in-game and I personally do not use them.

    My Fleet X uses Fleet Antiproton Beam Arrays with all Spire Tac consoles to boost them and my Phaser lance is nothing more than a Beam Overload 1 that uses the Phaser Energy type that I can only fire once every 3 minutes :(

    If we can't get the option to change the Energy Type of the lance to any type that we choose would it be possible to make the lance a universal energy type that can be boosted by all in-game consoles or sets that boost energy weapon types?

    Changing the Lances energy type to universal would be a nice extra feature for the Galaxy X and the same thing could be done for the Guramba as well.

    Thanks for your Time



    While we're asking for things that we're not going to get - Can I get Spiral Wave DBB, DC, DHC and turrets please?

    ALSO!!

    C-Store Bird-of-Prey with a MKXII VR Hargh'peng torpedo that can be buffed by THY and TSP. Kthnxbai.
    [SIGPIC][/SIGPIC]
    I drink, I vote, and I PvP!
  • tilartatilarta Member Posts: 1,801 Arc User
    edited April 2014
    no, I'm not for letting you choose your energy type in these cases. It's not canon, and it would be awkward to see a gal-x firing a tetryon beam nuff said.

    I never accepted that argument.

    In STO, canon is what we make it.

    Choice is key here, how would players react if they were locked to a specific weapons damage simply because of their faction or ship?

    You want to use phasers or disruptors, fine, that's your choice, but it's also my choice not to use them.
    Neither of us has the right to impose our choices on others manditorily because we don't like what they do.

    And to be honest, if we were forced to use canon weapons, I'd walk away from the game, because the customization options would be zero.
    I like choice and variety.

    Also, you'd be limiting the use of Reputation weapons and Space sets, if they weren't geared to canon damage, you would not be allowed to use them.
    That would never be permitted, because then they'd have to start limiting Reputation and gear by faction!


    And that's why I react negatively to Cryptic saying, okay, your spinal lance, your special unique weapons, they're all going to be canon damage and not respecting the idea that you may have chosen something else.

    And they're the ones losing here, I wanted that Quad Cannon, but when I discovered it was phaser only, I refused to buy the ship unlock from C-Store, therefore, no sale=no money recieved.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited April 2014
    No one forces you to stick only with canon weapons. Still, you want even built-in abilities and items to follow them. How can you even change energy type of an item like quads? Or Vesta's console? Heck the lance is an integral part of your ship made to fire phasers!

    it's like the Proton DHC. you have to choose if improving regular weaponry or go hybrid consoles and boost both, deal with it and stop asking for radical changes because you're not comfortable with an energy type.
  • doomiciledoomicile Member Posts: 3 Arc User
    edited April 2014
    There was a time when Phasers were the best weapon type, Fed side, anyway. Then Cryptic began buffing all the other weapon types, either through rep console set bonuses, lockbox hybrid weapons or Doffs.

    They're not terrible but they've fallen way behind other weapon types over the last few seasons. I still use em but only because I have access to the Andorian Fleet Phasers, which are BLUE.
    [SIGPIC][/SIGPIC]
  • tancrediivtancrediiv Member Posts: 728 Arc User
    edited April 2014
    errab wrote: »
    Greetings All,

    I might be alone in this but I want to be able to change the Energy Type of the Phaser Spinal Lance on my Galaxy X.

    I feel that Phaser has an energy type is outclassed by many of the other Energy Weapon Types in-game and I personally do not use them.

    My Fleet X uses Fleet Antiproton Beam Arrays with all Spire Tac consoles to boost them and my Phaser lance is nothing more than a Beam Overload 1 that uses the Phaser Energy type that I can only fire once every 3 minutes :(

    If we can't get the option to change the Energy Type of the lance to any type that we choose would it be possible to make the lance a universal energy type that can be boosted by all in-game consoles or sets that boost energy weapon types?

    Changing the Lances energy type to universal would be a nice extra feature for the Galaxy X and the same thing could be done for the Guramba as well.

    Thanks for your Time

    I completely agree with this, but it needs to apply to saucer separation, the MVAE module, all energy specific consoles like the javelin, Bortasqu disruptor auto cannon, thalaron scimitar, etc.

    What needs to be done, however, is balance all energy types so they all do equivalent DPS in addition to their proc.

    Player and forumite formerly known as FEELTHETHUNDER

    Expatriot Might Characters in EXILE
  • ruthbutton09ruthbutton09 Member Posts: 0 Arc User
    edited April 2014
    nagrom7 wrote: »
    I'd rather they made phasers better :(


    especially since there's supposedly a REASON the Feds always used phasers instead of 'lol klink dis is better we r gonna change the fleet to that' or 'rom plas is best, use dat'

    hell, ap only showed up in series used by random aliens that always lost. whereas phasers were fed bread and butter cos they were supposedly OP....

    so in game they should at LEAST be GOOD, or VERY good. maybe not BEST, but at least up there.

    using phasers on fed ships should get some kind of faction appropriate weapon buff, like, maybe increasing the proc chance and making it seperate to the critting...


    maybe if you balance it, klinks using dis could get a klink ship, klink wep buff too, and roms their own version of it...
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