I already have the focus on my skills on energy weapons so i thought i make my Fleet assault cruiser a beam boat with 1DBB and 3BA forward and 3 beam Arrays and 1 360 degrees wide angle AP array in the aft weapon slots combined with fleet spire consoles and the Obelisk warp core for max Damage.
Any Ideas about this? Too much energy drain? Recommended consoles?
+CrtH tac and Leech consoles obviously, and I'd still put in the Assimilated Module + KCB for drain control. Maybe the Tachyokinetic and Zero Point consoles as well for even more CrtH if you want to really max that, but with the former being an extremely-expensive Lobi console and the latter not being otherwise especially beneficial otherwise, your mileage may vary. You could also do the Proton Particle Stabilizer + Experimental Protonic Weapon instead of the DBB, since that would boost your CrtH another +3% and the EPW would help in your broadsides where the DBB wouldn't.
WEll, i am not sure about what the layout should be so i have to thing about it. I would love to see some ideas to make it effective. I am very flexible.
I am trying to put in what i know but i am not sure about the modifiers of the weapons yet.
BTW: Why does the Skillplanner have Elite AP weapons? Did not see them
I run several AP Beam boat builds and a couple of AP cannon only builds. For a Tac Capt, especially, I get a lot of good mileage out of Rom engine (for Attack Pattern boost) plus Omega deflector and shields (for Tetryon Glider). Also max flow caps and run leech does wonders to keep power levels up. I run the 360 BA and Obelisk Warp Core for the AP boost as well as KCB. All in all seems to work fairly well...
*STO*Its mission: To destroy strange new worlds, to seek out new life and new civilizations... and then kill them, to boldly annihilate what no one has annihilated before!
At the moment i am grinding my way through the Rep. systems but are not so high. I thought about a pure fleet equipment (Except the Omni-directional AP and the Obelisk Core)
Fleet AP weapons, Fleet Neutronium, Fleet Vulnerability Exploiter consoles. If someone could recommend a skill tree/build...
Is there anything in planning to introduce Fleet Elite AP weapons or why are they in the skill planner?
The only Elite fleet weapons are Disruptors (KDF) and Phasers (Fed).
Also, I don't think you should be stuffing Dual Beams on a Fleet Sovereign Beamboat. The power of a full-on Beamboat is presenting 6-8 beam arrays to the target (depending on what your power can support). Dual Beams are more powerful than Beam Arrays, and it may equal out in an Avenger. But you are left with 4 weapons aft that aren't doing much, even if they are turrets. It's kind of wasteful. Wide arc weapons will cover far more and even overlap for broadsides.
Another advantage of using a beamboat / beam array build is the inherently stronger defense. By using wide arc weapons, it is far, far easier to keep a target within your main firing arcs while still moving. A moving ship gets bonus defense, while stationary / low speed / low throttle ships have much lower bonus defense, or in the case of 0 movement, 0 bonus defense. Forward focus ships tend to either:
1. Come to a halt and be a "turret" which also lets them get hammered.
2. Maintain movement but have to resort to strafing runs. Time wasted by not getting your main weapon arcs onto the target, but you maintain movement and bonus defense.
My recommendation is Beam Arrays.
You can also try reginamala's suggestion in Post 2 regarding the Exp.Proton Weapon and such. The beauty of the EPW is that it can be equipped forward or aft.
I recommend having a full complement of beam arrays and dual beam banks to swap out as required. While not necessarily appropriate for all occasions, 5 dbb across the front works extremely well if you buff up your turn rate a bit using strategic maneuvering, etc. I will run either a full complement of each or a combination of dbb and arrays.
I too am thinking of upgrading to the Fleet Assault but I'm unsure as to what to do with the extra Tac Slot. Also I'm trying to think where I can squeeze in the Plasmonic Leech.
My main question is which console to drop for the leech? I'm thinking the neutronium alloy but maybe its ok to take a hit on shields and take out a field generator instead.
Also I'm not sure about how to get the best out of BO and maybe I should go with FAW3 but then what to do with the free ensign slot? Also is it better to go with DBB if I'm planning on using BO?
Any other suggestions to improve the build would be welcome (there's still a lot of gear I'm not sure where to get or maybe not even aware of.)
You CAN run all beam arrays if you want. There are enough consoles and boosts to provide enough power to run 8 beam arrays with FAW and have little worry about power levels, unless you suck it dry with beam overloads for the satisfaction of that single big hit that gimps weapon power far too long.
The trick to DBB is that when you couple it with DHC, the DHCs tend to have longer temporary stops in firing that help power levels return to their highest levels, which helps recover after a BO from a DBB. With beam arrays, you will see much shorter temporary pauses in firing to let the power back up. So, when using a single DBB with several beam arrays, power levels drop down, and take longer to come up to full levels again since the beams are firing more often than DHC.
If you are having power level issues for weapons, use a single torpedo or mine as the way to reduce power useage until you can get all the traits, skills, rep and fleet goodies you need.
If you have the dilithium, get the romulan plasma beams and the experimental beam too. It essentially gives you 8 beams but only 7 use weapon power.
Comments
Off the top of my head, anyways.
How are your power levels?
How is Crit Chance & Crit Sev looking in space?
What kind of BOFFs and their abilities do you have slotted?
Can you please put your build on the STO Academy skill planner with BOFFs, skills, ship equipment, rep powers also? http://www.stoacademy.com/tools/skillplanner/
I am trying to put in what i know but i am not sure about the modifiers of the weapons yet.
BTW: Why does the Skillplanner have Elite AP weapons? Did not see them
Fleet AP weapons, Fleet Neutronium, Fleet Vulnerability Exploiter consoles. If someone could recommend a skill tree/build...
Is there anything in planning to introduce Fleet Elite AP weapons or why are they in the skill planner?
Also, I don't think you should be stuffing Dual Beams on a Fleet Sovereign Beamboat. The power of a full-on Beamboat is presenting 6-8 beam arrays to the target (depending on what your power can support). Dual Beams are more powerful than Beam Arrays, and it may equal out in an Avenger. But you are left with 4 weapons aft that aren't doing much, even if they are turrets. It's kind of wasteful. Wide arc weapons will cover far more and even overlap for broadsides.
Another advantage of using a beamboat / beam array build is the inherently stronger defense. By using wide arc weapons, it is far, far easier to keep a target within your main firing arcs while still moving. A moving ship gets bonus defense, while stationary / low speed / low throttle ships have much lower bonus defense, or in the case of 0 movement, 0 bonus defense. Forward focus ships tend to either:
1. Come to a halt and be a "turret" which also lets them get hammered.
2. Maintain movement but have to resort to strafing runs. Time wasted by not getting your main weapon arcs onto the target, but you maintain movement and bonus defense.
My recommendation is Beam Arrays.
You can also try reginamala's suggestion in Post 2 regarding the Exp.Proton Weapon and such. The beauty of the EPW is that it can be equipped forward or aft.
And the Wide angle Quantum and the Hargh Peng as backup in case i need them
This is what I'm running now....
http://skillplanner.stoacademy.com/?build=lindoniusac2_0
With 2 purple+1 blue a2b technicians, 1 Purple Extend RSP and 1 Blue Brace for Impact buffs shields Doff.
And this is what I'm thinking of running on the Fleet Assault......
http://skillplanner.stoacademy.com/?build=lindoniusfac1_0
With 3 purple a2b techs and the RSP, BFI doffs.
My main question is which console to drop for the leech? I'm thinking the neutronium alloy but maybe its ok to take a hit on shields and take out a field generator instead.
Also I'm not sure about how to get the best out of BO and maybe I should go with FAW3 but then what to do with the free ensign slot? Also is it better to go with DBB if I'm planning on using BO?
Any other suggestions to improve the build would be welcome (there's still a lot of gear I'm not sure where to get or maybe not even aware of.)
The trick to DBB is that when you couple it with DHC, the DHCs tend to have longer temporary stops in firing that help power levels return to their highest levels, which helps recover after a BO from a DBB. With beam arrays, you will see much shorter temporary pauses in firing to let the power back up. So, when using a single DBB with several beam arrays, power levels drop down, and take longer to come up to full levels again since the beams are firing more often than DHC.
If you are having power level issues for weapons, use a single torpedo or mine as the way to reduce power useage until you can get all the traits, skills, rep and fleet goodies you need.
If you have the dilithium, get the romulan plasma beams and the experimental beam too. It essentially gives you 8 beams but only 7 use weapon power.