So I tried to do a A2B build for an escort armed with cannons. Never done A2B before so this is first time.
I tried to run two copies of CSV (namely CSV II and CSV III). Usually, or in normal settings, the cooldown between these two is 5 seconds. I was hoping that if I go for A2B route then there will be no cooldown, means I will have CSV available all the time. Yes, I am using 3 technicial doffs, and I have 2 copies of A2B power (A2B I). The cooldown between CSV II and CSV is still 5 seconds.
So what is going wrong. What am I missing in the picture?
Note: I am trying this on JHAS
The power level of aux power is 70/40 if this helps
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Power level are meaningless when it comes to this build. The CD reduction is in no way related to your powerlevel, or the rank of a2b.
As for your skill, if you have purple tech and 2 a2b, you don't need copies of anything. It will basically cut the CD so low it will hit global cooldown (the absolute minimum cooldown of skills, which can't be reduced anymore).
As for the JHAS, it's not the best ship for a2b. If you want 2 a2b, that mean you will not have any sci seating. Not having HE can be a problem.
Escorts do not need a2b, period. With so many tac powers you don't need to reduce cooldown any further. Keep two EPtX powers and stick with damage control engineers. A2b comes useful for cruisers.
Most romulan ship can use it too, but I would't advise it: just a minimum power floating will bring aux offline and so your cloak. If you have a leech and a2b yourself, when the additional power wears off will make aux go offline creating a deficit, same goes for batteries.
Wouldn't it make more sense to just use energy weapon doffs? The ones that reduce cannon ability cool down times?
no, as said before...2 copies of a connon ability is already the maximum you can do to reduce the coodown.
it makes no sense to use a2b or those doffs on an escort with 7 or more tac boff slots...you can double up allmost all categories of tac abilities (cannons, tac team, attack patterns...) anyway...so the need to further reduce those cooldowns isn't given.
Rapid fire / Scatter volley - 30 seconds cooldown (10 second duration)
Same goes for tac team and torpedo yield/spread
If you double on scatter volley you end up with: 10 second duration - 5 seconds cooldown - 10 second duration - 5 seconds cooldown....
With A2B and tehnicins you cooldown your boff skills by 50%, and with just one copy of rapid fire or scatter volley you end up with same result as above.
There is a 15 seconds global cooldown so you cant double up on those or mix RF and SV.
Same goes with tac team and torpedo abilities, and similar to attack patterns.
If you want good a2b ship you search for single comm tac or lt. comm tac with ensign tac or univs. with everything else split between eng and sci or univ.
Escorts do not need a2b, period. With so many tac powers you don't need to reduce cooldown any further. Keep two EPtX powers and stick with damage control engineers. A2b comes useful for cruisers.
Most romulan ship can use it too, but I would't advise it: just a minimum power floating will bring aux offline and so your cloak. If you have a leech and a2b yourself, when the additional power wears off will make aux go offline creating a deficit, same goes for batteries.
Depends, there are escorts that do excellent a2b, i have 2 of them: hirogen hunter, elachi escort. There are many more in game...
1: There wil ALWAYS be a global CD of at least 15 seconds, A2B can not reduce that.
2: A2B builds are designed to make the most out of ships with fewer attack ability commands meaning those who can only slot 1 or 2 attacks (Like Faw 3/2 + a Torp attack) , it also reduces the CD on other abilities which is useful as well.
Not sure where you're getting a "5" sec CD between 2 skills because even duplicates of a skill still have a min of 5 seconds (Though I believe Ability Doffs reduce even global? not sure, but if you had X3 cannon Doffs and got lucky with them all proc'ing at the same time then maybe)
I've done a A2B build with the mirror Dhelan with cannons, it worked pretty well. Only needed 1 copy of attacks so had Rapid 3 and scatter 1 (Lack of a Lt com tact means its either Scatter 2 or Omega 1 lol) Basically the attack abilities were always on Global CD which is nice when trying to keep rapid up (Which is important on DHC builds)
Wouldn't it make more sense to just use energy weapon doffs? The ones that reduce cannon ability cool down times?
Yes, this can be very useful with certain builds. And, Aux2Bat can help escorts, and raiders. I have run it, you just need to know how to do the build properly.
Since the point of A2B is to reduce the cool down, it can mean that your cannon abilities can just be a single copy of the highest you want to use. The rest can be buffs, or debuffs.
With this build, I can devastate a single target with cannon rapid fire 2, or a group with scatter volley 2. Also, I am buffing myself, as well as de-buffing the enemy. (Just keep in mind that some of the Attack Patterns share part of a cool down, but if you cycle them right, you can still benefit from them).
If you can't do an A2B build, the DOFFs that reduce the cool downs on cannon abilities will not reduce your other BOFF skills, but it still lets you run just one of your higher cannon builds, and running Attack Patterns.
Like this, I have shaved about 8 seconds off of how fast I can solo a regular cube on about any elite STF. And this is with the free level 40 escorts you get, while using only MK X, and MK XII Poloron dual heavy cannons with the omega torp. and only the Task Force OMEGA rep system done.
So yes, anything that will allow an escort/raider to use just one cannon ability is very useful.
Tim.
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Comments
As for your skill, if you have purple tech and 2 a2b, you don't need copies of anything. It will basically cut the CD so low it will hit global cooldown (the absolute minimum cooldown of skills, which can't be reduced anymore).
As for the JHAS, it's not the best ship for a2b. If you want 2 a2b, that mean you will not have any sci seating. Not having HE can be a problem.
That pretty much sums it up.
You're sacrificing your sparse Eng slots for something you already have.
Most romulan ship can use it too, but I would't advise it: just a minimum power floating will bring aux offline and so your cloak. If you have a leech and a2b yourself, when the additional power wears off will make aux go offline creating a deficit, same goes for batteries.
no, as said before...2 copies of a connon ability is already the maximum you can do to reduce the coodown.
it makes no sense to use a2b or those doffs on an escort with 7 or more tac boff slots...you can double up allmost all categories of tac abilities (cannons, tac team, attack patterns...) anyway...so the need to further reduce those cooldowns isn't given.
Rapid fire / Scatter volley - 30 seconds cooldown (10 second duration)
Same goes for tac team and torpedo yield/spread
If you double on scatter volley you end up with: 10 second duration - 5 seconds cooldown - 10 second duration - 5 seconds cooldown....
With A2B and tehnicins you cooldown your boff skills by 50%, and with just one copy of rapid fire or scatter volley you end up with same result as above.
There is a 15 seconds global cooldown so you cant double up on those or mix RF and SV.
Same goes with tac team and torpedo abilities, and similar to attack patterns.
If you want good a2b ship you search for single comm tac or lt. comm tac with ensign tac or univs. with everything else split between eng and sci or univ.
Depends, there are escorts that do excellent a2b, i have 2 of them: hirogen hunter, elachi escort. There are many more in game...
2: A2B builds are designed to make the most out of ships with fewer attack ability commands meaning those who can only slot 1 or 2 attacks (Like Faw 3/2 + a Torp attack) , it also reduces the CD on other abilities which is useful as well.
Not sure where you're getting a "5" sec CD between 2 skills because even duplicates of a skill still have a min of 5 seconds (Though I believe Ability Doffs reduce even global? not sure, but if you had X3 cannon Doffs and got lucky with them all proc'ing at the same time then maybe)
I've done a A2B build with the mirror Dhelan with cannons, it worked pretty well. Only needed 1 copy of attacks so had Rapid 3 and scatter 1 (Lack of a Lt com tact means its either Scatter 2 or Omega 1 lol) Basically the attack abilities were always on Global CD which is nice when trying to keep rapid up (Which is important on DHC builds)
Yes, this can be very useful with certain builds. And, Aux2Bat can help escorts, and raiders. I have run it, you just need to know how to do the build properly.
Since the point of A2B is to reduce the cool down, it can mean that your cannon abilities can just be a single copy of the highest you want to use. The rest can be buffs, or debuffs.
Here is an example:
Commander Tac.
TT1, Attack Pattern Beta 1, Cannon Rapid Fire 2, Attack Pattern Omega 3.
Lt. Commander Tac.
Torpedoe High Yield 1, Attack Pattern Delta, Cannon Scatter Volley.
With this build, I can devastate a single target with cannon rapid fire 2, or a group with scatter volley 2. Also, I am buffing myself, as well as de-buffing the enemy. (Just keep in mind that some of the Attack Patterns share part of a cool down, but if you cycle them right, you can still benefit from them).
If you can't do an A2B build, the DOFFs that reduce the cool downs on cannon abilities will not reduce your other BOFF skills, but it still lets you run just one of your higher cannon builds, and running Attack Patterns.
Like this, I have shaved about 8 seconds off of how fast I can solo a regular cube on about any elite STF. And this is with the free level 40 escorts you get, while using only MK X, and MK XII Poloron dual heavy cannons with the omega torp. and only the Task Force OMEGA rep system done.
So yes, anything that will allow an escort/raider to use just one cannon ability is very useful.
Tim.