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A2B build for a tactical escort with cannon (not working)

notapwefannotapwefan Member Posts: 1,138 Arc User
So I tried to do a A2B build for an escort armed with cannons. Never done A2B before so this is first time.

I tried to run two copies of CSV (namely CSV II and CSV III). Usually, or in normal settings, the cooldown between these two is 5 seconds. I was hoping that if I go for A2B route then there will be no cooldown, means I will have CSV available all the time. Yes, I am using 3 technicial doffs, and I have 2 copies of A2B power (A2B I). The cooldown between CSV II and CSV is still 5 seconds.

So what is going wrong. What am I missing in the picture?

Note: I am trying this on JHAS
The power level of aux power is 70/40 if this helps


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Post edited by notapwefan on

Comments

  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited March 2014
    All skills have a minimum global cooldown that you can't reduce past. For cannon skills, thats 15 seconds, which means there will always be a 5s gap.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited March 2014
    Power level are meaningless when it comes to this build. The CD reduction is in no way related to your powerlevel, or the rank of a2b.
    As for your skill, if you have purple tech and 2 a2b, you don't need copies of anything. It will basically cut the CD so low it will hit global cooldown (the absolute minimum cooldown of skills, which can't be reduced anymore).

    As for the JHAS, it's not the best ship for a2b. If you want 2 a2b, that mean you will not have any sci seating. Not having HE can be a problem.
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  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited March 2014
    erei1 wrote: »
    As for the JHAS, it's not the best ship for a2b. If you want 2 a2b, that mean you will not have any sci seating. Not having HE can be a problem.
    It's also completely pointless. You already HAVE 7 tac powers out of the box...what would you gain by ATBing this?
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  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited March 2014
    It's also completely pointless. You already HAVE 7 tac powers out of the box...what would you gain by ATBing this?

    That pretty much sums it up.

    You're sacrificing your sparse Eng slots for something you already have.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited March 2014
    It's also completely pointless. You already HAVE 7 tac powers out of the box...what would you gain by ATBing this?
    That was so obvious I didn't think about that.
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  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited March 2014
    Escorts do not need a2b, period. With so many tac powers you don't need to reduce cooldown any further. Keep two EPtX powers and stick with damage control engineers. A2b comes useful for cruisers. ;)

    Most romulan ship can use it too, but I would't advise it: just a minimum power floating will bring aux offline and so your cloak. If you have a leech and a2b yourself, when the additional power wears off will make aux go offline creating a deficit, same goes for batteries.
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited March 2014
    Wouldn't it make more sense to just use energy weapon doffs? The ones that reduce cannon ability cool down times?
  • baudlbaudl Member Posts: 4,060 Arc User
    edited March 2014
    coupaholic wrote: »
    Wouldn't it make more sense to just use energy weapon doffs? The ones that reduce cannon ability cool down times?

    no, as said before...2 copies of a connon ability is already the maximum you can do to reduce the coodown.

    it makes no sense to use a2b or those doffs on an escort with 7 or more tac boff slots...you can double up allmost all categories of tac abilities (cannons, tac team, attack patterns...) anyway...so the need to further reduce those cooldowns isn't given.
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  • ridddickxxxridddickxxx Member Posts: 479 Arc User
    edited March 2014
    Let me try to explain for cannon ship:

    Rapid fire / Scatter volley - 30 seconds cooldown (10 second duration)
    Same goes for tac team and torpedo yield/spread

    If you double on scatter volley you end up with: 10 second duration - 5 seconds cooldown - 10 second duration - 5 seconds cooldown....

    With A2B and tehnicins you cooldown your boff skills by 50%, and with just one copy of rapid fire or scatter volley you end up with same result as above.
    There is a 15 seconds global cooldown so you cant double up on those or mix RF and SV.
    Same goes with tac team and torpedo abilities, and similar to attack patterns.

    If you want good a2b ship you search for single comm tac or lt. comm tac with ensign tac or univs. with everything else split between eng and sci or univ.
    Escorts do not need a2b, period. With so many tac powers you don't need to reduce cooldown any further. Keep two EPtX powers and stick with damage control engineers. A2b comes useful for cruisers. ;)

    Most romulan ship can use it too, but I would't advise it: just a minimum power floating will bring aux offline and so your cloak. If you have a leech and a2b yourself, when the additional power wears off will make aux go offline creating a deficit, same goes for batteries.

    Depends, there are escorts that do excellent a2b, i have 2 of them: hirogen hunter, elachi escort. There are many more in game...
    2nhfgxf.jpg
  • deathsremnantdeathsremnant Member Posts: 265
    edited March 2014
    1: There wil ALWAYS be a global CD of at least 15 seconds, A2B can not reduce that.
    2: A2B builds are designed to make the most out of ships with fewer attack ability commands meaning those who can only slot 1 or 2 attacks (Like Faw 3/2 + a Torp attack) , it also reduces the CD on other abilities which is useful as well.

    Not sure where you're getting a "5" sec CD between 2 skills because even duplicates of a skill still have a min of 5 seconds (Though I believe Ability Doffs reduce even global? not sure, but if you had X3 cannon Doffs and got lucky with them all proc'ing at the same time then maybe)

    I've done a A2B build with the mirror Dhelan with cannons, it worked pretty well. Only needed 1 copy of attacks so had Rapid 3 and scatter 1 (Lack of a Lt com tact means its either Scatter 2 or Omega 1 lol) Basically the attack abilities were always on Global CD which is nice when trying to keep rapid up (Which is important on DHC builds)
  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited March 2014
    coupaholic wrote: »
    Wouldn't it make more sense to just use energy weapon doffs? The ones that reduce cannon ability cool down times?


    Yes, this can be very useful with certain builds. And, Aux2Bat can help escorts, and raiders. I have run it, you just need to know how to do the build properly.

    Since the point of A2B is to reduce the cool down, it can mean that your cannon abilities can just be a single copy of the highest you want to use. The rest can be buffs, or debuffs.

    Here is an example:

    Commander Tac.
    TT1, Attack Pattern Beta 1, Cannon Rapid Fire 2, Attack Pattern Omega 3.

    Lt. Commander Tac.
    Torpedoe High Yield 1, Attack Pattern Delta, Cannon Scatter Volley.

    With this build, I can devastate a single target with cannon rapid fire 2, or a group with scatter volley 2. Also, I am buffing myself, as well as de-buffing the enemy. (Just keep in mind that some of the Attack Patterns share part of a cool down, but if you cycle them right, you can still benefit from them).

    If you can't do an A2B build, the DOFFs that reduce the cool downs on cannon abilities will not reduce your other BOFF skills, but it still lets you run just one of your higher cannon builds, and running Attack Patterns.

    Like this, I have shaved about 8 seconds off of how fast I can solo a regular cube on about any elite STF. And this is with the free level 40 escorts you get, while using only MK X, and MK XII Poloron dual heavy cannons with the omega torp. and only the Task Force OMEGA rep system done.

    So yes, anything that will allow an escort/raider to use just one cannon ability is very useful.

    Tim.
    Leader of Elite Guardian Academy.Would you like to learn how to run a fleet? Would you like to know how to do ship builds (true budget as well as high end)?The join the Academy today!
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