This was a bad choice , is a bad choice and will continue to be a bad choice .
Please reverse .
I wouldn't say that. The previous trait was flat-out worthless for people who never fight the Borg. It was just really really really nice for those of us who do the occasional ground STF.
I'm OK with it being changed to a universally applicable trait, if that change is accompanied by something else that accomplishes the goal of the original trait. I'd like them to reevaluate the entire adaptation/remodulation mechanic. Or let us buy a device early in the rep to provide slower adaptation or fast remodulation.
I wouldn't say that. The previous trait was flat-out worthless for people who never fight the Borg. It was just really really really nice for those of us who do the occasional ground STF.
I'm OK with it being changed to a universally applicable trait, if that change is accompanied by something else that accomplishes the goal of the original trait. I'd like them to reevaluate the entire adaptation/remodulation mechanic. Or let us buy a device early in the rep to provide slower adaptation or fast remodulation.
Honestly I never even bothered with ground until I got the MArk XII ground set for it.
Instant remodulation is pretty nice.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
2) I'm guessing that this is not fully complete as Tuvok and Dr. Cooper show up, but Cooper uses voice clips from "A Step Between Stars" and Tuvok isn't voiced.
3) This REALLY answers a few questions about the Undine's involvement with the game AND gives us an idea about Cooper.
MAybe you should not order me around what to do and force your opinion one me.
I was "ordering" you around, eh? Funny, because that wasn't what I was doing at all. Perhaps you should not take my suggestions as ordering you around (by the way, this last part is a suggestion)...
I take it "State of Q" will be returning right? Geko mentioned on a podcast not long ago about wanting to have an authentic mid-24 century interior for that mission, so I hope that is going to happen.
Okay, found a bug with Fluid Dynamics. Once you do all of the mission requirements and Tuvok says his little bit, you leave the mission, yet once you get to Sector Space, it won't register. Both the "Ops" option and the Warp option do the same thing.
Loving the changes for the Romulan and Reman sets.
Still think the Reputation system should have 8 and 8 traits. Will try it out though.
On the subject of the costumes, can you devs make it possible for my purchased on holodeck costumes to properly port over. I can't use the tailor at all without discarding my bought and paid for Jupiter uniform. And Seven of Nine uniform. And TOS uniforms...etc.
That said thanks for the new customization features and expanding the ethnic diversity of humanoids everywhere
And once again I seem weird. Am I the only person that hated State of Q? I know Q introduced us to the Borg properly and all, but I didn't need his son dropping in to aggravate me in the middle of a battle with the Borg.
This was a bad choice , is a bad choice and will continue to be a bad choice .
Please reverse .
It was a great choice, That proc is absolutely useless if you're not facing the Borg. Now it's great in all situations.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
I wouldn't say that. The previous trait was flat-out worthless for people who never fight the Borg. It was just really really really nice for those of us who do the occasional ground STF.
I'm OK with it being changed to a universally applicable trait, if that change is accompanied by something else that accomplishes the goal of the original trait. I'd like them to reevaluate the entire adaptation/remodulation mechanic. Or let us buy a device early in the rep to provide slower adaptation or fast remodulation.
But the new rep redesign is perfect for an ability like that. I opted not to take the trait originally, and almost regretted it since I've since started to really enjoy ground. With this revamp I could slot it while fighting borg, then use something else when fighting anyone else. It's a shame that won't be a posibility now.
To be fair, though, the 3 piece remodulation from the MACO/HG sets is pretty friggin' good already. Enough that I don't need the trait.
mmm bit of a problem the box you get to add dil, ec, and expertise is not working correctly ir subtracts expertise not adds it have -4.6 mill on expertise now on one of my characters
BUG! -High yields die for no reason when flying towards planet killers under contruction or weak points.
Battlezone: I feel that the Undine try to recapture the zones a bit too fast.
The planet killer reward is way too low. 90 Dilithium? The fight actually much harder than the Voth Trex fight, and should reward 25 undine marks and 480 dilithium at least.
Undine: I feel that their Elachi like teleporting is super annoying, and their Grav wells are inescapable. I think the grav wells need a bit of a toning down.
I could not escape them with engine battery+Evasive manoevers.
Reputations:
Well the pickle..... 4 is a bit too limiting.
However, the overall rep cost is cheaper, and we get some very nice items in new boxes.
While this makes doing full reputations not really needed, this also makes reputating grinding much faster. Some of the items that drop would cost you a LOT of dil on the holodeck.
Honestly, I spent months of effort grinding out now useless stuff. That's bad.
A few suggestions for the Rep system:
-Make all the powers either really doubled (like Romulan lethality to 6% and not 5% ), or please give us some more slots.
- Please add back in Anti Borg Pulsewave assaults, and Anti borg Space Antiproton weapons.
-Please reconsider upping the number or passive slots to 6-6 and not 4-4.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Well, the adjustments to all the reputation sets, specially the Romulan/Reman ones being interchangable is a good step forward. Now the only sets left out are the Aegis and Breen sets.
If someone blows trough the new rep, can you post the details on the Undine shield/engine/deflector. I'm particularly interested in the shield stats.
But if you were facing the borg, it was priceless. Now my gun needs remodulation evry 10 seconds.
^This.
I know it's useless when the player have a full maco or ad maco set,but for those who prefer other ground set this is what allows us to fight in the way we want to. Why removing it from the pick list? People who don't like this passive skill can simply ignore it and pick the others.
This map is hard. This map takes an hour to do, gives 18 marks, and is harder than into the hive elite.
I like a challange, but for normal this needs a lot of toning down. The planet killer's Health is ludicrous, it soaks up more damage on normal than an entire borg stf does on elite.
Undine teleport around too fast.
The grav wells are inescapable.
They spawn behind you.
This whole mission needs re-thinking. It needs to be doable for people NOT running A2B scimitars with beam arrays and fire at wills.
As of now, this mission punishes torpedo and cannon users so hard its not even funny.
As good vicious cycle is, this is as bad. Please fix.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Ditto on "Fluid Dynamics" not completing properly. And I'm stuck in "Assimilation". The Fully Assimilated Undine never spawns. So I can't advance and complete the mission. It's happened twice in a row.
No doubt we'll see John de Lancie in the game eventually so then we won't have q Jr anymore.
I doubt that, sadly. I meet him at a convention back in February and he stated he wasn't interested in doing anymore Star Trek related stuff.
<
> <
> <
>
Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
This map is hard. This map takes an hour to do, gives 18 marks, and is harder than into the hive elite.
I like a challange, but for normal this needs a lot of toning down. The planet killer's Health is ludicrous, it soaks up more damage on normal than an entire borg stf does on elite.
Undine teleport around too fast.
The grav wells are inescapable.
They spawn behind you.
This whole mission needs re-thinking. It needs to be doable for people NOT running A2B scimitars with beam arrays and fire at wills.
As of now, this mission punishes torpedo and cannon users so hard its not even funny.
As good vicious cycle is, this is as bad. Please fix.
Wow, just when you thought the grind couldn't get any worse, it does. By the way, that's where the new Undine shield comes in, it drains their weapons power so they hit you less hard.
Wow, just when you thought the grind couldn't get any worse, it does. By the way, that's where the new Undine shield comes in, it drains their weapons power so they hit you less hard.
They're still tweaking it. At least I HOPE so. If they don't, I'm sticking with the battlefield. THAT was fun, even in my Fleet Dreadnought.
welp it figures I KNEW cryptic was gonan do it with mind games reward it is no longer the bio-molecular torpedo launcher it's a new torpedo and please tell me u won't remove from those of us that have it on our ships already cause i want that torpedo i got FREE not a new one ok ty.
Comments
I wouldn't say that. The previous trait was flat-out worthless for people who never fight the Borg. It was just really really really nice for those of us who do the occasional ground STF.
I'm OK with it being changed to a universally applicable trait, if that change is accompanied by something else that accomplishes the goal of the original trait. I'd like them to reevaluate the entire adaptation/remodulation mechanic. Or let us buy a device early in the rep to provide slower adaptation or fast remodulation.
Honestly I never even bothered with ground until I got the MArk XII ground set for it.
Instant remodulation is pretty nice.
1) I hate Fluidic Space.
2) I'm guessing that this is not fully complete as Tuvok and Dr. Cooper show up, but Cooper uses voice clips from "A Step Between Stars" and Tuvok isn't voiced.
3) This REALLY answers a few questions about the Undine's involvement with the game AND gives us an idea about Cooper.
Is this a bug, or a feature?
They also dont work for planet killers.
Otherwise, Vicious Cycle is very well done. It is hard, challenging, and the artwork is very beautiful.
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
I always considered it one of the more memorable missions in the game and I hope it comes back in some form.
R.I.P. Leonard Nimoy
Still think the Reputation system should have 8 and 8 traits. Will try it out though.
On the subject of the costumes, can you devs make it possible for my purchased on holodeck costumes to properly port over. I can't use the tailor at all without discarding my bought and paid for Jupiter uniform. And Seven of Nine uniform. And TOS uniforms...etc.
That said thanks for the new customization features and expanding the ethnic diversity of humanoids everywhere
And once again I seem weird. Am I the only person that hated State of Q? I know Q introduced us to the Borg properly and all, but I didn't need his son dropping in to aggravate me in the middle of a battle with the Borg.
It was a great choice, That proc is absolutely useless if you're not facing the Borg. Now it's great in all situations.
But if you were facing the borg, it was priceless. Now my gun needs remodulation evry 10 seconds.
TRIBBLE Hydra! Hail Janeway!
But the new rep redesign is perfect for an ability like that. I opted not to take the trait originally, and almost regretted it since I've since started to really enjoy ground. With this revamp I could slot it while fighting borg, then use something else when fighting anyone else. It's a shame that won't be a posibility now.
To be fair, though, the 3 piece remodulation from the MACO/HG sets is pretty friggin' good already. Enough that I don't need the trait.
are we sure season 9 inst a full blown expansion at this point?
So far:
Viscous cycle: Very fun, challanging, great.
BUG! -High yields die for no reason when flying towards planet killers under contruction or weak points.
Battlezone: I feel that the Undine try to recapture the zones a bit too fast.
The planet killer reward is way too low. 90 Dilithium? The fight actually much harder than the Voth Trex fight, and should reward 25 undine marks and 480 dilithium at least.
Undine: I feel that their Elachi like teleporting is super annoying, and their Grav wells are inescapable. I think the grav wells need a bit of a toning down.
I could not escape them with engine battery+Evasive manoevers.
Reputations:
Well the pickle..... 4 is a bit too limiting.
However, the overall rep cost is cheaper, and we get some very nice items in new boxes.
While this makes doing full reputations not really needed, this also makes reputating grinding much faster. Some of the items that drop would cost you a LOT of dil on the holodeck.
Honestly, I spent months of effort grinding out now useless stuff. That's bad.
A few suggestions for the Rep system:
-Make all the powers either really doubled (like Romulan lethality to 6% and not 5% ), or please give us some more slots.
- Please add back in Anti Borg Pulsewave assaults, and Anti borg Space Antiproton weapons.
-Please reconsider upping the number or passive slots to 6-6 and not 4-4.
If someone blows trough the new rep, can you post the details on the Undine shield/engine/deflector. I'm particularly interested in the shield stats.
^This.
I know it's useless when the player have a full maco or ad maco set,but for those who prefer other ground set this is what allows us to fight in the way we want to. Why removing it from the pick list? People who don't like this passive skill can simply ignore it and pick the others.
I'm sorry to people who I, in the past, insulted, annoyed, etc.
Fluidic Dynamics doesn't end properly. Its bugged. Please fix ASAP.
* Love the revamped story for what was "The Return"
* Hate that the Obex's appearance & one liner of awesome has been removed.
* Removal of State of Q is much dissapoint.
* Love that the Iconian influence on the Undine is no longer stupid. Won't spoil it for people, but its a nice change up.
* Dr. Cooper is now a recurring character? Ye gods, Dave Rivas must be jumping for joy.
TRIBBLE Hydra! Hail Janeway!
This map is hard. This map takes an hour to do, gives 18 marks, and is harder than into the hive elite.
I like a challange, but for normal this needs a lot of toning down. The planet killer's Health is ludicrous, it soaks up more damage on normal than an entire borg stf does on elite.
Undine teleport around too fast.
The grav wells are inescapable.
They spawn behind you.
This whole mission needs re-thinking. It needs to be doable for people NOT running A2B scimitars with beam arrays and fire at wills.
As of now, this mission punishes torpedo and cannon users so hard its not even funny.
As good vicious cycle is, this is as bad. Please fix.
it does not show leg armor option for romulan female.
No doubt we'll see John de Lancie in the game eventually so then we won't have q Jr anymore.
I doubt that, sadly. I meet him at a convention back in February and he stated he wasn't interested in doing anymore Star Trek related stuff.
> <
> <
>
Cooper was already in Sphere of Influence.
Wow, just when you thought the grind couldn't get any worse, it does. By the way, that's where the new Undine shield comes in, it drains their weapons power so they hit you less hard.
They're still tweaking it. At least I HOPE so. If they don't, I'm sticking with the battlefield. THAT was fun, even in my Fleet Dreadnought.