Say it does 50 per hit, and 8 beam cruiser wouldn't get much more than 350dps extra, even to an opponent with a small hull you'd need 10 seconds to do 10% of their hull. Does it need cannon or turrets to become non-trivial?
The extra damage is mostly meant to help knock down a shield facing quicker, so if I am factoring this correctly based on your example of +50 per hit x 8 BA's at 4 pulses + 1sec recovery (or 5sec per volley) over the course of 30sec. granting a total of 6 possible volleys.
Each volley=50*8*4=1600*6=9600 extra damage over the course of 30sec.
Again my math my be off, but this is how I understand it.
If FAW gives say 25% extra for 10 seconds then that helps a little, even 40% of a third of 10K is not much as dps once averaged out over a minute.
Of people that are doing 20k+ damage the important aspect of dem has to be the power boost from the doff.
No it doesn't bypass shields, it helps aid in damaging shields as the name can seem confusing, but shield penetrating damage is the same term they gave for the new destabilizing tetryons.
It doesn't say it in the weapons main description, but in the tool bar or the weapons actual info I am pretty sure it made use of the same term.
But either way shield penetrating damage, is primarily meant to aid in defeating a shield array's health quicker, but with such a crumby description I would assume it also applies to the hull once a shield facing is down, and than throw in marion for better wp mitigation so the damage output is even better per pulse.
No it doesn't bypass shields, it helps aid in damaging shields as the name can seem confusing, but shield penetrating damage is the same term they gave for the new destabilizing tetryons.
It doesn't say it in the weapons main description, but in the tool bar or the weapons actual info I am pretty sure it made use of the same term.
But either way shield penetrating damage, is primarily meant to aid in defeating a shield array's health quicker, but with such a crumby description I would assume it also applies to the hull once a shield facing is down, and than throw in marion for better wp mitigation so the damage output is even better per pulse.
It does bypass shields, as can be easily confirmed by combat logs.
Directed Energy Modulation III (from a random ISE):
1,887 attacks
248 criticals
196.68 Hull Damage per Hit
0.0 Shield Damage per Hit
The procs you're talking about are a different effect.
It does bypass shields, as can be easily confirmed by combat logs.
Directed Energy Modulation III (from a random ISE):
1,887 attacks
248 criticals
196.68 Hull Damage per Hit
0.0 Shield Damage per Hit
The procs you're talking about are a different effect.
Well like I said they use the same term for the destabilizing tetryons in one of the tool tips, so I am basing it off of that, and besides when I use the skill of DEM why is it I see quicker shield facing depletion against enemies vs not using it?
Have now looked through half a dozen ISE logs of people using DEM. It never hits shields.
I don't put to much faith in the parser logs, considering for awhile it kept indicating a 100% ACC even though you did miss at times. AKA combatlogreader!
Its also handy against heavily shielded targets, like the current Mirror Event where the cruisers run EPTS and the frigates toss Extends on everything and make the fights take longer.
I don't put to much faith in the parser logs, considering for awhile it kept indicating a 100% ACC even though you did miss at times. AKA combatlogreader!
ok, but in the real world people go with empiric evidence...not what one person believes. But if DEM hitting shields is your religion, that you have unshakeable faith in, so be it.
The rest of us stick to the facts...kkthxbb
and yeah it is mostly worthless without the doff. i still prefer it over EWP, aceton beam, boarding party as an offensive commander engi ability, but that is because the other ones suck even more.
But with the Borg weapon 2-piece and fleet cores? Is it really still that much of a big deal? Between overcapping and weapon drain reduction the effect has become much reduced, imo. I really do think that doff slot can be used more effectively... Cleanse doff, RSP doff, etc?
Works fine on both my buillds with FAW and DEM. My Schimi is on the Klingon side and as Marion is quite expensive over there I didn't want to drop 80-100Mill EC on him, but I can parse quite high in an ISE with my Schimi (around 24K DPS in a standard pug around 30-35 if in a dedicated group). My Jem Dreadnought has Marion and can get 20K DPS in a pug but it doesn't have the 5th weapon slot up front or the extra werapon slot so its still extrememly efficent at liberating the enemy.
[SIGPIC][/SIGPIC]
No Drama, No Fuss, Just good old fashioned pew pew!
I wondered if EPW simply adds more with 10%, 13.3% or 16.6% extra energy weapon damage plus max weapon power not being dropped. And there is an affordable doff for eptx recharge.
Can anyone confirm the dem users can approach 200 per hit, my tooltip is showing about 45 with max weapon power, would I need to respec the energy weapon abilities to max?
Comments
Each volley=50*8*4=1600*6=9600 extra damage over the course of 30sec.
Again my math my be off, but this is how I understand it.
Praetor of the -RTS- Romulan Tal Shiar fleet!
http://sto.gamepedia.com/Ability:_Directed_Energy_Modulation
If FAW gives say 25% extra for 10 seconds then that helps a little, even 40% of a third of 10K is not much as dps once averaged out over a minute.
Of people that are doing 20k+ damage the important aspect of dem has to be the power boost from the doff.
No it doesn't bypass shields, it helps aid in damaging shields as the name can seem confusing, but shield penetrating damage is the same term they gave for the new destabilizing tetryons.
It doesn't say it in the weapons main description, but in the tool bar or the weapons actual info I am pretty sure it made use of the same term.
But either way shield penetrating damage, is primarily meant to aid in defeating a shield array's health quicker, but with such a crumby description I would assume it also applies to the hull once a shield facing is down, and than throw in marion for better wp mitigation so the damage output is even better per pulse.
Praetor of the -RTS- Romulan Tal Shiar fleet!
It does bypass shields, as can be easily confirmed by combat logs.
Directed Energy Modulation III (from a random ISE):
1,887 attacks
248 criticals
196.68 Hull Damage per Hit
0.0 Shield Damage per Hit
The procs you're talking about are a different effect.
Well like I said they use the same term for the destabilizing tetryons in one of the tool tips, so I am basing it off of that, and besides when I use the skill of DEM why is it I see quicker shield facing depletion against enemies vs not using it?
Praetor of the -RTS- Romulan Tal Shiar fleet!
I don't put to much faith in the parser logs, considering for awhile it kept indicating a 100% ACC even though you did miss at times. AKA combatlogreader!
Praetor of the -RTS- Romulan Tal Shiar fleet!
dem also can parse at 4k in a high dps ise.
considering that your 4k dem could just be higher dps than an entire pug match combined, yeah i'd say its worth it.
ok, but in the real world people go with empiric evidence...not what one person believes. But if DEM hitting shields is your religion, that you have unshakeable faith in, so be it.
The rest of us stick to the facts...kkthxbb
and yeah it is mostly worthless without the doff. i still prefer it over EWP, aceton beam, boarding party as an offensive commander engi ability, but that is because the other ones suck even more.
Can anyone confirm the dem users can approach 200 per hit, my tooltip is showing about 45 with max weapon power, would I need to respec the energy weapon abilities to max?
Yeah, that's kinda the point of using DEM.