Hi,
I wanted to ask that i have just levelled up 3 Toons[1Tactical,1Engineering,1science] from Federation Side and i have 10,000 Zen left still i am confused which 2 ship bundle to buy So that i can use them on both side and on all careers they work good?I am Currently Interested in Odyssey,Dreadnaught and Atrox but have money to buy only 2 T_T
Also another thing i am not been able to get much DPS out of my ships Romulan Scimitar Dreadnaught when someone use parser and post combat log my DPS is around only 4k-5k
on both Ships i have build:
Fore - 4x Plasma DHC MK XII and Hyper Plasma Torpedo
Aft - Kinetic Cutting Beam and 2x Plasma Turret mk xii
Deflector - M.A.C.O. Graviton Deflector Array Mk XII
Impulse - M.A.C.O. Impulse Engines Mk XII
Warp/Singularity - Dyson Field Stabilizing Singularity Core Mk XII
Shields - M.A.C.O. Resilient Shield Array Mk XII
Engineering Consoles - Assimilated Module,Neutronium Alloy
Science - Console - Universal - Cloaked Barrage,Console - Universal - Secondary Shields,Console - Universal - Singularity Distributor
Tactical Console - 4x Plasma Infuser mk XII(Rare),1x AmbiPlasma Envelope
All power are on weapons
its actually a tossup the Fed Dreads new goodies gives it some mean firepower,the Atrox is basically a tanky sciship with 2 hangars, and the Odyssey is a multi task ship depends on the play style ya want. Also to help your build get some RCS consoles for the scimmy thos will help ya get your cannons into position to hammer the enemy the rest looks good.
Owning all C-Store versions of the named ships (although not the Fleet Atrox or Dreadnought Cruiser) i think i can help you out a bit.
I would definitely recommend getting the Odyssey. It's Bridge officer layout is just supeb. TAC or SCI variant depending on if you want to go for a little more DPS (TAC) or a little more Shield Tanking (SCI, also gets Sensor Analysis).
Also, it already has 10 Consoles and advanced Hull/Shield mod in default (you dont need to get the fleet version) - for the same price as the Dreadnought or Atrox.
For Dread vs Atrox - I personally enjoy the Atrox very much, though many players don't like it, the critique points being weak Tactical BOFF/Console layout and it having no frigate pets available (I've ever felt it is a Decent Tank with nice offensive capabilities due to having 2 Hangar bays with Fighters).
The Dreadnought ... Well, after the recent updates to it it's ... better, BUT the Standard Spinal Lance still sucks (to get it improved you'd have to get the Saucer Seperation-Console from the Exprorat. Cruiser Retrofit - 2000C) and the hangar bay makes it somewhat capable.
Again the critique point is the lack of high-rank BOFF abilities.
To sum it up:
I'd recommend going for the odyssey Tactical or Science and MAYBE the Atrox, BUT the Odyssey is the superior ship of those 3.
Oh and to add that as well, that 4-5k in your Scimitar, was that spread over a whole PvE? and What one?
I get the most DPS out of my Atrox (hangars> all)
I have the most fun in my dread (and she is right behind for DPS)
The Ody is the most versitile (Get the 3 pack, saucer separation is amazing, but the eng ody is meh... may as well get the bundle)
All 3 are fine ships, you can't really go wrong with either of them.
I once again match my character. Behold the power of PINK!
I have an Engineer and the Oddy Explorer. She's a superb tank. Problem is nobody wants a tank anymore coz you know, mobs die so fast they don't need tanking.
So I'm looking at carriers because I really enjoy being super tanky and this way I get to keep the tankiness while depending on hangar pets for much needed DPS.
I'm seriously considering getting the Obelisk carrier as it's only 2 fleet modules (1K Zen) and 20K Fleet Credit. Sadly the Advanced Obelisk is out of my reach for now (800 Lobi or 110Mil EC+).
I'm mentioning this as I don't see the Obelisk on your list of choices and it might be a good cheap alternative to the Oddy. Hopefully some more experienced people can say how the Obelisk holds up to the more expensive choices.
I have an Engineer and the Oddy Explorer. She's a superb tank. Problem is nobody wants a tank anymore coz you know, mobs die so fast they don't need tanking.
So I'm looking at carriers because I really enjoy being super tanky and this way I get to keep the tankiness while depending on hangar pets for much needed DPS.
I'm seriously considering getting the Obelisk carrier as it's only 2 fleet modules (1K Zen) and 20K Fleet Credit. Sadly the Advanced Obelisk is out of my reach for now (800 Lobi or 110Mil EC+).
I'm mentioning this as I don't see the Obelisk on your list of choices and it might be a good cheap alternative to the Oddy. Hopefully some more experienced people can say how the Obelisk holds up to the more expensive choices.
The Obelisk is basically a Cruiser with 2 hangars.
Not much more to say here.
I actually feel the Science-Carriers like Atrox, Recluse, Vo'Quv much more useful in the sense of supporting their pets, but the Obelisk is surely a considerable alternative.
Alright, well I have all the Oddy, the dread and retro as well as the Atrox. And my question for you is this.
How do you prefer to fly?
Some love the spinal lance and cruiser effect for the Dread.
For pure beam spam survival love the Oddy is great.
But if you want the science abilities with more survivability the Atrox is your ship.
Even the science Oddy lags behind the effectiveness there. And the Atrox can project her power. IE Fighters go further than 10km so while you are handling one target or targets in an STF your fighters can be tangling with another or taking out structures for you.
But you have to watch the fighters and balance what you want in them carefully.
Science abilities let you drop some grav wells and other fun crowd control.
Oddy, flying this with all consoles with an engineer and you get to put beams down and take on fleets of ships with good odds of survival. And do not believe escort l337 ism. A good tank can be worth their while just by letting escorts line up the shots they want to begin with. With saucer separation and an RCS you can keep the facing you want where you want it.
Dread, My best recommendation for her is beams and what I call bee sting. Angle yourself up so your fore and aft weapons both fire on the same target (360 beams keep this from being the necessity.) You can do good damage and take some hits. Just don't expect to be the top dog in the pack.
Hope this break down helps.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
I have the Dread and the Atrox and even with the new changes to the Dread I still don't really care for it even with the saucer separation and the hanger. I've just never been a fan of it but i keep trying to find that sweet spot in it.....and have been largely unsuccessful
I use a Science toon in my Atrox with an Advanced Stalker fighters and Advanced Danube Shuttles as my hanger pets with a heavy emphasis on Gravity Well and healing. It works really nice in Spire to keep the troop ships alive while providing enough DPS to roast the the NPC ships thanks thanks to timing the explosion in a Grav Well.
And lets be honest... the Atrox just looks friggen cool.
If you dont have it the MVRAM is a really nice ship, well balanced when used with cannons with a great Boff Layout that allows allot of utility and DPS. Get the store based one for the separation and then buy an upgraded Fleet model if you feel the need. Its actually my favorite on my tac for STF's
FyreMouse
Proud to be a Lifer.
I earned my 1000 days the hard way and I still come back...
If I may add, the atrox does not shine till you can score pets that kick butt. Elite scorps. If you need a more survivable pet, then danubes and or Deltas.
Consider a hybrid torp boat. You cannot turn, so you want to stand off. Since you are sci heavy, you have to be nose on. The 360 ap array, and maybe a couple turrets aft. Once you have omega rep, 360 AP and KCB plus a turret
I fly all 3 ships you have mentioned and find that the Oddy is the only one that doesn't have a niche build, excluding Beam Arrays as it's base turn rate is horrible.
The Galaxy Dreadnought (aka Gal-X) is a very good ship for its intended purpose. A Phaser-Based Tank. It is Engineering heavy and can take a majority of what this game can throw at and laugh it off. The Spinal Lance does need some work as it still has a high chance of missing (the shotgun with Saucer Separation nails Everything in its cone without fail). But to get the most, you are limited to Phasers to get the most out of the ship.
The Catbox......, I mean Catian Atrox Carrier I haven't flown very much since getting it. If you spec for a stealth type build, it works nicely since the fighters it comes with have an innate stealth value. Not sure what else it is truly capable of at the moment. I'll get back to you later.
Last, the Odyssey. I feel it is worth getting the 3-pack. Despite what others think (and I'll probably get blasted af some point for this), the consoles are worth it, primarily for the set bonus. I primarily use the Work Bees and Chevron Separation in PVE's to aid in my repairs, help lock down enemies, and as an added source of firepower/annoyance for as long as they survive.
In the end, it really boils downs to what you intend to do with the ships and your play style. Want to be a Tank, Odyssey or Gal-X works just fine. Healer, go with a Sci Odyssey for the extra Sci Console or the Atrox for the higher BOff powers. DPS, well, all 3 can put up some nice numbers (at this point, nothing can effectively compete with a specc'ed out Beamitar) depending on your setup.
However, if DPS doesn't really matter to you, check out my sig for an option you may be interested in.
Star Trek Battles: For those who want to Play Star Trek Online as it WAS MEANT TO BE!!!
Last, the Odyssey. I feel it is worth getting the 3-pack. Despite what others think (and I'll probably get blasted af some point for this), the consoles are worth it, primarily for the set bonus. I primarily use the Work Bees and Chevron Separation in PVE's to aid in my repairs, help lock down enemies, and as an added source of firepower/annoyance for as long as they survive.
.
Sry but i have to disagree on the Set being worth it.
1st (and most importantly) you can not use the Aquarius Escort and Chevron Seperation the same time what makes equipping both completely pointless. So forget about the 3-Set.
The 2-Set
+1 Flight Turn Rate - Jsut not worth it
25% recharge time reduction to the Odyssey Console Set - Meh-useful, mainly for the Worker Bees
+12 Starship Hull Plating - Adds NOTHING to your actual performance since the bonus is too minor
+12 Starship Armor Reinforcements - See comment above
+12 Starship Electro-Plasma System - See comment above
Still, my recommendation is to get the one that fits your style best.
I have a Tac Oddy and a Fleet Dreadnought.
The two can be setup to maximize absorbing and healing incoming fire, at similarly high levels. So they are essentially equal at tanking.
The dreadnought can get more DPS from hangar pets and 1 extra tactical console slot, though.
If I had to choose one right now, the dreadnought is the one because it is able to be setup for better DPS if you want to, but is an equal if setting up for taking and absorbing damage.
The dreadnought can get more DPS from hangar pets and 1 extra tactical console slot, though.
If I had to choose one right now, the dreadnought is the one because it is able to be setup for better DPS if you want to, but is an equal if setting up for taking and absorbing damage.
That's weird. According to almost every poster who was upset about the Galaxy X "reboot" ... the hangars and tactical console weren't good enough and didn't help the ship do DPS.
That's weird. According to almost every poster who was upset about the Galaxy X "reboot" ... the hangars and tactical console weren't good enough and didn't help the ship do DPS.
Are you saying those posters were wrong?
it lacks tac officer seating to truly shine. It can't even slot a BO3, and if you want to FAW spam you won't have multi tac team either. Have to use the universal to get 1 tac team and 2 FAW, and that is the limit of the platform.
One hangar bay for a faction that lacks frigate pets is also lackluster. It helps, of course, any dps > 0 dps.
One tac console does not overcome the above 2 points.
Its a nice ship --- for a tank. And the state of the game is such that almost any ship can be made to do solid dps because dps is thru the roof for all classes in all ships. So you can do acceptable dps in it. But at the end of the day, its a tank with a hint o' dps flavoring.
So what he is saying is, it does more dps than a more pure tanky ship. Its still not an avenger.
I just came back after a fairly long absence when I saw the Gal-X was finally getting some love. I went ahead and got the Galaxy pack for the consoles, bought Advanced Peregrines, and loaded it up with the full Mk XI Borg set, the Borg console, cutting beam, Bio Neural Warheads, Fleet Advanced Mk XII phaser arrays front and back, and put it all on my Fleet Gal-X. I won't say it's OP, but it seems to do very, VERY well now, whereas it was only meh before. I may still experiment with a Cannon/turret build, but for now it's fun again.
The Gal-X is ok, although I feel you might struggle to get the same performance out of it you might say out of an assault cruiser or an Excelsior. Personally, I love my Odyssey bundle. I got it on day of release and it's been one of the most versatile ships I've used. Many will dispute the effectiveness of the 3-pack consoles, an if you want to min-max your DPS etc then yes they will hinder you. However, I love using the Aquarius, the animation is pretty cool and it can be a little useful to chase after smaller targets while you focus on something bigger. It's really up to you and your play style.
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The Atrox is a smelly TRIBBLE, that I only own because I purchased it when it was the first federation carrier thinking I'd be getting a Kar'Fi. They quickly released better fed carrier type ships.
Sry but i have to disagree on the Set being worth it.
1st (and most importantly) you can not use the Aquarius Escort and Chevron Seperation the same time what makes equipping both completely pointless. So forget about the 3-Set.
The 2-Set
+1 Flight Turn Rate - Jsut not worth it
25% recharge time reduction to the Odyssey Console Set - Meh-useful, mainly for the Worker Bees
+12 Starship Hull Plating - Adds NOTHING to your actual performance since the bonus is too minor
+12 Starship Armor Reinforcements - See comment above
+12 Starship Electro-Plasma System - See comment above
Still, my recommendation is to get the one that fits your style best.
the three set does two very important powers for the chevron, one, it will launch it's own work bees (at you) and 2. it will drop gravity wells
That's weird. According to almost every poster who was upset about the Galaxy X "reboot" ... the hangars and tactical console weren't good enough and didn't help the ship do DPS.
Are you saying those posters were wrong?
I don't know what they are saying, but I will.
They are wrong. Gal-X does plenty of DPS.
I once again match my character. Behold the power of PINK!
None of those ships will pack the punch of a Scimitar although all are more durable. I would get either the Oddy or Dread myself, but consider rebuilding your Scimitar too as you can't use those on your Romulan so your Scim will still likely be your go to ship for your Rom.
Try this out, you should be able to get a lot more DPS with it although its very expensive build it may give you an idea of what to work for.
it lacks tac officer seating to truly shine. It can't even slot a BO3, and if you want to FAW spam you won't have multi tac team either. Have to use the universal to get 1 tac team and 2 FAW, and that is the limit of the platform.
One hangar bay for a faction that lacks frigate pets is also lackluster. It helps, of course, any dps > 0 dps.
One tac console does not overcome the above 2 points.
Its a nice ship --- for a tank. And the state of the game is such that almost any ship can be made to do solid dps because dps is thru the roof for all classes in all ships. So you can do acceptable dps in it. But at the end of the day, its a tank with a hint o' dps flavoring.
So what he is saying is, it does more dps than a more pure tanky ship. Its still not an avenger.
The thing is, one doesn't actually need tt in that ship. I get along just fine with RSP, EPtS3, and TSS2 with a transporter doff.
as to the OP, the odysseys give the most versatility and the gal-x can do some nice dps. I personally like the atrox but it may be hard to fly.
I'm strongly considering the Galaxy (bundle), just a little worried that it won't be as flexible for future content as, say, an Avenger or one of the tac-oriented cruisers.
And I'm a little concerned about flying a "tank" style ship in a game that has no use for tanking (in PvE content). Why tank stuff when you can just Gravwell + massive AoE DPS and win in five minutes?
In short, I don't want to get made fun of for flying a Eng-heavy cruiser in a game that loves Tac.
I'm strongly considering the Galaxy (bundle), just a little worried that it won't be as flexible for future content as, say, an Avenger or one of the tac-oriented cruisers.
And I'm a little concerned about flying a "tank" style ship in a game that has no use for tanking (in PvE content). Why tank stuff when you can just Gravwell + massive AoE DPS and win in five minutes?
In short, I don't want to get made fun of for flying a Eng-heavy cruiser in a game that loves Tac.
Eh, maybe I'll just get an Armitage.
Psst, make sure you have the AMS and Separation console equipped, then pop the top and enjoy flying the single tankiest Eng-heavy Escort Carrier in the game. Plus, you'll actually out turn a (non-AP:O buffed) Armitage.
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
Psst, make sure you have the AMS and Separation console equipped, then pop the top and enjoy flying the single tankiest Eng-heavy Escort Carrier in the game. Plus, you'll actually out turn a (non-AP:O buffed) Armitage.
You're going to make me buy this, aren't you. *temptation intensifies*
I'm strongly considering the Galaxy (bundle), just a little worried that it won't be as flexible for future content as, say, an Avenger or one of the tac-oriented cruisers.
And I'm a little concerned about flying a "tank" style ship in a game that has no use for tanking (in PvE content). Why tank stuff when you can just Gravwell + massive AoE DPS and win in five minutes?
In short, I don't want to get made fun of for flying a Eng-heavy cruiser in a game that loves Tac.
You're going to make me buy this, aren't you. *temptation intensifies*
Not so much, but it's tidbit that sometimes get lost in the shuffle RE: Saucer Separation. The losses in Shield and Hull capacity are, generally, negligible in the face of good practices when it comes to keeping your resistances up and your ship free from crowd control powers that put you in a situation where you're stuck playing green catch-ball with Borg Heavy Plasma torps.
The really sting in regards to the ship is that its BOff seating doesn't really allow for Cannon-powers and Attack Patterns to be in play at the same time. Not that it hamstrings it to the point of useless, but it is a weakness in it.
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
Hey guys,
Thx to All of you for replying and putting your suggestion everyone has different taste some like odyssey some like atrox and some like galaxy - x i have read many post and since observing the posts and checking the ships stats i find out odyssey is much better with Lt. Commander universal so i bought the odyssey pack and Atrox carrier and the Avenger (Just in Case) for DPS if i want to but i wanted a cruiser so Odyssey is much more attractive and looks like a real fed ship ^^ i would love if you guys could give me some build for those ships on each Career - i have currently running odyssey in Tactical and was'nt be able to test much but i noticed my ship is sucking hard as The mobs are bypassing my shields on the ship and i wanted to ask if the Saucer will just fly with you or it will work and shoot like a pet? if you guys could share some builds would be very thankful to you ^^ and thx for suggestions ^^
Too late now, but...
Last I checked, you also get duplicate Zen on Tribble and you can buy the ships there w/o spending your 'real' Zen. So it's a good place to go and test drive something before buying.
Same with ships in boxes. Transfer your toon (that has a boxed ship in its inventory) to Tribble and open the box there.
Sometimes I think I play STO just to have something to complain about on the forums.
Comments
I would definitely recommend getting the Odyssey. It's Bridge officer layout is just supeb. TAC or SCI variant depending on if you want to go for a little more DPS (TAC) or a little more Shield Tanking (SCI, also gets Sensor Analysis).
Also, it already has 10 Consoles and advanced Hull/Shield mod in default (you dont need to get the fleet version) - for the same price as the Dreadnought or Atrox.
For Dread vs Atrox - I personally enjoy the Atrox very much, though many players don't like it, the critique points being weak Tactical BOFF/Console layout and it having no frigate pets available (I've ever felt it is a Decent Tank with nice offensive capabilities due to having 2 Hangar bays with Fighters).
The Dreadnought ... Well, after the recent updates to it it's ... better, BUT the Standard Spinal Lance still sucks (to get it improved you'd have to get the Saucer Seperation-Console from the Exprorat. Cruiser Retrofit - 2000C) and the hangar bay makes it somewhat capable.
Again the critique point is the lack of high-rank BOFF abilities.
To sum it up:
I'd recommend going for the odyssey Tactical or Science and MAYBE the Atrox, BUT the Odyssey is the superior ship of those 3.
Oh and to add that as well, that 4-5k in your Scimitar, was that spread over a whole PvE? and What one?
I get the most DPS out of my Atrox (hangars> all)
I have the most fun in my dread (and she is right behind for DPS)
The Ody is the most versitile (Get the 3 pack, saucer separation is amazing, but the eng ody is meh... may as well get the bundle)
All 3 are fine ships, you can't really go wrong with either of them.
Fleet Admiral Space Orphidian Possiblities Wizard
Have to totally agree on that
So I'm looking at carriers because I really enjoy being super tanky and this way I get to keep the tankiness while depending on hangar pets for much needed DPS.
I'm seriously considering getting the Obelisk carrier as it's only 2 fleet modules (1K Zen) and 20K Fleet Credit. Sadly the Advanced Obelisk is out of my reach for now (800 Lobi or 110Mil EC+).
I'm mentioning this as I don't see the Obelisk on your list of choices and it might be a good cheap alternative to the Oddy. Hopefully some more experienced people can say how the Obelisk holds up to the more expensive choices.
The Obelisk is basically a Cruiser with 2 hangars.
Not much more to say here.
I actually feel the Science-Carriers like Atrox, Recluse, Vo'Quv much more useful in the sense of supporting their pets, but the Obelisk is surely a considerable alternative.
How do you prefer to fly?
Some love the spinal lance and cruiser effect for the Dread.
For pure beam spam survival love the Oddy is great.
But if you want the science abilities with more survivability the Atrox is your ship.
Even the science Oddy lags behind the effectiveness there. And the Atrox can project her power. IE Fighters go further than 10km so while you are handling one target or targets in an STF your fighters can be tangling with another or taking out structures for you.
But you have to watch the fighters and balance what you want in them carefully.
Science abilities let you drop some grav wells and other fun crowd control.
Oddy, flying this with all consoles with an engineer and you get to put beams down and take on fleets of ships with good odds of survival. And do not believe escort l337 ism. A good tank can be worth their while just by letting escorts line up the shots they want to begin with. With saucer separation and an RCS you can keep the facing you want where you want it.
Dread, My best recommendation for her is beams and what I call bee sting. Angle yourself up so your fore and aft weapons both fire on the same target (360 beams keep this from being the necessity.) You can do good damage and take some hits. Just don't expect to be the top dog in the pack.
Hope this break down helps.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
I use a Science toon in my Atrox with an Advanced Stalker fighters and Advanced Danube Shuttles as my hanger pets with a heavy emphasis on Gravity Well and healing. It works really nice in Spire to keep the troop ships alive while providing enough DPS to roast the the NPC ships thanks thanks to timing the explosion in a Grav Well.
And lets be honest... the Atrox just looks friggen cool.
If you dont have it the MVRAM is a really nice ship, well balanced when used with cannons with a great Boff Layout that allows allot of utility and DPS. Get the store based one for the separation and then buy an upgraded Fleet model if you feel the need. Its actually my favorite on my tac for STF's
FyreMouse
I earned my 1000 days the hard way and I still come back...
Consider a hybrid torp boat. You cannot turn, so you want to stand off. Since you are sci heavy, you have to be nose on. The 360 ap array, and maybe a couple turrets aft. Once you have omega rep, 360 AP and KCB plus a turret
The Galaxy Dreadnought (aka Gal-X) is a very good ship for its intended purpose. A Phaser-Based Tank. It is Engineering heavy and can take a majority of what this game can throw at and laugh it off. The Spinal Lance does need some work as it still has a high chance of missing (the shotgun with Saucer Separation nails Everything in its cone without fail). But to get the most, you are limited to Phasers to get the most out of the ship.
The Catbox......, I mean Catian Atrox Carrier I haven't flown very much since getting it. If you spec for a stealth type build, it works nicely since the fighters it comes with have an innate stealth value. Not sure what else it is truly capable of at the moment. I'll get back to you later.
Last, the Odyssey. I feel it is worth getting the 3-pack. Despite what others think (and I'll probably get blasted af some point for this), the consoles are worth it, primarily for the set bonus. I primarily use the Work Bees and Chevron Separation in PVE's to aid in my repairs, help lock down enemies, and as an added source of firepower/annoyance for as long as they survive.
In the end, it really boils downs to what you intend to do with the ships and your play style. Want to be a Tank, Odyssey or Gal-X works just fine. Healer, go with a Sci Odyssey for the extra Sci Console or the Atrox for the higher BOff powers. DPS, well, all 3 can put up some nice numbers (at this point, nothing can effectively compete with a specc'ed out Beamitar) depending on your setup.
However, if DPS doesn't really matter to you, check out my sig for an option you may be interested in.
Our Battles
Sry but i have to disagree on the Set being worth it.
1st (and most importantly) you can not use the Aquarius Escort and Chevron Seperation the same time what makes equipping both completely pointless. So forget about the 3-Set.
The 2-Set
+1 Flight Turn Rate - Jsut not worth it
25% recharge time reduction to the Odyssey Console Set - Meh-useful, mainly for the Worker Bees
+12 Starship Hull Plating - Adds NOTHING to your actual performance since the bonus is too minor
+12 Starship Armor Reinforcements - See comment above
+12 Starship Electro-Plasma System - See comment above
Still, my recommendation is to get the one that fits your style best.
The two can be setup to maximize absorbing and healing incoming fire, at similarly high levels. So they are essentially equal at tanking.
The dreadnought can get more DPS from hangar pets and 1 extra tactical console slot, though.
If I had to choose one right now, the dreadnought is the one because it is able to be setup for better DPS if you want to, but is an equal if setting up for taking and absorbing damage.
That's weird. According to almost every poster who was upset about the Galaxy X "reboot" ... the hangars and tactical console weren't good enough and didn't help the ship do DPS.
Are you saying those posters were wrong?
it lacks tac officer seating to truly shine. It can't even slot a BO3, and if you want to FAW spam you won't have multi tac team either. Have to use the universal to get 1 tac team and 2 FAW, and that is the limit of the platform.
One hangar bay for a faction that lacks frigate pets is also lackluster. It helps, of course, any dps > 0 dps.
One tac console does not overcome the above 2 points.
Its a nice ship --- for a tank. And the state of the game is such that almost any ship can be made to do solid dps because dps is thru the roof for all classes in all ships. So you can do acceptable dps in it. But at the end of the day, its a tank with a hint o' dps flavoring.
So what he is saying is, it does more dps than a more pure tanky ship. Its still not an avenger.
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I thought WoW's forums had angry elitist snobs, but I never could have imagined the level STO forums has.
the three set does two very important powers for the chevron, one, it will launch it's own work bees (at you) and 2. it will drop gravity wells
I don't know what they are saying, but I will.
They are wrong. Gal-X does plenty of DPS.
Fleet Admiral Space Orphidian Possiblities Wizard
Try this out, you should be able to get a lot more DPS with it although its very expensive build it may give you an idea of what to work for.
http://www.stoacademy.com/tools/skillplanner/?build=marcscimitar1_6430
yeah, the gw is nice to have. It has saved many pug ise for me. It even comes in handy for the mirror event.
The thing is, one doesn't actually need tt in that ship. I get along just fine with RSP, EPtS3, and TSS2 with a transporter doff.
as to the OP, the odysseys give the most versatility and the gal-x can do some nice dps. I personally like the atrox but it may be hard to fly.
how much zen are you willing to spend/farm?
And I'm a little concerned about flying a "tank" style ship in a game that has no use for tanking (in PvE content). Why tank stuff when you can just Gravwell + massive AoE DPS and win in five minutes?
In short, I don't want to get made fun of for flying a Eng-heavy cruiser in a game that loves Tac.
Eh, maybe I'll just get an Armitage.
Psst, make sure you have the AMS and Separation console equipped, then pop the top and enjoy flying the single tankiest Eng-heavy Escort Carrier in the game. Plus, you'll actually out turn a (non-AP:O buffed) Armitage.
You're going to make me buy this, aren't you. *temptation intensifies*
Not so much, but it's tidbit that sometimes get lost in the shuffle RE: Saucer Separation. The losses in Shield and Hull capacity are, generally, negligible in the face of good practices when it comes to keeping your resistances up and your ship free from crowd control powers that put you in a situation where you're stuck playing green catch-ball with Borg Heavy Plasma torps.
The really sting in regards to the ship is that its BOff seating doesn't really allow for Cannon-powers and Attack Patterns to be in play at the same time. Not that it hamstrings it to the point of useless, but it is a weakness in it.
Thx to All of you for replying and putting your suggestion everyone has different taste some like odyssey some like atrox and some like galaxy - x i have read many post and since observing the posts and checking the ships stats i find out odyssey is much better with Lt. Commander universal so i bought the odyssey pack and Atrox carrier and the Avenger (Just in Case) for DPS if i want to but i wanted a cruiser so Odyssey is much more attractive and looks like a real fed ship ^^ i would love if you guys could give me some build for those ships on each Career - i have currently running odyssey in Tactical and was'nt be able to test much but i noticed my ship is sucking hard as The mobs are bypassing my shields on the ship and i wanted to ask if the Saucer will just fly with you or it will work and shoot like a pet? if you guys could share some builds would be very thankful to you ^^ and thx for suggestions ^^
Last I checked, you also get duplicate Zen on Tribble and you can buy the ships there w/o spending your 'real' Zen. So it's a good place to go and test drive something before buying.
Same with ships in boxes. Transfer your toon (that has a boxed ship in its inventory) to Tribble and open the box there.
the Gal-x sits in my ship slot, as does the atrox. if an alt does not have a JHDC or Recluse, then they fly the Oddy.
and AnneMarie is correct, the full oddy set makes the chevron an excellent pet to fly