Not long ago I bought a Tal Shiar Adapted Battlecruiser because I really like the look of the ship, but have been struggling since to come up with a build that would largely adopt my Fed engineer's existing equipment and skill investments. Her current ship is a tactical Odyssey built for tanking. My objective was to keep some of the tank, but add more spank. After much deliberation and research, this is a build I've come up with:
http://skillplanner.stoacademy.com/?build=tsbattlecruiserap_6009
Gear, abilities, skill tree, and DOFFs are all specified. PvE only.
Unless the build is a total disaster, in which case I'll go back to the drawing board, I would appreciate feedback on how I may tweak it for a better balance between offense and defense. The ship build is designed to grab the attention of multiple targets, burn them down, and survive the backlash. It's certainly not (primarily) a vape or alpha strike build, but one more oriented to damage over time.
You'll notice that I've removed the ship's native warp core and console in favor of others I think create better synergy (mistake?). Having much experience with the Gravity Well+Gravimetric Torp+TS combo, I know how deadly they are against groups of targets, so I've tried hard to work that in.
Let me know what you think. Thanks!
Comments
I would say though that you should:
1) Swap out EPtW1 with ET 1 and replace ET2 with Aux2SIF1
2) You need more skills in Particle Generators, Graviton Generators. My rule is to put 6 points max for each skill except in Particle Generators, Graviton Generators. Maybe Flow Capacitors for you too
3) Get a Warp Core Engineer DOFF... hitting an emergency power ability will add more power to all your systems
4) Get ROM tac BOFFs... to get your critical hit chance numbers up
1) Why the importance of keeping aux power high? For the Gravity Well?
2) Does this ship need 3 hull heals?
3) If aux should stay high, perhaps the best thing would be to replace ET1 with Emergency Power to Aux? I'd hit that before I hit GW or Aux2SIF.
Thanks again!
You don't need aux with ET. It will affect HE and TSS a small amount though. But running with low aux won't hurt you that much in PvE.
As for skills, I'd remove all points from Particle Generators. It won't make your Gravity Well good enough (damage wise) to be worth it. I'd slot them in Graviton Generators if you want the pull effect in GW to be somewhat better, or elsewhere if the pull doesn't matter for you. Flow Capacitors is good as it is.
STO Screenshot Archive
due to the added survivability that comes with an engi captain i also have a TBR instead of TSS for additional kinetic dmg, since i have no torp for kinetic dmg.
http://skillplanner.stoacademy.com/?build=rondraeltalshiaradaptbcmrcrabs_0
A drain-build :-)
Good for PvP, also nice for PvE (nice to see a cube without energy for shields, weapons etc.)
Tac consoles are fleet, also the 3x FlowCap-consoles.
Shields are elite-fleet, warpcore also.
You only have to think about the right Doff´s which supply this drain-build.
Have a nice day!