Source:
http://sto-forum.perfectworld.com/showthread.php?p=15772481#post15772481
Borg Space Set 2 pieces Bonus:
Resolved an issue that was allowing the healing from this ability to scale disproportionately well on starships with high max Hull.
Updated the tooltips to reflect the actual functionality of this proc.
A clarification on what was changed:
It's difficult to thoroughly explain. Basically, the amount of healing you were receiving was being amplified by a variable that should not have been used - a variable that is a passive feature of all starships. The passive feature it was incorrectly being influenced by is the one that controls the amount of Max Hull any given starship has. This added an additional multiplier into the final healing value that skewed the results in favor of larger, high-Hull vessels (Cruisers, Carriers, etc) while penalizing smaller vessels (Raiders, Escorts, etc).
I wonder how much of a total loss in healing that means - is it minor change, basically getting everyone down to the level of healing, say, a Tier 5.5 Escort might have, or something else?
We know from mancom's leaderboards that the borg hull healing proc is pretty impressive, responsible for about 1/3 or more of the hull healing in PvP matches (at least according to the combat logs mancom has access to
). I wonder if this puts it into "sensible" areas, or the change is still minor.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Comments
my guess: this aux2sif will be a set bonus from the new undine rep. While implementing it, cryptic realized that with assim set as it is, there is little incentive to get the undine set.
Hence, assim set will be nerfed (good), but a new even more powerful set with essentially the same bonus will be purchasable for just 4 weeks of your live, lots of DIL, and a bunch of lsiders that need to be pushed repeatedly in artificially limited increments.(bad)
To continue the DPS focus of current PvE encounters, heal procs are an important part to keep content soloable. So i doubt that we'll see any real limits to free healing. God forbid healer classes become a requirement for PvE teams. Teamwork is great as long as it revolves around lt cmdr and cmd tac skills, not so much for Eng or sci lvl3 skills n up.
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
Yup, the healing was pretty powerful and you couldn't take on the PvE map alone. If you did so, you had to take a single ship away from the rest to pound and destroy it before moving on to the next one. Frankly, they were the best enemies in this game. Although it might be the power creep, but the ones in the Dyson sphere don't seem to be as hard to destroy.
With the Voth - need to be outnumbered, say 5-6 Bulwark/Bastion and about 6-10 Palisades...and you'll notice it in a Raptor while flying alone. It's mainly from the SNB debuff they'll spam, so even in clearing it - they'll hit you with it again and again.
So tbh, I haven't even noticed this issue with powerhouse bleedthrough or alternatively insta-vape clickies that don't care how much the target heals because the target is already dead.
Glad they are looking into this, I guess?
This is like re-organizing your toothpicks during a tornado.
My raptor will take beating but I can usually come out without dying. I use a focused damage build no CSV or FAW only AOE I have is the Gravi in the rear with TS1. The palisade scan barely handle a decently buffed BOL the bulwarks and Bastions are a little tougher.
When I was running that set on my raptor, besides the healer I would have the most heals. One long match 75% of my heals were passives and I did not have heal passed to me except TT. My raptor had healed for over 1 million.
It could actually be problematic if it the "number" is a hull mod type number working in a similar fashion to a shield mod and beyond. Kind of sounds like it, in a sense - eh?
So Cruisers/Carriers would be getting 1.x times the amount.
Escorts might be the 1 times the amount...with some Tac-orientated ships being 0.x times the amount.
Science Vessels getting 0.x times the amount.
That kind of thing...
It's not that it shouldn't be fixed, it should.
It's that there are other long-standing, massively more important and plainly obvious issues that should be dealt with first.
Have to figure it's a case they're adding something new with the Undine Rep...so that it's more a case they just happened to notice the same thing was happening with the 2pc Borg and are fixing it at this point. Cause otherwise, it's been like that for how long? When did they add that 2pc bonus again...? Yeah, more along those lines...sort of thing.
yeah you're totally right but I'm glad they're finally looking at this. We all knew the borg set was a little OP. At the end of a match it accounts for most of the healing.
I remember Hawk talking about too much healing and changing powers some time before LoR came out. It looks like , a year later, they're finally doing something about it. We all know more healing leads to more vaping because it quickly becomes the only way to kill, so I'm happy about the fix to the borg set and the change to SA.
you know, you could be right. If you are, it's a 2 pc thing of a 4 pc set, so borg engine/deflector, undine shield/core.
Looking at the Solanae set, they'll probably stick any extra heal to using 3 pieces. I think they have moved away from any more significant bonuses on 2 piece sets.
You can 6stack a 50% healing received debuff on a target in 18s. You've got your PSW or whatever ready to get them to knock it off. Only there's 3-4 of them, a mix of Tac and Sci in Sci Vessels...and 3-4 of your guys all have the debuff - which one do you try to bump?
Or do folks just try to run away? So now we're basically looking at everybody in zippy ships trying to run away vs. picking off the guy too slow? Or folks just cloak more?
I mean, I just don't see the good in it - not the way it looks now.
+30% damage from the guy stacking it and -50% healing to the guy it's stacked on...add in some other buffs/debuffs - nobody will be complaining about vapers - everything will be dead before the vaper gets in position.
Yeah, some of the 2pc bonuses are pretty...damn...light.
I've pictured the set bonuses in four groups.
STF Sets
Non-STF Rep Sets
Mission Sets
The Crafting Set
Even with that potentially invalid and artificial stratification - things are out of whack.
only those new to game and those who don't know how much power creep this game has finds that change good.Just wait for the next set of broken powers/weapons.
Yay! Romulans! It's not arrogance, they truly are superior.
Yeah, if I had rolled a sci Romulan toon instead of a tac one, I could think of a really scary version of it using set bonuses and the C-store 5 sci console one, complimented by Romulan boffs. Frankly, Romulans are completely out-of-whack with the other factions. They get the singularity bonuses, which they use all the time to get away, have access to a battle cloak, insane crits and decloak damage bonus, and the only negative they get is the -40 power penalty which they get around by using the leech console and the 2 piece Romulan console bonuses.
Fighting a 5 man team of rommies is like playing marco polo
yeah, except when you yell Marco, instead of hearing Polo, you get a beam overload to the face lol
I think we'll have to see how this all works out and how hard or easy it is to get 6 stacks. Someone should organize a weekly tribble pvp event to test all this stuff out. I think it's more important to see how this interacts with team play rather than simple 1v1 testing.
I've been wondering if you have SA on someone then get scrambled, does that then turn into a healing bonus?
Maybe actual repulsors will be in vogue. Or movement debuffs to keep sci ships out of range to stop the stacks.
Depends on if Hawk keeps running into dead ends or not. His last comment on it was having it disable cloak...so SA couldn't be used while cloaked any more.
They'd also run into the issue in switching between Standard and Tac Mode of losing the SA.
I'm kind of surprised that it didn't get it...but they've tried to maintain that it's not the Ody/Bort for the Roms - so that 3pack of ships might still be waiting out there.
Say sci team one for simplicity's sake does 1000 without anything in emitters.
So it's going to take away 500, but with emitter points it has 1500. Sensor analysis will knock it back to 1000 as if you had no skills in that area.
Also if applied to an ally it also cuts their heals in half. It doesn't give them anymore heals but less./(So bug)\
Also if you shockwave the person doing sensor analysis it will end but since there's no CD it can start all over again from the beginning though. Although there is no indication on who is doing it unless ofc. there is only one sci. ship on the enemy team.
It doesn't stack from 2 sci ships either...you can see 12 stacks on a person but that doesn't mean 100 percent less healing.
Also the cloaked sensor analysis has to be within 10k...what half baked sci ship can't see a cloaked ship within 10k though.
What ships have sensor analysis and can load cannons?
Dyson
Tal'shiar destroyer
Vesta
what else?
:rolleyes:
Sci Bortasqu
Ha'anom
I am looking forward to using my Bort again myself, its going to be crazy with FAW.
Either they tone down the strength of all the shield-bypass mechanics in the game or they add alternatives to the 2 piece.
In that context the Borg set is one of the few things that could be more easily fixed with a bit of creep.
Why they consider an inferior 3 piece bonus on the soleane set - (even with the boost) to be comparable, I really don't know - but then again they consider the valdore (single console!!!) bonus that effectively heals triple the HP (even after the nerf, and remember, they DID nerf it and I believe it's one of they few things that was so broken they had to nerf) sane - so logic, consistency and method are all meaningless.
Because with dem faw double procing the 3 piece solanae procs like every second or two.