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Change to Borg Hull Proc on Tribble

mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
edited March 2014 in PvP Gameplay
Source: http://sto-forum.perfectworld.com/showthread.php?p=15772481#post15772481

Borg Space Set 2 pieces Bonus:

Resolved an issue that was allowing the healing from this ability to scale disproportionately well on starships with high max Hull.
Updated the tooltips to reflect the actual functionality of this proc.

A clarification on what was changed:
It's difficult to thoroughly explain. Basically, the amount of healing you were receiving was being amplified by a variable that should not have been used - a variable that is a passive feature of all starships. The passive feature it was incorrectly being influenced by is the one that controls the amount of Max Hull any given starship has. This added an additional multiplier into the final healing value that skewed the results in favor of larger, high-Hull vessels (Cruisers, Carriers, etc) while penalizing smaller vessels (Raiders, Escorts, etc).


I wonder how much of a total loss in healing that means - is it minor change, basically getting everyone down to the level of healing, say, a Tier 5.5 Escort might have, or something else?

We know from mancom's leaderboards that the borg hull healing proc is pretty impressive, responsible for about 1/3 or more of the hull healing in PvP matches (at least according to the combat logs mancom has access to :) ). I wonder if this puts it into "sensible" areas, or the change is still minor.
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Post edited by Unknown User on
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Comments

  • notrealednanotrealedna Member Posts: 1,028
    edited March 2014
    more bleedthrough would be nice.Also if it would come with even more power creep and removal of shields it would be 100% awesome.
  • havamhavam Member Posts: 1,735 Arc User
    edited March 2014
    from what i remember fighting undine NPCs, they had (at times insanely so) powerfull healing via a special aux2sif.

    my guess: this aux2sif will be a set bonus from the new undine rep. While implementing it, cryptic realized that with assim set as it is, there is little incentive to get the undine set.

    Hence, assim set will be nerfed (good), but a new even more powerful set with essentially the same bonus will be purchasable for just 4 weeks of your live, lots of DIL, and a bunch of lsiders that need to be pushed repeatedly in artificially limited increments.(bad)

    To continue the DPS focus of current PvE encounters, heal procs are an important part to keep content soloable. So i doubt that we'll see any real limits to free healing. God forbid healer classes become a requirement for PvE teams. Teamwork is great as long as it revolves around lt cmdr and cmd tac skills, not so much for Eng or sci lvl3 skills n up.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2014
    havam wrote: »
    from what i remember fighting undine NPCs, they had (at times insanely so) powerfull healing via a special aux2sif.

    Yup, the healing was pretty powerful and you couldn't take on the PvE map alone. If you did so, you had to take a single ship away from the rest to pound and destroy it before moving on to the next one. Frankly, they were the best enemies in this game. Although it might be the power creep, but the ones in the Dyson sphere don't seem to be as hard to destroy.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    lucho80 wrote: »
    Yup, the healing was pretty powerful and you couldn't take on the PvE map alone. If you did so, you had to take a single ship away from the rest to pound and destroy it before moving on to the next one. Frankly, they were the best enemies in this game. Although it might be the power creep, but the ones in the Dyson sphere don't seem to be as hard to destroy.

    With the Voth - need to be outnumbered, say 5-6 Bulwark/Bastion and about 6-10 Palisades...and you'll notice it in a Raptor while flying alone. It's mainly from the SNB debuff they'll spam, so even in clearing it - they'll hit you with it again and again.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited March 2014
    I've seen a 55k+ hull ship with the assimilated 2 piece and with 40%-50% hull res lose about 10% hull per second with RSP up (full shields) from massed bleedthrough.

    So tbh, I haven't even noticed this issue with powerhouse bleedthrough or alternatively insta-vape clickies that don't care how much the target heals because the target is already dead.


    Glad they are looking into this, I guess?

    This is like re-organizing your toothpicks during a tornado.
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    With the Voth - need to be outnumbered, say 5-6 Bulwark/Bastion and about 6-10 Palisades...and you'll notice it in a Raptor while flying alone. It's mainly from the SNB debuff they'll spam, so even in clearing it - they'll hit you with it again and again.

    My raptor will take beating but I can usually come out without dying. I use a focused damage build no CSV or FAW only AOE I have is the Gravi in the rear with TS1. The palisade scan barely handle a decently buffed BOL the bulwarks and Bastions are a little tougher.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    I've seen a 55k+ hull ship with the assimilated 2 piece and with 40%-50% hull res lose about 10% hull per second with RSP up (full shields) from massed bleedthrough.

    So tbh, I haven't even noticed this issue with powerhouse bleedthrough or alternatively insta-vape clickies that don't care how much the target heals because the target is already dead.


    Glad they are looking into this, I guess?

    This is like re-organizing your toothpicks during a tornado.

    When I was running that set on my raptor, besides the healer I would have the most heals. One long match 75% of my heals were passives and I did not have heal passed to me except TT. My raptor had healed for over 1 million.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    Glad they are looking into this, I guess?

    It could actually be problematic if it the "number" is a hull mod type number working in a similar fashion to a shield mod and beyond. Kind of sounds like it, in a sense - eh?

    So Cruisers/Carriers would be getting 1.x times the amount.
    Escorts might be the 1 times the amount...with some Tac-orientated ships being 0.x times the amount.
    Science Vessels getting 0.x times the amount.

    That kind of thing...
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited March 2014
    It could actually be problematic if it the "number" is a hull mod type number working in a similar fashion to a shield mod and beyond. Kind of sounds like it, in a sense - eh?

    So Cruisers/Carriers would be getting 1.x times the amount.
    Escorts might be the 1 times the amount...with some Tac-orientated ships being 0.x times the amount.
    Science Vessels getting 0.x times the amount.

    That kind of thing...

    It's not that it shouldn't be fixed, it should.

    It's that there are other long-standing, massively more important and plainly obvious issues that should be dealt with first.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    It's not that it shouldn't be fixed, it should.

    It's that there are other long-standing, massively more important and plainly obvious issues that should be dealt with first.

    Have to figure it's a case they're adding something new with the Undine Rep...so that it's more a case they just happened to notice the same thing was happening with the 2pc Borg and are fixing it at this point. Cause otherwise, it's been like that for how long? When did they add that 2pc bonus again...? Yeah, more along those lines...sort of thing.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited March 2014
    It's not that it shouldn't be fixed, it should.

    It's that there are other long-standing, massively more important and plainly obvious issues that should be dealt with first.

    yeah you're totally right but I'm glad they're finally looking at this. We all knew the borg set was a little OP. At the end of a match it accounts for most of the healing.

    I remember Hawk talking about too much healing and changing powers some time before LoR came out. It looks like , a year later, they're finally doing something about it. We all know more healing leads to more vaping because it quickly becomes the only way to kill, so I'm happy about the fix to the borg set and the change to SA.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited March 2014
    Have to figure it's a case they're adding something new with the Undine Rep...so that it's more a case they just happened to notice the same thing was happening with the 2pc Borg and are fixing it at this point. Cause otherwise, it's been like that for how long? When did they add that 2pc bonus again...? Yeah, more along those lines...sort of thing.

    you know, you could be right. If you are, it's a 2 pc thing of a 4 pc set, so borg engine/deflector, undine shield/core.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2014
    rmy1081 wrote: »
    you know, you could be right. If you are, it's a 2 pc thing of a 4 pc set, so borg engine/deflector, undine shield/core.

    Looking at the Solanae set, they'll probably stick any extra heal to using 3 pieces. I think they have moved away from any more significant bonuses on 2 piece sets.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    The change to SA irks the Hell out of me...and I hope folks do some serious testing and offer some brutally honest feedback about it.

    You can 6stack a 50% healing received debuff on a target in 18s. You've got your PSW or whatever ready to get them to knock it off. Only there's 3-4 of them, a mix of Tac and Sci in Sci Vessels...and 3-4 of your guys all have the debuff - which one do you try to bump?

    Or do folks just try to run away? So now we're basically looking at everybody in zippy ships trying to run away vs. picking off the guy too slow? Or folks just cloak more?

    I mean, I just don't see the good in it - not the way it looks now.

    +30% damage from the guy stacking it and -50% healing to the guy it's stacked on...add in some other buffs/debuffs - nobody will be complaining about vapers - everything will be dead before the vaper gets in position.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    lucho80 wrote: »
    Looking at the Solanae set, they'll probably stick any extra heal to using 3 pieces. I think they have moved away from any more significant bonuses on 2 piece sets.

    Yeah, some of the 2pc bonuses are pretty...damn...light.

    I've pictured the set bonuses in four groups.

    STF Sets
    Non-STF Rep Sets
    Mission Sets
    The Crafting Set

    Even with that potentially invalid and artificial stratification - things are out of whack.
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited March 2014
    The change to SA is to counter all the healing. Especially if the undiine rep brings more healing. Besides, the healing debuff added to SA only happens on the last tick, after the 6th stack. Most vapers, at least the good ones, have you dead before that. If youre flying around scared of the science ships, the decloak alphas of a crit happy rommie is something you literally wont see coming.
  • notrealednanotrealedna Member Posts: 1,028
    edited March 2014
    I've seen a 55k+ hull ship with the assimilated 2 piece and with 40%-50% hull res lose about 10% hull per second with RSP up (full shields) from massed bleedthrough.

    So tbh, I haven't even noticed this issue with powerhouse bleedthrough or alternatively insta-vape clickies that don't care how much the target heals because the target is already dead.


    Glad they are looking into this, I guess?

    This is like re-organizing your toothpicks during a tornado.

    only those new to game and those who don't know how much power creep this game has finds that change good.Just wait for the next set of broken powers/weapons.
  • mancommancom Member Posts: 784 Arc User
    edited March 2014
    +30% damage from the guy stacking it and -50% healing to the guy it's stacked on...add in some other buffs/debuffs - nobody will be complaining about vapers - everything will be dead before the vaper gets in position.
    And which ship will be the best? The sci/escort hybrid dyson romulan ship. Because it combines a battlecloak with escort-type firepower and SA.

    Yay! Romulans! It's not arrogance, they truly are superior.
    1042856
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2014
    mancom wrote: »
    And which ship will be the best? The sci/escort hybrid dyson romulan ship. Because it combines a battlecloak with escort-type firepower and SA.

    Yay! Romulans! It's not arrogance, they truly are superior.

    Yeah, if I had rolled a sci Romulan toon instead of a tac one, I could think of a really scary version of it using set bonuses and the C-store 5 sci console one, complimented by Romulan boffs. Frankly, Romulans are completely out-of-whack with the other factions. They get the singularity bonuses, which they use all the time to get away, have access to a battle cloak, insane crits and decloak damage bonus, and the only negative they get is the -40 power penalty which they get around by using the leech console and the 2 piece Romulan console bonuses.
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    lucho80 wrote: »
    Yeah, if I had rolled a sci Romulan toon instead of a tac one, I could think of a really scary version of it using set bonuses and the C-store 5 sci console one, complimented by Romulan boffs. Frankly, Romulans are completely out-of-whack with the other factions. They get the singularity bonuses, which they use all the time to get away, have access to a battle cloak, insane crits and decloak damage bonus, and the only negative they get is the -40 power penalty which they get around by using the leech console and the 2 piece Romulan console bonuses.

    Fighting a 5 man team of rommies is like playing marco polo
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited March 2014
    Fighting a 5 man team of rommies is like playing marco polo

    yeah, except when you yell Marco, instead of hearing Polo, you get a beam overload to the face lol

    I think we'll have to see how this all works out and how hard or easy it is to get 6 stacks. Someone should organize a weekly tribble pvp event to test all this stuff out. I think it's more important to see how this interacts with team play rather than simple 1v1 testing.





    I've been wondering if you have SA on someone then get scrambled, does that then turn into a healing bonus?
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    rmy1081 wrote: »
    yeah, except when you yell Marco, instead of hearing Polo, you get a beam overload to the face lol

    I think we'll have to see how this all works out and how hard or easy it is to get 6 stacks. Someone should organize a weekly tribble pvp event to test all this stuff out. I think it's more important to see how this interacts with team play rather than simple 1v1 testing.





    I've been wondering if you have SA on someone then get scrambled, does that then turn into a healing bonus?


    Maybe actual repulsors will be in vogue. Or movement debuffs to keep sci ships out of range to stop the stacks.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    mancom wrote: »
    And which ship will be the best? The sci/escort hybrid dyson romulan ship. Because it combines a battlecloak with escort-type firepower and SA.

    Yay! Romulans! It's not arrogance, they truly are superior.

    Depends on if Hawk keeps running into dead ends or not. His last comment on it was having it disable cloak...so SA couldn't be used while cloaked any more.

    They'd also run into the issue in switching between Standard and Tac Mode of losing the SA.
  • chlamidiotchlamidiot Member Posts: 120 Arc User
    edited March 2014
    I wonder when Scimitar sales will fall off enough that the Tulwar gets SA.
    -notredricky
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    chlamidiot wrote: »
    I wonder when Scimitar sales will fall off enough that the Tulwar gets SA.

    I'm kind of surprised that it didn't get it...but they've tried to maintain that it's not the Ody/Bort for the Roms - so that 3pack of ships might still be waiting out there.
  • as7rayas7ray Member Posts: 0 Arc User
    edited March 2014
    So I've been testing out sensor analysis.....While it doesn't cut enemies heals in half it's more like 35 percent or so. Though does it cut the initial heal in half, not counting points into the healing skill I.E. Sci team and Emitters.

    Say sci team one for simplicity's sake does 1000 without anything in emitters.
    So it's going to take away 500, but with emitter points it has 1500. Sensor analysis will knock it back to 1000 as if you had no skills in that area.

    Also if applied to an ally it also cuts their heals in half. It doesn't give them anymore heals but less./(So bug)\

    Also if you shockwave the person doing sensor analysis it will end but since there's no CD it can start all over again from the beginning though. Although there is no indication on who is doing it unless ofc. there is only one sci. ship on the enemy team.

    It doesn't stack from 2 sci ships either...you can see 12 stacks on a person but that doesn't mean 100 percent less healing.

    Also the cloaked sensor analysis has to be within 10k...what half baked sci ship can't see a cloaked ship within 10k though.

    What ships have sensor analysis and can load cannons?

    Dyson
    Tal'shiar destroyer
    Vesta
    what else?
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited March 2014
    as7ray wrote: »
    Also if put on a ally it also cuts their heals in half also. It doesn't give them anymore heals but less.(So bug)

    :rolleyes:
  • marc8219marc8219 Member Posts: 0 Arc User
    edited March 2014
    as7ray wrote: »
    So I've been testing out sensor analysis.....While it doesn't cut enemies heals in half it's more like 35 percent or does it cut the initial heal in half not counting points into the healing skill I.E. Sci team and Emitters. Also if put on a ally it also cuts their heals in half also. It doesn't give them anymore heals but less.(So bug)

    Also if you shockwave the person doing sensor analysis it will end but sense there's no CD it can start all over again from the beginning though. Although there is no indication on who is doing it unless ofc. there is only one sci on the enemy team.

    Also the cloaked sensor analysis has to be within 10k...what half baked sci ship can't see a cloaked ship within 10k though.

    What ships have sensor analysis and can load cannons?

    Dyson
    Tal'shiar destroyer
    Vesta
    what else?

    Sci Bortasqu
    Ha'anom


    I am looking forward to using my Bort again myself, its going to be crazy with FAW.
    Tala -KDF Tac- House of Beautiful Orions
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited March 2014
    Re the borg proc.

    Either they tone down the strength of all the shield-bypass mechanics in the game or they add alternatives to the 2 piece.

    In that context the Borg set is one of the few things that could be more easily fixed with a bit of creep.

    Why they consider an inferior 3 piece bonus on the soleane set - (even with the boost) to be comparable, I really don't know - but then again they consider the valdore (single console!!!) bonus that effectively heals triple the HP (even after the nerf, and remember, they DID nerf it and I believe it's one of they few things that was so broken they had to nerf) sane - so logic, consistency and method are all meaningless.
  • as7rayas7ray Member Posts: 0 Arc User
    edited March 2014
    \

    Why they consider an inferior 3 piece bonus on the soleane set - (even with the boost) to be comparable, I really don't know \.

    Because with dem faw double procing the 3 piece solanae procs like every second or two.
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