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Is this build suitable for PvP? Thanks in advance!

dukhattdukhatt Member Posts: 236 Arc User
Hey guys got a question,

I want to create a new build for my KDF.
(Made only the lay-out so far):

http://skillplanner.stoacademy.com/?build=arcturussbortasqu_0

Would it be any good in PvP?
I know it's slow, but the Neutronium alloys are with RCS.
+ any other optionals that improves turn rate, it's in this build.

Thank you,
Arcturus


PS: Would Tetryon be any good?
Post edited by dukhatt on

Comments

  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    1. Tetryon is considered the weakest energy type, since it only effects shields, so once shields go down, their effect now has no effect. BUT, energy types all have the same base damage, and the proc is only 2.5% so they do not matter all that much in the long run. IF you REALLY want to run Tetryon beams for some reason, then yeah, they will do fine.

    2. Your build means basically nothing without the BOff layout, so you will only really get an answer about how good that build is if you have a BOFf layout as well.
  • shireknightshireknight Member Posts: 0 Arc User
    edited March 2014
    Wow it never occurred to me that you could put more than one of a type of console on a ship.

    So if I had a Phaser installed on my ship and I added four identical tactical consoles that gave a 25% bonus to Phaser weapons would it get a bonus of 200% or 244%?
    [SIGPIC][/SIGPIC]
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    Wow it never occurred to me that you could put more than one of a type of console on a ship.

    So if I had a Phaser installed on my ship and I added four identical tactical consoles that gave a 25% bonus to Phaser weapons would it get a bonus of 200% or 244%?

    IT is based on the original damage each time, not sure what that comes out to. Also, IT is almost a must do thing to have ONLY teh energy type tactical consoles in your tac slots. Nothing else matters or is worth it. IF you have 2 tac slots, put energy type you are using damage consoles, if you have 5, same thing
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited March 2014
    Yup, thats the reason, for example, plasma builds are so popular, because you have PLASMA torpedos, PLASMA cannons, and PLASMA beams. So, you can basically boost whatever you want (cannons, torpedos, beams) if you using a plasma build. Other type of energys are not so lucky, actually as far as i remember plasma is the only type of energy that includes even the torps. You can always mix 2 energy types, but its not recommended, and if you do so, be sure you are piloting a tactical ship with A LOT of tactical consoles, so you can spare 2 types of boost consoles (for 2 types of weapons, for example phaser and quantum torpedoes)
  • mynameisnommynameisnom Member Posts: 639 Arc User
    edited March 2014
    Yup, thats the reason, for example, plasma builds are so popular, because you have PLASMA torpedos, PLASMA cannons, and PLASMA beams. So, you can basically boost whatever you want (cannons, torpedos, beams) if you using a plasma build. Other type of energys are not so lucky, actually as far as i remember plasma is the only type of energy that includes even the torps. You can always mix 2 energy types, but its not recommended, and if you do so, be sure you are piloting a tactical ship with A LOT of tactical consoles, so you can spare 2 types of boost consoles (for 2 types of weapons, for example phaser and quantum torpedoes)

    Thats why plasma torps arent boosted by plasma ENERGY weapon consoles, but plasma PROJECTILE consoles do.
    [SIGPIC]http://s286.photobucket.com/user/parasite_12000/media/jub_zps9318ae82.jpg.html[/SIGPIC]
    stoutes wrote: »
    Those fish are much like their masters, filthy backstabbers... All battlecloaked fish, waiting for the right moment...
    The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    Yup, thats the reason, for example, plasma builds are so popular, because you have PLASMA torpedos, PLASMA cannons, and PLASMA beams. So, you can basically boost whatever you want (cannons, torpedos, beams) if you using a plasma build. Other type of energys are not so lucky, actually as far as i remember plasma is the only type of energy that includes even the torps. You can always mix 2 energy types, but its not recommended, and if you do so, be sure you are piloting a tactical ship with A LOT of tactical consoles, so you can spare 2 types of boost consoles (for 2 types of weapons, for example phaser and quantum torpedoes)

    umm, no they do not, energy consoles increases just that ENERGY and does not affect projectiles at all.

    And no, you SHOULD NEVER HAVE MORE THAN 1 ENERGY type, EVER.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited March 2014
    umm, no they do not, energy consoles increases just that ENERGY and does not affect projectiles at all.

    And no, you SHOULD NEVER HAVE MORE THAN 1 ENERGY type, EVER.

    Plasma infuser tac consoles and plasma infused sci consoles from embassy don't increase the damage from plasma torps impact, but they increase the damage from the DOT proc.
    Tala -KDF Tac- House of Beautiful Orions
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    marc8219 wrote: »
    Plasma infuser tac consoles and plasma infused sci consoles from embassy don't increase the damage from plasma torps impact, but they increase the damage from the DOT proc.

    no one was talking about the dots though, we were talking about the direct damage from the Torp.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited March 2014
    no one was talking about the dots though, we were talking about the direct damage from the Torp.
    Just correcting the incorrect statement you made below where you said it does not affect projectiles at all, it does because it effects the dot which is a main part of plasma torps and why you should use plasma torps if you want to use a torp with plasma energy weapons. When you are talking about plasma torps you are talking about the dot too.
    umm, no they do not, energy consoles increases just that ENERGY and does not affect projectiles at all.

    And no, you SHOULD NEVER HAVE MORE THAN 1 ENERGY type, EVER.
    Tala -KDF Tac- House of Beautiful Orions
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited March 2014
    Thats why plasma torps arent boosted by plasma ENERGY weapon consoles, but plasma PROJECTILE consoles do.

    And thats the reason i discarded my plasma build time ago xD.

    I completely forgot, since i was playing with the wrong knowledge for about 6 months.

    But there is no need to use only 1 energy type, if yo have enough tactical console slots. Now , more than 2 energy type is a no no. Of course we talking about tactical configurations with more than 4 tactical console slots.
  • captainwessoncaptainwesson Member Posts: 0 Arc User
    edited March 2014

    But there is no need to use only 1 energy type, if yo have enough tactical console slots.

    Um, wut? Lol!

    But seriously, what are you talking about? When is it not beneficial, as a damage-dealer, to maximize the weapons that you use?

    If you are just messing around, having fun, rp-ing, etc. then yes, it's not necessary to use those. But any serious player will maximize their potential with matching consoles. :rolleyes:

    8 beams of the same energy type doing 1500 damage each will do more dps than 8 different beams doing only 1200. Sorry, the math does not support your view. This is why rainbow is looked down upon.
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