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NWS and fleet alert mark payment method changed.

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  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited March 2014
    Good. Did they do this for The Fleet Alerts too? I'm sick of people warping out before the last boss.
  • jbmaverickjbmaverick Member Posts: 935 Arc User
    edited March 2014
    I am perfectly fine with this change. It was frustrating as hell to have members of the fleet I'm in run off at the first opportunity of NWS farming, leaving the rest of us to run the content we actually like running while short team members. Maybe I'll actually get to run a few STFs without pugging for once.

    The universe has a wonderful sense of humor. The trick is learning how to take a joke.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2014
    oh good, it will now take 20 times longer to get all the fleet gear i wanted.

    your not supposed to pug no win. its not possible to get past 10 with a random pug, most likely not even to 9. there are several channels for forming teams to run it properly and get the most out of it. but no, now its all ruined.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited March 2014
    Good. Did they do this for The Fleet Alerts too? I'm sick of people warping out before the last boss.

    People warped because of accolades on that thing.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • marc8219marc8219 Member Posts: 0 Arc User
    edited March 2014
    oh good, it will now take 20 times longer to get all the fleet gear i wanted.

    your not supposed to pug no win. its not possible to get past 10 with a random pug, most likely not even to 9. there are several channels for forming teams to run it properly and get the most out of it. but no, now its all ruined.

    Its not about the problem created by people ditching pugs, I doubt it happens at all. The problem is the ridiculous amount of marks being accessible to only those of us who are able to beat or farm NWS. What that does is cause all the experienced players to vacate the fleet mark queues and leave those events taking longer to start and failing more since its all newbs. Then none of the newbs can't get fleet credits and small fleets that don't farm NWS can't get marks which they are all struggling for enough already. Considering how its easier to do NWS on KDF due to AA and how dead KDF queues are already, I think this hurt the KDF a lot too.

    Now maybe they nerfed this too soon as I think they should have boosted marks you can gain elsewhere first, but this was an exploit that did need to go away. I was doing it too but don't mind having a reason to do stuff I don't do as much like defera and fleet defense.
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  • jack24bau3rjack24bau3r Member Posts: 451 Arc User
    edited March 2014
    A pure pug team will NEVER beat nws, and now there is not point for pugs to even try.
  • timelords1701timelords1701 Member Posts: 556 Arc User
    edited March 2014
    Im just mainly glad to see they did it for fed fleet alert, so many times you could tell the farmers were in after leaving after a set amount of waves, i have no probs with the accolade hunters, but even i myself have been in need of just 2 final undine capital ships to complete the set for quite some time, but no matter what race comes in, i personally have always felt compelled that once I'm in, i see it through to the end regardless of what race comes for the few in the team who may need it, for i live by an old star trek saying,( the needs of the many, outweigh the needs of the one or the few ).. regardless of my own needs or wants... :cool:
    so kudos cryptic :)
  • jack24bau3rjack24bau3r Member Posts: 451 Arc User
    edited March 2014
    You still gain marks on wipes as well as wins. I rescind my previous statement.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2014
    marc8219 wrote: »
    Its not about the problem created by people ditching pugs, I doubt it happens at all. The problem is the ridiculous amount of marks being accessible to only those of us who are able to beat or farm NWS. What that does is cause all the experienced players to vacate the fleet mark queues and leave those events taking longer to start and failing more since its all newbs. Then none of the newbs can't get fleet credits and small fleets that don't farm NWS can't get marks which they are all struggling for enough already. Considering how its easier to do NWS on KDF due to AA and how dead KDF queues are already, I think this hurt the KDF a lot too.

    Now maybe they nerfed this too soon as I think they should have boosted marks you can gain elsewhere first, but this was an exploit that did need to go away. I was doing it too but don't mind having a reason to do stuff I don't do as much like defera and fleet defense.

    ya that was me that couldn't ever get pugs, but i got proactive and in the right channels and started earning a pile of marks. well, that didn't last long.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited March 2014
    Whoever made NWS farmable should be held responsible :D.

    That would be Gozer. Good luck trying to hold him accountable for his actions. Of course, he'd blame the playerbase for farming instead of his screwed-up sense of game design that allowed them to farm to begin with.

    Were he still employed by Cryptic, anyway.
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  • mimey2mimey2 Member Posts: 0 Arc User
    edited March 2014
    And people say Cryptic ignores the 1% of people who play certain parts of their game, like PvPers or the huge DPS fellows.

    C'mon, a nerf like that? That certainly tells me that they ain't ignoring that 1%.

    The Fleet Alert one did need to happen though, and I'm glad it did.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • kalanikalani Member Posts: 0 Arc User
    edited March 2014
    There are a lot of sources for FMs. Farming NWS was just the most efficient (by far). All of my toons are fully equipped and only two of them ever did NWS much at all.

    The problem is that now we have to farm the way it was intended again which sounds all well and good on the surface but the system isn't built for small fleets and there isn't enough time in the day to farm with those conventional methods and farm the other stuff we need to keep projects going.

    We've had fleet bases for nearly 2 years now and the best cryptic can come up with for small fleets is a 15% reduction in FM and Dil required after completing the entire Mine. I wouldn't be surprised if most small fleets are still working with just a 4% reduction.

    I'm not saying fixing this exploit is a bad thing but I am saying the system needs to be fixed so we don't need an exploit to build the Base in a reasonable amount of time.
    [SIGPIC][/SIGPIC]
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited March 2014
    About time, honestly.
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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited March 2014
    kalani2 wrote: »
    The problem is that now we have to farm the way it was intended again which sounds all well and good on the surface but the system isn't built for small fleets and there isn't enough time in the day to farm with those conventional methods and farm the other stuff we need to keep projects going.

    We've had fleet bases for nearly 2 years now and the best cryptic can come up with for small fleets is a 15% reduction in FM and Dil required after completing the entire Mine. I wouldn't be surprised if most small fleets are still working with just a 4% reduction.

    I'm not saying fixing this exploit is a bad thing but I am saying the system needs to be fixed so we don't need an exploit to build the Base in a reasonable amount of time.

    Maybe two years is what they consider reasonable? After all its meant to be a large group effort and not a single player effort (or even a few players). A starbase for a whole fleet is meant to be a large group endeavor.
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    Chief of Starfleet Intelligence Service == Praise Cheesus
  • shandypandyshandypandy Member Posts: 632 Arc User
    edited March 2014
    Ha! Good.

    /10
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  • skk1701jskk1701j Member Posts: 243 Arc User
    edited March 2014
    FM aren't the problem. If you want many in a short time do defera invasion zone hard. 25 min work 240 FM and 40 Omega. Cystal are easy marks too.

    Now I will leave Fleet Alert in the beginning. I hate not getting the last Borg Cube or Udine. Before the change I helped till Boss arrives.
  • shandypandyshandypandy Member Posts: 632 Arc User
    edited March 2014
    skk1701j wrote: »
    FM aren't the problem. If you want many in a short time do defera invasion zone hard. 25 min work 240 FM and 40 Omega. Cystal are easy marks too.

    Now I will leave Fleet Alert in the beginning. I hate not getting the last Borg Cube or Udine. Before the change I helped till Boss arrives.

    If you want to do that, premade it.

    If people do that in a pug I'm in, you get reported and put on the ignore list. Its a **** move.
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  • vipers69plus1vipers69plus1 Member Posts: 25 Arc User
    edited March 2014
    Ha! Good.

    /10

    AND MAYBE SIR YOUR JUST A MOUTH PIECE FOR FOR EVERYTHING CRYPTIC DOES.
    You seem to me a YES man for everything the do the way you respond and make up what you believe cryptic intended and what they did not. Fact is you don't have any Idea of what they want or intend so please sir spare us your need to troll the folks that are indeed upset ant what they did because you feel the need to twist the knife in the people that you feel violated you by using this method to support their small fleets, I assure you that most of us with small fleets don't get into large fleet because of people like you. Have a NICE DAY;)
    END THE WELFARE PROGRAM CRYPTIC OR MAYBE WE NEED TO END YOURS!!!
  • vipers69plus1vipers69plus1 Member Posts: 25 Arc User
    edited March 2014
    ashkrik23 wrote: »
    Getting to wave 9 in a pug was almost impossible. This hurts everyone who formed private teams to run the mission together.

    ALL FARMERS SHOULD NOW BOYCOTT THE QUE AT ALL COST! it was our work that got us to where we could WIN THE NO WIN and its not meant to work that hard to carry others through it!
    END THE WELFARE PROGRAM CRYPTIC OR MAYBE WE NEED TO END YOURS!!!
  • uraziel0815uraziel0815 Member Posts: 38 Arc User
    edited March 2014
    Only a Problem for those who have only one toon that can win nws (and no friends who can do it)

    In future you just have to choose your Teammates more carefully. So Teams can switch chars after each win.
    Assuming you can do 4 wins within 30min, a Team needs 2 strong chars (N+E), 2 medium (W+S) and the Useless.
    In the past the Useless could be any player, now it needs to be a char from a good Player with CD on his strong chars.

    Important thing is, to not "waste" your strong toons on easy flanks in strong Teams.

    If i have 2 strong and one medium, i can farm all day, if i can get 4 others with same preconditions.

    So this "improvement" is sad for those who have not enough strong toons ready but for better Players their FM will just be spread over their chars.
  • shandypandyshandypandy Member Posts: 632 Arc User
    edited March 2014
    AND MAYBE SIR YOUR JUST A MOUTH PIECE FOR FOR EVERYTHING CRYPTIC DOES.
    You seem to me a YES man for everything the do the way you respond and make up what you believe cryptic intended and what they did not. Fact is you don't have any Idea of what they want or intend so please sir spare us your need to troll the folks that are indeed upset ant what they did because you feel the need to twist the knife in the people that you feel violated you by using this method to support their small fleets, I assure you that most of us with small fleets don't get into large fleet because of people like you. Have a NICE DAY;)

    Calm tha' self.

    It's your choice to be in a small fleet. If it's so small you have to resort to dicking over PUGs in fleet actions, that's your choice. I'm not completely sure, but I would guess that if everyone doing it had kept it to premades, it wouldn't have been noticed or changed. I could be wrong though. I admit that.

    I'm not trolling you or anyone. I honestly believe the people who were doing this on the queues that are now whining about the change were being dicks
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  • porchsongporchsong Member Posts: 262 Arc User
    edited March 2014
    Here is who this hurts: Noobs and those trying to break into nws.

    An experienced team only needs 3-4 toons to cycle through and get close to the same amount of marks. BUT, I can tell you, that there is no way an experienced team will take someone questionable on a farming run--they wont want to risk it. So channels like Wesley's protege are going to suffer heavily. The top NWS players will be ok as all they need to do is set up ships on multi-tunes and beat wave 10 over and over 6 times an hour. So instead of farming 8 runs of wave 9's like we used to, we now can only do 6 runs of wave 10. So, you have to have people that can beat wave 10 in their sleep to go farming and have 3 toons capable of doing it. Therefore, I know I won't farm unless i flying with my group of players (tom, #'s, dennis, povius, jack, alfie, kappa, spawny, uraziel, and a few others). Similarly, I assume they will be doing the same. So any new guys trying to learn NWS or Farm it are screwed. Way to go Cryptic, good job!!!!! Oh, and if you are an engineer or sci boat, good luck of ever going on a farming mission. . . .

    Furthermore, it really hurts the new players trying to earn fleet credits for their toons to get fleet gear. Cryptic has already shown that they are forcing you to get fleet gear for your toons as fleet gear is the best gear in the game. Now, they are drastically restricting your ability to buy fleet gear as gaining fleet credits will be much more difficult.

    I really cannot understand why Cryptic is purposely chasing away the best players from the game--consequently the players that also log the most time in the game and spend the most money. This was for private queues not public, so who was it really hurting?

    Porch
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited March 2014
    Oh FFS, as if getting a No Win group together isn't hard enough, now this? Plus people still learning it won't get anything so they'll be even less inclined, and if you lose at like 9 or 10 because one player got overwhelmed, everyone gets nothing? I mean makes sense for Fleet Alert, but that just screws up No Win to No End.

    That wasn't the OP's point.

    Before, people could leave NWS early and get their marks. Now you have to play through win or lose before you get the reward.

    That's a good thing, I think. Definitely from Cryptic's point of view.
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  • john98837john98837 Member Posts: 761 Arc User
    edited March 2014
    bluegeek wrote: »
    That wasn't the OP's point.

    Before, people could leave NWS early and get their marks. Now you have to play through win or lose before you get the reward.

    That's a good thing, I think. Definitely from Cryptic's point of view.

    Maybe from cryptics point of view, not from a players point of view. There was no problem here with NWS, they did manage to give allot of us one less reason to bother with this game.

    Also keep in mind that one way allot of new people learn, and get there first win, is by joining a farming group who will farm till wave 9 for a bunch of runs and then go for wave 10. That practice from farming is how new people learned and got good enough to beat 10, now they are just **** out of luck.

    Professional groups are going to be less willing to allow an amateur to join when they know they have to go for wave 10 on the first try with them. All cryptic has done is hurt the people still trying to beat no win scenaro, and helped absolutely noone, which seems to be the company policy.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited March 2014
    ashkrik23 wrote: »
    NWS and fleet alert no longer give marks per wave. You must complete or lose them to get whatever marks you earned.
    So, my question: does getting to wave 7 and failing still give the same marks as before? If so, GREAT!
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  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited March 2014
    So, my question: does getting to wave 7 and failing still give the same marks as before? If so, GREAT!

    Yes.

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  • xparr15xparr15 Member Posts: 283 Arc User
    edited March 2014
    Would have been nice if this had been in the patch notes.

    Why was this the work put in to no-win. People 3-man it so the solution is to take away the incentive to play it. I'm failing to see the logic.
  • porchsongporchsong Member Posts: 262 Arc User
    edited March 2014
    Look, most of the people from the Kirks_Protege will be ok--as long as they have at least 3 toons capable of winning it. But I still say the Wesley_Protege channel is hosed. So now they basically "hearded" the NWS pro players--who would help new guys farm--into even a tighter group that will only farm with each other.

    the change doesn't affect the guys i play with much at all other than me having to rig out another NWS boat for my reman; but it kills the up and comers dead in their tracks. I simply do not get why Cryptic would do this to the private queues. . . .
  • einheryar44einheryar44 Member Posts: 0 Arc User
    edited March 2014
    porchsong wrote: »
    Look, most of the people from the Kirks_Protege will be ok--as long as they have at least 3 toons capable of winning it. But I still say the Wesley_Protege channel is hosed. So now they basically "hearded" the NWS pro players--who would help new guys farm--into even a tighter group that will only farm with each other.

    the change doesn't affect the guys i play with much at all other than me having to rig out another NWS boat for my reman; but it kills the up and comers dead in their tracks. I simply do not get why Cryptic would do this to the private queues. . . .

    Exactly, there are two very different issues here being fixed/broken. One is people jumping out of PUG queues and TRIBBLE over their team in Fleet Alert. This is broken and should be fixed (and this method fixes it).

    The other issue is No Win Scenario. If you go through with this blanket change there will be almost no one doing NWS. The greater part of the community who does NWS does farming for a while, and then on the last run before someone has to go they will do an Accolade run. If you make this change, there pretty much will only be accolade runs once in a bluemoon.

    No Win Scenario farming is neither broken nor an exploit. Take NWS off of this blanket change. Fix Fleet Alert, leave NWS the hell alone or you will lose a lot of activity, a LOT of activity from your most active gamers.
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited March 2014
    I can't speak for NWS, but good riddance to the Fleet Alert pug exploiters. I reported each and every one of you when I could.
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