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Proposal to return Hourly Event

bareelbareel Member Posts: 3 Arc User
The hourly event system was originally placed in the game to help players 'find something to do' and was removed because it was felt by the devs to no longer be necessary as players were only participating in some events and even those they were highly focused on specific pieces of content.

And I agree, the hourly event system was no longer serving it's indented purpose. However I thing it would have been better to overhaul it than remove it entirely. So keeping in mind the original goal, to focus players on specific content to avoid dispersing the playerbase in the queues too much I think the following is how to do it.

Their should be two types of events. The first is content only available when the event is active. Elachi alert could make a comeback here. The new Mirror Invasion would be a good pick after the event is over as well. The modified Crystalline Catastrophe from the previous event would be great. Other things from the queues that are not played very often could also be removed from the queue, have their rewards increased and/or updated, and then placed here as well such as Gorn Minefield. An elite version of Azure Nebula would be a great option as well.

The second type of event should take one piece of content and boost the rewards. I don't mean a flat +Mark hour. I mean a Defari Invasion hour. A Cure STF hour. A Starbase Blockade hour. These might be better as a two hour event.

So for a hypothetical list you would see:
noon to 1PM: Elachi Alert
1PM to 3PM: Cure Hour (Space and Ground)
3PM to 4PM: Elite Azure Nebula
4PM to 6PM: Starbase Blockade
6PM to 7PM: Crystalline Catastrophe
7PM to 9PM: The Breach
9PM to 10PM: Dyson Space (reintroduce the two dailies as an option for this hour perhaps?)

And if an event doesn't get traction, say no one really cares about an Elite Azure Nebula, replace it. I think this would help get more content played more often and will give players, myself included, something to do outside of the normal routine at times when we log on.
Post edited by bareel on

Comments

  • emt27emt27 Member Posts: 167 Arc User
    edited March 2014
    Will have to admit, I miss the hourly schedule dearly, but I am giving this "new" view a chance.. so far not impressed
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  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited March 2014
    bareel wrote: »
    noon to 1PM: Elachi Alert
    1PM to 3PM: Cure Hour (Space and Ground)
    3PM to 4PM: Elite Azure Nebula
    4PM to 6PM: Starbase Blockade
    6PM to 7PM: Crystalline Catastrophe
    7PM to 9PM: The Breach
    9PM to 10PM: Dyson Space (reintroduce the two dailies as an option for this hour perhaps?)

    Except there's a problem with this. What time zone are we talking about here? EST? GMT? What about the people on the opposite side of the planet where 12:00 A.M. for you is 12:00 P.M. for them?
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  • pweistheworstpweistheworst Member Posts: 986 Arc User
    edited March 2014
    While the bigger weekend events are awesome, it means it takes longer to level up toons and fleets.

    I'm playing less over the week and more on the weekend (which I'm sure is a net loss of hours in the game for Cryptic) because I can't accomplish as much during the week.

    How about we get the hourly events back and have one huge weekend event every month (like the first or last weekend of each month)?
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  • bareelbareel Member Posts: 3 Arc User
    edited March 2014
    Except there's a problem with this. What time zone are we talking about here? EST? GMT? What about the people on the opposite side of the planet where 12:00 A.M. for you is 12:00 P.M. for them?

    It would cycle just like the old one did, that is just a small example piece to illustrate the concept.
  • umaekoumaeko Member Posts: 748 Arc User
    edited March 2014
    Definitely on board with restoring hourly events. True, some weren't popular, but I would've seen this adjusted rather than take the whole thing and entirely pull it out.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited March 2014
    Problem is, as others have said, time zones.

    Players, generally speaking, want some certainty.

    Cycling through time zones isn't certain enough.

    However, i still think the way to go would be to create a new wrapper, akin to the XP boosts we got from Q a while back.

    For those who didn't know, or don't remember, you visited Q and got a boost that ran out an hour or two later.

    I'd create two of these wrappers that could be obtained and run simultaneously.

    One would give 50% boost to dilithium obtained, the other 50% to marks.

    Both would run for an hour.

    So, once every 20 hours, you could choose to pick up the wrappers and have at it.

    Beauty of this is the flexibility.

    If your tiny fleet can only get together at 3AM PST on a tuesday, you can still get a boosted team run.
  • remianenremianen Member Posts: 0 Arc User
    edited March 2014
    Why not put it on the duty officer mission schedule (every 4 hours?). You can pare down the events to the ones proven to be successful/popular and just throw the unpopular ones in every X number of cycles (say, once a day). That allows people who like those events to get in on them without dealing with opportunity cost quite as much.
  • markjames1markjames1 Member Posts: 55 Arc User
    edited March 2014
    emt27 wrote: »
    Will have to admit, I miss the hourly schedule dearly, but I am giving this "new" view a chance.. so far not impressed


    Hello,

    I agree. I miss the hourly events schedule too.

    I used to look at the schedule all the time and many times stayed logged in for upcoming events I was interested in.

    I have the utmost respect and reverence for Cryptic and I LOVE Star Trek Online. However, IMHO the Hourly Events only needed to be tweaked or revamped. Removing them totally was like throwing the baby out with the bathwater.

    The weekend events twice a month... really don't interest me nearly as much.
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  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited March 2014
    come on has cryptic ever went back on a major change? and yes im being serious
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    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited March 2014
    I didn't mind the hourly events, either.

    I do think Cryptic was extremely short-sighted by introducing the events very few people played.

    If crafting was useful, more players would have taken advantage of the crafting event.

    If data samples were useful, more players would have taken advantage of the multi-phasic event.

    If the academy event rewards were useful, more players would have taken advantage of that.

    It isn't the players' fault that there are currencies and systems in the game which have been obsolete for a few years now. Honestly, when the hourly system first came in I thought the multi-phasic event was simply filler time so players could do whatever they wanted for an hour before waiting for the next event.

    But apparently Cryptic thought players really liked data samples and were surprised when they didn't? :confused:

    In short, if data samples and whatnot from the other events were as useful as rep marks and dilithium, then those hourly events would have had the same population numbers as the ones people did take advantage of.
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  • protogothprotogoth Member Posts: 2,369 Arc User
    edited March 2014
    iconians wrote: »
    I didn't mind the hourly events, either.

    I do think Cryptic was extremely short-sighted by introducing the events very few people played.

    If crafting was useful, more players would have taken advantage of the crafting event.

    If data samples were useful, more players would have taken advantage of the multi-phasic event.

    If the academy event rewards were useful, more players would have taken advantage of that.

    It isn't the players' fault that there are currencies and systems in the game which have been obsolete for a few years now. Honestly, when the hourly system first came in I thought the multi-phasic event was simply filler time so players could do whatever they wanted for an hour before waiting for the next event.

    But apparently Cryptic thought players really liked data samples and were surprised when they didn't? :confused:

    In short, if data samples and whatnot from the other events were as useful as rep marks and dilithium, then those hourly events would have had the same population numbers as the ones people did take advantage of.

    I agree with this.

    In fact, as I predicted at the time, the removal of the hourly events has had a detrimental effect. Plain and simple, it was a mistake, and ought to be rectified by the restoration of the hourly events, with the necessary tweaking.
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    edited March 2014
    The only detrimental effects that I see that happened as a result of the hourly calendar was that people were angry about the Mirror Universe removal and the fleet marks/bonus reputation marks portion of the day. The Adcademy events also got pulled, but there was less of a reaction than the Mirror invasion removal.

    I don't see them going back on this change, just like they didn't go back on removing the 50 fleet marks from the foundry wrapper when it was around or their decision on making people have to work for the anniversary ship. I say you just have to get used to how things work now.

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  • protogothprotogoth Member Posts: 2,369 Arc User
    edited March 2014
    The only detrimental effects that I see that happened as a result of the hourly calendar was that people were angry about the Mirror Universe removal and the fleet marks/bonus reputation marks portion of the day. The Adcademy events also got pulled, but there was less of a reaction than the Mirror invasion removal.

    I don't see them going back on this change, just like they didn't go back on removing the 50 fleet marks from the foundry wrapper when it was around or their decision on making people have to work for the anniversary ship. I say you just have to get used to how things work now.

    The detrimental effects are simply this: They don't work now. Time was, even in a PUG queue, you usually got at least a few people who knew what they were doing; now, you have people flying around doing who knows what, people who don't even know what the optionals are (much less how to do them). More missions in the PvE queues now seem to never pop than before. Good luck getting Starbase Fleet Defense to pop on the KDF side unless they're running a bonus marks weekend; it was hard enough when the dailies were in place. Expertise is slowly dwindling away to nothing due to requirements for Rep projects and Fleet holding projects (plus the occasional new BOff who needs training). What did I say at the time? This. I don't know about the RoI, but my enjoyment has decreased (and I have therefore bought less Zen so far this month than I normally do, so maybe there's some adverse effect on RoI, although whether it's enough to be noticeable is an open question).
  • doalxkdoalxk Member Posts: 0 Arc User
    edited March 2014
    protogoth wrote: »
    The detrimental effects are simply this: They don't work now. Time was, even in a PUG queue, you usually got at least a few people who knew what they were doing; now, you have people flying around doing who knows what, people who don't even know what the optionals are (much less how to do them). More missions in the PvE queues now seem to never pop than before. Good luck getting Starbase Fleet Defense to pop on the KDF side unless they're running a bonus marks weekend; it was hard enough when the dailies were in place. Expertise is slowly dwindling away to nothing due to requirements for Rep projects and Fleet holding projects (plus the occasional new BOff who needs training). What did I say at the time? This. I don't know about the RoI, but my enjoyment has decreased (and I have therefore bought less Zen so far this month than I normally do, so maybe there's some adverse effect on RoI, although whether it's enough to be noticeable is an open question).


    Agreed, this is basically what I've been seeing. Queues dead all the time rather than most of the time, Marks harder to get than before, and in general just less to do. If they were doing both, like they kept hourly events, AND had special weekend events, I'd be all for it. As it is I rarely play on weekends in the first place, and I haven't really done anything with their events other than the dilithum event (which was actually useful).
  • cearavcearav Member Posts: 48 Arc User
    edited March 2014
    haven't played in weeks. And probably wont for several more. And when they do have something I am interested in I will do it for a few hours till I get burned out doing the same thing over and over again.:confused:
  • marc8219marc8219 Member Posts: 0 Arc User
    edited March 2014
    I agree, bring back hourly events. I don't play nearly as much now without them.
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  • markjames1markjames1 Member Posts: 55 Arc User
    edited March 2014
    protogoth wrote: »
    The detrimental effects are simply this: They don't work now. Time was, even in a PUG queue, you usually got at least a few people who knew what they were doing; now, you have people flying around doing who knows what, people who don't even know what the optionals are (much less how to do them). More missions in the PvE queues now seem to never pop than before. Good luck getting Starbase Fleet Defense to pop on the KDF side unless they're running a bonus marks weekend; it was hard enough when the dailies were in place. Expertise is slowly dwindling away to nothing due to requirements for Rep projects and Fleet holding projects (plus the occasional new BOff who needs training). What did I say at the time? This. I don't know about the RoI, but my enjoyment has decreased (and I have therefore bought less Zen so far this month than I normally do, so maybe there's some adverse effect on RoI, although whether it's enough to be noticeable is an open question).
    doalxk wrote: »
    Agreed, this is basically what I've been seeing. Queues dead all the time rather than most of the time, Marks harder to get than before, and in general just less to do. If they were doing both, like they kept hourly events, AND had special weekend events, I'd be all for it. As it is I rarely play on weekends in the first place, and I haven't really done anything with their events other than the dilithum event (which was actually useful).



    Dear Cryptic / Perfect World,

    In Season 8 Dev Blog #41, Star Trek Online's Lead Content Designer Charles Gray explains the removal of hourly events... and says: "We'll be taking a close look at how each event (Weekend and Daily) performs and community feedback."

    Please consider the comments from the two gentlemen who posted above me and I've quoted... I believe there is truth in what they're relaying.

    Thank you.
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    These Are The Voyages...
  • j0hn41j0hn41 Member Posts: 0 Arc User
    edited March 2014
    Before if you missed an event you liked, you knew you'd always have a chance to pick it up again in a day or two, and even less time for mark events.

    Now if you happen to be unable to play during an event, you wont get to pick it up again for at least 2 months.

    The frequency needs to be addressed. Even a daily/weekly system would be better because if you missed out you'd have a chance next week.

    That's the biggest turn-off for me. The increasing trend of Cryptic time-gating content, forcing you to play in narrow windows of time, or else tough luck, you miss out. Again, it wouldn't be nearly as aggravating if the frequency was increased substantially.
  • sirokksirokk Member Posts: 990 Arc User
    edited March 2014
    If they want "cheeks-in-seats", why just on the weekends? Why not all the time?

    They are now excluding people who are busy on the weekends, mostly I expect are people who work during the week and are involved with their families on the weekends.

    Not everyone is in the same boat, but working players are making more money and can afford to throw some into a game.

    [Rant omitted]

    Regarding this and other recent changes and events in STO, if they won't listen to their CUSTOMERS in the forums, they WILL listen to the money...or lack there of. At least from me.
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  • genrldestructiongenrldestruction Member Posts: 194 Arc User
    edited March 2014
    The "hourly" events should be "passive" ie "Double Marks", "Double XP" or "Double Dilithium", "Crafting", "Multiphasic Event". These should be pretty general, allowing people through the week and still have a goal. When I use the term "double," I don't necessarily mean "double" Perhaps just "Increased"
    The "weekend" events should be "active" ie "STF Weekend", "Dyson Weekend". These are more specific and will have better rewards than the hourly events. As a way to balance, the hourly events won't run during a weekend event.

    * "Double Marks" - Receive double the amount of marks for completing any content that gives marks. In addition, replaying content will reward you with a box containing your choice of marks.
    * "Double XP" - Receive double the amount of skill points and expertise gained. While this event is active there is a[n] (increased) chance of a skill point bonus dropping from enemies.
    * "Double Dilithium" - Receive double the amount of dilithium for completing any content that rewards dilithium. In addition, replaying content will reward you a box containing dilithium ore.
    * "Crafting" - Enjoy a 20% reduction in the amount of non-replicatable materials needed for Crafting items
    * "Multiphasic Event" - Search for Anomalies while this event is active and you will earn bonus Data samples and Particle traces for use at Memory Alpha or Qo'noS.

    * "STF Weekend" - During this event all STF Missions will reward extra marks, skill points, expertise, and Dilithium. The queue cooldown is decreased by 50%.
    * "Dyson Weekend" - During this event all Dyson missions will reward extra marks, skill points, expertise, and Dilithium. Event queue cooldowns will be reduced by 50%.

    Edited for clarity.
  • protogothprotogoth Member Posts: 2,369 Arc User
    edited March 2014
    markjames1 wrote: »
    Dear Cryptic / Perfect World,

    In Season 8 Dev Blog #41, Star Trek Online's Lead Content Designer Charles Gray explains the removal of hourly events... and says: "We'll be taking a close look at how each event (Weekend and Daily) performs and community feedback."

    Please consider the comments from the two gentlemen who posted above me and I've quoted... I believe there is truth in what they're relaying.

    Thank you.

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  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited March 2014
    protogoth wrote: »

    video chat or im calling its a fake!!!!! :D
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • protogothprotogoth Member Posts: 2,369 Arc User
    edited March 2014
    daan2006 wrote: »
    video chat or im calling its a fake!!!!! :D

    You just want to see my unclad bosom, and it's not going to happen.
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