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Nemesis Sovereign and Scimitar movie builds

asardetemplariasardetemplari Member Posts: 447 Arc User
edited March 2015 in Romulan Discussion
If you have seen my Enterprise build thread, you are quite familiar with what this is going to be. The Scimitars are coming into play and I wanted to make a Scimitar in-game as close as it was to the movie version. And I'm also going to update the Enterprise-E build here as well.

For purposes of consistency and because I can, I'm using the Scimitar-class Dreadnought for this build. Yes, I do realize it doesn't have many engineering consoles but I figured.... "She's a predator..."


Now let me break this down for you. Worf's analysis of the Scimitar showed that the Scimitar was armed with 52 disruptor banks and 27 torpedo bays as well as primary and secondary shielding. Oh dear god emperor.

So here's your equipment loadout, and since people like different Mks and different modifiers, I'm just going to say what the weapons are:

Fore:

Disruptor Dual Heavy Cannons x4
Photon Torpedo Launcher

Aft:

Disruptor Turret x2
Disruptor Beam Array

Deflector, Shields and Engines:

Here I chose the Reman set because the original Scimitar was a Reman Warbird. Shinzon's viceroy specifically said "Reman Warbird Scimitar."

Consoles:

Tactical
Disruptor Induction Coil x4
Cloaked Barrage

Science
Field Generator x2
Secondary Shields

Engineering
Diburnium Hull
Singularity Distribution Unit

Note- If you're uncomfortable with Diburnium, Neutronium could be a better choice on a Scimitar.

Bridge Officers
Commander Tactical
Tactical Team
Cannon Rapid Fire 1
Torpedo High Yield 3
Attack Pattern Omega 3

Lieutenant Commander Universal - Tactical
Tactical Team 1
Beam Fire at Will 2
Cannon Rapid Fire 2

Lieutenant Engineering
Emergency Power to Shields 1
Emergency Power to Engines 2

Ensign Science
Mask Energy Signature 1

Lieutenant Universal - Science
Hazard Emitters 1
Hazard Emitters 2

UPDATED ENTERPRISE-E

Fore:

Phaser Beam Array
Photon Torpedo Launcher
Quantum Torpedo Launcher
Phaser Beam Array

Aft:

Phaser Beam Array
Photon Torpedo Launcher
Phaser Beam Array
Phaser Beam Array


Deflector, Shields and Engines:
MACO Deflector
Borg Engines
MACO Shields



Tactical
Phaser Relay x2
Photon Detonation Assembly
Zero Point Quantum Chamber

Science
Field Generator x2

Engineering
Ablative Armor
EPS Flow Regulator
RCS Accelerator (The Sovereign in Nemesis was very maneuverable)
Metreon Gas Canisters


Bridge Officers
Lt. Commander Tactical
Tactical Team 1
Beam Fire at Will 2
Torpedo High Yield 3

Ensign Tactical
Tactical Team 1


Commander Engineering
Emergency Power to Engines 1
Reverse Shield Polarity 2
Directed Energy Modulation 2
Aux to Structural 3

Lieutenant Engineering
Emergency Power to Shields 1
Emergency Power to Shields 2


Lieutenant Universal - Tactical
Torpedo High Yield 1
Beam Overload 2


Enjoy ;)
latest?cb=20160406061118&path-prefix=en

Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
Post edited by asardetemplari on

Comments

  • meefee5meefee5 Member Posts: 27 Arc User
    edited July 2013
    It's more cannon for the Simmy to go with all single disruptor cannons. All you saw really was single disruptor bursts going everywhere, load up rapid cannon fire 3 and watch with glee.
  • truemalevolencetruemalevolence Member Posts: 44 Arc User
    edited July 2013
    If you were going for a full movie look I'd use a mix of dual heavy disruptors and regular dual plasma cannons. As well as plasma turrets.
  • atlasmk7atlasmk7 Member Posts: 48 Arc User
    edited July 2013
    This is a cool idea.
    But you are putting beam weapons on the Scimitar which never used beam weapons. And you are putting a turret on the Sovereign which never used cannons. It will look silly and very un-movie like to have that one turret firing with beam arrays. Other than those two points, I think everything looks good.
  • asardetemplariasardetemplari Member Posts: 447 Arc User
    edited July 2013
    Made some fixes. Take a look.
    latest?cb=20160406061118&path-prefix=en

    Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
  • cjtombraider#7376 cjtombraider Member Posts: 71 Arc User
    edited July 2013
    So I have to ask... how viable is your Scimitar build for in-game missions and PvP? How did you decide upon EPtS, MES, and HE?
  • husher315husher315 Member Posts: 0 Arc User
    edited July 2013
    Could you possibly make one of these loadouts for a movie accurate Mogai refit?
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited July 2013
    scimitar2 wrote: »
    So I have to ask... how viable is your Scimitar build for in-game missions and PvP? How did you decide upon EPtS, MES, and HE?

    For PVE it seems only to have one very big major flaw, the rear beam array.
    Replace that with another turret, and get rid of fire at will, and it should work well enough.

    Maybe I would move the Singularity distribution unit to replace a field gen, and give it two neutroniums.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • asardetemplariasardetemplari Member Posts: 447 Arc User
    edited July 2013
    scimitar2 wrote: »
    So I have to ask... how viable is your Scimitar build for in-game missions and PvP? How did you decide upon EPtS, MES, and HE?

    Emergency Power to Shields and HE I never ever ever EVER make a ship build without using it, no matter what I'm doing. As for MES?

    Geordi was scanning for a cloaked Scimitar and couldn't find anything. No tachyon emissions no tell-tale signs that a cloaked ship was even there.
    latest?cb=20160406061118&path-prefix=en

    Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
  • asardetemplariasardetemplari Member Posts: 447 Arc User
    edited July 2013
    tpalelena wrote: »
    For PVE it seems only to have one very big major flaw, the rear beam array.
    Replace that with another turret, and get rid of fire at will, and it should work well enough.

    Maybe I would move the Singularity distribution unit to replace a field gen, and give it two neutroniums.

    This. Just this. What's suggested here would be excellent in STFs.
    latest?cb=20160406061118&path-prefix=en

    Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
  • asardetemplariasardetemplari Member Posts: 447 Arc User
    edited July 2013
    husher315 wrote: »
    Could you possibly make one of these loadouts for a movie accurate Mogai refit?

    I could try.
    latest?cb=20160406061118&path-prefix=en

    Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
  • baronvonh8baronvonh8 Member Posts: 0 Arc User
    edited March 2014
    I USE 4 PHASED POLARON DHC / DYSON TORP FRONT. 1 TURRET, PLASMA MINE, AND A TRACTOR MINE REAR. U LOOSE SOME DIRECT ENERGY DMG AND DEBUFF PROCS, BUT U SAVE ON WEAPON POWER AND THE MINE WHEN SPECED WILL f UP A bOp OR GLASS ESCORT GOOD IF THEY SNEAK UP ON YOU.
    :eek:
  • letsrishletsrish Member Posts: 28 Arc User
    edited March 2014
  • wahlberg88wahlberg88 Member Posts: 19 Arc User
    edited January 2015
    First if you watch the footage carefully after Deanna Troi finds the viceroy the Enterprise does return fire on the Scimitar at the end of the strafing run with a rear phaser turret but it never fires forward .

    Second , the Scimitar fires plasma and disruptor weapons at the Enterprise .

    Third , Only 9 Quantum Torpedoes are ever fired at the Scimitar , So would giving it access to a launcher for testing skew the results

    Finally , I think these builds should be done in full XIV Fleet gear to verify whether or not the Enterprise ever had a chance

    P.S. I know im bringing this thread back from the dead , but i do think the test would be worth doing mythbusters style :)
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2015
    wahlberg88 wrote: »
    First if you watch the footage carefully after Deanna Troi finds the viceroy the Enterprise does return fire on the Scimitar at the end of the strafing run with a rear phaser turret but it never fires forward .

    Second , the Scimitar fires plasma and disruptor weapons at the Enterprise .

    Third , Only 9 Quantum Torpedoes are ever fired at the Scimitar , So would giving it access to a launcher for testing skew the results

    Finally , I think these builds should be done in full XIV Fleet gear to verify whether or not the Enterprise ever had a chance

    P.S. I know im bringing this thread back from the dead , but i do think the test would be worth doing mythbusters style :)

    The Enterprise never fires any turrets, what you think are turret shots, are merely disruptor shots from the Scimitar in retaliation.

    And, the Scimitar only fired disruptor bolts, even though for some odd reason in this film, the decided they should be a slightly off green shade, instead of the older green green you know what I mean color.

    And, the quantums were only used forward and, probably in low supply, as at the end of the battle, the Enterprise had depleted it's full resource of all torpedoes.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • wahlberg88wahlberg88 Member Posts: 19 Arc User
    edited January 2015
    letsrish wrote: »
    The Enterprise never fires any turrets, what you think are turret shots, are merely disruptor shots from the Scimitar in retaliation.

    And, the Scimitar only fired disruptor bolts, even though for some odd reason in this film, the decided they should be a slightly off green shade, instead of the older green green you know what I mean color.

    And, the quantums were only used forward and, probably in low supply, as at the end of the battle, the Enterprise had depleted it's full resource of all torpedoes.

    Firstly , slow the footage down you will see the Scimitar fired two different colored cannon shots , one very green and one plasma looking , the shots i mentioned were red and came from the enterprise .

    Second , if you watch the battle , NO other quantums were fired , as mentioned before you can see the difference in brightness and color , and it was mentioned at the end of the battle that they were out of photons and phasers were down to 4% . They would have said torpedoes were out not specified photons .

    "We have exhausted out complement of photon torpedoes and phaser banks are down to four percent"

    https://www.youtube.com/watch?v=FQK8ZAQ5usE
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2015
    wahlberg88 wrote: »
    Firstly , slow the footage down you will see the Scimitar fired two different colored cannon shots , one very green and one plasma looking , the shots i mentioned were red and came from the enterprise .

    Second , if you watch the battle , NO other quantums were fired , as mentioned before you can see the difference in brightness and color , and it was mentioned at the end of the battle that they were out of photons and phasers were down to 4% . They would have said torpedoes were out not specified photons .

    "We have exhausted out complement of photon torpedoes and phaser banks are down to four percent"

    https://www.youtube.com/watch?v=FQK8ZAQ5usE

    Those are not turret shots from the Enterprise, if you slow it down enough, they are close range Photon torpedo salvos.

    And, while yes the Scimitar does have 2 differing colored disruptors, it seems only relevant from the aft arrays vs the front arrays.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • wahlberg88wahlberg88 Member Posts: 19 Arc User
    edited January 2015
    Those are not turret shots from the Enterprise, if you slow it down enough, they are close range Photon torpedo salvos.

    And, while yes the Scimitar does have 2 differing colored disruptors, it seems only relevant from the aft arrays vs the front arrays.



    I think you'll find if you slow it down , you will see the effect is not that of a torpedo it is the same effect as the cannons on the scimitar , and furthermore they had just fired the only salvo of quantums during the whole battle , so why would they be launching photons from the rear launchers ? Unless the premise here is they had a total of 9 quantum torpedoes

    And if you check the footage directly following , the 2 differing disruptors are being fired from either side of the scimitar , when the scimitar is chasing the enterprise

    FTR i am not saying that all these effects were in line with what should have happened , it could have been a mistake in the effects depeartment , however if we were to go off the footage alone , the results may not be so clear cut
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited January 2015
    wahlberg88 wrote: »
    I think you'll find if you slow it down , you will see the effect is not that of a torpedo it is the same effect as the cannons on the scimitar , and furthermore they had just fired the only salvo of quantums during the whole battle , so why would they be launching photons from the rear launchers ? Unless the premise here is they had a total of 9 quantum torpedoes

    And if you check the footage directly following , the 2 differing disruptors are being fired from either side of the scimitar , when the scimitar is chasing the enterprise

    FTR i am not saying that all these effects were in line with what should have happened , it could have been a mistake in the effects depeartment , however if we were to go off the footage alone , the results may not be so clear cut

    They used a new effect for photon torpedoes in Nemesis, as you see the same bolt-like weapons being fired from the Enterprise's forward photon torpedo launchers at one point:

    http://youtu.be/bx4yZBdSBsg?t=1m32s

    http://movies.trekcore.com/gallery/albums/nemesishd/nemesishd1865.jpg

    http://movies.trekcore.com/gallery/albums/nemesishd/nemesishd1866.jpg

    John Eaves outlined the additional photon torpedo launchers added to the Enterprise-E in a number of sketches:

    http://ottens.co.uk/forgottentrek/wp-content/uploads/2012/02/John-Eaves-Nemesis-details.jpg

    https://johneaves.files.wordpress.com/2010/12/plans-nem-small2.jpg
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2015
    Why has nobody commented on the fact that the build posted has a freakin borg engine on the Ent-E? XD
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • hfmuddhfmudd Member Posts: 881 Arc User
    edited January 2015
    Why has nobody commented on the fact that the build posted has a freakin borg engine on the Ent-E? XD

    Well, the Borg did assimilate Engineering a couple of movies back...
    Join Date: January 2011
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2015
    wahlberg88 wrote: »
    I think you'll find if you slow it down , you will see the effect is not that of a torpedo it is the same effect as the cannons on the scimitar , and furthermore they had just fired the only salvo of quantums during the whole battle , so why would they be launching photons from the rear launchers ? Unless the premise here is they had a total of 9 quantum torpedoes

    And if you check the footage directly following , the 2 differing disruptors are being fired from either side of the scimitar , when the scimitar is chasing the enterprise

    FTR i am not saying that all these effects were in line with what should have happened , it could have been a mistake in the effects depeartment , however if we were to go off the footage alone , the results may not be so clear cut

    The quatum torpedoes has nothing to do, with the fact that they have photon torpedoes that can and, are launched from the front and rear torpedo bays.

    The so called turret shots, are in fact nothing more than photon torpedo salvos, that cannot be easily seen due to off screen footage.

    And, if you pay very close attention, the main front disruptor shots from the Scimitar, are more greyish-blue, whilst the top and rear disruptor shots, are more greenish like they should be. (granted there are some instances, where both are fired from the front)

    Must be a difference in disruptor type I am guessing.

    Also, the Enterprise uses 2 distinctive torpedo bays on the front, 1 is seen launching the quantum torpedoes, whilst another is seen launching photon torpedoes.

    According to design pictures provided by another poster, the Enterprise is fitted with what appears to be 2-3 forward torpedo launcher locations, while the rear has 2.

    This makes perfect sense to me IMO, coming from a purely tactical perspective of course.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • wahlberg88wahlberg88 Member Posts: 19 Arc User
    edited January 2015
    amosov78 wrote: »
    They used a new effect for photon torpedoes in Nemesis, as you see the same bolt-like weapons being fired from the Enterprise's forward photon torpedo launchers at one point:

    http://youtu.be/bx4yZBdSBsg?t=1m32s

    http://movies.trekcore.com/gallery/albums/nemesishd/nemesishd1865.jpg

    http://movies.trekcore.com/gallery/albums/nemesishd/nemesishd1866.jpg

    John Eaves outlined the additional photon torpedo launchers added to the Enterprise-E in a number of sketches:

    http://ottens.co.uk/forgottentrek/wp-content/uploads/2012/02/John-Eaves-Nemesis-details.jpg

    https://johneaves.files.wordpress.com/2010/12/plans-nem-small2.jpg


    The photons in those photos are clrearly photons and not the same as what was fired from the rear of the enterprise on the pass in question
    Why has nobody commented on the fact that the build posted has a freakin borg engine on the Ent-E? XD

    LOL
  • wahlberg88wahlberg88 Member Posts: 19 Arc User
    edited January 2015
    The quatum torpedoes has nothing to do, with the fact that they have photon torpedoes that can and, are launched from the front and rear torpedo bays.

    The so called turret shots, are in fact nothing more than photon torpedo salvos, that cannot be easily seen due to off screen footage.

    And, if you pay very close attention, the main front disruptor shots from the Scimitar, are more greyish-blue, whilst the top and rear disruptor shots, are more greenish like they should be. (granted there are some instances, where both are fired from the front)

    Must be a difference in disruptor type I am guessing.

    Also, the Enterprise uses 2 distinctive torpedo bays on the front, 1 is seen launching the quantum torpedoes, whilst another is seen launching photon torpedoes.

    According to design pictures provided by another poster, the Enterprise is fitted with what appears to be 2-3 forward torpedo launcher locations, while the rear has 2.

    This makes perfect sense to me IMO, coming from a purely tactical perspective of course.


    Going by that logic you would have 3 launchers and one phaser array front and 2 of each in the rear ?
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited January 2015
    wahlberg88 wrote: »
    The photons in those photos are clrearly photons and not the same as what was fired from the rear of the enterprise on the pass in question

    Except they are being fired from one of the locations distinctly referenced as a "New Torpedo Launcher" by the Enterprise-E's designer John Eaves:

    On screen fire point: http://movies.trekcore.com/gallery/albums/nemesis/ch16/nemesis430.jpg

    Additional torpedo reference art: http://ottens.co.uk/forgottentrek/wp-content/uploads/2012/02/John-Eaves-Nemesis-details.jpg
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
  • wahlberg88wahlberg88 Member Posts: 19 Arc User
    edited January 2015
    amosov78 wrote: »
    Except they are being fired from one of the locations distinctly referenced as a "New Torpedo Launcher" by the Enterprise-E's designer John Eaves:

    On screen fire point: http://movies.trekcore.com/gallery/albums/nemesis/ch16/nemesis430.jpg

    Additional torpedo reference art: http://ottens.co.uk/forgottentrek/wp-content/uploads/2012/02/John-Eaves-Nemesis-details.jpg

    That picture is not the one im talking about , that picture shown is when the first phaser spread is fired to locate the scimitar , then the torpedoes aimed at the shield impact , which was followed by shinzon uttering " You're too slow old man "

    The bolts i am speaking of are fired at the scimitar after Deanna has located the viceroy throught the telepathic link , then the quantum torpedoes are fired at the Scimitar and the Enterprise flies past above , and you cannot see where the shots come from on the Enterprise

    https://www.youtube.com/watch?v=FQK8ZAQ5usE

    At 2:00 to 2:10 watch
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited January 2015
    wahlberg88 wrote: »
    That picture is not the one im talking about , that picture shown is when the first phaser spread is fired to locate the scimitar , then the torpedoes aimed at the shield impact , which was followed by shinzon uttering " You're too slow old man "

    The bolts i am speaking of are fired at the scimitar after Deanna has located the viceroy throught the telepathic link , then the quantum torpedoes are fired at the Scimitar and the Enterprise flies past above , and you cannot see where the shots come from on the Enterprise

    https://www.youtube.com/watch?v=FQK8ZAQ5usE

    At 2:00 to 2:10 watch

    Looking at a screen capture from that part at around 2:10 the effect of the "bolt" is the same as the torpedoes fired from elsewhere: weapon fire. Looking at the video at least three of those "bolts" comes from the lower aft photon torpedo launcher: Enterprise-E design art, Enterprise-E ILM studio model.
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2015
    amosov78 wrote: »
    Looking at a screen capture from that part at around 2:10 the effect of the "bolt" is the same as the torpedoes fired from elsewhere: weapon fire. Looking at the video at least three of those "bolts" comes from the lower aft photon torpedo launcher: Enterprise-E design art, Enterprise-E ILM studio model.

    Exactly, they are off screen and cannot be seen being launched but, they are in fact photon torpedoes.
    wahlberg88 wrote: »
    Going by that logic you would have 3 launchers and one phaser array front and 2 of each in the rear ?

    Yes, it has 3 torpedo launchers front side, with multiple arrays on front and rear, along with 2 torpedo launchers aft side.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • lessley00lessley00 Member Posts: 1,200 Arc User
    edited January 2015
    I would go with this:

    Fore:
    Quantum torpedo launcher (could be wide angle because they didn't miss)
    Photon torpedo launcher
    Phaser Beam array x2

    Aft:
    Photon torpedo laucher
    Phaser beam array x3 (for the sake of doing so)

    The tactical abilities I saw are torpedo: high yield II and BFAW.

    BONUS!

    The Mogai build:

    Fore:
    disruptor dual cannons
    Photon torpedo launcher

    Aft:
    Disruptor turret

    My Soverign has:

    Fore:
    Quantum torpedo launcher
    Phaser beam array x3

    Aft:
    Quantum torpedo launcher
    Phaser beam array x3

    my tactical abilities are torpedo high yield II, beam overload I, and BFAW I
    Captain Joseph Riker, U.S.S. Odyssey==General V'Mar, U.S.S. Blackwater-A==Admiral Laura Holmes, U.S.S. Forward Unto Dawn
    Grand Master Thotok, son of Koloth, I.K.S. Sompek==Dahar Master Shanara, I.K.S. Balth'Quv

    Admiral R'Tath V'Tirex, R.R.W. Dhael Glohha'enh==Commander Ta'eth Korval, R.R.W Hachae ch'Rhian==Admiral Vranuk, R.R.W Delevhas
  • wahlberg88wahlberg88 Member Posts: 19 Arc User
    edited March 2015
    lessley00 wrote: »
    I would go with this:

    Fore:
    Quantum torpedo launcher (could be wide angle because they didn't miss)
    Photon torpedo launcher
    Phaser Beam array x2

    Aft:
    Photon torpedo laucher
    Phaser beam array x3 (for the sake of doing so)

    The tactical abilities I saw are torpedo: high yield II and BFAW.

    BONUS!

    The Mogai build:

    Fore:
    disruptor dual cannons
    Photon torpedo launcher

    Aft:
    Disruptor turret

    My Soverign has:

    Fore:
    Quantum torpedo launcher
    Phaser beam array x3

    Aft:
    Quantum torpedo launcher
    Phaser beam array x3

    my tactical abilities are torpedo high yield II, beam overload I, and BFAW I

    No where during the entire battle do the mogais fire anything but cannons
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