If you have seen my
Enterprise build thread, you are quite familiar with what this is going to be. The Scimitars are coming into play and I wanted to make a Scimitar in-game as close as it was to the movie version. And I'm also going to update the Enterprise-E build here as well.
For purposes of consistency and because I can, I'm using the Scimitar-class Dreadnought for this build. Yes, I do realize it doesn't have many engineering consoles but I figured.... "She's a predator..."
Now let me break this down for you. Worf's analysis of the Scimitar showed that the Scimitar was armed with 52 disruptor banks and 27 torpedo bays as well as primary and secondary shielding. Oh dear god emperor.
So here's your equipment loadout, and since people like different Mks and different modifiers, I'm just going to say what the weapons are:
Fore:
Disruptor Dual Heavy Cannons x4
Photon Torpedo Launcher
Aft:
Disruptor Turret x2
Disruptor Beam Array
Deflector, Shields and Engines:
Here I chose the Reman set because the original Scimitar was a Reman Warbird. Shinzon's viceroy specifically said "Reman Warbird Scimitar."
Consoles:
Tactical
Disruptor Induction Coil x4
Cloaked Barrage
Science
Field Generator x2
Secondary Shields
Engineering
Diburnium Hull
Singularity Distribution Unit
Note- If you're uncomfortable with Diburnium, Neutronium could be a better choice on a Scimitar.
Bridge Officers
Commander Tactical
Tactical Team
Cannon Rapid Fire 1
Torpedo High Yield 3
Attack Pattern Omega 3
Lieutenant Commander Universal -
Tactical
Tactical Team 1
Beam Fire at Will 2
Cannon Rapid Fire 2
Lieutenant Engineering
Emergency Power to Shields 1
Emergency Power to Engines 2
Ensign Science
Mask Energy Signature 1
Lieutenant Universal -
Science
Hazard Emitters 1
Hazard Emitters 2
UPDATED ENTERPRISE-E
Fore:
Phaser Beam Array
Photon Torpedo Launcher
Quantum Torpedo Launcher
Phaser Beam Array
Aft:
Phaser Beam Array
Photon Torpedo Launcher
Phaser Beam Array
Phaser Beam Array
Deflector, Shields and Engines:
MACO Deflector
Borg Engines
MACO Shields
Tactical
Phaser Relay x2
Photon Detonation Assembly
Zero Point Quantum Chamber
Science
Field Generator x2
Engineering
Ablative Armor
EPS Flow Regulator
RCS Accelerator (The Sovereign in Nemesis was very maneuverable)
Metreon Gas Canisters
Bridge Officers
Lt. Commander Tactical
Tactical Team 1
Beam Fire at Will 2
Torpedo High Yield 3
Ensign Tactical
Tactical Team 1
Commander Engineering
Emergency Power to Engines 1
Reverse Shield Polarity 2
Directed Energy Modulation 2
Aux to Structural 3
Lieutenant Engineering
Emergency Power to Shields 1
Emergency Power to Shields 2
Lieutenant Universal -
Tactical
Torpedo High Yield 1
Beam Overload 2
Enjoy
Comments
But you are putting beam weapons on the Scimitar which never used beam weapons. And you are putting a turret on the Sovereign which never used cannons. It will look silly and very un-movie like to have that one turret firing with beam arrays. Other than those two points, I think everything looks good.
Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
For PVE it seems only to have one very big major flaw, the rear beam array.
Replace that with another turret, and get rid of fire at will, and it should work well enough.
Maybe I would move the Singularity distribution unit to replace a field gen, and give it two neutroniums.
Emergency Power to Shields and HE I never ever ever EVER make a ship build without using it, no matter what I'm doing. As for MES?
Geordi was scanning for a cloaked Scimitar and couldn't find anything. No tachyon emissions no tell-tale signs that a cloaked ship was even there.
Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
This. Just this. What's suggested here would be excellent in STFs.
Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
I could try.
Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
:eek:
Second , the Scimitar fires plasma and disruptor weapons at the Enterprise .
Third , Only 9 Quantum Torpedoes are ever fired at the Scimitar , So would giving it access to a launcher for testing skew the results
Finally , I think these builds should be done in full XIV Fleet gear to verify whether or not the Enterprise ever had a chance
P.S. I know im bringing this thread back from the dead , but i do think the test would be worth doing mythbusters style
The Enterprise never fires any turrets, what you think are turret shots, are merely disruptor shots from the Scimitar in retaliation.
And, the Scimitar only fired disruptor bolts, even though for some odd reason in this film, the decided they should be a slightly off green shade, instead of the older green green you know what I mean color.
And, the quantums were only used forward and, probably in low supply, as at the end of the battle, the Enterprise had depleted it's full resource of all torpedoes.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Firstly , slow the footage down you will see the Scimitar fired two different colored cannon shots , one very green and one plasma looking , the shots i mentioned were red and came from the enterprise .
Second , if you watch the battle , NO other quantums were fired , as mentioned before you can see the difference in brightness and color , and it was mentioned at the end of the battle that they were out of photons and phasers were down to 4% . They would have said torpedoes were out not specified photons .
"We have exhausted out complement of photon torpedoes and phaser banks are down to four percent"
https://www.youtube.com/watch?v=FQK8ZAQ5usE
Those are not turret shots from the Enterprise, if you slow it down enough, they are close range Photon torpedo salvos.
And, while yes the Scimitar does have 2 differing colored disruptors, it seems only relevant from the aft arrays vs the front arrays.
Praetor of the -RTS- Romulan Tal Shiar fleet!
I think you'll find if you slow it down , you will see the effect is not that of a torpedo it is the same effect as the cannons on the scimitar , and furthermore they had just fired the only salvo of quantums during the whole battle , so why would they be launching photons from the rear launchers ? Unless the premise here is they had a total of 9 quantum torpedoes
And if you check the footage directly following , the 2 differing disruptors are being fired from either side of the scimitar , when the scimitar is chasing the enterprise
FTR i am not saying that all these effects were in line with what should have happened , it could have been a mistake in the effects depeartment , however if we were to go off the footage alone , the results may not be so clear cut
They used a new effect for photon torpedoes in Nemesis, as you see the same bolt-like weapons being fired from the Enterprise's forward photon torpedo launchers at one point:
http://youtu.be/bx4yZBdSBsg?t=1m32s
http://movies.trekcore.com/gallery/albums/nemesishd/nemesishd1865.jpg
http://movies.trekcore.com/gallery/albums/nemesishd/nemesishd1866.jpg
John Eaves outlined the additional photon torpedo launchers added to the Enterprise-E in a number of sketches:
http://ottens.co.uk/forgottentrek/wp-content/uploads/2012/02/John-Eaves-Nemesis-details.jpg
https://johneaves.files.wordpress.com/2010/12/plans-nem-small2.jpg
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
Well, the Borg did assimilate Engineering a couple of movies back...
The quatum torpedoes has nothing to do, with the fact that they have photon torpedoes that can and, are launched from the front and rear torpedo bays.
The so called turret shots, are in fact nothing more than photon torpedo salvos, that cannot be easily seen due to off screen footage.
And, if you pay very close attention, the main front disruptor shots from the Scimitar, are more greyish-blue, whilst the top and rear disruptor shots, are more greenish like they should be. (granted there are some instances, where both are fired from the front)
Must be a difference in disruptor type I am guessing.
Also, the Enterprise uses 2 distinctive torpedo bays on the front, 1 is seen launching the quantum torpedoes, whilst another is seen launching photon torpedoes.
According to design pictures provided by another poster, the Enterprise is fitted with what appears to be 2-3 forward torpedo launcher locations, while the rear has 2.
This makes perfect sense to me IMO, coming from a purely tactical perspective of course.
Praetor of the -RTS- Romulan Tal Shiar fleet!
The photons in those photos are clrearly photons and not the same as what was fired from the rear of the enterprise on the pass in question
LOL
Going by that logic you would have 3 launchers and one phaser array front and 2 of each in the rear ?
Except they are being fired from one of the locations distinctly referenced as a "New Torpedo Launcher" by the Enterprise-E's designer John Eaves:
On screen fire point: http://movies.trekcore.com/gallery/albums/nemesis/ch16/nemesis430.jpg
Additional torpedo reference art: http://ottens.co.uk/forgottentrek/wp-content/uploads/2012/02/John-Eaves-Nemesis-details.jpg
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
That picture is not the one im talking about , that picture shown is when the first phaser spread is fired to locate the scimitar , then the torpedoes aimed at the shield impact , which was followed by shinzon uttering " You're too slow old man "
The bolts i am speaking of are fired at the scimitar after Deanna has located the viceroy throught the telepathic link , then the quantum torpedoes are fired at the Scimitar and the Enterprise flies past above , and you cannot see where the shots come from on the Enterprise
https://www.youtube.com/watch?v=FQK8ZAQ5usE
At 2:00 to 2:10 watch
Looking at a screen capture from that part at around 2:10 the effect of the "bolt" is the same as the torpedoes fired from elsewhere: weapon fire. Looking at the video at least three of those "bolts" comes from the lower aft photon torpedo launcher: Enterprise-E design art, Enterprise-E ILM studio model.
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
Exactly, they are off screen and cannot be seen being launched but, they are in fact photon torpedoes.
Yes, it has 3 torpedo launchers front side, with multiple arrays on front and rear, along with 2 torpedo launchers aft side.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Fore:
Quantum torpedo launcher (could be wide angle because they didn't miss)
Photon torpedo launcher
Phaser Beam array x2
Aft:
Photon torpedo laucher
Phaser beam array x3 (for the sake of doing so)
The tactical abilities I saw are torpedo: high yield II and BFAW.
BONUS!
The Mogai build:
Fore:
disruptor dual cannons
Photon torpedo launcher
Aft:
Disruptor turret
My Soverign has:
Fore:
Quantum torpedo launcher
Phaser beam array x3
Aft:
Quantum torpedo launcher
Phaser beam array x3
my tactical abilities are torpedo high yield II, beam overload I, and BFAW I
Grand Master Thotok, son of Koloth, I.K.S. Sompek==Dahar Master Shanara, I.K.S. Balth'Quv
Admiral R'Tath V'Tirex, R.R.W. Dhael Glohha'enh==Commander Ta'eth Korval, R.R.W Hachae ch'Rhian==Admiral Vranuk, R.R.W Delevhas
No where during the entire battle do the mogais fire anything but cannons