My main currently uses the Mobius. It's a pretty solid ship, lots of options to play around with in terms of boff seating and loadout.
It basically comes down to what you want to do with either of these ships. If you're PvEing (STFs and such), I'd say the Mobius is the superior choice with better Tactical options. But if you have any desire to PvP (can't recommend it), get the Wells.
If you're looking for a tac oriented ship capable of dog-fighting the JHAS, T'Varo or BoPs, this is not the ship for you. I go about 50/50, maybe 60/40 (K/D ratio) in Ker'rat running an Aux2Damp EPtX DHC build. A good chunk of deaths are from vapers though...
I can guarantee this, if you get the Mobius alone, you will shelve the Mannheim Device pretty fast. 5 min cooldown and assured death await you if you use this hunk of junk.
Not saying it's bad, but for the same amount of money the Hirogen Hunter Heavy Escort is a better option unless you insist on running GW1 or can slot the Tipler Cylinder. The bug ship and Romulan warbirds blow it out of the water.
The Mobius is an excellent ship, but getting the most out of it requires deep pockets. It can use the Well's Tipler Cylinder console, but it really doesn't come alive until fitted with the full Temporal Warfare set.
This is the set-up I usually run for farming SB24 and GMF:
Science captains will love both, but the wells wins out for the Lt. Com Sci slot. i will admit a strange addiction to using Gravity well or energy Siphon/polaron builds.
Tac captains will love the mobius, really a nasty destroyer for putting out damage. It's the best looking ship in the game IMO.
I've use both consoles, and I am off the opinion is that the manheim device is better described as the suicide console. Even with changes to shared cooldowns, that device killed me more times than it assisted. If you're earlier version of yourself is damaged or dies, guess who gets the damage. 'Pet' AI isn't in your best interests.
The Tipler - or Backstep console is however the best of the bunch. In essence a free ' do-over ', it can keep you in the game as long as some tanks, which is pretty amazing. WARNING - you can accidentally backstep into fixtures, getting you stuck. CSE installations, gates, even cubes. Make sure your AFT is pointing somewhere clear.
The set bonus however - freezing your opponents for 5 seconds - is questionable. I rarely saw it's effects, making the use of the Manheim device a wasted slot.
So what is the deal with the Mannheim Device, why is it so bad? Is this just because you take damage from your past self when using it?
Yes, pretty much. Damage feedback from the past-ship is 100%, so when it takes damage, you take full damage as well, ignoring any resistances. The quantum-clones are supposed to be copies of your ship, but are actually pigs with lipstick. They get shredded very quickly by any hostile fire, almost assuring the Manheim user's quick demise.
There have been many threads requesting a Manheim console revamp, but these have been completely ignored.
WARNING - you can accidentally backstep into fixtures, getting you stuck. CSE installations, gates, even cubes. Make sure your AFT is pointing somewhere clear.
Happened to me once, in my wells.
Got stuck in a gate on conduit and had to get killed by passing spheres so i could respawn.
Mannheim's not completely useless, but it works best with small skirmishes such as in exploration and patrol missions, not the massive battles you'll find in most endgame PvE content. It works best when activated before the shooting starts (so that your "past" clone doesn't start taking damage and passing it on to you right away), and when engaging one mob at a time.
Unfortunately endgame PvE, by and large, doesn't lend itself to those kind of tactics. Not just the STFs, either - activating Mannheim in the thick of, say, CE or a Fleet Alert when you're already taking fire from all sides is just as suicidal. So, if you're using your Wells or Mobius for endgame PvE, lose the Mannheim device.
Mannheim's not completely useless, but it works best with small skirmishes such as in exploration and patrol missions, not the massive battles you'll find in most endgame PvE content. It works best when activated before the shooting starts (so that your "past" clone doesn't start taking damage and passing it on to you right away), and when engaging one mob at a time.
Unfortunately endgame PvE, by and large, doesn't lend itself to those kind of tactics. Not just the STFs, either - activating Mannheim in the thick of, say, CE or a Fleet Alert when you're already taking fire from all sides is just as suicidal. So, if you're using your Wells or Mobius for endgame PvE, lose the Mannheim device.
Yeah, in other words it's only good for content that people don't play at end game, against enemies that don't actually require the added firepower of 2 clone ships. (for the most part)
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
I can guarantee this, if you get the Mobius alone, you will shelve the Mannheim Device pretty fast. 5 min cooldown and assured death await you if you use this hunk of junk.
It's largely just an assured death if you use it in short fights against targets who explode big.
You can use it in a low DPS STF scenario IF it's at the beginning of a fight because it will wear off before the environmental damage has a chance to kill your duplicates.
It's fine in single player.
And it's generally fine in any STF fight if you always use it as a one-two with Temporal Backstep. As soon as your hull starts dipping, kick in engineering team followed by temporal backstep followed by engineering team.
The Mpbius seems to work best as a sci destroyer, the only option of Fed side is the M/VAE (not including other harder to get ships) but the Mobius will be tougher because its have a better BO layout.
The Console is a gimmick that more often then not will end up being you killed, I suppose its good if you want the Console set since the Wells console is that good but I wonder if the held enemies during the rewind is worth it.
Now the real value of the ship comes with the Temporal Warfare set, the Temporal Inversion gives a HUGE boost when on a Temporal ship but this is more in the line of the Wells that benefits from it the most (after all the set is tailored for science ships mainly), not the Mobius.
You can use the held enemies in the rewind.
For example:
ISE: Ignore the 10% rule. Break away to fight the nanite spheres. Engage the Mobius Device and any CC you have. Heal your hull. Hit Temporal Backstep to hold the nanite spheres. Then use refreshed cooldowns to heal hull again and reapply CC. TB is both crowd control and a cooldown refresh.
I'd also wager you could do a LOT with held enemies in No Win Scenario.
If you hang on to that timeship shuttle and unpack it on the same character that you have the Mobius on, it gives you access to the Aeon ship material on your Mobius. If you don't have one already, you might want to hang on to it unless you don't really care. It does look nice though.
I have all three temporal ships, and I run both the mobius and the wells...
Frankly speaking they are NOT worth the values being put up for them on the Market, however they are both fairly solid little ships.
The Wells is one of the most tactically oriented Science Ships in the game. The BoFF seating allows for a few drastic change ups, and for straight sci spam if that is your thing.
The Mobius is one of my go-to ships. I love the thing, but hate it's console. Yes I will join in against the Mannhiem Console. The suciadal tendincies of the "past" version of yourself will get you blown up in PvE, I can only imagine what might happen in PvP.
The Mobius equipped with the Temporal Warfare set, and an AP beam setup is an awesome mid-high range DPS machine.
My setup includes Fleet AP Dual Beam Banks, the Chronoton Beam Bank and a Chronoton Torp in the fore, the Borg Cutting Beam, Omni AP Beam and the Temporal device in the rear. Keep in mind the temporal console can easilly replace an RCS console for very little drop in turn rate bonus.
With this setup you are going to "Lance Run" your opponent, passing by them, then hit the Temporal Inversion Field, and Tipler Cylinder for a second run, firing off the temproal device (prefferably a high yield version) on the second run as you pass them. It is terrifyingly effective in PVE.
With 2 Zemoks, and 3 Damage Control Engineers, and a Projectile Weps doff, that thing is incredibly tanky (no resist mods of any kind), and dishes out near contiguous CSV and TS vollies. It's just a very strong and agile ship. You'll love it!
Wells is probably still the best Science ship available. Period.
Personally I use the Wells (on a sci officer) with all consoles and set parts (both ships opened and all 3 parts from lobi store) Redicu-control is achieved as for the tac side of it havent used it.
Mobius is an escort. Heavier tac seating, one more forward weapon slot and able to load duals. Wells is a sci ship, not meant for damage but for science fun. The only thing they have in common is the overall look
Comments
It basically comes down to what you want to do with either of these ships. If you're PvEing (STFs and such), I'd say the Mobius is the superior choice with better Tactical options. But if you have any desire to PvP (can't recommend it), get the Wells.
If you're looking for a tac oriented ship capable of dog-fighting the JHAS, T'Varo or BoPs, this is not the ship for you. I go about 50/50, maybe 60/40 (K/D ratio) in Ker'rat running an Aux2Damp EPtX DHC build. A good chunk of deaths are from vapers though...
I can guarantee this, if you get the Mobius alone, you will shelve the Mannheim Device pretty fast. 5 min cooldown and assured death await you if you use this hunk of junk.
It's not the best ship but it does the job.
This.
Want an escort? Mobius. Want a science ship? Wells.
Mine Trap Supporter
Exactly. Look elsewhere for your escort. Get the Wells if you want to fly a sci vessel.
The Wells is an excellent science ship, and if science is your thing you'll get a ton of fun out of her.
The Mobius is an escort with a pretty horrible console.
Again, far from being a bad ship, but all the factions have ships that do the job better.
The Tvaro, if you're romulan, is an excellent choice. Enhanced battle cloak ftw.
BoPs, while taking a boatload more skill to get the best out of, are also probably superior.
For a pure, alpha striking monstrosity Fed-side, even the Tac Escort will probably do the job better.
Technically the game describes the Mobius as a destroyer, and while it is very, VERY escorty, it does have that destroyer smell to it as well.
Oh, and if you do get either, make sure to get an Aeon as well.
Opens us a pretty cool ship texture.
Oh, i dont disagree.
But, for alpha strikes, there are better alternatives.
However, it is an excellent destroyer.
Not saying it's bad, but for the same amount of money the Hirogen Hunter Heavy Escort is a better option unless you insist on running GW1 or can slot the Tipler Cylinder. The bug ship and Romulan warbirds blow it out of the water.
So what is the deal with the Mannheim Device, why is it so bad? Is this just because you take damage from your past self when using it?
This is the set-up I usually run for farming SB24 and GMF:
http://www.stoacademy.com/tools/skillplanner/?build=sharmobius003_0
This ship has easily generated enough EC to buy me a bug ship and more
Science captains will love both, but the wells wins out for the Lt. Com Sci slot. i will admit a strange addiction to using Gravity well or energy Siphon/polaron builds.
Tac captains will love the mobius, really a nasty destroyer for putting out damage. It's the best looking ship in the game IMO.
I've use both consoles, and I am off the opinion is that the manheim device is better described as the suicide console. Even with changes to shared cooldowns, that device killed me more times than it assisted. If you're earlier version of yourself is damaged or dies, guess who gets the damage. 'Pet' AI isn't in your best interests.
The Tipler - or Backstep console is however the best of the bunch. In essence a free ' do-over ', it can keep you in the game as long as some tanks, which is pretty amazing. WARNING - you can accidentally backstep into fixtures, getting you stuck. CSE installations, gates, even cubes. Make sure your AFT is pointing somewhere clear.
The set bonus however - freezing your opponents for 5 seconds - is questionable. I rarely saw it's effects, making the use of the Manheim device a wasted slot.
My two bits
Admiral Thrax
Yes, pretty much. Damage feedback from the past-ship is 100%, so when it takes damage, you take full damage as well, ignoring any resistances. The quantum-clones are supposed to be copies of your ship, but are actually pigs with lipstick. They get shredded very quickly by any hostile fire, almost assuring the Manheim user's quick demise.
There have been many threads requesting a Manheim console revamp, but these have been completely ignored.
Happened to me once, in my wells.
Got stuck in a gate on conduit and had to get killed by passing spheres so i could respawn.
I lol'ed
Unfortunately endgame PvE, by and large, doesn't lend itself to those kind of tactics. Not just the STFs, either - activating Mannheim in the thick of, say, CE or a Fleet Alert when you're already taking fire from all sides is just as suicidal. So, if you're using your Wells or Mobius for endgame PvE, lose the Mannheim device.
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Yeah, in other words it's only good for content that people don't play at end game, against enemies that don't actually require the added firepower of 2 clone ships. (for the most part)
Joined January 2009
It's largely just an assured death if you use it in short fights against targets who explode big.
You can use it in a low DPS STF scenario IF it's at the beginning of a fight because it will wear off before the environmental damage has a chance to kill your duplicates.
It's fine in single player.
And it's generally fine in any STF fight if you always use it as a one-two with Temporal Backstep. As soon as your hull starts dipping, kick in engineering team followed by temporal backstep followed by engineering team.
You can use the held enemies in the rewind.
For example:
ISE: Ignore the 10% rule. Break away to fight the nanite spheres. Engage the Mobius Device and any CC you have. Heal your hull. Hit Temporal Backstep to hold the nanite spheres. Then use refreshed cooldowns to heal hull again and reapply CC. TB is both crowd control and a cooldown refresh.
I'd also wager you could do a LOT with held enemies in No Win Scenario.
Just need someone to buy my timeship shuttle now and I'll have enough ec
Mine Trap Supporter
Frankly speaking they are NOT worth the values being put up for them on the Market, however they are both fairly solid little ships.
The Wells is one of the most tactically oriented Science Ships in the game. The BoFF seating allows for a few drastic change ups, and for straight sci spam if that is your thing.
The Mobius is one of my go-to ships. I love the thing, but hate it's console. Yes I will join in against the Mannhiem Console. The suciadal tendincies of the "past" version of yourself will get you blown up in PvE, I can only imagine what might happen in PvP.
The Mobius equipped with the Temporal Warfare set, and an AP beam setup is an awesome mid-high range DPS machine.
My setup includes Fleet AP Dual Beam Banks, the Chronoton Beam Bank and a Chronoton Torp in the fore, the Borg Cutting Beam, Omni AP Beam and the Temporal device in the rear. Keep in mind the temporal console can easilly replace an RCS console for very little drop in turn rate bonus.
With this setup you are going to "Lance Run" your opponent, passing by them, then hit the Temporal Inversion Field, and Tipler Cylinder for a second run, firing off the temproal device (prefferably a high yield version) on the second run as you pass them. It is terrifyingly effective in PVE.
What makes the Mobius so very good, is that is has a Lt. Cmdr. Science station, for your ever needed GW1.
TS1, TS2
TT1, CSV1, CSV2, APO3
TT1, APD1
TSS1, HE2, GW1
EPtS1
With 2 Zemoks, and 3 Damage Control Engineers, and a Projectile Weps doff, that thing is incredibly tanky (no resist mods of any kind), and dishes out near contiguous CSV and TS vollies. It's just a very strong and agile ship. You'll love it!
Wells is probably still the best Science ship available. Period.