Just as the title says.
I don't need to list stats and abilities here; you guys all know what they are. However, if you do want to see them:
Scimitar and, for comparison's sake:
Tulwar |
Falchion
These ships - with the possible exception of the (cross-faction, mind you) JHAS - are by a wide margin the best ships in the game. With battle cloak + Romulan Crits + A2B/DEMarion/BFaW* + Cloaked Barrage* + 5 Tac consoles + a Hangar Bay + Singularity abilities, one has to actively
try to do poorly in this ship.
Short of BigPoint, I have seldom seen anything less blatantly 'pay to win.'
(Edit: I'll leave this statement here as it is, but after reading through replies, I've come to the conclusion that it was very biased of me to use this terminology. I apologize for any offense it may have caused you.)
So, where does that leave us? We have a horrendously imbalanced ship in one hand, and a genuine (I hope) desire to not infuriate the players who bought said ship by nerfing it (never stopped 'em before, though...) in the other.
How do we solve this? Ways I see:
- Nerf it?
-- No, because it will hurt those who bought it
- Buff every other player ship (minus the free ones**) in the game to be on par?
-- A lot of work, and will make the NPCs even easier to faceroll.
- Buff every other player ship (minus the free ones**),
and buff NPCs?
-- Even more work, but...
--- NPCs need a boost anyway
--- It will make every other ship one can purchase more appealing
--- even then, it still seems silly, but, to be fair, Cryptic dug this hole. All I can do is suggest how they might use the same shovel to fill it back up.
And that's where you come in. If you have any ideas about solving this issue, or you think that I'm crazy for thinking this :P, please tell me and explain.
*Optional, but still relevant.
**Time is currency. Event ships aren't 'free'. (This point is, however, also open for debate.)
Comments
Sadly, I don't think there's anything that can *reasonably* be done about them.
I expressed my dislike for them by not getting one. But I play KDF anyway, so who cares. :P
It's just eerie. I've read the same style of hatred for everything from the Galaxy X to the Excelsior to almost every Klingon ship.
Cool I know what I'm buying my Romulan Tactical Captain after I level her over the bonus XP weekend thanks for the Tip :P
Don't worry, this time next year they'll be the least of your worries. Assuming we last that long.
It's not pay-to-win. Similar arguments abounded when we met the Jem bug for the first time.
The real issue is DPS creep. 2 years ago 10K was tough to achieve. Now 20K is not unreasonable. They ignored this issue in City of Heroes, and the game is effectively dead. I have a simpler solution that would allow for ships like this and the eventual dps creep, without impacting game mechanics or requiring nerfing.
Add VOR to the STF's.
Variable Opponent Responses has nothing to do with the current 'threat' game mechanic, rather this variable is linked to a damage threshold or damage spikes.
In simple terms, when faced with overwhelming force the Borg (or other bad guys) call in back-up. The number of units is based on the amount of damage over time.
This would allow for the STF's to exist currently, unaffected for new players and those under a 12K dps per individual ship threshold.
If a ship demonstrates 20K dps, a tac cube engages that player.
For each 2K of additional individual DPS, a flight of spheres would appear. And so on.
For starting players, they would be able to enjoy the game unmolested. Pro players would be faced with making decisions on evolving tactics and opponents rather than shooting inanimate objects while running to the next viable target to get an artificially high DPS ranking.
Pro players would evolve, utilizing different builds to maximize dps without going over the next threshold.
This would effectively do two things: increase the challenge for long-term players, while effectively neutering the game-destructive dps escalation.
My Two Bits
Romulan faction is completely out of whack. Romulan ships (not just the Scim) are completely out of whack--just compare the Romulan's Dysan sci destroyer to the Fed's, and then put a Romulan crew in the warbird? LOL
Pretty much this. If you are flying one of these monster ships (Scim or a couple others), everything just disintegrates and then you whine how its all too easy. If you aren't, but one pulls up in your group anyways, you may as well just idle at the spawn point because why bother wasting any effort when your actions basically won't matter? If you actually want to spend some time 'playing with your food,' you just wish this kind of ship simply didn't exist.
It's honestly not fun to see you suddenly ROFLStomp everything with 20K DPS. You guys might like the idea, but as a guy who hates dragged out fights but absolutely refuses to deal with 1HKOs, that's stupid.
Indeed, to make everyone happy we should ban starships from the game.
Far as the stat numbers go, kinda makes the older dreads redundant, and that seems a little harsh to owners of the older ships, while I don't own one myself, I wouldn't complain if they got a buff or two ( though personally I am very happy with my ship as it is, I won't complain if they want to make it better I mean i have a visually large pair of shuttle bays, can i have a hangar slot too? :P )
Thats part of my issue with it, Its not as powerful as it should be, And yet its still very powerful ( I hesitate to say OP because thats banded around a lot )
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
The problem is not the ships, it never has been the ships. PvE is so damn easy you can stomp all over it in the 'worst' ships in the game.
The problem, as mentioned, it the kit you strap to the ships. And I'll add it's also those certain players who decide to waste their time pursuing the DPS yellow brick road only to come back on here and blame their ships for being broken simply because they can't do 0.005% more damage than the other guy.
Now can we please talk about something else?
"...one has to actively try to do poorly in this ship"
Judging from the number of people I see doing poorly in them (my fleet calls them scimitards) a lot of people are actively trying to be terrible.
I especially love to see one charge up their thaleron (more like faileron) pulse only to see it do jack squat to the enemy.
I happen to enjoy the knife fight, because it feels like a real battle. Not the 1 shot uber DPS nuke everything that a lot of people seem to prefer. Now I wouldn't mind having one of those builds on the team, but I don't want this turning into something where you MUST have that kind of firepower just to do anything like a Gear Score on WoW.
"You must have a Gear Score of X to participate"
No thank you.
Lol!!! Made me laugh hard, thank you
So it's okay for a ship to be OP if it's based on one that was more powerful than others?
Sorry but if a ship is on a certain tier it should be there for a simple reason: it belongs there.;)
Simple.... stop the hating and resent and buy yourself one
and yeah: i own the scimi, though not flew it a lot.
in any event i have felt no need to get one, nor would i care to at this point. its not an i hate scimmy because i dont have an opinion on it because i never flown it, but from general observations i have seen is the ships size is just a bit too big.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Maybe that should give scimitars a massive debuff vs a Sovereign class ramming them then :P
You know what, I dont even have the heart for this one.
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You missed the core principle here: The Extra spawns target the players that triggered them first and foremost, the player that never passed the damage threshold are not targeted. They might get ruffled via Faw or spreads, but they are not the focus. They can get agro if they deliver a set amount of damage to the extra spawns though, but thats their own doing then.
The griefing potential is there, but then again:
The High dps monsters can just trigger all spawns then lean back and watch the failure ensue right now. There is no way to stop peopl from doing it, but it has become rare.
in fact, DPS beasts usually carry pugs that technically have no business leaving spacedock. So in an absurd twist, DPS mongers are good for the game.
Without it, the Scimitar would be really powerful, but not so op.
This.
There is a sad reason behind the lvl cap increase we see on others games. The more the devs adds things in the game, the more powerful they need to be, otherwise the players won't be interested in them. And the more powerful they are, the more powercreep there is.
This is quite obvious, but Cryptic just ignore that.
With the addition of the DOFFs, including some extremely powerful/unbalanced like the technicians or Marion, the fleet gear, including purple MK XII tac console with added crit on them, and Cstore/lobi/lockbox ships that are more and more powerful, we've reach a point I've never seen in a game.
We can do end game content in a blink of an eye. Most of the old ships are obsolete, and even OP ships of the past are not so op anymore, like the JHAS or the Galor.
And more is coming, flanking bonus, double deflector, probably new fleet stuff, more rep stuff...
Cryptic is not even trying to get rid of that. They are not even trying to balance the gameplay anymore. They just add more powerful items, and more way to make money from it. Gameplay is dead, let's make money now.