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Updating My Charal Escort STF Build

pullockpullock Member Posts: 27 Arc User
So lately i have spent some time trying to find the right setup for my ship, the only thing i can't seem to get is APB3 i think all other BOff powers should be fine but feel free to correct me otherwise. I also have thought about getting some of the fleet consoles such as Vulnerability exploiter/locator but i have no idea which would benefit me so any advice is welcomed, and generally any other advice you may have, feel free to mention it, thanks guys.

http://skillplanner.stoacademy.com/?build=ussaragonupdated_0
Post edited by pullock on

Comments

  • shandypandyshandypandy Member Posts: 632 Arc User
    edited February 2014
    if you're going to use that torp, might as well get the console from the rep system too. nice crit chance boost and extra torp damage.

    might as well get a fleet neutronium +turn as well. I just use one, but that's as an eng so you might be a bit more explodey.

    I know you lose the forward fire, but if you are going to keep the torp I'd stick the experimental proton weapon over the 360 AP beam. Extra 10% crit chance on the torp. Having said that, I just use 5 AP dhc's and no torps (not enough room for torp skills unless you slot a tac officer over the sci boff you have).

    /Edit: APB3's a captain trainable skill only. If you know a tac captain with 6 in attack patterns you trust, they can train it for you.
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  • pullockpullock Member Posts: 27 Arc User
    edited February 2014
    Ah right someone else said that the gravimetric torp would do better than the fleet quantum's i was running because of the Rift proc too, but the 5 DHC's just don't seem as powerful to me but then that could be me, it's just you hear so many different opinions of what's best i don't know what to try anymore xD
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2014
    pullock wrote: »
    So lately i have spent some time trying to find the right setup for my ship, the only thing i can't seem to get is APB3 i think all other BOff powers should be fine but feel free to correct me otherwise. I also have thought about getting some of the fleet consoles such as Vulnerability exploiter/locator but i have no idea which would benefit me so any advice is welcomed, and generally any other advice you may have, feel free to mention it, thanks guys.

    http://skillplanner.stoacademy.com/?build=ussaragonupdated_0

    Your build looks fine. The only changes I would make would be to swap out the MACO engine and deflector for the Assimilated two piece set, and since you're not running the Obelisk two piece, I would honestly swap out to disruptors. Eh, instead of wasting text space, here's the build I would use:

    http://skillplanner.stoacademy.com/?build=dispvecharal_0

    And no, you're wrong. 5 DHCs is far more powerful than adding in a torp if you have no weapon mods for torps (ie, no THY, no TS, etc).

    Basically I gave you a more or less cookie cutter DHC escort build. You will want the enhanced neutroniums (since those rock it out), and you'll want Vulnerability LOCATORS since you don't have the SRO BOffs that Romulans have. Since you don't have that passive crth, you'll want consoles that increase that, and just put the crtd mods on your weapons.

    Also, disruptors are far more effective against NPCs (esp STF NPCs), because their mod reduces the hull resistance on your target, and most of your enemies in STFs are hull monsters. There is nothing wrong with AP, but disruptors actually have a much higher damage potential. If you don't want to spend the ECs on getting the weapons though, just stick with AP, since it still deals a ton of damage.

    I switched you to the Assimilated two piece, because the added engine and aux power is great on an escort, and the two piece proc is gold, esp on an escort. Your shield looks fine, even though your core is a little odd, not what I'd use, but it's fine for now.

    I also changed up your BOff abilities slightly. You're a tac captain (according to the build you posted up), so you should be able to train APB3, and even if you can't do it, there are probably plenty of fed tac captains who can (hell, I can do it for you if you need). I took out the PH, since you don't need it (if you get tractored, just hit brace for impact and keep on shooting), and replaced it with HE1. I changed out your HE2 for a TSS2 (it's a little bit better, esp in STFs). I also took out your second scatter volley and changed it out for a rapid fire, since you will spend a lot of time hitting only single targets, unless you're in probe duty in KASE or if you're in CSE, in which case, you only need one copy of CSV to get the job done. If you need it more often, just use TI.

    Hope this helps.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • pullockpullock Member Posts: 27 Arc User
    edited February 2014
    Oh right i already have the assimilated set so that won't be a problem, any recommendations on what core to use as i picked that one just by looking at different stats.

    Look's like i'm going to need to do some fleet grinding to get the consoles your suggesting but if it ends up being worth it then it ain't a problem.

    As for going to disruptors looking at current prices on the exchange that shouldn't be a problem either but which disruptors would you suggest as in that build you have a mixture of Standard disruptors, Nanite disruptors, Elachi crescent and Polarized disruptors?

    Also as ironic as this may be my skill is 5 in attack patterns, and i believe you need 6?

    Thanks for your help so far though.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited March 2014
    pullock wrote: »
    Oh right i already have the assimilated set so that won't be a problem, any recommendations on what core to use as i picked that one just by looking at different stats.

    Look's like i'm going to need to do some fleet grinding to get the consoles your suggesting but if it ends up being worth it then it ain't a problem.

    As for going to disruptors looking at current prices on the exchange that shouldn't be a problem either but which disruptors would you suggest as in that build you have a mixture of Standard disruptors, Nanite disruptors, Elachi crescent and Polarized disruptors?

    Also as ironic as this may be my skill is 5 in attack patterns, and i believe you need 6?

    Thanks for your help so far though.

    Answer your questions in order:

    1) Core: Anything that boosts shield power. The mods are player choice, since there are so bloody many of them. And if you get a fleet core, I would recommend the one that boosts shields and aux. And if it's elite, you'll want an [amp] mod. Short of that, again it's user's choice.

    2) I would recommend the mix of disruptors I used. Reason? Their procs can stack. ie a standard disruptor can proc on top of a nanite proc on top of the elachi proc, etc etc. It's an interesting mechanic, and it's fun. Running mono-disruptors is probably slightly more reliable, but at the same time, it lowers your max damage potential.

    3) Skills... I didn't touch those.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • ussboleynussboleyn Member Posts: 598 Arc User
    edited March 2014
    With Damage control doff you can use two different EPtX and have almost full up time on both.

    /\
  • pullockpullock Member Posts: 27 Arc User
    edited March 2014
    I understand that stacking the procs is a big help but looking at how to acquire those weapons and the prices of some of them, it's much easier said than done.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited March 2014
    pullock wrote: »
    I understand that stacking the procs is a big help but looking at how to acquire those weapons and the prices of some of them, it's much easier said than done.

    Oh, I never said it was cheap or easy to get everything. But I was just saying why I chose those weapons.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • pullockpullock Member Posts: 27 Arc User
    edited March 2014
    It's ok it ain't a problem, and I had changed my boff powers to the ones you and some others had suggested and my ship became really squishy, since going back to my old powers it's very rare that enemies get through my shields but that may have something to do with my play style too.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited March 2014
    pullock wrote: »
    It's ok it ain't a problem, and I had changed my boff powers to the ones you and some others had suggested and my ship became really squishy, since going back to my old powers it's very rare that enemies get through my shields but that may have something to do with my play style too.

    Not sure why your ship would become squishy with the BOff layout I suggested... Constant cycling of Tac Team and EPtS with the occasional hull heal should have more than sufficed... your old one actually had a few more holes in it defensive wise. But you're correct, your playstyle (whatever that may be) did fit your old ability set well... which is why you used it in the first place XD.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • pullockpullock Member Posts: 27 Arc User
    edited March 2014
    Also the assimilated set I have is Mk XI do you think it's worth grinding to get the Mk XII?
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited March 2014
    It's only 3% better, and as for procs, not sure if it increases. I have found the mk XI to be more than sufficient in many cases.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • pullockpullock Member Posts: 27 Arc User
    edited March 2014
    Ah ok I'll have to give it a try then, after that I guess it's just working on my warp core and fleet consoles. Also I am keeping some of the disruptor weapons from loot drops for a trial build to see how good they are in normal STF's and if they are good I may invest in them and see how well they work in ESTF's.
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