What's with the Solonae EV suit movement situation? It is so difficult for me to move up and down in it without floating away somewhere that it takes me almost 30-45 minutes to get the job done to clear the debris and unlock the door during the space-walk portion of the episode. Is it supposed to be that way or do I just stink at space-walking? I never had this much trouble spacewalking in the DS9 episode that required it but I can't seem to find any navigation points, if there are any, on the Solonae station. I insist on using the WASD keys (even though I have only partial use of one hand in RL) just as a matter of pride and stubborness but it doesn't cause any problem in other space-walk or movment situations but should I just break down and get a joystick for this space-walk? I much enjoy the episode with Tuvok's voice-over btw. Incredible stuff!
I never had this much trouble spacewalking in the DS9 episode that required it but I can't seem to find any navigation points, if there are any, on the Solonae station.
There are none, so just forget that. It's entirely free-floating thruster maneuvering.
It works roughly like the jetpacks, in that one of the easiest ways to get moving is to point your mouse and press both buttons together, and forget about the normal controls until you're back on the ground.
Unlike the jetpakcs, though, it's hard to shed momentum. Keep your speed low to stay in control.
It's sometimes a bit nonintuitive - because they're trying to simulate flying in a low (but not zero) grav environment, with minimal drag (at first they were trying for no drag, I think, but that made it seem seem even less intuitive). The real problem is that you've grown up in a constant 1g field, with an atmospheric pressure of about 101 kilopascals, and you're used to the way things move under those conditions.
It is a little bit difficult the first time or two but you get the hang of it, need to know when to stop and let the impulse carry you to your destination or hit reverse to full stop.
Slow taps of the thrusters. And press B to bring up the targeting reticule, then point the mouse in the direction you want to go. It will help immensly with your height. The faster you go, the harder it is to steer. Took me ages to figure it out too.
The reason this si so much different than the DS9/mining stuff is because that is space walking in a low gravity environment, but you are still walking. This is completely free floating, and thus a completely different set of movement.
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A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
if you ignore your proximity to the "sun" under you which would provide excessive gravity, the suit is one of the very, very few places physics are close in this game, which probably explains your confusion. In your ship, if you cut the engines, you stop moving, which is wrong (need reverse thrust to stop in space).
Here, you do have to use reverse thrust to stop moving in a direction and its a little tricky. I pretty much used a face plant approach because its faster: point at your goal, find a nearby obstacle to crash into, floorboard it into the obstacle, and then quickly kill off any 'bounce' momentum, then very slowly move to the nearby goal at low speeds and gentle, controlled motion. Going over the top for the locks should be done slowly and controlled.
Its one of those things that by the time you master it, if you only have a couple of characters, you never need the skill again....
Seriously? The concept of frictionless navigation when in an orbital environment without a starship is causing difficulty?
Have you never seen footage of astronauts doing a spacewalk? Have you never watched or piloted a speedboat on a lake? Have you never watched or been ice skating? Have you never played with a rubber duck in the bath?
More than that, were you asleep during basic physics at high school? Newton's laws of motion: 1) An object in motion will stay in motion unless acted upon by an opposing force. 2) The acceleration of a body is proportional to and in the same direction as the net total of forces acting on that body, inversely proportional to its' mass. 3) For every action there is an equal and opposite reaction.
Orbital environment: Negligible gravity (an orbit can be defined as falling towards something so slowly that it moves away from you at the same rate you fall, hence negligible gravity less than 100km above the surface of a star), zero wind - in other words no forces acting against you, except if you bump into the bits of station. If you do bump into them, since they mass a lot more than you, you'll stop dead and they won't move (good thing this is a video game not real life, otherwise you really would stop dead). The tiny amount of gravity you're being affected by from the star will pull you towards it only slightly, so you basically point where you want to go and use burst thrust, not continuous. And the thrust from your backpack is the equal and opposite reaction that makes you move.
When you're in a starship, you're in zero-G with no waypoint markers, but you've told the ship's computer where you want to go and how quickly, so it does all the thinking for you and applies thrust as necessary. Now you're in a spacesuit in zero-G with no waypoint markers. Heaven forbid you should actually be expected to think and learn in a video game...
Oh, wait, you have played an STF at some point haven't you? You need to learn how to complete those, and think about what you and your team mates are doing. I guess it's silly of me to expect more than one intellectual experience from the same game though...
if you ignore your proximity to the "sun" under you which would provide excessive gravity
Well, yes, there is that.
I suppose we have to assume the advanced alien technology that keeps the Solonae station from falling into the sun also shields the spacewalker from being crushed under the sun's gravitational field.
BTW... moving this to the FE forum.
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I find the "strafe" thrusters are a little easier to control than the forward thruster(s)...
To wit, going from the door scan to the locks:
1. Jet, in reverse, till I just clear the "hallway tunnel".
2. Q-strafe Left a couple of taps till I can see the lock.
3. Rotate so that I'm looking "at" the tube, and E-strafe a few taps till I start getting close to the lock. Then I'll counter that with a Q-strafe and "float" to a stop over the lock. Pull trigger, move on...
4. By move on I mean "ram" the tube, tap thrusters to slide up the tube, then strafe to the lock...
My hardest challenge is scooting back down the tube to get at that third lock, but frequently I just jet out some, turn, ram the wall on the lock's horizontal plane, and strafe to target...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
The trick to using the EV suits is a light touch and patience.
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STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Hold down both mouse buttons and fly it that way, just like the jetpacks in the Risa Summer Event. Spacebar functions to take you up, shift the camera down if you want to go down. WASD really isn't suited for the ground flight environment.
Comments
Once I started factoring in my momentum it got a lot easier.
I know it isn't much of an answer, but..I wouldn't go buy a joystick just to do it.
There are none, so just forget that. It's entirely free-floating thruster maneuvering.
Unlike the jetpakcs, though, it's hard to shed momentum. Keep your speed low to stay in control.
Slow the BLEEP down. Use only the forward thrust button.
Basic physics apply here. Push in one direction. Realign. Push in one direction. Too fast? Over shot? Rotate in opposite direction. Push.
Pretend you're in real space.
You are NOT ON A TIMER.
Relax. Don't over push. Simple.
[cue music, ocean waves washing on shore]
The reason this si so much different than the DS9/mining stuff is because that is space walking in a low gravity environment, but you are still walking. This is completely free floating, and thus a completely different set of movement.
A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
Here, you do have to use reverse thrust to stop moving in a direction and its a little tricky. I pretty much used a face plant approach because its faster: point at your goal, find a nearby obstacle to crash into, floorboard it into the obstacle, and then quickly kill off any 'bounce' momentum, then very slowly move to the nearby goal at low speeds and gentle, controlled motion. Going over the top for the locks should be done slowly and controlled.
Its one of those things that by the time you master it, if you only have a couple of characters, you never need the skill again....
Have you never seen footage of astronauts doing a spacewalk? Have you never watched or piloted a speedboat on a lake? Have you never watched or been ice skating? Have you never played with a rubber duck in the bath?
More than that, were you asleep during basic physics at high school? Newton's laws of motion: 1) An object in motion will stay in motion unless acted upon by an opposing force. 2) The acceleration of a body is proportional to and in the same direction as the net total of forces acting on that body, inversely proportional to its' mass. 3) For every action there is an equal and opposite reaction.
Orbital environment: Negligible gravity (an orbit can be defined as falling towards something so slowly that it moves away from you at the same rate you fall, hence negligible gravity less than 100km above the surface of a star), zero wind - in other words no forces acting against you, except if you bump into the bits of station. If you do bump into them, since they mass a lot more than you, you'll stop dead and they won't move (good thing this is a video game not real life, otherwise you really would stop dead). The tiny amount of gravity you're being affected by from the star will pull you towards it only slightly, so you basically point where you want to go and use burst thrust, not continuous. And the thrust from your backpack is the equal and opposite reaction that makes you move.
When you're in a starship, you're in zero-G with no waypoint markers, but you've told the ship's computer where you want to go and how quickly, so it does all the thinking for you and applies thrust as necessary. Now you're in a spacesuit in zero-G with no waypoint markers. Heaven forbid you should actually be expected to think and learn in a video game...
Oh, wait, you have played an STF at some point haven't you? You need to learn how to complete those, and think about what you and your team mates are doing. I guess it's silly of me to expect more than one intellectual experience from the same game though...
Well, yes, there is that.
I suppose we have to assume the advanced alien technology that keeps the Solonae station from falling into the sun also shields the spacewalker from being crushed under the sun's gravitational field.
BTW... moving this to the FE forum.
Link: How to PM - Twitter @STOMod_Bluegeek
To wit, going from the door scan to the locks:
1. Jet, in reverse, till I just clear the "hallway tunnel".
2. Q-strafe Left a couple of taps till I can see the lock.
3. Rotate so that I'm looking "at" the tube, and E-strafe a few taps till I start getting close to the lock. Then I'll counter that with a Q-strafe and "float" to a stop over the lock. Pull trigger, move on...
4. By move on I mean "ram" the tube, tap thrusters to slide up the tube, then strafe to the lock...
My hardest challenge is scooting back down the tube to get at that third lock, but frequently I just jet out some, turn, ram the wall on the lock's horizontal plane, and strafe to target...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Your problem has been identified.
Hold down both mouse buttons and fly it that way, just like the jetpacks in the Risa Summer Event. Spacebar functions to take you up, shift the camera down if you want to go down. WASD really isn't suited for the ground flight environment.