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ATTACK on our ship

djezc#0623 djezc Member Posts: 81 Arc User
Soooo many of the ST ep's were on board the ship o u wanna make a new ep give us something on board our ship

this is Trek how many of yall agree with me?
Post edited by djezc#0623 on

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  • sfc#5932 sfc Member Posts: 992 Bug Hunter
    edited February 2014
    Soooo many of the ST ep's were on board the ship o u wanna make a new ep give us something on board our ship

    this is Trek how many of yall agree with me?
    It seems possible in the foundry, However hooking up everyone's interiors is a time consuming process which means it seems very unlikely that Cryptic would attempt such a thing.
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited February 2014
    Do i like the idea? Yes

    Do i think it will happen? Probably not, which is sad really because our ships could be a great setting for a great variety of scenarios
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  • theanothernametheanothername Member Posts: 1,512 Arc User
    edited February 2014
    Soooo many of the ST ep's were on board the ship o u wanna make a new ep give us something on board our ship

    this is Trek how many of yall agree with me?

    Totally agree, its a big deal for a lot of players but the devs don't trust themselfs to do it right at the moment :(

    http://sto-forum.perfectworld.com/showthread.php?t=1026301
  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    edited February 2014
    I would love to see Borg trying to board my ship. So, definitelly agree.. that boarding our ship scenarios would be awesome, especially if it were random encounters... :D
    But kind of doubt they will do anything like this.. despite of awesome fun factor it would add to the game...
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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited February 2014
    If everyone was flying a ship with the same interior it would be easy but we have 3 factions, different interior sizes and lockbox ships with no interiors. this is magnified by the number of bridge should stuff need to happen there. its not impossible, but its like making 1 mission for the time and work of a dozen and still having problems.

    the best they could do is have a generic interior and come up with a reason as to why we are there which is not that different to some of the early missions, but the game is really not set up to handle all the different set ups and have the attack be on our ship.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited February 2014
    Yeah unfortunately there's a lot of weight in those words. Too much variety in player bridges. This is why during the various story missions the boarding actions usually take place on another ship, not your own, that you are either attacking, investigating, or defending from hostiles.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • lilchibiclarililchibiclari Member Posts: 1,193 Arc User
    edited February 2014
    I for one would be willing to put up with the slight immersion-breaking of using a generic faction-appropriate interior set in exchange for having more shipboard missions.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited February 2014
    Preaching to the choir, man.

    I know Cryptic doesn't want to do it unless they can do it right, and there are technical hurdles firmly in the way at the moment.

    But if you don't mind pretending that an interior is your ship, even if it doesn't quite match, there is always the chance that someone can build a Foundry mission that will work for you.

    It's certainly not trivial, and there are issues getting it to work right, but doable in the Foundry.
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  • lan451lan451 Member Posts: 3,386 Arc User
    edited February 2014
    Only way I can see this happening right now is if maybe they had scenarios in sections of the ship that we don't normally have access to. Places like cargo bays and shuttle bays. That way they can use a standardized map that technically isn't a part of our ship but could be passed off as such.

    If you guys play the Purity Foundry arc, they use an observation lounge that isn't normally a part of our ship interiors and pass it off as being on board your ship. To me that was perfectly fine as long as you were on board a Federation ship. For Cryptic missions they could use more generic maps. Although I'm sure someone will be mad about it not conforming to what they think the inside of their ship should look like, but personally I'd be fine doing it that way.
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  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited February 2014
    I love the idea, but the technical needs are a BEAST.

    If and when Cryptic does this, though...I will be extremely excited.
  • osiabunnyosiabunny Member Posts: 36 Arc User
    edited February 2014
    If everyone was flying a ship with the same interior it would be easy but we have 3 factions, different interior sizes and lockbox ships with no interiors. this is magnified by the number of bridge should stuff need to happen there. its not impossible, but its like making 1 mission for the time and work of a dozen and still having problems.

    the best they could do is have a generic interior and come up with a reason as to why we are there which is not that different to some of the early missions, but the game is really not set up to handle all the different set ups and have the attack be on our ship.

    So you are making excuses for being lazy and not willing to do work to earn money? I am baffled at this. They are there to do a job, that job is to create content, that requires them to work. 3 factions is not hard, especially when every ship's layout is the same damn layout as the rest of the faction, those unique ships don't get unique layouts hell they only get a bridge LOL for some of those ships costing 300 dollars or so, it's such a rip off to not have rest of the ship open.
  • dareaudareau Member Posts: 2,390 Arc User
    edited February 2014
    Thinking about it, the tech for "customized areas" already exists, it's just a matter of applying it appropriately...

    Specifically, Character Generation tech...

    Think about it for a minute. Our characters are generated "on the fly" by:

    Taking a "base" model, modifying it according to player-set sliders.
    Cover said model with a player-selected uniform texture, that is colored by player-selection.
    Optionally display kit parts, armor, and weapons as additional textures/objects that are referenced by the equipped stuff.

    Now, let's apply this kind of a build to a room:

    Create a "base" map, possibly adjusting proportions based on the "bridge size" slider.
    Cover said model with a "uniform" / wall texture keyed off of the "installed bridge" identifier.
    Display props (consoles, tables, boxes, doors, windows, etc.) based off of the "equipped" bridge's identifier or the player's faction flag - depending on how many models for the desired "prop" exists - consoles would most likely be keying off of bridge, while cargo boxes and tables would key off of faction.

    Most of these articles exist already as cut/paste assets in the art department, however, they would most likely need to be appropriately labelled and classified (intern work?) in order to fit this modular design system...

    Then, a modularly created room would look "appropriate" based off of the props brought in - and isn't 90% of "canon" sets just redresses and new props?

    With a bit of interface work, suddenly you can have a lot more options, too. For example, one of my "peeves" is that I equip the reddish galaxy bridge but my hallways are blue. If, instead, someone went through and marked all the walls of those walls to fill with a player-selected color on the Federation texture (much like I can select the color of my Wrath of Kahn jacket), and added a color-picker box that lets me pick my own wall color for the Galaxy bridge, then my "entire ship" has a uniform paintjob... Yet, when I visit Joe's bridge, the walls fill with his color choices much as I see his color choices on his uniform...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

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  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited February 2014
    lan451 wrote: »
    Only way I can see this happening right now is if maybe they had scenarios in sections of the ship that we don't normally have access to. Places like cargo bays and shuttle bays. That way they can use a standardized map that technically isn't a part of our ship but could be passed off as such.

    If you guys play the Purity Foundry arc, they use an observation lounge that isn't normally a part of our ship interiors and pass it off as being on board your ship. To me that was perfectly fine as long as you were on board a Federation ship. For Cryptic missions they could use more generic maps. Although I'm sure someone will be mad about it not conforming to what they think the inside of their ship should look like, but personally I'd be fine doing it that way.

    Hmm, this isn't a bad idea. At least this way they would have less work to do. They would only need a few sections that it might randomly rotate through, and then a handful of themes (some of which already exist) for the areas to match the available faction ships and lockbox ships.
    dareau wrote: »
    Thinking about it, the tech for "customized areas" already exists, it's just a matter of applying it appropriately...

    Specifically, Character Generation tech...

    And Genesis map generation in the star clusters. Map terrain A, substitute scannable object B, mob type C, etc.

    Or the fleet starbase defenses where the starbase changes based upon the level of the person that owns it; and the mob type changes at random.

    And the new Step Between Stars mission path randomizer.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited February 2014
    This is an excellent idea that crops up on a regular basis.

    The big issue is non standard bridges, particulary lock box ships with nothing except bridges.

    I did suggest a work around a while back.

    At level 50 a new rep track, light on effort along the Dyson lines.

    The idea is that you, as an Admiral/General mentor a scout ship and her crew.

    You'd be building the ship, recruiting and training crew, that sort of thing.

    At the various tiers, mini missions would open up on your mentor ship.

    An attack on that ship could be one of them.......


    ...and the mentor ships would be standardised by faction.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited February 2014
    rinkster wrote: »
    This is an excellent idea that crops up on a regular basis.

    The big issue is non standard bridges, particulary lock box ships with nothing except bridges.

    I did suggest a work around a while back.

    At level 50 a new rep track, light on effort along the Dyson lines.

    The idea is that you, as an Admiral/General mentor a scout ship and her crew.

    You'd be building the ship, recruiting and training crew, that sort of thing.

    At the various tiers, mini missions would open up on your mentor ship.

    An attack on that ship could be one of them.......


    ...and the mentor ships would be standardised by faction.

    I think the solution longterm would be to have maps for all the interior types and then have the perk of using that interior device be to launch that content from your ship whereas otherwise you'd need to find a patrol ship using that interior.
  • mindshadow999mindshadow999 Member Posts: 241 Arc User
    edited February 2014
    Soooo many of the ST ep's were on board the ship o u wanna make a new ep give us something on board our ship

    this is Trek how many of yall agree with me?

    As awesome as it would be to have a boarding action on the wide variety of bridge/interior combinations available (and it would be awesome), I can definitely respect the technical hurdles involved.

    If it doesn't have to be our ship, then they could make it part of a Feature Episode. We've certainly had a lot of "and now pilot this new ship" FEs. That way they could control the bridge/interior used.
  • bismarck1975bismarck1975 Member Posts: 61 Arc User
    edited February 2014
    worffan101 wrote: »
    I love the idea, but the technical needs are a BEAST.

    If and when Cryptic does this, though...I will be extremely excited.

    Impossible to pull off??? Not really. They could easily just make a story mission that has the Feds/Klinks/Rommies testing out a Capital ship based off the Voth tech we face in the solanae sphere (ship from Breach). It could even be destroyed after the mission to prevent having to leave the HUGE ships in game. Then they could just make a three versions for each faction or maybe just two as the Roms have to align to Fed/Klink anyways.

    Then after the test vessel gets destroyed, the major factions could scrap the project do to limited resources, etc.. Could be sort of like the No Win Scenerio but for ground combat inside the ship. Lots of ways they could pull this off. Just takes some imagination.

    Yes it would be awesome tho. :)
  • thegalaxy31thegalaxy31 Member Posts: 1,211 Arc User
    edited February 2014
    Meh. It would be a no-can-do.
    I would love to visit this star in-game...or maybe this one!
    Won't SOMEONE please think of the CHILDREN?!
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