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Help with Charal Escort Build

avarilavaril Member Posts: 3 Arc User
edited February 2014 in Federation Discussion
Ok, this is for my Tactical Officer - im using the Charal currently as i found the Kumari a little fragile. However, my DPS sucks - any thoughts appreciate.

Fore Weapons:
Dual Phaser Heavy Cannons Mk XII [Acc][CtrD]x2
Dual Phaser Heavy Cannons Mk XII [Acc][Dmg]x2
Dual Phaser Heavy Cannons Mk XII [CtrH][Dmg]x2
Phaser Quad Cannons [Dmg]x4
Kumari Phaser Wing Cannons [Dmg]x4

Aft Weaons
Kinetic Cutting Beam Mk XII [Dmg]x3
Omni-Directional Anti-Proton Beam Array [Acc][Dmg][Arc]

Deflector:
Solanae Deflector Array Mk XII

Impulse
Solanae Hyper-Efficenet Impule Engines Mk XII

Warp
Obelisk Subspace Rift Warp Core

Shields
Solanae Resilient Shield Array Mk XII

Devices
Subspace Field Modulator
Varies - Usually Scorpion Fighters

Eng Consoles
Assimilated Module
2x Rare Neutronium Alloy Mk XII
Phaser Dispersal Array

Sci Consoles
Tachyon Induction Relay
Tachyo Kinetic Converter

Tac Consoles
4x Rare Phaser Relay Mk XII

Boffs, all Human
Tac: TT1, CRF1, CRF2, APO3
Tac: TT1, APB, CSV2
Eng: EPtS1, APt SIF1
Eng: EPtS1
Sci: HE1, TSS2

Doffs
Purple Cannon Special Recharge Reduction (+ Inc Dmg vs Elachi)
Green Cannon Special Rechard Reduction
Purple Recharge Reduction Attack Pattern Beta, Delta, Omega
Green Recharge Reduction for Tactical Team and Buff
Purple - Space increased Damage vs Borg (Added for bonus mark weekend running borg STF's)


The Doffs suck, but pretty much 'best' i have currently, and my rep is still low (only been back in game a month) but getting better.

Any 'quick' wins which aren't going to bankrupt me appreciated !
Post edited by Unknown User on

Comments

  • hpgibbshpgibbs Member Posts: 395 Arc User
    edited February 2014
    I run the Charal as well. Here's what I run:
    Fore weapons
    2 Fleet Advanced Andorian DHC (Dmg)x3 (Acc)
    Phaser quad cannon
    Wing Cannons
    Fleet Advanced Andorian DBB (Dmg)x3 (Acc_

    Aft
    2 Fleet advanced Andorian Turrets (Dmg)x2 (Acc)

    The console mods are as follows
    Tactical
    4 Spire Vulnerability locators

    Sci
    2 of the andorian special consoles

    Eng
    2 Fleet Neutronium (AllRes)
    Plasmionic Leach
    Zero-Point Energy Conduit

    Assimilated Subtranswarp Engines
    Assimilated Deflector
    Fleet Warp Core (Make sure it has AMP)
    Fleet Elite Resiliant Shields

    Boffs
    Cmdr Tac: TT1, SV1, BO3, ApOmega for PvE, ApB for PVP
    Ltcdr Tac: TT1, RF1, BO3
    Eng: EtoS1, Reverse Polarity 1
    Eng: EtoW1
    Sci TB1, HE2

    Doffs
    3 Very Rare Damage Control Engineers (Chance to reduce Boff cooldowns)
    Keel'el (Remove debuffs upon emergency power ability
    VR Fabrication engineer (Increase duration of Reverse Shield Polarity)
    You need all the survivability you can get in that ship

    It runs very well, and alpha striking with it, I can get 85k+ damage attacks
    The Grate Lorde Cheesus
    Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM
    Doesn't Owe Anyone EC
    Kirks Prot
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2014
    WALL OF TEXT ALERT
    avaril wrote: »
    Ok, this is for my Tactical Officer - im using the Charal currently as i found the Kumari a little fragile. However, my DPS sucks - any thoughts appreciate.

    So what I am going to do is I am going to take your build apart and tell you what is working and what isn't, and then after, I am going to post a link to a build that I think you can/should switch to.
    avaril wrote: »
    Fore Weapons:
    Dual Phaser Heavy Cannons Mk XII [Acc][CtrD]x2
    Dual Phaser Heavy Cannons Mk XII [Acc][Dmg]x2
    Dual Phaser Heavy Cannons Mk XII [CtrH][Dmg]x2
    Phaser Quad Cannons [Dmg]x4
    Kumari Phaser Wing Cannons [Dmg]x4

    There's your first problem. You're using dual cannons instead of dual HEAVY cannons. You're unnecessarily losing out on 10% crtd. ANd you're also using... interesting mods. And don't. Ever. Use. Quad cannons. They blow. Trust me.
    avaril wrote: »
    Aft Weaons
    Kinetic Cutting Beam Mk XII [Dmg]x3
    Omni-Directional Anti-Proton Beam Array [Acc][Dmg][Arc]

    Second problem. Mixing energy types. NO BUENO SENOR.
    avaril wrote: »
    Deflector:
    Solanae Deflector Array Mk XII

    Impulse
    Solanae Hyper-Efficenet Impule Engines Mk XII

    Warp
    Obelisk Subspace Rift Warp Core

    Shields
    Solanae Resilient Shield Array Mk XII

    Third problem. Solonae set sucks. Get the mk XI assimilated set. Hell even the mk X one is superior. Obelisk core is fine if you don't have anything better.
    avaril wrote: »
    Devices
    Subspace Field Modulator
    Varies - Usually Scorpion Fighters

    Fine. Except remove that varies and put the [Nimbus Pirate Distress Call] in there.
    avaril wrote: »
    Eng Consoles
    Assimilated Module
    2x Rare Neutronium Alloy Mk XII
    Phaser Dispersal Array

    Perfectly fine. Except wouldn't use the dispersal array.
    avaril wrote: »
    Sci Consoles
    Tachyon Induction Relay
    Tachyo Kinetic Converter

    ... Just... no. The induction relay sucks.
    avaril wrote: »
    Tac Consoles
    4x Rare Phaser Relay Mk XII

    No problems here.
    avaril wrote: »
    Boffs, all Human
    Tac: TT1, CRF1, CRF2, APO3
    Tac: TT1, APB, CSV2
    Eng: EPtS1, APt SIF1
    Eng: EPtS1
    Sci: HE1, TSS2

    That looks fine. I would swap the APB1 to APB2 and the CSV2 down to CSV1, but it works fine. And I would change that APO3 to an APB3. But I'll get more into that when I repost a build for you.
    avaril wrote: »
    Doffs
    Purple Cannon Special Recharge Reduction (+ Inc Dmg vs Elachi)
    Green Cannon Special Rechard Reduction
    Purple Recharge Reduction Attack Pattern Beta, Delta, Omega
    Green Recharge Reduction for Tactical Team and Buff
    Purple - Space increased Damage vs Borg (Added for bonus mark weekend running borg STF's)

    Ouch. Will DEFINITELY repost adjustments to this.

    avaril wrote: »
    The Doffs suck, but pretty much 'best' i have currently, and my rep is still low (only been back in game a month) but getting better.

    Any 'quick' wins which aren't going to bankrupt me appreciated !

    Overall your build isn't terrible. It's not even bad. It's ok, even borderline decent. You have the right general idea with BOffs, and you have the consoles more or less ok. Your weapons are... well you saw my comments. And your equipment is just horrible. But you said you haven't been in game for a while, so that's alright.

    As for DOffs, I would recommend you keep the energy weapons officers, but take out the Attack Pattern officer and TT reduction officer. They won't help you. Replace them instead with a blue (or better) warp core engineer and a Shield distribution officer (shield heal on hitting brace for impact). All of my following builds will go off the assumption you did that.


    Here's a cheap build that will get you started on the right path:

    http://skillplanner.stoacademy.com/?build=budgetcharal_0

    It's basically the same as your build, but with a few minor mods. It won't cost you much, and will get you started on the right general path. BUT. Phasers suck for PvE. They don't do as much damage as other weapon types, and their procs are terrible. And the Solonae set is alright. And it's free. But it's far from good. In fact, in many ways it's terrible.


    So, here's another build. A tad more expensive (esp the plasmonic leech, and if you can't get/can't afford that, then use an emitter array mk XI), requires at least tier III omega rep and a fleet (plus a bunch of fleet creds and dil), but will definitely do quite a bit more damage and give great survivability.

    http://skillplanner.stoacademy.com/?build=notsobudgetcharal_0 (FYI there's a bug in the build. The weapon mods on the Adv Fleet AP are [dmg]x2[acc]x2. There is no crth mod on the actual in game weapons).

    I switched you to AP to take advantage of the obelisk set bonus, and I also switched you to the mk XI assimilated 2 piece set, with the mk XI MACO shields (since those shields just rock it out in PvE). It will cost you a bunch of dil and marks, but it will definitely increase your survivability by a TON, and also should increase your damage output by a significant amount.


    And now for a few bank breaker/end-game builds. These are basically advanced PvE builds you'll want to shoot for. They are expensive. They are time-consuming to build. And they tear NPC faces off like nobody's business.

    (NOTE: These builds are very similar to each other, usually changing only in weapon type and a few pieces of equipment. Just an FYI)

    First build: http://skillplanner.stoacademy.com/?build=apendgamecharal_0 (FYI there's a bug in the build. The weapon mods on the Adv Fleet AP are [dmg]x2[acc]x2. There is no crth mod on the actual in game weapons).

    This build is basically the end-game version of the AP charal I just posted. It has full fleet gear (more or less), and is focused primarily on increasing your crth so that the passive crtd you get from AP weaponry is taken full advantage of.


    Second build: http://skillplanner.stoacademy.com/?build=disendgamecharal_0

    This is the most damage focused build I can think of for the Charal. It goes disruptor. Which means if the disruptors proc, you can shred hull like a TRIBBLE. You will notice there are multiple types of disruptors. This is what is called a "rainbow disruptor" build. Since different kinds of disruptors can have their procs stack (IE regular disruptor proc stacks with nanite), it enables some rather nasty damage increase on your target. I personally rather like nanites (and their relatively cheap), so I put majority those. I also gave you an elite fleet core focused on defense.


    Final build: http://skillplanner.stoacademy.com/?build=plaendgamecharal_0

    This build is very similar to the disruptor build, only it's using Romulan Plasma. These weapons are amazing. They have a plasma AND disruptor proc. You'll have to sacrifice a 3rd mod, but when they proc... it's fun XD. The only catch here is I added in the Romulan Hyper Plasma Torpedo. A lot of players say pure energy is the way to go for max damage. They are usually right. But when you're using Rommie plasma, the hyper torp is just too much fun to NOT use. And if you have 3 purple PWOs, you can more or less create the vaunted "plasma congo line" of torps (ie this long uninterrupted stream of plasma torps that do massive damage to hull). This also takes advantage of the two piece bonus from the hyper plasma and the zero point, boosting your plasma damage even higher.

    There will also be a change in DOffs for this build. What I would use in conjuction would be 3 Projectile Weapons Officers (purple, reduce recharge time on torps), one Shield Distribution Officer (blue or better, shield heal on hitting BFI), and one Warp Core Engineer (blue or better, chance for bonus power on hitting any EPtX ability).


    Personally I would recommend the disruptor build.

    Anywho, enjoy OP. Any questions/comments, feel free to post.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • avarilavaril Member Posts: 3 Arc User
    edited February 2014
    Thanks very much for the detailed replies.

    Ive been updating my build abit as shown: http://skillplanner.stoacademy.com/?build=budgetcharal3_0

    I must have hit the jackpot, had 3 Tal Shiar lock boxes in bank, brought some keys - and ended up with 2 Plasmonic Leechs ! That will fund a few more future upgrades.

    I agree on the Solonae set being bad, later today I will have the ability to buy the Mk XI Assimilated Set, so will build that asap.

    I also like the Romulan Plasma build, and that's a longer term goal - I just find grinding Romulan marks similar to pulling teeth out.

    Currently im not in a fleet, my old one fell apart (most of us stopped playing), currently my playtime is up and down so i haven't looked for a new one - unfortunately this puts the fleet weapon builds out of the window currently.

    I really like the AP builds as well, just need to find a good source of AP weapons, I tried Voth AP but it kinda sucked (have 5 AP Rare Tac Consoles already for that).

    On the Doff side, I now have the following:

    Purple - Cannon Recharge + Elachi Dmg
    Green - Cannon Recharge
    Purple - Shield Officer - Regenerate after Brace
    Purple - Inc Dmg vs Borg
    Blue - Warp Core engineer

    The build still shows scorpion fighters, but have put the Nimbus in, just couldnt find it in planner.

    Will also look at the disruptor build
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2014
    It's an improvement, but I still think you should swap out the second copy of scatter volley for an APB2. Trust me, the reduction in hull resists on your target will exponentially increase your damage. But you're on the right track. I wish you the best of luck with your ship.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited February 2014
    WALL OF TEXT ALERT


    Fine. Except remove that varies and put the [Nimbus Pirate Distress Call] in there.

    Why would he need to do that? The Distress Call power works even if you don't have the device slotted. You just have to have the item in your inventory. At least, that's how it's worked for me.

    That in mind I'd toss in a good battery, deuterium surplus, or even jevonite hardpoints. The battery might be better considering these days Tholians love their weapon disables and Iconian probes love killing engines.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2014
    Why would he need to do that? The Distress Call power works even if you don't have the device slotted. You just have to have the item in your inventory. At least, that's how it's worked for me.

    That in mind I'd toss in a good battery, deuterium surplus, or even jevonite hardpoints. The battery might be better considering these days Tholians love their weapon disables and Iconian probes love killing engines.

    At the time of post I was unaware of that, due to never bothering to test and having more than sufficient device slots and never finding a need to use batteries while also simply not having enough inventory space due to collecting lots of drops and now finishing this run-on sentence.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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