Ok, this is for my Tactical Officer - im using the Charal currently as i found the Kumari a little fragile. However, my DPS sucks - any thoughts appreciate.
Fore Weapons:
Dual Phaser Heavy Cannons Mk XII [Acc][CtrD]x2
Dual Phaser Heavy Cannons Mk XII [Acc][Dmg]x2
Dual Phaser Heavy Cannons Mk XII [CtrH][Dmg]x2
Phaser Quad Cannons [Dmg]x4
Kumari Phaser Wing Cannons [Dmg]x4
Doffs
Purple Cannon Special Recharge Reduction (+ Inc Dmg vs Elachi)
Green Cannon Special Rechard Reduction
Purple Recharge Reduction Attack Pattern Beta, Delta, Omega
Green Recharge Reduction for Tactical Team and Buff
Purple - Space increased Damage vs Borg (Added for bonus mark weekend running borg STF's)
The Doffs suck, but pretty much 'best' i have currently, and my rep is still low (only been back in game a month) but getting better.
Any 'quick' wins which aren't going to bankrupt me appreciated !
I run the Charal as well. Here's what I run:
Fore weapons
2 Fleet Advanced Andorian DHC (Dmg)x3 (Acc)
Phaser quad cannon
Wing Cannons
Fleet Advanced Andorian DBB (Dmg)x3 (Acc_
Doffs
3 Very Rare Damage Control Engineers (Chance to reduce Boff cooldowns)
Keel'el (Remove debuffs upon emergency power ability
VR Fabrication engineer (Increase duration of Reverse Shield Polarity)
You need all the survivability you can get in that ship
It runs very well, and alpha striking with it, I can get 85k+ damage attacks
TheGrateLordeCheesus Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM Doesn't Owe AnyoneEC Kirks Prot
Ok, this is for my Tactical Officer - im using the Charal currently as i found the Kumari a little fragile. However, my DPS sucks - any thoughts appreciate.
So what I am going to do is I am going to take your build apart and tell you what is working and what isn't, and then after, I am going to post a link to a build that I think you can/should switch to.
Fore Weapons:
Dual Phaser Heavy Cannons Mk XII [Acc][CtrD]x2
Dual Phaser Heavy Cannons Mk XII [Acc][Dmg]x2
Dual Phaser Heavy Cannons Mk XII [CtrH][Dmg]x2
Phaser Quad Cannons [Dmg]x4
Kumari Phaser Wing Cannons [Dmg]x4
There's your first problem. You're using dual cannons instead of dual HEAVY cannons. You're unnecessarily losing out on 10% crtd. ANd you're also using... interesting mods. And don't. Ever. Use. Quad cannons. They blow. Trust me.
Impulse
Solanae Hyper-Efficenet Impule Engines Mk XII
Warp
Obelisk Subspace Rift Warp Core
Shields
Solanae Resilient Shield Array Mk XII
Third problem. Solonae set sucks. Get the mk XI assimilated set. Hell even the mk X one is superior. Obelisk core is fine if you don't have anything better.
That looks fine. I would swap the APB1 to APB2 and the CSV2 down to CSV1, but it works fine. And I would change that APO3 to an APB3. But I'll get more into that when I repost a build for you.
Doffs
Purple Cannon Special Recharge Reduction (+ Inc Dmg vs Elachi)
Green Cannon Special Rechard Reduction
Purple Recharge Reduction Attack Pattern Beta, Delta, Omega
Green Recharge Reduction for Tactical Team and Buff
Purple - Space increased Damage vs Borg (Added for bonus mark weekend running borg STF's)
The Doffs suck, but pretty much 'best' i have currently, and my rep is still low (only been back in game a month) but getting better.
Any 'quick' wins which aren't going to bankrupt me appreciated !
Overall your build isn't terrible. It's not even bad. It's ok, even borderline decent. You have the right general idea with BOffs, and you have the consoles more or less ok. Your weapons are... well you saw my comments. And your equipment is just horrible. But you said you haven't been in game for a while, so that's alright.
As for DOffs, I would recommend you keep the energy weapons officers, but take out the Attack Pattern officer and TT reduction officer. They won't help you. Replace them instead with a blue (or better) warp core engineer and a Shield distribution officer (shield heal on hitting brace for impact). All of my following builds will go off the assumption you did that.
Here's a cheap build that will get you started on the right path:
It's basically the same as your build, but with a few minor mods. It won't cost you much, and will get you started on the right general path. BUT. Phasers suck for PvE. They don't do as much damage as other weapon types, and their procs are terrible. And the Solonae set is alright. And it's free. But it's far from good. In fact, in many ways it's terrible.
So, here's another build. A tad more expensive (esp the plasmonic leech, and if you can't get/can't afford that, then use an emitter array mk XI), requires at least tier III omega rep and a fleet (plus a bunch of fleet creds and dil), but will definitely do quite a bit more damage and give great survivability.
I switched you to AP to take advantage of the obelisk set bonus, and I also switched you to the mk XI assimilated 2 piece set, with the mk XI MACO shields (since those shields just rock it out in PvE). It will cost you a bunch of dil and marks, but it will definitely increase your survivability by a TON, and also should increase your damage output by a significant amount.
And now for a few bank breaker/end-game builds. These are basically advanced PvE builds you'll want to shoot for. They are expensive. They are time-consuming to build. And they tear NPC faces off like nobody's business.
(NOTE: These builds are very similar to each other, usually changing only in weapon type and a few pieces of equipment. Just an FYI)
This build is basically the end-game version of the AP charal I just posted. It has full fleet gear (more or less), and is focused primarily on increasing your crth so that the passive crtd you get from AP weaponry is taken full advantage of.
This is the most damage focused build I can think of for the Charal. It goes disruptor. Which means if the disruptors proc, you can shred hull like a TRIBBLE. You will notice there are multiple types of disruptors. This is what is called a "rainbow disruptor" build. Since different kinds of disruptors can have their procs stack (IE regular disruptor proc stacks with nanite), it enables some rather nasty damage increase on your target. I personally rather like nanites (and their relatively cheap), so I put majority those. I also gave you an elite fleet core focused on defense.
This build is very similar to the disruptor build, only it's using Romulan Plasma. These weapons are amazing. They have a plasma AND disruptor proc. You'll have to sacrifice a 3rd mod, but when they proc... it's fun XD. The only catch here is I added in the Romulan Hyper Plasma Torpedo. A lot of players say pure energy is the way to go for max damage. They are usually right. But when you're using Rommie plasma, the hyper torp is just too much fun to NOT use. And if you have 3 purple PWOs, you can more or less create the vaunted "plasma congo line" of torps (ie this long uninterrupted stream of plasma torps that do massive damage to hull). This also takes advantage of the two piece bonus from the hyper plasma and the zero point, boosting your plasma damage even higher.
There will also be a change in DOffs for this build. What I would use in conjuction would be 3 Projectile Weapons Officers (purple, reduce recharge time on torps), one Shield Distribution Officer (blue or better, shield heal on hitting BFI), and one Warp Core Engineer (blue or better, chance for bonus power on hitting any EPtX ability).
Personally I would recommend the disruptor build.
Anywho, enjoy OP. Any questions/comments, feel free to post.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
I must have hit the jackpot, had 3 Tal Shiar lock boxes in bank, brought some keys - and ended up with 2 Plasmonic Leechs ! That will fund a few more future upgrades.
I agree on the Solonae set being bad, later today I will have the ability to buy the Mk XI Assimilated Set, so will build that asap.
I also like the Romulan Plasma build, and that's a longer term goal - I just find grinding Romulan marks similar to pulling teeth out.
Currently im not in a fleet, my old one fell apart (most of us stopped playing), currently my playtime is up and down so i haven't looked for a new one - unfortunately this puts the fleet weapon builds out of the window currently.
I really like the AP builds as well, just need to find a good source of AP weapons, I tried Voth AP but it kinda sucked (have 5 AP Rare Tac Consoles already for that).
On the Doff side, I now have the following:
Purple - Cannon Recharge + Elachi Dmg
Green - Cannon Recharge
Purple - Shield Officer - Regenerate after Brace
Purple - Inc Dmg vs Borg
Blue - Warp Core engineer
The build still shows scorpion fighters, but have put the Nimbus in, just couldnt find it in planner.
It's an improvement, but I still think you should swap out the second copy of scatter volley for an APB2. Trust me, the reduction in hull resists on your target will exponentially increase your damage. But you're on the right track. I wish you the best of luck with your ship.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Fine. Except remove that varies and put the [Nimbus Pirate Distress Call] in there.
Why would he need to do that? The Distress Call power works even if you don't have the device slotted. You just have to have the item in your inventory. At least, that's how it's worked for me.
That in mind I'd toss in a good battery, deuterium surplus, or even jevonite hardpoints. The battery might be better considering these days Tholians love their weapon disables and Iconian probes love killing engines.
Why would he need to do that? The Distress Call power works even if you don't have the device slotted. You just have to have the item in your inventory. At least, that's how it's worked for me.
That in mind I'd toss in a good battery, deuterium surplus, or even jevonite hardpoints. The battery might be better considering these days Tholians love their weapon disables and Iconian probes love killing engines.
At the time of post I was unaware of that, due to never bothering to test and having more than sufficient device slots and never finding a need to use batteries while also simply not having enough inventory space due to collecting lots of drops and now finishing this run-on sentence.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Comments
Fore weapons
2 Fleet Advanced Andorian DHC (Dmg)x3 (Acc)
Phaser quad cannon
Wing Cannons
Fleet Advanced Andorian DBB (Dmg)x3 (Acc_
Aft
2 Fleet advanced Andorian Turrets (Dmg)x2 (Acc)
The console mods are as follows
Tactical
4 Spire Vulnerability locators
Sci
2 of the andorian special consoles
Eng
2 Fleet Neutronium (AllRes)
Plasmionic Leach
Zero-Point Energy Conduit
Assimilated Subtranswarp Engines
Assimilated Deflector
Fleet Warp Core (Make sure it has AMP)
Fleet Elite Resiliant Shields
Boffs
Cmdr Tac: TT1, SV1, BO3, ApOmega for PvE, ApB for PVP
Ltcdr Tac: TT1, RF1, BO3
Eng: EtoS1, Reverse Polarity 1
Eng: EtoW1
Sci TB1, HE2
Doffs
3 Very Rare Damage Control Engineers (Chance to reduce Boff cooldowns)
Keel'el (Remove debuffs upon emergency power ability
VR Fabrication engineer (Increase duration of Reverse Shield Polarity)
You need all the survivability you can get in that ship
It runs very well, and alpha striking with it, I can get 85k+ damage attacks
Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM
Doesn't Owe Anyone EC
Kirks Prot
So what I am going to do is I am going to take your build apart and tell you what is working and what isn't, and then after, I am going to post a link to a build that I think you can/should switch to.
There's your first problem. You're using dual cannons instead of dual HEAVY cannons. You're unnecessarily losing out on 10% crtd. ANd you're also using... interesting mods. And don't. Ever. Use. Quad cannons. They blow. Trust me.
Second problem. Mixing energy types. NO BUENO SENOR.
Third problem. Solonae set sucks. Get the mk XI assimilated set. Hell even the mk X one is superior. Obelisk core is fine if you don't have anything better.
Fine. Except remove that varies and put the [Nimbus Pirate Distress Call] in there.
Perfectly fine. Except wouldn't use the dispersal array.
... Just... no. The induction relay sucks.
No problems here.
That looks fine. I would swap the APB1 to APB2 and the CSV2 down to CSV1, but it works fine. And I would change that APO3 to an APB3. But I'll get more into that when I repost a build for you.
Ouch. Will DEFINITELY repost adjustments to this.
Overall your build isn't terrible. It's not even bad. It's ok, even borderline decent. You have the right general idea with BOffs, and you have the consoles more or less ok. Your weapons are... well you saw my comments. And your equipment is just horrible. But you said you haven't been in game for a while, so that's alright.
As for DOffs, I would recommend you keep the energy weapons officers, but take out the Attack Pattern officer and TT reduction officer. They won't help you. Replace them instead with a blue (or better) warp core engineer and a Shield distribution officer (shield heal on hitting brace for impact). All of my following builds will go off the assumption you did that.
Here's a cheap build that will get you started on the right path:
http://skillplanner.stoacademy.com/?build=budgetcharal_0
It's basically the same as your build, but with a few minor mods. It won't cost you much, and will get you started on the right general path. BUT. Phasers suck for PvE. They don't do as much damage as other weapon types, and their procs are terrible. And the Solonae set is alright. And it's free. But it's far from good. In fact, in many ways it's terrible.
So, here's another build. A tad more expensive (esp the plasmonic leech, and if you can't get/can't afford that, then use an emitter array mk XI), requires at least tier III omega rep and a fleet (plus a bunch of fleet creds and dil), but will definitely do quite a bit more damage and give great survivability.
http://skillplanner.stoacademy.com/?build=notsobudgetcharal_0 (FYI there's a bug in the build. The weapon mods on the Adv Fleet AP are [dmg]x2[acc]x2. There is no crth mod on the actual in game weapons).
I switched you to AP to take advantage of the obelisk set bonus, and I also switched you to the mk XI assimilated 2 piece set, with the mk XI MACO shields (since those shields just rock it out in PvE). It will cost you a bunch of dil and marks, but it will definitely increase your survivability by a TON, and also should increase your damage output by a significant amount.
And now for a few bank breaker/end-game builds. These are basically advanced PvE builds you'll want to shoot for. They are expensive. They are time-consuming to build. And they tear NPC faces off like nobody's business.
(NOTE: These builds are very similar to each other, usually changing only in weapon type and a few pieces of equipment. Just an FYI)
First build: http://skillplanner.stoacademy.com/?build=apendgamecharal_0 (FYI there's a bug in the build. The weapon mods on the Adv Fleet AP are [dmg]x2[acc]x2. There is no crth mod on the actual in game weapons).
This build is basically the end-game version of the AP charal I just posted. It has full fleet gear (more or less), and is focused primarily on increasing your crth so that the passive crtd you get from AP weaponry is taken full advantage of.
Second build: http://skillplanner.stoacademy.com/?build=disendgamecharal_0
This is the most damage focused build I can think of for the Charal. It goes disruptor. Which means if the disruptors proc, you can shred hull like a TRIBBLE. You will notice there are multiple types of disruptors. This is what is called a "rainbow disruptor" build. Since different kinds of disruptors can have their procs stack (IE regular disruptor proc stacks with nanite), it enables some rather nasty damage increase on your target. I personally rather like nanites (and their relatively cheap), so I put majority those. I also gave you an elite fleet core focused on defense.
Final build: http://skillplanner.stoacademy.com/?build=plaendgamecharal_0
This build is very similar to the disruptor build, only it's using Romulan Plasma. These weapons are amazing. They have a plasma AND disruptor proc. You'll have to sacrifice a 3rd mod, but when they proc... it's fun XD. The only catch here is I added in the Romulan Hyper Plasma Torpedo. A lot of players say pure energy is the way to go for max damage. They are usually right. But when you're using Rommie plasma, the hyper torp is just too much fun to NOT use. And if you have 3 purple PWOs, you can more or less create the vaunted "plasma congo line" of torps (ie this long uninterrupted stream of plasma torps that do massive damage to hull). This also takes advantage of the two piece bonus from the hyper plasma and the zero point, boosting your plasma damage even higher.
There will also be a change in DOffs for this build. What I would use in conjuction would be 3 Projectile Weapons Officers (purple, reduce recharge time on torps), one Shield Distribution Officer (blue or better, shield heal on hitting BFI), and one Warp Core Engineer (blue or better, chance for bonus power on hitting any EPtX ability).
Personally I would recommend the disruptor build.
Anywho, enjoy OP. Any questions/comments, feel free to post.
Ive been updating my build abit as shown: http://skillplanner.stoacademy.com/?build=budgetcharal3_0
I must have hit the jackpot, had 3 Tal Shiar lock boxes in bank, brought some keys - and ended up with 2 Plasmonic Leechs ! That will fund a few more future upgrades.
I agree on the Solonae set being bad, later today I will have the ability to buy the Mk XI Assimilated Set, so will build that asap.
I also like the Romulan Plasma build, and that's a longer term goal - I just find grinding Romulan marks similar to pulling teeth out.
Currently im not in a fleet, my old one fell apart (most of us stopped playing), currently my playtime is up and down so i haven't looked for a new one - unfortunately this puts the fleet weapon builds out of the window currently.
I really like the AP builds as well, just need to find a good source of AP weapons, I tried Voth AP but it kinda sucked (have 5 AP Rare Tac Consoles already for that).
On the Doff side, I now have the following:
Purple - Cannon Recharge + Elachi Dmg
Green - Cannon Recharge
Purple - Shield Officer - Regenerate after Brace
Purple - Inc Dmg vs Borg
Blue - Warp Core engineer
The build still shows scorpion fighters, but have put the Nimbus in, just couldnt find it in planner.
Will also look at the disruptor build
Why would he need to do that? The Distress Call power works even if you don't have the device slotted. You just have to have the item in your inventory. At least, that's how it's worked for me.
That in mind I'd toss in a good battery, deuterium surplus, or even jevonite hardpoints. The battery might be better considering these days Tholians love their weapon disables and Iconian probes love killing engines.
At the time of post I was unaware of that, due to never bothering to test and having more than sufficient device slots and never finding a need to use batteries while also simply not having enough inventory space due to collecting lots of drops and now finishing this run-on sentence.