We need an easier way for reporting players that leave PvE missions. Perhaps an endgame summary can be added similar to what PvP has. The biggest culprit of people leaving seems to Klingon Fleet Alert.
if you leave a stf you can't do another for 1 hr that's the penalty. lets face it sometimes the pugs **** up so bad your left with little choice. 2 things happen in a bad pug group the first they have no clue what there doing and fail the optional annoying but not game braking. the second is they are total rookies and bring in very underpowerd ships. they wind up getting killed alot and are so damaged there now useless in the elite stf. your left trying to carry them threw but being your the only ship left able to do anything you simply get overloaded and lack enough dps to finish the only option is to just leave.
personally I think its rude to leave early on a pug but it isn't against the rules.
If they want to stop people from leaving it early all they have to do is revers the fleet marks earned. the way it is now the 1st 4 or 5 waves pay out like 14, 15 marks but the last few waves pay out 4 or 5 so people leave, and when you leave it early their is no cooldown so they just rejoin another and do the 1st few waves again and leave early and do it again and again.
If you stay and complete the Mission you are rewarded with a cool down and only a few extra marks.
in fleet mark starved fleets people are going to continue doing this. and a year ago it really ticked me off. But nothing was ever done or even mentioned about addressing the real problem by the devs. So just get over it and stop wasting your time and the time of the GMs so maybe they can actually fix something.
Trophies for killing FEDS ahh those were the days.
What they need to do is change FFA and NWS so the marks are all rewarded in a box at the end instead of incrementally. Until and unless that happens, people are going to keep skipping out before the last part.
We need an easier way for reporting players that leave PvE missions. Perhaps an endgame summary can be added similar to what PvP has. The biggest culprit of people leaving seems to Klingon Fleet Alert.
How do you know they weren't just DC'd like I was a few times during PVE the other day? hmmmm
Bugs all over the place, need fixing before you start nerfing 'deserters' without justifiable cause. just sayin...
there could be 101 legitimate reasons that a player could be forced to drop from a game through no fault of their own and none of them deserve any long lasting penalty, I am sure when most people enter a pve they have every intention of seeing it through to the end
but we are not in the room with them so can have no knowledge or what has occurred to cause them to drop out, but for the sake of argument I will name just 2 that have happened to me and will demonstrate my point, power cut & network failure.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Because a lot of the time you actually see them leave the battle area and warp out.
that's odd cos 90% of the time when playing a pve I am too wrapped up in what I am doing to actually take any notice of where most of the other players are unless they are right in front of me so you must be darn lucky to see every one who left one of your games warping out.
even then you do not know if there is some urgent family crisis that has caused them to leave the the pve rather then just float there inactive a be accused of leeching.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Honeslty , there are sometimes that even in the fleet alert pve queue, the team is so bad that many people knows its impossible to pull out the mission. So they leave before they waste more time. I didnt see this in a fleet alert queue, but i ve seen it a lot of times in a Borg red alert.
Honeslty , there are sometimes that even in the fleet alert pve queue, the team is so bad that many people knows its impossible to pull out the mission. So they leave before they waste more time. I didnt see this in a fleet alert queue, but i ve seen it a lot of times in a Borg red alert.
The borg red alerts are an issue. They are all over the new player zones and guess who shows up to take on the cylinders that spawn? Even level adjusted, the guy that got the game yesterday is not gonna contribute as much (but will try harder than many vets, its shameful how some people do not bother to try to play).
Fleet alerts are a huge problem. I was in one over the mark weekend and see 3 people joined as a group from a fleet ... and all 3 bailed on the boss wave. The guy that says this is disconnections is trolling us. No one disconnects right on the boss every single time.
And a big WELL DONE to all those 2 and 3 man teams that have played with me to the end, win or lose. Most of those, when we lose, the base is intact, just took too long or some other IDIOTIC fail mechanic that PUNISHES THE FEW THAT STAYED.
Fleet alerts are a huge problem. I was in one over the mark weekend and see 3 people joined as a group from a fleet ... and all 3 bailed on the boss wave. The guy that says this is disconnections is trolling us. No one disconnects right on the boss every single time.
And a big WELL DONE to all those 2 and 3 man teams that have played with me to the end, win or lose. Most of those, when we lose, the base is intact, just took too long or some other IDIOTIC fail mechanic that PUNISHES THE FEW THAT STAYED.
I always stay to the end, even that one time when I was left totally alone in a Klingon Fleet Alert to face the Siege Group by myself.
But disconnections and power outtages and the like do happen; I've been DCed in the midst of a PvE mission (I came back straightaway, but that's not always possible). So yes, some few examples of people "leaving" may be due to that sort of thing, but it cannot account for the majority, and it certainly is not the explanation for those whom we observe leaving.
Klingon Fleet Alert does need an overhaul:
1. Timers on the first four waves are fine; the timer on the Siege wave ought to be increased by 100% (not done away with entirely, but definitely extended)
OR
2. Fleet Mark rewards ought to be given at the end in a box, as is the case with numerous other events (although there are issues with this as well)
OR
3. the reward for staying to defeat the Siege group needs to be increased significantly so as to provide sufficient incentive to those PUGs to stay
So you've never seen the warp 'streaks' of a ship leaving fly past you?
You've never noted, from the team list, that one or two of the players are some distance away and moving further away from the battle rather than closer?
You've never seen them warp out either in front of, or behind, the view you had a the time?
I'm not trying to be a smart***, but sometimes these things can be seen with very little effort.
cant say i have but even if you have noticed these things that still dosent alter the fact that you do not know if there is some urgent family crisis that has caused them to leave the pve rather then just float there inactive and be accused of leeching.
what would be the point in entering a pve with the malicious intent to only warp out after the game has begun, no reward will be gained by that player after leaving and in some cases an early leaver penalty will be incured plus they will not see any of the bother this causes the other players so i can see no advantage in doing this for any malicious reason.
surely if the player was being malicious better to just sit there at the spawn in point, laugh at the other players as they try to take up your slack, bust a gut at all the comments in the chat about you and collect the reward at the end having contributed nothing to deserve it and then leave without any penalty at all.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Well, there are times that you know its impossible to complete, for example a borg red alert, because the team you are in is not enough. In those cases, i understand y people dont want to waste 10 minutes killing things knowing the mission cant be done. Sadly, in STO time is essential, and 10 minutes are really very important in the game lol.
Comments
Not fleet alert.
If they want to stop people from leaving it early all they have to do is revers the fleet marks earned. the way it is now the 1st 4 or 5 waves pay out like 14, 15 marks but the last few waves pay out 4 or 5 so people leave, and when you leave it early their is no cooldown so they just rejoin another and do the 1st few waves again and leave early and do it again and again.
If you stay and complete the Mission you are rewarded with a cool down and only a few extra marks.
in fleet mark starved fleets people are going to continue doing this. and a year ago it really ticked me off. But nothing was ever done or even mentioned about addressing the real problem by the devs. So just get over it and stop wasting your time and the time of the GMs so maybe they can actually fix something.
How do you know they weren't just DC'd like I was a few times during PVE the other day? hmmmm
Bugs all over the place, need fixing before you start nerfing 'deserters' without justifiable cause. just sayin...
but we are not in the room with them so can have no knowledge or what has occurred to cause them to drop out, but for the sake of argument I will name just 2 that have happened to me and will demonstrate my point, power cut & network failure.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
I have no idea why PWE has yet to fix these holes.
that's odd cos 90% of the time when playing a pve I am too wrapped up in what I am doing to actually take any notice of where most of the other players are unless they are right in front of me so you must be darn lucky to see every one who left one of your games warping out.
even then you do not know if there is some urgent family crisis that has caused them to leave the the pve rather then just float there inactive a be accused of leeching.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
The borg red alerts are an issue. They are all over the new player zones and guess who shows up to take on the cylinders that spawn? Even level adjusted, the guy that got the game yesterday is not gonna contribute as much (but will try harder than many vets, its shameful how some people do not bother to try to play).
Fleet alerts are a huge problem. I was in one over the mark weekend and see 3 people joined as a group from a fleet ... and all 3 bailed on the boss wave. The guy that says this is disconnections is trolling us. No one disconnects right on the boss every single time.
And a big WELL DONE to all those 2 and 3 man teams that have played with me to the end, win or lose. Most of those, when we lose, the base is intact, just took too long or some other IDIOTIC fail mechanic that PUNISHES THE FEW THAT STAYED.
I always stay to the end, even that one time when I was left totally alone in a Klingon Fleet Alert to face the Siege Group by myself.
But disconnections and power outtages and the like do happen; I've been DCed in the midst of a PvE mission (I came back straightaway, but that's not always possible). So yes, some few examples of people "leaving" may be due to that sort of thing, but it cannot account for the majority, and it certainly is not the explanation for those whom we observe leaving.
Klingon Fleet Alert does need an overhaul:
1. Timers on the first four waves are fine; the timer on the Siege wave ought to be increased by 100% (not done away with entirely, but definitely extended)
OR
2. Fleet Mark rewards ought to be given at the end in a box, as is the case with numerous other events (although there are issues with this as well)
OR
3. the reward for staying to defeat the Siege group needs to be increased significantly so as to provide sufficient incentive to those PUGs to stay
OR
4. some combination of the above.
cant say i have but even if you have noticed these things that still dosent alter the fact that you do not know if there is some urgent family crisis that has caused them to leave the pve rather then just float there inactive and be accused of leeching.
what would be the point in entering a pve with the malicious intent to only warp out after the game has begun, no reward will be gained by that player after leaving and in some cases an early leaver penalty will be incured plus they will not see any of the bother this causes the other players so i can see no advantage in doing this for any malicious reason.
surely if the player was being malicious better to just sit there at the spawn in point, laugh at the other players as they try to take up your slack, bust a gut at all the comments in the chat about you and collect the reward at the end having contributed nothing to deserve it and then leave without any penalty at all.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
People report other people for leaving a PvE? I know its a bit of a jerk move, but...sometimes life interrupts games.
It is awful presumptuous to assume that it was someone just trolling pve ques. I mean...unless you see them doing it repeatedly...
There is another reason. But needless to say leaving due to real life interruptions or leaving because you think a team is not good, is okay.
^^ This. No need to ready any further.
/thread