So I've been playing STO for about four years now, almost exclusively on one character (I have made a klingon (max level) and a romulan since, but don't feel like grinding everything AGAIN), a Federration Science Officer. Since then, I've been using the Assault Cruiser (the one with the Sovereign-Class Skin). However, I feel like that thing is getting old, and I kinda want something with a bit more DPS. I don't think I can get much more out of my current ship:
So I need your advice, since there are so many Ships and I only have one Vice Admiral Ship Requistion (no Idea when or how I got it, could be from before F2P). Zen Ships are OK to post, but keep in mind that the only way for me to get Zen is over the Dilithium Exchange.
Also, there is something else I would like you to keep in mind when making your suggestions:
I only want FEDERATION Ships. No Breen, Jem'Hadar, Andorian or those other ships that were only made playable for $.
The Ship should be a cruiser, but cruiser/escort hybrids, if they exist (never payed much attention to new ships), are also good.
I was thinking about the Odyssey (Tactical), but I'm not sure if it would be that much of an Upgrade.
This is what I'm currently using
Comments
The Mirror Universe Heavy Cruiser is available on the exchange, swaps an ENG console for a SCI console and features a LTC sci to mix it up a little. Other than that, the MU Assault Cruiser is the ship you already use but with a different skin (that of the Star Cruiser).
As far as Zen ships go, the advanced heavy cruiser retrofit, assault cruiser refit and the battle cruiser are probably the cruisers that will grant you the most dps potential, all are 2500 zen. I hear the Oddy isn't really an option going for dps.
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So you have 3 serious options if you want to bring the PewPew. Of these, the best for your buck is the Avenger, as both the Regent and the Excelsior are fundamentally similar ships with slightly less options. So, there you have it: Your next ride should be the Avenger. If you do not wish to go the Zen route, buy 4 ship modules off the Exchange and acquire yourself a Fleet Avenger directly. If your fleet is inadequate, ask on NoP Public Service or bribe your way into access to one if you don't want to wait. The price these days for shipyard access is pretty low.
I've thought about the fleet assault cruiser (really cryptic, it's confusing), is it worth the grind? How does it compare to the assault cruiser refit? As far as I can see, the fleet one is better, but that's just my humble opinion, based on the information from the wiki.
EDIT: Just saw the reply regarding the avenger. I'll take a look at it.
EDIT 2: Fleet Ship Modules are really expensive, 7,5 Million for each, and I would need four of those for a fleet ship. I only have 500 Zen, enough for one fleet module.
The options I currently see based on your replies are:
Fleet Assault Cruiser / Assault Cruiser Refit
Fleet Avenger
Next is the fleet excelsior retrofit. Its transwarp drive is nice but it costs more and is not as flexible because it cannot mount dual heavy cannons and lacks universal boffs.
They are essentially the same ship, with the Avenger a bit weaker hull (but quicker turning) and able to mount DCs, Assault Cruiser having slightly more HP.
Stats wise the Avenger is preferable but (imo) it's ugly as hell, while the Assault cruiser has 4 skins (5 if you get yourself the Refit as well) that look really nice to me.
So basically it's 2% better performance against a better look.
If you want to acquire Zen for the non-fleet versions as a test drive or to make it easier to reuse in the future on other toons, you can try the basic C-Store versions of the Regent or Avenger, or even the Excelsior. If you're trying to save costs here, the Excelsior gives you the cheapest buy, at 2500 Z worth total for the Fleet edition, and allows you to choose how you want to pay for it. To me, all these various currencies are basically interchangeable at some level and the cost is thus equivalent.
Basically, these are your 3 Federation cruisers, none of them will be a regrettable purchase, but, obviously, the Avenger is the best and most flexible of them. Some would say it is ugly, but that, obviously, is something only you can decide for yourself.
Forgive me for being off topic, but I have 1 piece of advice: I noticed in your screenshot you have the Nimbus Pirate Distress Call equipped in a ship device slot. When LoR launched and I first got that thing, I too equipped it in a ship device slot because the item says it's a ship device.
I found out later that you don't need to have it equipped to use it. Just keep it in your inventory at all times and open your available skills window, 'P' key by default I think, and drag it to your space skill tray. This will free up a device slot to use for a ship battery or whatever else you want to put in it. It basically functions just like your item you use to call a trade freighter. (Though it's possible it was meant to be used as an equipped ship device only and this is a bug that was never fixed. No idea, but hope it stays the way it is.)
What he said ... You'd have the ship without the out of game cost.
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
Odyssey; One of the C-Store ones, and the 3 Pack Bundle if you can get it. It is a beat, and with a Lt Cmnd Universal station you can gear it towards damage, tanking or utility. It's a wonderful beam boat, and with the three consoles on one ship you get the Aquarius Escort pet (Okay, but nothing to jump up and down over), Worker Bees (Hull repair for you and a pal; think of it as Engineering Team in console form) and Chevron Ceperation (Lose hull, shields and aux for the part you fly, but gain turn, speed and weapons power. Also, with all three consoles the Saucer section can use Gravity Well I).
Avenger: Excellent battle cruiser; good mix of damage and tanking ability. Turns well, but not as well as an escort. It doesn't have as much hull strength as other cruisers, but still isn't a slouch. With enough RCS consoles it can be a viable Cannon Craft, but your better off using a mix of Dual Beam Banks and Beam Arrays.
Support Cruiser: Lt Cmnd Science Station lets you mount Gravity Well I for utility and damage. While having less damage potential, although using the Lt Universal for tactical can help with that, it's survivable, and can offer great amounts of support.
Exploration Cruiser (AKA Galaxy Class): Cmnd and Lt Cmnd stations means heavy suitability but with only a Lt Tactical station you'll lack damage ability. If you get the C-Store version you can mount the Saucer Separation console onto the Fleet version. Great capacity for tanking.
I have also tried tactical Oddyssey and was a bit disappointed. Escpecialy that 2000 crew which dies after two torpedo hits as they still have not changed that stupid percentage system. So while you may read how excellent 2000 crew is as it will repair your hull faster, the reality is quite the opposite.
You may also consider the Avenger, but for me it was a no go as the ship is really ugly. And I am one of those who prefers look. And considering I will spend a lot of time looking at that ship...
And for those Oddy nay-sayers? (insert rude comment here).
Spoken like a true Starfleet Admiral.
- Fleet Support Cruiser (Fleet Ambassador) - it has a decent turn rate, decent DPS potential with 3 tac.consoles, rather nice Boff layout if you ask me and a good potential to carry a solid amount of science abilities for the fun of it.
- Assault Cruiser Retrofit - 'Regent' (Fleet or C-Store, since the Fleet one requires T5 shipyard) - it doesn't have such a shiny turn rate of 7, however you use beams on your cruisers and combined with the wide angle quantum torpedo she caries you won't need much turn anyway. It's very offensive oriented with 4 tac.consoles and a Boff layout that supports heavy tac. seating.
From what you explained, I think those two are the most apropriate ships according to what you're looking for.
But since you have the Sovy already... get the fleet one and slot 2 MK XII Enhanced RCS consoles [+resall] from your fleet dilithium mine. It helps turn and tank the gal.
If you wish to stick to phasers, upgrade your MK XII Phaser Relay consoles to the Fleet spire versions. How are your critical hits & critical damage and accuracy looking in space?
The Nukara Particle Converter adds extra 10% accuracy to beams, which I recommend. Use that instead of the sci console next to the Assimilated Module or swap it out for the other 2 remaining engineering consoles.
Get rid of the Obelisk Rift Warp Core... they work better on science ships like my tac Vesta Class. Get a fleet warp core with [AMP] with Slipstream cooldown if that's why you slotted that warp core.
I also suggest next time to consider using the Skill Planner tool at STO Academy. It will give us a better look at your whole build (your main toon, skill points, BOFF assignments, rep system tiers). You can see mine in my signature link below.
I beg to differ. I'm usually top-2 in elite STF, while still absorbing the most damage. It's all in the setup. You have to be willing to fight it like a cruiser, and that means circling, beaming, and then circling some more. Along with a ton in beam weapon consoles, skill points, etc.
My Tac oddy is a bruiser, no doubt. No, i can't always dive through the center of a fight in it, but i can pull aggro and eat up shields, and that's what a cruiser is built to do.
Plus I still mount a tricobalt launcher for once the shields drop.
About time. I'm surprised there hasn't been one yet already.