Been thinking of getting one for an eng or sci, anyone have both who can say what they like better?
It will primarily be used as a team healer, but will also try to zombie and be used as bait sometimes in kerrat. Also I rather not get out of the ship for PVE so it needs to be able to do ok DPS with either elite swarmers or elite mesh weavers. I know the elite mesh weavers are great in pve but are the elite swarmers anywhere close as good?
The characters are KDF so have their choices of elite hangars also.
Been thinking of getting one for an eng or sci, anyone have both who can say what they like better?
It will primarily be used as a team healer, but will also try to zombie and be used as bait sometimes in kerrat. Also I rather not get out of the ship for PVE so it needs to be able to do ok DPS with either elite swarmers or elite mesh weavers. I know the elite mesh weavers are great in pve but are the elite swarmers anywhere close as good?
The characters are KDF so have their choices of elite hangars also.
Removing pets from the equation and focusing on the PvP healer angle, you would be giving up a LTC Engineering power to gain a LT Tac power by going from the Recluse to the Obelisk.
Heal advantage goes to the Recluse IMO.
Then the other requirements:
In PvE you can run the CMD Uni as a Tac for the Recluse.
Mesh Weavers are, as you noted, very strong in PvE.
My opinion is that the PvE advantage also goes to the Recluse.
Removing pets from the equation and focusing on the PvP healer angle, you would be giving up a LTC Engineering power to gain a LT Tac power by going from the Recluse to the Obelisk.
Heal advantage goes to the Recluse IMO.
Then the other requirements:
In PvE you can run the CMD Uni as a Tac for the Recluse.
Mesh Weavers are, as you noted, very strong in PvE.
My opinion is that the PvE advantage also goes to the Recluse.
Thanks I was leaning that way, good point about only needing ensign tac for pvp healer then switching to Cmdr tac for pve, I think that will do it.
Just saw some good obelisk healers also so was wondering about that, but I guess many may be using it more for variety's sake then anything.
Removing pets from the equation and focusing on the PvP healer angle, you would be giving up a LTC Engineering power to gain a LT Tac power by going from the Recluse to the Obelisk.
You can match that with the Obelisk, but not with the Recluse. But you lose out on consoles with the A.Obelisk because of the 2/5/3 instead of 2/4/4...the A.Obelisk doesn't sport the Shield Mod of of the Ody (nor the Cruiser Commands) and so one might actually want the FG...meh.
Another boat, mind you...that can match not only Renim's BOFF layout but also sports the 2/4/4 (still 1.1 shield mod) would be the Fleet Corsair.
It's only got a base 39k hull compared to the 47850 of the A.Obelisk and the 43500 of the Recluse, but it's also got 8 turn vs. 5/5.5...8 weapons instead of 6...only has a single hangar (Elite Orions, eh?) and does not have Subsystem Targeting, but it does have two of the Cruiser Commands - Shield Frequency Modulation and Attract Fire.
I'm still holding out for the Fleet Marauder (maybe I'm in denial, but it was mentioned)...
Still, if one's looking at the A.Obelisk and the Recluse...would one also be interested at looking at the Bulwark and Bastion?
You can match that with the Obelisk, but not with the Recluse. But you lose out on consoles with the A.Obelisk because of the 2/5/3 instead of 2/4/4...the A.Obelisk doesn't sport the Shield Mod of of the Ody (nor the Cruiser Commands) and so one might actually want the FG...meh.
Another boat, mind you...that can match not only Renim's BOFF layout but also sports the 2/4/4 (still 1.1 shield mod) would be the Fleet Corsair.
It's only got a base 39k hull compared to the 47850 of the A.Obelisk and the 43500 of the Recluse, but it's also got 8 turn vs. 5/5.5...8 weapons instead of 6...only has a single hangar (Elite Orions, eh?) and does not have Subsystem Targeting, but it does have two of the Cruiser Commands - Shield Frequency Modulation and Attract Fire.
I'm still holding out for the Fleet Marauder (maybe I'm in denial, but it was mentioned)...
Still, if one's looking at the A.Obelisk and the Recluse...would one also be interested at looking at the Bulwark and Bastion?
Now I'm just babbling, damn cold...
Can't touch da Weavers...evil OP APB stacking buggers! Meh...evil buggers.
I have a Fleet Corsair and its a good healer, just wanted something better at surviving against vapers, I use a similar build to that Renim build only thing different is I use doffed ST3 instead of ST1 and downgrade the TSS, teammates seem to love the doffed ST3 heal at global.
Have to look at the bastion and bulwark more, I guess the bastion is like an Amby with a universal ensign though so thats nice, and they have more hull then the Corsair, will consider those too.
Never thought of it but if considering voth ships that Palisade could make a good healer also, 5 sci consoles is nice,
and if you have responsible teammates that are quick to give out TT you can get away with having no tac boffs on it.
Note the first warning is in the link. The build itself should be a warning. There's warnings in the description. Warnings all over the place. Purely speculative and theoretical - not anything I fly. The 39k base hull's always been a put off for the boat...
I don't think matching Renim's build is a requirement.
Renim builds for a very specific purpose, and that is to play healer to any PUG player no matter how awful they are.
You have to assume your teammates are going to be completely atrocious that you need to bring 2 tac teams as an Eng/Cruiser or Eng/Carrier.
I'm not sure if that's marc's requirement.
For a proper healer of a proper team that - the Recluse with it's surplus of Eng stations will likely pull ahead.
There's no doubt that Renim builds that way, and he knows that - and yes, the primary was the team - but there was also the zombie and Ker'at. So I started to think about...fudge...damn cold, I can't remember his name. Always there, lol...when somebody popped, he'd say "boing!" and I'd have to fight off making a joke about folks dying giving him an...er, never mind. This cold is kicking my butt...meh, can't even smoke right! But yeah, he went from the Recluse to an Advanced Obelisk in Ker'rat. Meh, what's his name? Bah, I'm going to try to smoke and remember...
edit: It's bugging the Hell out of me that I can't remember...
I don't think matching Renim's build is a requirement.
Renim builds for a very specific purpose, and that is to play healer to any PUG player no matter how awful they are.
You have to assume your teammates are going to be completely atrocious that you need to bring 2 tac teams as an Eng/Cruiser or Eng/Carrier.
I'm not sure if that's marc's requirement.
For a proper healer of a proper team that - the Recluse with it's surplus of Eng stations will likely pull ahead.
Yeah usually won't need stuff like 2 tac teams with HOBO, but sometimes I pug on a Fed out of sympathy for feds sometimes lol so I generally switch tac boffs from 1 with tt1 and apd1 to one with tt2, Fed won't be my main healer though so fine still doing that with an oddy.
pretty sure then the Recluse will be the KDF team healer then and may consider upgrading my secondary fed healer to some of those other ships like obelisk or voth down the road and leave it in an oddy or nebby for now.
I know we're talking about the carriers, but dont discount cruisers too. If there's lots of faw and gw going on, pets arent going to be so useful and the cruiser commands, specifically the shield one, can be useful if subnuked.
i´m flying the recluse, and use the universal slot with a CMD Science as an Engineer Captain.
So, without giving to much out of my "secret" build, i quickly learned, that doubled skills are nearby useless.....
As i started playing STO around 7 weeks ago, i doubled many skills like TSS, Extend Shields and so on, but i don´t need it anymore. Double Skills are just wasting room for another useful skills, which are really important to keep myself alive in PVP.....
I have enough to heal myself AND my teammates aswell as in PVP as in PVE.
With Advanced Mesh Weavers in PVE i´m able to bring 4-5k dps without a Tac-Cmdr., and i´m flying allways with 130 Aux and Shield Power at 96, without EPtS
I´m very happy to have the recluse, cause i ever wanted to fill the full healer role in PVP and PVE (i didn´t know that full healers aren´t needed in PVE, but most Tactic Captains are bad, and doing not more Damage than me) ..... it´s a really perfect ship for this Job .... and i have not the best equip, i have no Borg Set until yet, my Reputations are all at T3, only Omega nearby T5....... and i´m doing well in PVP, and i´m still learning.......
Note the first warning is in the link. The build itself should be a warning. There's warnings in the description. Warnings all over the place. Purely speculative and theoretical - not anything I fly. The 39k base hull's always been a put off for the boat...
That build looks pretty troll, lol. The boff setup is ok, although it can only has 1 team skill.
I would change the ME and ENT for 2 ST cooldown doffs and run st3 and downgrade tss myself though, teams are so powerful its good to be able to use them as much as possible I think. Is there any reason why some prefer the higher grade TSS over ST3?
I know we're talking about the carriers, but dont discount cruisers too. If there's lots of faw and gw going on, pets arent going to be so useful and the cruiser commands, specifically the shield one, can be useful if subnuked.
Might do that with the fleet corsair because it has a hangar and the shield command but the hull is a little low for me to always want to use it, and the other KDF cruisers can't quite do the job as healer as much, Fleet Neghvar can only use 3 sci boff skills, Sci Bortasqu can use Lt Cmdr and Lt Sci but only gets 2 sci consoles and hard to move to the right place fast enough, and Kamarag hull is also too low. Not as much options for KDF but I do use a cruiser on my fed healer sometimes
i´m flying the recluse, and use the universal slot with a CMD Science as an Engineer Captain.
So, without giving to much out of my "secret" build, i quickly learned, that doubled skills are nearby useless.....
As i started playing STO around 7 weeks ago, i doubled many skills like TSS, Extend Shields and so on, but i don´t need it anymore. Double Skills are just wasting room for another useful skills, which are really important to keep myself alive in PVP.....
....
I liked doubled TSS and HE as a team healer, but when pugging or in Kerrat I drop them for PH and a tractor beam usually for more versatility. Getting TSS or HE back 15 seconds faster can make the difference sometimes as a team healer though.
That build looks pretty troll, lol. The boff setup is ok, although it can only has 1 team skill.
I would change the ME and ENT for 2 ST cooldown doffs and run st3 and downgrade tss myself though, teams are so powerful its good to be able to use them as much as possible I think. Is there any reason why some prefer the higher grade TSS over ST3?
It's got two teams! TT1/ST1...but yeah, ST1 and TSS3.
ST's just - well, outside of the cleanse - I've just never really used it. Not sure that it's based on any actually system comparison or the like. I couldn't do the breakdown on the amount of heals, the resist, the overall value of the two...just don't think I've ever looked at it to recall it.
It's along the lines of how I work ET/AtS. I'll toss them both...going to be ET1 and AtS1/2/3. So I guess it's just that same no real thought given...toss the ST1 and the TSS2/TSS3.
Both ET and ST are just raw heals (as well as cleanses), while the AtS and TSS provide damage resistance/damage reduction - increasing the value of that heal (ET/ST) that was just tossed.
But again, I've never actually worked through the values on that - haven't looked at what that would mean in combination with ExS. Though, that might be it. I run more ships that do not sport ExS - so perhaps I'm just thinking of the TSS for the reduction. Would be different to look at it with ExS, ST, and TSS in the mix.
To be honest (and I've said it a few times), it's tough for me to heal folks in STO (pugging)...because I keep asking for Cryptic to offer something either in the Dil or Zen store that would allow us to shoot teammates. Cause yeah, healing folks - you tend to pay more attention to them...and yeah, I end up wanting to blow them up instead of wasting time trying to keep them alive.
Well I figure its good to try to use Lt Cmdr and Cmdr skills at global cd when possible and no way to lower tss cd without a2b so I figure I get more out of the Lt Cmdr Sci slot by using ST3 at global and I can waste my more plentiful ensign and Lt skills on doubled up powers. The insta heal from St3 is pretty huge. I still usually have the tt ready just in case when using st3 at global though.
I love the Lt Cmdr sci for healing though so why I wasn't considering many cruisers but lockbox ones and some with lt cmdr sci or uni.
I would change the ME and ENT for 2 ST cooldown doffs and run st3 and downgrade tss myself though, teams are so powerful its good to be able to use them as much as possible I think. Is there any reason why some prefer the higher grade TSS over ST3?
I personally use TSS3 + TSS2 + ST1 instead of ST3 + TSS2 + TSS2 for one reason, and that's because I've found that I usually need to be tossing TT every 15 seconds in most matches. And the primary reason I need to do that is...
Renim builds for a very specific purpose, and that is to play healer to any PUG player no matter how awful they are.
...pretty much that. ST3 is a great heal, but it falls a little short compared to TSS3 because of the following reasons:
Pug players need TT. I really can't stress this enough, unfortunately. Tossing ST3 and instafilling their shields is great... until they lose a single facing, take a bunch of damage to hull, and explode, essentially meaning that you've wasted 3/4 of that ST3.
ST3 is sometimes just too much of a heal at once. I've seen puggers where my ST1 has completely filled their shields; in these cases, a TT would be a lot more helpful to them than an ST3 that's mostly wasted.
ST3 is a burst heal, with no resists. TSS3 offers pretty hefty resists as well as a very strong shield HoT, which is great for helping puggers with little-to-no other shield resists survive a sustained assault. Heck, for most matches it's effectively shield invulnerability when paired with TT, and it'll actually fill up most people's shields while negating any shield damage done against them.
I've tried running TSS1 + TSS2 + ST3 on my Oddy, but I usually end up finding that I'm tossing TT all the time, and ST3 is just sitting idle except for SNB clears. As a result, I need a ship with 2xTT for pug healing; Adv. Obelisk would be my choice. Of course, if you fly with a competent team this might not be such a big problem for you.
(Also to note, carrying 2xTT is a perfect way to turn your boat into a tanky, nigh-indestructable troll boat while flying alone. Just cycle EPtS and TSS judiciously and keep the TT flowing. Perfect for annoying your friends!)
I liked doubled TSS and HE as a team healer, but when pugging or in Kerrat I drop them for PH and a tractor beam usually for more versatility. Getting TSS or HE back 15 seconds faster can make the difference sometimes as a team healer though.
Personally, that's the second reason I don't like the Recluse. LtC + Lt Sci means that you're going to drop one copy of either TSS or HE; dropping the TSS means that you're allowing bigger downtime on shield resists and lower overall shield heals, while dropping HE means that your team is that much more vulnerable to assorted hull burns and power drains.
If your team is using the EPtX cleanse doff, then maybe you don't need the second HE so much; on the other hand, if you can keep the Extends going (even against lots of stuns!) then maybe you don't need the second TSS so much. I'd still prefer the Obelisk's LtC + Lt Sci combo, though.
Adv Obelisk doesn't look like it can do much for PvE though; an AtB FAW boat might be the best option for it.
Note the first warning is in the link. The build itself should be a warning. There's warnings in the description. Warnings all over the place. Purely speculative and theoretical - not anything I fly. The 39k base hull's always been a put off for the boat...
...Actually, that boat looks pretty good for my standards. :P I wonder why you're running only 1xEPtS + 1xEPtA; are you planning on using 3 DCEs to keep the EPtS/A chained? And, for that matter, why are you using EPtA at all? Do you just not have enough aux power? Or are you planning on running the EPtA maint eng doffs for healing boosts?
As much as ive loved my Obby experiment, the reality of the Commander Universal for PvE applications has ensured ill be going Recluse for the 10 console ship when I get the cashmoney in game.
Advanced Obby looks pretty awesome, but with the same hull on the regular obby that the recluse has I am already at almost 80k, thats enough.
>_>
So yeah, after careful deliberation (and the fact meshweaver pve hax are a possibility) looks like this thread sold me.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
...Actually, that boat looks pretty good for my standards. :P I wonder why you're running only 1xEPtS + 1xEPtA; are you planning on using 3 DCEs to keep the EPtS/A chained? And, for that matter, why are you using EPtA at all? Do you just not have enough aux power? Or are you planning on running the EPtA maint eng doffs for healing boosts?
Heh, wouldn't run it - it's just a speculative build - a what-if? sort of build, but yeah - in the notes, 3x DCE(EPtX) and the ME(EPtA) for the Hull/Shield heal boosts. The EPtA is also there for the boost to Perception (along with the Jem Mk XII Deflector) - since part of the concern is vapers/cloakers.
Fed-side for a similar build, would drop the Jem Mk XII for an Axion/Fermion - since QA (Frost) has confirmed that the CD reduction hax of 2pc MACO/[SciCdr] on TDF is not a bug (BS, imho)...but oh well.
But yeah, like I said - I'm still holding out for a Fleet Marauder, cause the 39k hull of the Fleet Corsair is just painful. A Fleet Marauder would only be 42900, but again - that would be the new base and it would carry through all the skills - so the 3900 difference would grow and grow (hate Cryptic math).
So yeah, after careful deliberation (and the fact meshweaver pve hax are a possibility) looks like this thread sold me.
Even in PvP, the Elite Weavers - they're frigate pets, so they're not fighter pets that pop if somebody looks at them wrong...but yeah, when Cryptic decided to cap individuals at one APB - they decided not to include pets. Let the OP debuff stacking commence...yeah, considering that TT is not an immunity, but rather it's a cyclic cleanse meaning that the debuffs can exist between cleanse tics (failure on Cryptic's part, imho).
5k Shields with a 1.0 Shield Mod and 99 Shield Systems...6500 Shields. 0.88 Mod? 5720 Shields. 1.45 Mod? 9425 Shields.
The percentages/the ratio remains the same, but the values reflected by those ratios grow and grow. Same thing happens with weapons and their base damage (the 1.74:1 DPV ratio between DHCs and a Array, outside of FAW/BO/CSV/CRF - that 1.74:1 ratio always exists...if the Array could do 2k DPV, the DHC will do 3.48k DPV - something that started as a difference of 74 is then a difference of 1480; but the ratio's the same)...meh.
edit: Course, it's also something to keep in mind about your targets for healing and what they may or may not be more in need of...
Comments
Removing pets from the equation and focusing on the PvP healer angle, you would be giving up a LTC Engineering power to gain a LT Tac power by going from the Recluse to the Obelisk.
Heal advantage goes to the Recluse IMO.
Then the other requirements:
In PvE you can run the CMD Uni as a Tac for the Recluse.
Mesh Weavers are, as you noted, very strong in PvE.
My opinion is that the PvE advantage also goes to the Recluse.
Thanks I was leaning that way, good point about only needing ensign tac for pvp healer then switching to Cmdr tac for pve, I think that will do it.
Just saw some good obelisk healers also so was wondering about that, but I guess many may be using it more for variety's sake then anything.
Recluse
X
X, X, X
X, X, X
X
X, X, X, X
A.Obelisk
X, X
X, X, X, X
X, X, X
X, X
X
So, say you take a look at Renim's Sci Ody...
TT1, TT2
EPtS1, AtS1/ExS1, ExS2, AtS3
EPtS1
ST1, TSS2, TSS3
HE1, HE2
You can match that with the Obelisk, but not with the Recluse. But you lose out on consoles with the A.Obelisk because of the 2/5/3 instead of 2/4/4...the A.Obelisk doesn't sport the Shield Mod of of the Ody (nor the Cruiser Commands) and so one might actually want the FG...meh.
Another boat, mind you...that can match not only Renim's BOFF layout but also sports the 2/4/4 (still 1.1 shield mod) would be the Fleet Corsair.
It's only got a base 39k hull compared to the 47850 of the A.Obelisk and the 43500 of the Recluse, but it's also got 8 turn vs. 5/5.5...8 weapons instead of 6...only has a single hangar (Elite Orions, eh?) and does not have Subsystem Targeting, but it does have two of the Cruiser Commands - Shield Frequency Modulation and Attract Fire.
I'm still holding out for the Fleet Marauder (maybe I'm in denial, but it was mentioned)...
Still, if one's looking at the A.Obelisk and the Recluse...would one also be interested at looking at the Bulwark and Bastion?
Now I'm just babbling, damn cold...
Can't touch da Weavers...evil OP APB stacking buggers! Meh...evil buggers.
I have a Fleet Corsair and its a good healer, just wanted something better at surviving against vapers, I use a similar build to that Renim build only thing different is I use doffed ST3 instead of ST1 and downgrade the TSS, teammates seem to love the doffed ST3 heal at global.
Have to look at the bastion and bulwark more, I guess the bastion is like an Amby with a universal ensign though so thats nice, and they have more hull then the Corsair, will consider those too.
Never thought of it but if considering voth ships that Palisade could make a good healer also, 5 sci consoles is nice,
and if you have responsible teammates that are quick to give out TT you can get away with having no tac boffs on it.
I don't think matching Renim's build is a requirement.
Renim builds for a very specific purpose, and that is to play healer to any PUG player no matter how awful they are.
You have to assume your teammates are going to be completely atrocious that you need to bring 2 tac teams as an Eng/Cruiser or Eng/Carrier.
I'm not sure if that's marc's requirement.
For a proper healer of a proper team that - the Recluse with it's surplus of Eng stations will likely pull ahead.
Note the first warning is in the link. The build itself should be a warning. There's warnings in the description. Warnings all over the place. Purely speculative and theoretical - not anything I fly. The 39k base hull's always been a put off for the boat...
There's no doubt that Renim builds that way, and he knows that - and yes, the primary was the team - but there was also the zombie and Ker'at. So I started to think about...fudge...damn cold, I can't remember his name. Always there, lol...when somebody popped, he'd say "boing!" and I'd have to fight off making a joke about folks dying giving him an...er, never mind. This cold is kicking my butt...meh, can't even smoke right! But yeah, he went from the Recluse to an Advanced Obelisk in Ker'rat. Meh, what's his name? Bah, I'm going to try to smoke and remember...
edit: It's bugging the Hell out of me that I can't remember...
Yeah usually won't need stuff like 2 tac teams with HOBO, but sometimes I pug on a Fed out of sympathy for feds sometimes lol so I generally switch tac boffs from 1 with tt1 and apd1 to one with tt2, Fed won't be my main healer though so fine still doing that with an oddy.
pretty sure then the Recluse will be the KDF team healer then and may consider upgrading my secondary fed healer to some of those other ships like obelisk or voth down the road and leave it in an oddy or nebby for now.
So, without giving to much out of my "secret" build, i quickly learned, that doubled skills are nearby useless.....
As i started playing STO around 7 weeks ago, i doubled many skills like TSS, Extend Shields and so on, but i don´t need it anymore. Double Skills are just wasting room for another useful skills, which are really important to keep myself alive in PVP.....
I have enough to heal myself AND my teammates aswell as in PVP as in PVE.
With Advanced Mesh Weavers in PVE i´m able to bring 4-5k dps without a Tac-Cmdr., and i´m flying allways with 130 Aux and Shield Power at 96, without EPtS
I´m very happy to have the recluse, cause i ever wanted to fill the full healer role in PVP and PVE (i didn´t know that full healers aren´t needed in PVE, but most Tactic Captains are bad, and doing not more Damage than me) ..... it´s a really perfect ship for this Job .... and i have not the best equip, i have no Borg Set until yet, my Reputations are all at T3, only Omega nearby T5....... and i´m doing well in PVP, and i´m still learning.......
so, just my 2 Cents.......
I would change the ME and ENT for 2 ST cooldown doffs and run st3 and downgrade tss myself though, teams are so powerful its good to be able to use them as much as possible I think. Is there any reason why some prefer the higher grade TSS over ST3?
Might do that with the fleet corsair because it has a hangar and the shield command but the hull is a little low for me to always want to use it, and the other KDF cruisers can't quite do the job as healer as much, Fleet Neghvar can only use 3 sci boff skills, Sci Bortasqu can use Lt Cmdr and Lt Sci but only gets 2 sci consoles and hard to move to the right place fast enough, and Kamarag hull is also too low. Not as much options for KDF but I do use a cruiser on my fed healer sometimes
I liked doubled TSS and HE as a team healer, but when pugging or in Kerrat I drop them for PH and a tractor beam usually for more versatility. Getting TSS or HE back 15 seconds faster can make the difference sometimes as a team healer though.
It's got two teams! TT1/ST1...but yeah, ST1 and TSS3.
ST's just - well, outside of the cleanse - I've just never really used it. Not sure that it's based on any actually system comparison or the like. I couldn't do the breakdown on the amount of heals, the resist, the overall value of the two...just don't think I've ever looked at it to recall it.
It's along the lines of how I work ET/AtS. I'll toss them both...going to be ET1 and AtS1/2/3. So I guess it's just that same no real thought given...toss the ST1 and the TSS2/TSS3.
Both ET and ST are just raw heals (as well as cleanses), while the AtS and TSS provide damage resistance/damage reduction - increasing the value of that heal (ET/ST) that was just tossed.
But again, I've never actually worked through the values on that - haven't looked at what that would mean in combination with ExS. Though, that might be it. I run more ships that do not sport ExS - so perhaps I'm just thinking of the TSS for the reduction. Would be different to look at it with ExS, ST, and TSS in the mix.
To be honest (and I've said it a few times), it's tough for me to heal folks in STO (pugging)...because I keep asking for Cryptic to offer something either in the Dil or Zen store that would allow us to shoot teammates. Cause yeah, healing folks - you tend to pay more attention to them...and yeah, I end up wanting to blow them up instead of wasting time trying to keep them alive.
Well I figure its good to try to use Lt Cmdr and Cmdr skills at global cd when possible and no way to lower tss cd without a2b so I figure I get more out of the Lt Cmdr Sci slot by using ST3 at global and I can waste my more plentiful ensign and Lt skills on doubled up powers. The insta heal from St3 is pretty huge. I still usually have the tt ready just in case when using st3 at global though.
I love the Lt Cmdr sci for healing though so why I wasn't considering many cruisers but lockbox ones and some with lt cmdr sci or uni.
I personally use TSS3 + TSS2 + ST1 instead of ST3 + TSS2 + TSS2 for one reason, and that's because I've found that I usually need to be tossing TT every 15 seconds in most matches. And the primary reason I need to do that is...
...pretty much that. ST3 is a great heal, but it falls a little short compared to TSS3 because of the following reasons:
I've tried running TSS1 + TSS2 + ST3 on my Oddy, but I usually end up finding that I'm tossing TT all the time, and ST3 is just sitting idle except for SNB clears. As a result, I need a ship with 2xTT for pug healing; Adv. Obelisk would be my choice. Of course, if you fly with a competent team this might not be such a big problem for you.
(Also to note, carrying 2xTT is a perfect way to turn your boat into a tanky, nigh-indestructable troll boat while flying alone. Just cycle EPtS and TSS judiciously and keep the TT flowing. Perfect for annoying your friends!)
Personally, that's the second reason I don't like the Recluse. LtC + Lt Sci means that you're going to drop one copy of either TSS or HE; dropping the TSS means that you're allowing bigger downtime on shield resists and lower overall shield heals, while dropping HE means that your team is that much more vulnerable to assorted hull burns and power drains.
If your team is using the EPtX cleanse doff, then maybe you don't need the second HE so much; on the other hand, if you can keep the Extends going (even against lots of stuns!) then maybe you don't need the second TSS so much. I'd still prefer the Obelisk's LtC + Lt Sci combo, though.
Adv Obelisk doesn't look like it can do much for PvE though; an AtB FAW boat might be the best option for it.
...Actually, that boat looks pretty good for my standards. :P I wonder why you're running only 1xEPtS + 1xEPtA; are you planning on using 3 DCEs to keep the EPtS/A chained? And, for that matter, why are you using EPtA at all? Do you just not have enough aux power? Or are you planning on running the EPtA maint eng doffs for healing boosts?
Advanced Obby looks pretty awesome, but with the same hull on the regular obby that the recluse has I am already at almost 80k, thats enough.
>_>
So yeah, after careful deliberation (and the fact meshweaver pve hax are a possibility) looks like this thread sold me.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Heh, wouldn't run it - it's just a speculative build - a what-if? sort of build, but yeah - in the notes, 3x DCE(EPtX) and the ME(EPtA) for the Hull/Shield heal boosts. The EPtA is also there for the boost to Perception (along with the Jem Mk XII Deflector) - since part of the concern is vapers/cloakers.
Fed-side for a similar build, would drop the Jem Mk XII for an Axion/Fermion - since QA (Frost) has confirmed that the CD reduction hax of 2pc MACO/[SciCdr] on TDF is not a bug (BS, imho)...but oh well.
But yeah, like I said - I'm still holding out for a Fleet Marauder, cause the 39k hull of the Fleet Corsair is just painful. A Fleet Marauder would only be 42900, but again - that would be the new base and it would carry through all the skills - so the 3900 difference would grow and grow (hate Cryptic math).
Even in PvP, the Elite Weavers - they're frigate pets, so they're not fighter pets that pop if somebody looks at them wrong...but yeah, when Cryptic decided to cap individuals at one APB - they decided not to include pets. Let the OP debuff stacking commence...yeah, considering that TT is not an immunity, but rather it's a cyclic cleanse meaning that the debuffs can exist between cleanse tics (failure on Cryptic's part, imho).
That's one of those (hate Cryptic math) things like I tend to complain about, meh.
99 SI gives you +30% hulll.
Recluse: +13050; 56550
A.Obelisk: +14355; 62205
F.Corsair: +11700; 50700
Bulwark: +13500; 58500
Bastion: +13200; 57200
F.Varanus: +9405; 40755
...elsewhere...
F.B'rel: +7425; 32175
F.T'varo: +8910; 38610
You run into the same thing with Shield Mod.
5k Shields with a 1.0 Shield Mod and 99 Shield Systems...6500 Shields. 0.88 Mod? 5720 Shields. 1.45 Mod? 9425 Shields.
The percentages/the ratio remains the same, but the values reflected by those ratios grow and grow. Same thing happens with weapons and their base damage (the 1.74:1 DPV ratio between DHCs and a Array, outside of FAW/BO/CSV/CRF - that 1.74:1 ratio always exists...if the Array could do 2k DPV, the DHC will do 3.48k DPV - something that started as a difference of 74 is then a difference of 1480; but the ratio's the same)...meh.
edit: Course, it's also something to keep in mind about your targets for healing and what they may or may not be more in need of...