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Question about mines

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Simple question: Are mines considered projectile weapons?

Why I ask: There are skills & devices that increase projectile weapon damage, and other devices that increase kinetic damage. Now in the case of launchers, both should apply since they are obviously both kinetic damage & projectile weapons. Mines are also kinetic damage, but do they count as projectile weapons as well?

More confusing: Let's say I'm using the Breen mine-launching-torpedo-thing. Is that considered a projectile weapon, or a mine layer? It fires out a torpedo that bursts open into a dozen or so transphasic mines. So would a console that increases transphasic projectile damage give those mines it's bonus?

Right now I have a console that increases all forms of kinetic damage, which I'm assuming includes my mine because it just says kinetic damage and doesn't mention projectiles. But I also have another console sitting in my bank that boosts projectile damage - and the same kind of damage type that my mines are. Should I mount that console or not? Would it have any actual effect on my mines?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Not many people use consoles that boost mine or torp damage, so you might be waiting a while for a definitive answer. For me, I don't have space for one after my 3 phaser relays and plasma defense turret. The 2 skills that affect projectile damage definitely affect both mines and torps though, not sure about the different consoles. Bottom line, don't worry about it, unless you are running a full torpedo boat you needn't be using consoles that boost mine/torp damage anyway.

    As for the Breen transphasic weapon, don't worry about it, it's TRIBBLE anyway :) Use quantums.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    For all intents and purposes Mines and Torpedo's are the same. But your better off powering up say Quantum than kinetic in general. Anything that is not energy and therefore launched is on the same level. It would probaly be better described as launched.

    The Transphasic Mine Launching torpedo, can not be modified by Mine skills or Torpedo Skills. That being said it is effected by Transphasic Consoles, Kintetic Consoles and Projectile weapons skills.

    I hope this helps.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    aashenfox wrote:
    Not many people use consoles that boost mine or torp damage, so you might be waiting a while for a definitive answer. For me, I don't have space for one after my 3 phaser relays and plasma defense turret. The 2 skills that affect projectile damage definitely affect both mines and torps though, not sure about the different consoles. Bottom line, don't worry about it, unless you are running a full torpedo boat you needn't be using consoles that boost mine/torp damage anyway.

    As for the Breen transphasic weapon, don't worry about it, it's TRIBBLE anyway :) Use quantums.

    Quantum is just the middle ground between photon and tricobalt. Photon is low damage, but fast firing. Quantum is medium damage with a slower rate of fire. Tribobalt is massive damage but takes forever to reload. If you crunch the numbers, as Cryptic has, you'll find that they pretty much even out in the end.

    As for the mine launcher, it's not TRIBBLE - just replay the mission & get a new one at your actual level. I've had plenty of fun keeping it on as an aft mount, right beside my actual mine dispenser. This let's me smack down two minefields simultaneously on anything that tries to get on my tail; there is no cool-down separating them because they're technically different systems. Usually they get visually overloaded by all the transphasics popping up right in their face to notice that one lone tricobalt in the middle... until it's too late.
  • tgreg1701tgreg1701 Member Posts: 5 Arc User
    edited February 2014
    chroniton mines are affected by chroniton projectile consoles
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited February 2014
    I want to point you that you've just necroed a thread. This is considered as as bad behaviour.
    Either when the last activity is older then 30 days, or when the OP is called "Archived Post" it's better to leave it alone.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited February 2014
    Necropost (nee-kro-post)

    1. (noun) A post which revives an inactive ("dead") conversation on a message board. It generally attracts others who attempt to kill it by fire.

    2. (verb) The act of creating a necropost. DON'T DO IT!

    Synonyms: Spamming


    Please remember to check the dates of threads; and if you find an old thread which violates the PWE Community Rules and Policies or has been inactive for over 30 days before someone replied to it just report it and avoid posting in it.

    Please bear in mind that re-posting in "necro'd" threads is considered a form of spamming.

    Note that you're more than welcome to post in an existing active topic or to start a new thread on the topic if there are no active topics already.

    Live Long and Prosper,
    Bluegeek
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