I know a few things I would do differently if only for the opportunity to do so, first, the Klingons at P'jem, I would at least take their accusation seriously and order a medical examination of the ambassador and place him under arrest upon finding him to be 8472, similar thing at Impera, upon finding medical supplies galor and no weapons I would have to call regulation on the admiral and refuse her orders and preferably take said admiral into custody for given orders that go against the federation's principles. (i.e launching an unprovoked attack on a medical supply station)
I'm afraid I would also ave to question a fair few other actions taken by starfleet.
See this is what I'm thinking too. There's too many really ignorant 'orders' promoting attacking and simply giving away assets without question that really - it's like - what is goin on here?
You can't refuse orders without stopping 'the chain' and there's no versatility built into the engine to allow for storyline depth. I know, I've been playing with Foundry trying to make alternate timeline and alternate reality storylines, and you've got nothing but fixed graphical resources, cheeseball cube based mapping and limited branching with dialog.
I'm writing a storyline now. but it's tough work cuz the Foundry engine is such a resource hog too, but these stories featured actually in game would be cool ya know?
I'd beam down to Starfleet Academy and ask that Tellarite and Andorian what they've been arguing about since the game launched.
So why don't ya break them? I'm actually playing the game thinking it could actually evolve on it's own if I simply chose to play it the way I want it to work in real life.
Well this being a role playing game I generally role-play.
And well.... since the game forces me to kill those people usually in self defense, I'd do the same if it were real and real people attacked me.
That's pretty narrow minded logic, right?
What's wrong with just walking away?
The game forces you to do nothing. I've leveled from 11 to 18 without firing a single weapon.
and again, why are their locks on them?
If it is an impenetrate-able lock, why wouldn't I just go through the wall of the box to get to the starship?
If the wall of the box is impenetrate-able and it would be impossible to go through the wall to get to the said starship, i would wonder why you didn't just make the ship out of the walls of the lockbox?
Let's say you're a programmer. And you program a box to be impenetrable in game.
But you don't control the game, the programmer also controls that game, thus enforcing the rules of the game.
However, what happens with impenetrable boxes in real life?
Many people break them. It's a craft.
The key is: Imagination. When you control the program, it doesn't control you.
You can change any program from within. You just have to believe it can be done.
I'm putting 'back pressure' by accumulating boxes - I have nearly 400 of them right now, and not relenting to purchasing anything, with about 5 million credits. My theory is: if supply and demand hold true within game, then as I hoard resources and boxes and refuse to buy 'their key', then other possibilities will open up. supply and demand. They have a supply I do not demand. I have a supply of boxes and credits. Now if they try to function, in the sleightest, like a real economy, they'd see this as imbalance and attempt to alleviate this imbalance.
Perhaps not the way I'd expect. But it's bound to happen.
I role play, so to me I treat each situation as real as I can. And I try to react as well for it. By doing emotes or saying stuff to my away team/crew.
I just wish there was a option to try to negotiate instead of just shooting all the time.
Definitely. Same thing with First Contacts.
"Supply x amount of chosen resources to us and we will like you"
IF this was real and I was my main, well I wouldn't want to do a few things.
1. Command an Avenger. I'd probably want to command a Vesta class and be an explorer
2. I wouldn't want to be an admiral. EVER.
3. I don't think my main would have a bridge crew of bridge bunnies :cool:
1) I'd just like to partner with any ship. Not necessarily command one though, I watched Gene Roddenberry's Andromeda and while I would love commanding Rommie, the truth is, I wouldn't want to, she'd be a partner to me unlike the nimrod captain who didn't see she liked him and looked at her as a function of the ship not a sentient entity. Maybe he didn't see what I saw.
2) Agreed. Oddly enough you still have a mysterious computer to report to in game that hands out missions that you answer to obediently. doesnt matter what the rank.
3) Why not? I've 'written' in a story saying this is a mirror universe, where women are in multitudes because of the severe imbalance of war in the game, and women supposedly create balance and offset the war instinct, right?
What if STO were real and these were real live people being commanded?
Would you play the game differently?
What if your decisions to fight and destroy reflected on you through Karma?
1. so what?
2. nope, war is war. rules regulations and morality take a nosedive out the first open window every time.
3. humans are inherently destructive, yet with the likes of janeway and picard who are known to be well respected despite some of their choices being very questionable at best. it would depends on the circumstances, but if my own destruction was assured and i was the only ship around occupying an enemy and i was known as well respected in starfleet, then i would rather take as many enemies with me as possible, if nothing else i would be credited as a hero. so very much an anti-karma moment in most ways! :P. again it would depend on the circumstances.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
2. nope, war is war. rules regulations and morality take a nosedive out the first open window every time.
3. humans are inherently destructive, yet with the likes of janeway and picard who are known to be well respected despite some of their choices being very questionable at best. it would depends on the circumstances, but if my own destruction was assured and i was the only ship around occupying an enemy and i was known as well respected in starfleet, then i would rather take as many enemies with me as possible, if nothing else i would be credited as a hero. so very much an anti-karma moment in most ways! :P. again it would depend on the circumstances.
And you still wouldn't get the wormhole technology...
Well, since no one at Star Fleet seems to have a brain, I'd stage a coup and take over the Federation. I'd annex Cardassia, tun Bajor into an internment camp for political enemies cause there is nothing worse then a whiny Bajoran, and actually use the Federation's resources to go to full war scaling. Make peace with the Klingons and split the old RSE between the two of us.
Wow, it's a good thing this isn't real. I'm a terrible Star Fleet Admiral and person. Or Janeway's protege. Can't tell which...
Or you're a reincarnation of Captain Picard.
You've yet to see a Bajoran non whiny passion. It's pretty cool. my advice is don't judge based on a stereotype you don't comprehend, otherwise you come off sounding like Hitler.
As for Cardassia - I think they took over America tv for a bit trying to understand fictional entertainment with the Kardassians. The problem is. Americans thought that drivel was real.
1) I'd just like to partner with any ship. Not necessarily command one though, I watched Gene Roddenberry's Andromeda and while I would love commanding Rommie, the truth is, I wouldn't want to, she'd be a partner to me unlike the nimrod captain who didn't see she liked him and looked at her as a function of the ship not a sentient entity. Maybe he didn't see what I saw.
2) Agreed. Oddly enough you still have a mysterious computer to report to in game that hands out missions that you answer to obediently. doesnt matter what the rank.
3) Why not? I've 'written' in a story saying this is a mirror universe, where women are in multitudes because of the severe imbalance of war in the game, and women supposedly create balance and offset the war instinct, right?
Nice as 3 sounds, just not practical.:D
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
Let's say you're a programmer. And you program a box to be impenetrable in game.
But you don't control the game, the programmer also controls that game, thus enforcing the rules of the game.
However, what happens with impenetrable boxes in real life?
Many people break them. It's a craft.
The key is: Imagination. When you control the program, it doesn't control you.
You can change any program from within. You just have to believe it can be done.
I'm putting 'back pressure' by accumulating boxes - I have nearly 400 of them right now, and not relenting to purchasing anything, with about 5 million credits. My theory is: if supply and demand hold true within game, then as I hoard resources and boxes and refuse to buy 'their key', then other possibilities will open up. supply and demand. They have a supply I do not demand. I have a supply of boxes and credits. Now if they try to function, in the sleightest, like a real economy, they'd see this as imbalance and attempt to alleviate this imbalance.
Perhaps not the way I'd expect. But it's bound to happen.
I do stf's all the time every day and other than the ferengi and dominion ships (and occasional galor) you will never see a lockbox ship.
There is an inflated market for the ships that nobody wants (well the newer ships anyways). Yesterday I saw that romulan lockbox ship for the first time since the lockbox was released.
I'm putting 'back pressure' by accumulating boxes - I have nearly 400 of them right now, and not relenting to purchasing anything, with about 5 million credits. My theory is: if supply and demand hold true within game, then as I hoard resources and boxes and refuse to buy 'their key', then other possibilities will open up. supply and demand. They have a supply I do not demand. I have a supply of boxes and credits. Now if they try to function, in the sleightest, like a real economy, they'd see this as imbalance and attempt to alleviate this imbalance.
Wow. Just...wow. So tell us, how long do you expect it to be before the incredible "back pressure" of one person hoarding lockboxes (which, near-infinite, are thrown out like candy) leads to Cryptic doing a complete overhaul of the lockbox system? I'd advise against breath-holding myself.
I'd wonder why there's more Admirals than Ensigns.
^^^^^ This, maybe STO in real life would be a socialist thing, too many bosses few workers, sounds like an union. I wonder who would build the ships? LOL
If STO was real, missions wouldn't stupidly force me to kill everyone in my way/in sight, everyone would carry normal, Starfleet-issued phasers rather than strange, powerful weapons that may or may not be illegal, there wouldn't be stupid sector borders, space would be 3-dimensional, there wouldn't be so many silly "admirals" flying around, most people would fly actual Starfleet ships instead of every single alien ship type on this side of the Galactic Barrier, etc... In other words, STO in real life would be what STO as a game should be...
If STO were real, lockboxes wouldn't drop in space at all - or at least if they did, they'd immediately be either vaporized in every warp core breach, or sucked into every singularity collapse.
There would be no need for diplomacy, as any problem can be solved with enough phaser power.
Diplomacy and relations between countries (and planets) would be limited to "I scratch your back, you scratch my back" type politics. Mutual cooperation would be based on mutual profit, rather than mutual benefit.
Every war that ever happened (almost) would be happening simultaneously. In game, the Alpha Quadrant is still at war with the Dominion, the Undine are still at war with the Borg and so on. Somehow, this would work AND the good guys would win them all, possibly all at once. :rolleyes:
Officers would be promoted based on merit, not time in grade. Ensigns would be in command immediately upon graduating from the Academy, and promotions to other officers would be handed out arbitrarily.
Certain planets would be known to be home to "zombie sentients," the NPCs that walk around, go nowhere, and never notice there's a fight going on. These are places like the Academy, Defera, and such.
Drug dealers and slavers would make a killing, as the power of a captain is determined by the size of his...weaponry.
Oh, and really big guns will be the new phalluses of humanity. Oh wait, they already are. Scratch that one.
If STO was real...I doubt our DOffs would make it back very often.
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
If STO were real I would wonder how ships come out of Boxes.
I mean, even my car didn't even come out of a box. But a massive starship comes out of a ridiculous box.
Who makes those boxes?
Heck if you played Elite Force they used transport tech to carry helmets, rifles and about 50 grenades with them and later in the game they even carried bazooka's with them so I think if it was real transport tech is real so they can carry stuff around you never figured they could, watch Voyager where they beam in few tons of fresh water, but about the tread if this was real I think I would handle about the same only be a bit more political and not shoot first and ask questions later try to reason first before start to shoot....
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
What if STO were real and these were real live people being commanded?
Would you play the game differently?
What if your decisions to fight and destroy reflected on you through Karma?
I don't even want to think about what that means when I 'donate' hundreds of duty officers to a fleet project, never for them to be seen ever again ...:eek:
If we lived in a reality the same as STO the vast majority of you, including me would not get near a ship. Maybe the military types would and maybe a few smart people but the rest of us would be living normal lives. If you can't cut it in the military of today then you won't cut it in an STO Federation.
I'm putting 'back pressure' by accumulating boxes - I have nearly 400 of them right now, and not relenting to purchasing anything, with about 5 million credits. My theory is: if supply and demand hold true within game, then as I hoard resources and boxes and refuse to buy 'their key', then other possibilities will open up. supply and demand. They have a supply I do not demand. I have a supply of boxes and credits. Now if they try to function, in the sleightest, like a real economy, they'd see this as imbalance and attempt to alleviate this imbalance.
Perhaps not the way I'd expect. But it's bound to happen.
"Back Pressure" will never build in an open-ended system. Trying to make something happen by collecting lock boxes is like trying to inflate a ball that has been sliced in half. You're gonna run out of breath (space in inventory/banks) and still have nothing to show for it.
Lockboxes are not finate.
And running a MMO like a real world economy is a bad business model.
No matter how yo ask for it, Cryptic is not going to let you sell your "content" off of their servers. Ever.
"Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
I like to experience more realistic space combat by turning the sound down completely every time I'm in space. Something about sound not being able to carry without atmosphere, or not, or whatever.
(Also, I don't actually do that at all, ever. Hey, I just wanted to be involved in the conversation. Is that so wrong? )
Comments
See this is what I'm thinking too. There's too many really ignorant 'orders' promoting attacking and simply giving away assets without question that really - it's like - what is goin on here?
You can't refuse orders without stopping 'the chain' and there's no versatility built into the engine to allow for storyline depth. I know, I've been playing with Foundry trying to make alternate timeline and alternate reality storylines, and you've got nothing but fixed graphical resources, cheeseball cube based mapping and limited branching with dialog.
I'm writing a storyline now. but it's tough work cuz the Foundry engine is such a resource hog too, but these stories featured actually in game would be cool ya know?
Yep. That's what playing it this way has taught me. The choices I'm making are much different when I pretend I don't have a respawn.
lol. then you'd get over it and start finding new ways to have fun without shooting ya know?
So why don't ya break them? I'm actually playing the game thinking it could actually evolve on it's own if I simply chose to play it the way I want it to work in real life.
A fleet devoted to this might be fun?
That's pretty narrow minded logic, right?
What's wrong with just walking away?
The game forces you to do nothing. I've leveled from 11 to 18 without firing a single weapon.
Let's say you're a programmer. And you program a box to be impenetrable in game.
But you don't control the game, the programmer also controls that game, thus enforcing the rules of the game.
However, what happens with impenetrable boxes in real life?
Many people break them. It's a craft.
The key is: Imagination. When you control the program, it doesn't control you.
You can change any program from within. You just have to believe it can be done.
I'm putting 'back pressure' by accumulating boxes - I have nearly 400 of them right now, and not relenting to purchasing anything, with about 5 million credits. My theory is: if supply and demand hold true within game, then as I hoard resources and boxes and refuse to buy 'their key', then other possibilities will open up. supply and demand. They have a supply I do not demand. I have a supply of boxes and credits. Now if they try to function, in the sleightest, like a real economy, they'd see this as imbalance and attempt to alleviate this imbalance.
Perhaps not the way I'd expect. But it's bound to happen.
Definitely. Same thing with First Contacts.
"Supply x amount of chosen resources to us and we will like you"
Can you imagine if women functioned this way?
Oh wait. they do. Hmmm.
1) I'd just like to partner with any ship. Not necessarily command one though, I watched Gene Roddenberry's Andromeda and while I would love commanding Rommie, the truth is, I wouldn't want to, she'd be a partner to me unlike the nimrod captain who didn't see she liked him and looked at her as a function of the ship not a sentient entity. Maybe he didn't see what I saw.
2) Agreed. Oddly enough you still have a mysterious computer to report to in game that hands out missions that you answer to obediently. doesnt matter what the rank.
3) Why not? I've 'written' in a story saying this is a mirror universe, where women are in multitudes because of the severe imbalance of war in the game, and women supposedly create balance and offset the war instinct, right?
1. so what?
2. nope, war is war. rules regulations and morality take a nosedive out the first open window every time.
3. humans are inherently destructive, yet with the likes of janeway and picard who are known to be well respected despite some of their choices being very questionable at best. it would depends on the circumstances, but if my own destruction was assured and i was the only ship around occupying an enemy and i was known as well respected in starfleet, then i would rather take as many enemies with me as possible, if nothing else i would be credited as a hero. so very much an anti-karma moment in most ways! :P. again it would depend on the circumstances.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
And you still wouldn't get the wormhole technology...
Or you're a reincarnation of Captain Picard.
You've yet to see a Bajoran non whiny passion. It's pretty cool. my advice is don't judge based on a stereotype you don't comprehend, otherwise you come off sounding like Hitler.
As for Cardassia - I think they took over America tv for a bit trying to understand fictional entertainment with the Kardassians. The problem is. Americans thought that drivel was real.
Nice as 3 sounds, just not practical.:D
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
There is an inflated market for the ships that nobody wants (well the newer ships anyways). Yesterday I saw that romulan lockbox ship for the first time since the lockbox was released.
Wow. Just...wow. So tell us, how long do you expect it to be before the incredible "back pressure" of one person hoarding lockboxes (which, near-infinite, are thrown out like candy) leads to Cryptic doing a complete overhaul of the lockbox system? I'd advise against breath-holding myself.
Karma is a myth. I don't believe in Karma. If STO was real, Romulans would not be puppets of the Federation or the Klingons.
^^^^^ This, maybe STO in real life would be a socialist thing, too many bosses few workers, sounds like an union. I wonder who would build the ships? LOL
My Foundry missions | My STO Wiki page | My Twitter home page
This is exactly what happened the last timeline, except someone missed Earth.
If STO were real there would only be 1 or 2 PvPers...atop a pile of bodies.
There would be no need for diplomacy, as any problem can be solved with enough phaser power.
Diplomacy and relations between countries (and planets) would be limited to "I scratch your back, you scratch my back" type politics. Mutual cooperation would be based on mutual profit, rather than mutual benefit.
Every war that ever happened (almost) would be happening simultaneously. In game, the Alpha Quadrant is still at war with the Dominion, the Undine are still at war with the Borg and so on. Somehow, this would work AND the good guys would win them all, possibly all at once. :rolleyes:
Officers would be promoted based on merit, not time in grade. Ensigns would be in command immediately upon graduating from the Academy, and promotions to other officers would be handed out arbitrarily.
Certain planets would be known to be home to "zombie sentients," the NPCs that walk around, go nowhere, and never notice there's a fight going on. These are places like the Academy, Defera, and such.
Drug dealers and slavers would make a killing, as the power of a captain is determined by the size of his...weaponry.
Oh, and really big guns will be the new phalluses of humanity. Oh wait, they already are. Scratch that one.
If STO was real...I doubt our DOffs would make it back very often.
^^^^ Knows what is talking about, so listen.
Heck if you played Elite Force they used transport tech to carry helmets, rifles and about 50 grenades with them and later in the game they even carried bazooka's with them so I think if it was real transport tech is real so they can carry stuff around you never figured they could, watch Voyager where they beam in few tons of fresh water, but about the tread if this was real I think I would handle about the same only be a bit more political and not shoot first and ask questions later try to reason first before start to shoot....
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
I don't even want to think about what that means when I 'donate' hundreds of duty officers to a fleet project, never for them to be seen ever again ...:eek:
Lockboxes are not finate.
And running a MMO like a real world economy is a bad business model.
No matter how yo ask for it, Cryptic is not going to let you sell your "content" off of their servers. Ever.
(Also, I don't actually do that at all, ever. Hey, I just wanted to be involved in the conversation. Is that so wrong? )
I would wonder why all planets look like northern California.
I would take a weekend course on how to do the Karate Chop to the neck.
I would continuously ask "and where is the starbucks on this boat"