I was trying to improve my ship, so I decided to buy an elite fleet engine and try it.
These were the stat I have seen while choosing it:
http://s28.postimg.org/77g473uwt/data_on_ground.png
As you can see, compared to the borg mk xii engine, it should be a little slower, have a better turn rate and give +3.8 power to some subsystem.
This instead is what I discovered when I went in space and put it on my ship:
http://s28.postimg.org/66fvhzdx9/data_on_space.png
As expected the new engine is slower, but I did not expect to have the some turn rate... moreover the bonus to energy levels decrease based on my current level setting (the description do not tell that).
I now I will receive a "works as intended"... but I want to tell to devs I am totally disappointed: building a T5 base is not a joke and the engine still requires fleet credit and dilithium... while shields are good, engines are garbage... totally useless. And this sounds like a tease.
Comments
it's possible, but what disappointed me is that the stats in space are not coherent with what I have seen while buying the engine. If while buying it I see a better turn rate, I expect a better turn rate also in space. If I see +3.8 energy level, I expect it... not a bonus depending on my settings.
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
O my god.
Ok, my english is not so good, but I think to be clear enough...
What is wrong with things like "if the description says +3.8 energy level, I expect +3.8 energy level"?
so if there is something wrong about what I,m writing, please explain...
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
Its been known for years that combat engines are pretty much useless, its ok. lesson learnt, always try to get a hyper engine, then normal, only as last resort go for combat, in case you want a specific gearset bonus etc..
For the rest, the only way to make sure is to try, like you did, u fortunately, or find someone who had years of experience and whom you,can trust, saves you the trouble
No, you are wrong. The "efficient" engines don't give a flat power boost to the systems. They do give a boost, but it depends on the current power levels in that system with larger gains when the levels are lower in that system.
I admit, the description isn't very clear about this, but you should really read the detailed description rather than just the popup (right click the item, click "info").
Also, don't buy combat engines. They are not worth it. No build will ever reach the low power levels it works best at, and even then their bonus at low levels just makes you slightly less slow. Hyper impulse engines give a much impressive boost at high power levels (75+) with only a tiny penalty at very low levels and virtually identical performance at moderate power levels (50 or so).
EDIT
As the poster above said, the descriptions have been wrong/bugged for years. You must be in space to view the correct bonuses for space items, and on the ground for the correct bonuses for ground items.
It's showing "+3.8" on the ground as it thinks power levels are at 0 (which I suppose they are, given that your ground character doesn't have power levels!)
However it's impossible read che correct stats when buying an item... you must be in the base not in space...and still usually if you compare 2 items in ground if item A has a better stat than B also in space item A has that stat better than B... and often the description says when a bonus scale based on some stat.
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
Power bonuses that scale usually say so in the infocard text. It would be nice if it said so in the summary text.
Yeah...BEFORE THE NERFED THE FLAT BONUS.
But yeah - these engines are a hodgepodge of copypastas from other engines, as well as their descriptions (or lack thereof)
One workaround is to unequip the item into your personal inventory, then check from there.