Been playing for 2 years and not all seasons come with new missions some come with fleet actions or combat zones. Season 8 was the first season I have seen that expanded the campaign. Season 9 is said to expanded it as well.
I've been playing this game for 2 days now and the 3D space rendering is for the birds. I've got enemys firing at me from off screen that I can't shoot back at. Twice I've flown into some kind of no mans land that kills you without warning. It is almost impossivble to tell from the minimap who is above and who is below you. One time supertorpedoes will fire another they won't. half the time there is no compass or next target pointer. I've probably earned some points credits, whgatever they are called, but nothing in tutorial dealt with these. I am used to games like TF2 and AOE where the tutorial actually teaches you to play the game. Cryptic is a good name for this software.
And then of course you have the Foundry, which are user created maps and missions.
Although due to obvious restrictions, you will have to Role Play somewhat, as of course there is no "progression" in the Cryptic Campaign when playing Foundry missions.
But many of them are extremely well written, and though they tie into the Cryptic campaign, they are stand alone, so it doesn't "break" the immersion.
Well wow I can zoom out and actually see who is shooting at me if I use the center mouse wheel. That would have been nice to know 5 battles ago. Now I have to ask. I see tatical consoles and photon torpedoes and other upgrades have been earned and added to my nventory. But are trhey applied to my ship or did I miss some tutorial about how to improve my ship?
Gameplay in STO is quite complex. It doesn't seem like that at first because you can quite easily muddle all the way through without doing much, but to make it really shine takes a lot of insight. Together with the continual updates, new features and other changes, players tend to learn new things about it all the time.
Approach it from that position and you'll be better off.
Now there's a Golden Rule I use with everything in STO: everything has a chain and a tradeoff. You can't have everything on your toon or your ship so you have to make choices. The secret to a great setup is making the right choices for your toon, and then making that decision a "chain" in every decision that affects it.
I'll explain that in more detail after a few pointers from the commentary here:
Hold your left-mouse to control your camera. You can see up, down, all around you both on ground and in space.
In space, right-click on your weapons points in the HUD so that there's a green border around all of them. This makes them all fire automatically at an enemy, and you then just tap your space bar to lock on and fire at enemies.
Your bridge officer abilities have a cooldown so hitting "high yield torpedos" will make the next round fire high yield... and then it's on cooldown (you can speed it up by putting points into the bridge officer's skill).
Compasses say where the next objective is, but enemies are not "objectives" but targets. If you play with your minimap you can pull back to see enemies from greater distance which helps.
Skills points are very tricky, so ask away in Earth Starbase (ESB) or your fleet if you have one; many of us are happy to go into detail with you.
The community is quite strong and will help; just ignore the occasional troll.
Not sure what's killing you just from venturing in... unless you've been to Ker'rat... tip: if you've never before heard of Ker'rat, don't go to Ker'rat.
Now in terms of that "chain" I mentioned, there are many different ways to improve your toon's performance yet you have to make considered decisions to make it work. You'll learn more as you do these but just for starters:
Check your own "skills tree" (the one you open up with the "U" key) and you'll see a screen full of boxes. You won't fill these up and have to make a choice. Let's say you want to focus on 'energy weapons" and not worry too much about torpedos. So for this you'll want to put points into tactical skills like "Energy Weapons" and importantly, not into skills like "Projectile weapons". This improves your energy weapon effectiveness. There's a website called "STO Academy" which lets you play around with a skills tree and I strongly recommend doing so to get a feel for what you can get away with.
Okay, so now you want to look at your ship screen. Consoles generally give a flat improvement so you'd want at Lt level, a "tactical" console that is for your phasers/disruptors/plasma (whatever your weapon is) to help boost that extra effectiveness of your skill.
Whilst you're there, look at the weapons. You can use beams, cannons or a mix. What comes next depends on these choices too.
Next, look at your bridge officer stations. At Lt level you'll have ensigns only, so for your tactical bridge officer, that "High Yield Torp" doesn't use this hypothetical's extra skill and console. So you'd get him/her retrained on ESB to something like "Beam Overload".
Later on, as more opportunities open, you'll have to consider things like traits and "Duty Officers" you can place on duty that will improve bonuses and chances for these skills. If you follow them in a chain, you can get lots of helpful additional damage, heal ability or whatever you need.
I've got enemys firing at me from off screen that I can't shoot back at. Twice I've flown into some kind of no mans land that kills you without warning. It is almost impossivble to tell from the minimap who is above and who is below you. One time supertorpedoes will fire another they won't. half the time there is no compass or next target pointer. I've probably earned some points credits, whgatever they are called, but nothing in tutorial dealt with these. I am used to games like TF2 and AOE where the tutorial actually teaches you to play the game. Cryptic is a good name for this software.
You can press the "tab" key to target the nearest enemy even if the enemy is outside of your field of view. Repeated presses will cycle through available enemies.
You get two kinds of experience points in Star Trek Online, and these are awarded in small amounts when you destroy an enemy, and in large chunks when you complete a mission. First is Skill Points, which you can spend by clicking the flashing button in the upper left corner of the game window (it will flash any time that you have enough Skill Points available to upgrade your skills). You can assign Skill Points to improve your Captain's abilities in space or ground combat, but once you click the "commit' button, you can not de-assign them without spending a Respec token, which you get a limited number of before having to buy them. The second kind of experience is Expertise, which is used to level up your Bridge Officers' skills.
If you are outside of combat and unsure of the direction to travel to reach your next checkpoint on a mission, press the "V" key, and you will see a beam of light extending from your ship (or your Captain on ground missions) pointing in the direction that you should go. Beware that it points directly at your next goal, so you will have to figure out for yourself how to go around obstacles that may stand in between.
Well wow I can zoom out and actually see who is shooting at me if I use the center mouse wheel. That would have been nice to know 5 battles ago. Now I have to ask. I see tatical consoles and photon torpedoes and other upgrades have been earned and added to my nventory. But are they applied to my ship or did I miss some tutorial about how to improve my ship?
You can also hold down your right-hand mouse button and drag in order to make the camera pan around your ship--this will let you look "behind" you, or "above" or "below.
If you are a Federation captain, your initial ship comes with a Fore and and Aft Phaser Beam Array, and a forward-mounted Photon Torpedo launcher. Each Beam Array can cover its entire hemisphere, and there is a zone in between the two o'clock and four o'clock, and the eight o'clock and ten o'clock positions where their fields of fire overlap, which allows you to fire "broadside" and hit the enemy with both forward and aft Beam arrays at once if the enemy is within that zone.
If you chose a Klingon captain, your aft weapon is a Turret, which is weak but has 360-degree coverage, and your forward gun is a Dual Cannon, which has a 45-degree forward-facing field of fire but packs a heavier punch than Beam Arrays.
If you chose a Romulan captain, your aft weapon is a Turret, and your forward gun is a Dual Beam Bank, which is like a Beam Array, but has only a 90 degree forward-facing field of fire and hits harder than a Beam Array (but weaker than a Dual Cannon).
As for the extra equipment that you have acquired while playing the game, you need to open up your status window (the upper-right-hand button on your mini map, right below the downward-pointing triangle that opens the big map). Next, select your ship's name in the left-hand column in the window that opens, which will show you your ship's equipment loadout. To equip gear to your ship, you must then open your inventory (the button next below the Status Window button) and then drag-and-drop the items from your inventory onto the appropriate equipment slots on your ship.
One final tip is about power management. The default power setting has you with equal (50%) power to all systems. However, since you are not currently using a lot of Science abilities or fancy high-speed maneuvering, it is recommended that you choose the "Power to Weapons" pre-set (the left-most icon on top of your power levels indicator). This will give you 100 to Weapons, 50 to Shields, and 25 each to Engines and Auxilliary. With full power thus assigned to your weapons, your guns should deal significantly more damage.
Janis1975 and lilchibiclari thanks for the great responses. Perhaps you can indulge one more "stupid" question. I made it to Lt.Cmdr. finally and the Admiral via Lt. Laurel gave me a new ship. But I'll be darned I can't swap, switch or beam to it. Beam to Ship still takes me to my old ship. Any insights. I've been all over the Shipyard and Ships Requisitions at Earth Spacedock as well as the wiki and the forum. Not much I can find speaks to this?
I've been playing this game for 2 days now and the 3D space rendering is for the birds. I've got enemys firing at me from off screen that I can't shoot back at. Twice I've flown into some kind of no mans land that kills you without warning. It is almost impossivble to tell from the minimap who is above and who is below you. One time supertorpedoes will fire another they won't. half the time there is no compass or next target pointer. I've probably earned some points credits, whgatever they are called, but nothing in tutorial dealt with these. I am used to games like TF2 and AOE where the tutorial actually teaches you to play the game. Cryptic is a good name for this software.
At first, the game can be a little frustrating, but you get used to it. The first tip, i give you, is to try to keep your altitude always high, so every enemy you see is below you. Upper enemies tend to be really hard to aim, so you should be always in the higher position possible.
Making a 3d game like this, with all the basics of the star trek universe is not easy. I also played a lot of mmorpgs, and they dont have the complexity of STO. Now, yes, there are bugs everywhere, and as you say, torpedos sometimes will not fire, or they will just dissappear, this is something that is already posted in the forums.
And as you can imagine, its impossible to make the minimap to tell you if an enemy is 1 inch above you or not, that is just stupid. The minimap will tell you only if the enemy is up or down if there is a big difference of altitude. But as i said, fighting an enemy that is over you requires just a bit of practice. This game requires a few months, even years to get used to it in its full complexity. It is an mmorpg, and on the contrary of other ones, STO requires that you play for a long time. Other mmoropgs, after 1 months playing will offer you nothing, because you already saw everything of the game. STO is different.
Janis1975 and lilchibiclari thanks for the great responses. Perhaps you can indulge one more "stupid" question. I made it to Lt.Cmdr. finally and the Admiral via Lt. Laurel gave me a new ship. But I'll be darned I can't swap, switch or beam to it. Beam to Ship still takes me to my old ship. Any insights. I've been all over the Shipyard and Ships Requisitions at Earth Spacedock as well as the wiki and the forum. Not much I can find speaks to this?
In the shipyard at ESD (Earth Space Dock) is na NPC right at the top of the Balcony, just as you exit the turbolift ... When you get near him it will say "Select your Ship" or something like that ... This will bring up a list of all your available ships ... Select the one you wish to swap to and in the bottom right of his screen will be a "Ready Ship" button ...
You can also swap in space, by opening your character Info screen, selecting your ships name, and provide you have other ships in your "drydock" just below the ship image will be a "change ship" button. This brings up a list of your ships, select one and it will warp out, and warp in your selected one. This feature has a one minute cooldown between uses.
Also added in recently is a new feature called "quick equip" ... All you need do is left click on any ship equipment slot, like engine, shield, etc. And it will bring up a list of all the equipment you currently own that can fit in that spot. Under the image of the item, in tiny writing, will be either the name of the ship it's currently on or "in your inventory/bank"
Thanks bendalek - the ESD guidance was spot on. My second ship is now flying complete with Duty Officers going on assignments.
edgecrysger I have to ask, my experience has been 180 out from yours. Enemies below me hide behind the HUD and cannot be targeted. Coming over the top closely or from underneath works better for me than somebody high above.
Any comments on should I file a bug for the fact you cannot orbit clockwise around Vega to come up behind the BORG. I tried several times and each time I flew off the edge of the world into death.
Comments
Although due to obvious restrictions, you will have to Role Play somewhat, as of course there is no "progression" in the Cryptic Campaign when playing Foundry missions.
But many of them are extremely well written, and though they tie into the Cryptic campaign, they are stand alone, so it doesn't "break" the immersion.
Gameplay in STO is quite complex. It doesn't seem like that at first because you can quite easily muddle all the way through without doing much, but to make it really shine takes a lot of insight. Together with the continual updates, new features and other changes, players tend to learn new things about it all the time.
Approach it from that position and you'll be better off.
Now there's a Golden Rule I use with everything in STO: everything has a chain and a tradeoff. You can't have everything on your toon or your ship so you have to make choices. The secret to a great setup is making the right choices for your toon, and then making that decision a "chain" in every decision that affects it.
I'll explain that in more detail after a few pointers from the commentary here:
Now in terms of that "chain" I mentioned, there are many different ways to improve your toon's performance yet you have to make considered decisions to make it work. You'll learn more as you do these but just for starters:
Check your own "skills tree" (the one you open up with the "U" key) and you'll see a screen full of boxes. You won't fill these up and have to make a choice. Let's say you want to focus on 'energy weapons" and not worry too much about torpedos. So for this you'll want to put points into tactical skills like "Energy Weapons" and importantly, not into skills like "Projectile weapons". This improves your energy weapon effectiveness. There's a website called "STO Academy" which lets you play around with a skills tree and I strongly recommend doing so to get a feel for what you can get away with.
Okay, so now you want to look at your ship screen. Consoles generally give a flat improvement so you'd want at Lt level, a "tactical" console that is for your phasers/disruptors/plasma (whatever your weapon is) to help boost that extra effectiveness of your skill.
Whilst you're there, look at the weapons. You can use beams, cannons or a mix. What comes next depends on these choices too.
Next, look at your bridge officer stations. At Lt level you'll have ensigns only, so for your tactical bridge officer, that "High Yield Torp" doesn't use this hypothetical's extra skill and console. So you'd get him/her retrained on ESB to something like "Beam Overload".
Later on, as more opportunities open, you'll have to consider things like traits and "Duty Officers" you can place on duty that will improve bonuses and chances for these skills. If you follow them in a chain, you can get lots of helpful additional damage, heal ability or whatever you need.
You can press the "tab" key to target the nearest enemy even if the enemy is outside of your field of view. Repeated presses will cycle through available enemies.
You get two kinds of experience points in Star Trek Online, and these are awarded in small amounts when you destroy an enemy, and in large chunks when you complete a mission. First is Skill Points, which you can spend by clicking the flashing button in the upper left corner of the game window (it will flash any time that you have enough Skill Points available to upgrade your skills). You can assign Skill Points to improve your Captain's abilities in space or ground combat, but once you click the "commit' button, you can not de-assign them without spending a Respec token, which you get a limited number of before having to buy them. The second kind of experience is Expertise, which is used to level up your Bridge Officers' skills.
If you are outside of combat and unsure of the direction to travel to reach your next checkpoint on a mission, press the "V" key, and you will see a beam of light extending from your ship (or your Captain on ground missions) pointing in the direction that you should go. Beware that it points directly at your next goal, so you will have to figure out for yourself how to go around obstacles that may stand in between.
You can also hold down your right-hand mouse button and drag in order to make the camera pan around your ship--this will let you look "behind" you, or "above" or "below.
If you are a Federation captain, your initial ship comes with a Fore and and Aft Phaser Beam Array, and a forward-mounted Photon Torpedo launcher. Each Beam Array can cover its entire hemisphere, and there is a zone in between the two o'clock and four o'clock, and the eight o'clock and ten o'clock positions where their fields of fire overlap, which allows you to fire "broadside" and hit the enemy with both forward and aft Beam arrays at once if the enemy is within that zone.
If you chose a Klingon captain, your aft weapon is a Turret, which is weak but has 360-degree coverage, and your forward gun is a Dual Cannon, which has a 45-degree forward-facing field of fire but packs a heavier punch than Beam Arrays.
If you chose a Romulan captain, your aft weapon is a Turret, and your forward gun is a Dual Beam Bank, which is like a Beam Array, but has only a 90 degree forward-facing field of fire and hits harder than a Beam Array (but weaker than a Dual Cannon).
As for the extra equipment that you have acquired while playing the game, you need to open up your status window (the upper-right-hand button on your mini map, right below the downward-pointing triangle that opens the big map). Next, select your ship's name in the left-hand column in the window that opens, which will show you your ship's equipment loadout. To equip gear to your ship, you must then open your inventory (the button next below the Status Window button) and then drag-and-drop the items from your inventory onto the appropriate equipment slots on your ship.
One final tip is about power management. The default power setting has you with equal (50%) power to all systems. However, since you are not currently using a lot of Science abilities or fancy high-speed maneuvering, it is recommended that you choose the "Power to Weapons" pre-set (the left-most icon on top of your power levels indicator). This will give you 100 to Weapons, 50 to Shields, and 25 each to Engines and Auxilliary. With full power thus assigned to your weapons, your guns should deal significantly more damage.
At first, the game can be a little frustrating, but you get used to it. The first tip, i give you, is to try to keep your altitude always high, so every enemy you see is below you. Upper enemies tend to be really hard to aim, so you should be always in the higher position possible.
Making a 3d game like this, with all the basics of the star trek universe is not easy. I also played a lot of mmorpgs, and they dont have the complexity of STO. Now, yes, there are bugs everywhere, and as you say, torpedos sometimes will not fire, or they will just dissappear, this is something that is already posted in the forums.
And as you can imagine, its impossible to make the minimap to tell you if an enemy is 1 inch above you or not, that is just stupid. The minimap will tell you only if the enemy is up or down if there is a big difference of altitude. But as i said, fighting an enemy that is over you requires just a bit of practice. This game requires a few months, even years to get used to it in its full complexity. It is an mmorpg, and on the contrary of other ones, STO requires that you play for a long time. Other mmoropgs, after 1 months playing will offer you nothing, because you already saw everything of the game. STO is different.
In the shipyard at ESD (Earth Space Dock) is na NPC right at the top of the Balcony, just as you exit the turbolift ... When you get near him it will say "Select your Ship" or something like that ... This will bring up a list of all your available ships ... Select the one you wish to swap to and in the bottom right of his screen will be a "Ready Ship" button ...
You can also swap in space, by opening your character Info screen, selecting your ships name, and provide you have other ships in your "drydock" just below the ship image will be a "change ship" button. This brings up a list of your ships, select one and it will warp out, and warp in your selected one. This feature has a one minute cooldown between uses.
Also added in recently is a new feature called "quick equip" ... All you need do is left click on any ship equipment slot, like engine, shield, etc. And it will bring up a list of all the equipment you currently own that can fit in that spot. Under the image of the item, in tiny writing, will be either the name of the ship it's currently on or "in your inventory/bank"
edgecrysger I have to ask, my experience has been 180 out from yours. Enemies below me hide behind the HUD and cannot be targeted. Coming over the top closely or from underneath works better for me than somebody high above.
Any comments on should I file a bug for the fact you cannot orbit clockwise around Vega to come up behind the BORG. I tried several times and each time I flew off the edge of the world into death.