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Opinions on Aves Dyson Destroyer?

genemorphgenemorph Member Posts: 404 Arc User
Interested in hearing what people think of the Dyson destroyer. Being a sci capt used to flying the Aventine Tact vesta I find it has a some good qualities and some bad. I loaded it with same fit weapons as my Vesta (obviously) minus 1 tac console, and the full Solanae Hybrid Technologies set.

http://sto.gamepedia.com/Solanae_Hybrid_Technologies

The good (Fed Dyson):

- With the full Solanae Hybrid Technologies set, I found the ship moderately more agile compared to the Vesta due to the Solanae Hyper-Efficient Impulse Engines proc (0.42 turn rate per proc; max= 5 x 0.42 = 2.1). This should be true if the calculation is based on the base turn rate only (i.e 12). Also, there is the +2 turn rate for intact mode. Potentially giving a max turn rate of 16.1. Quite nice on a sci ship. Beam array broad-siding seems more natural in the Dyson than the Vesta.

- The tact mode means you can have both a commander tac and sci boff station power, although not at the same time. With good timing on mode change you get to fire both off.

- Can load cannons. Not tried this yet. But the ship's higher turn rate than the the Vesta makes this a more viable option (without a RSC console).

- Survivability seems a little better than the Vesta, but not significantly so.

The Bad:

- Even though the Dyson destroyer from the event is one tact console short, it loses significant dps, which can not be accounted for by being 1 tact console short of the Vesta. I've not done any combat parsering yet, but after running numerous stfs and fleet actions, things just don't go down as fast as with a tact Vesta. I put this down primarily to not having a hangar, which on the Vesta can account for 40-50% of your total damage (with elite scorps).

Also, the [Amp] modifier on the Solanae Overcharged Warp Core compared with fleet Mine cores really hurts (-10% dps for me). So running the full hybrid set is less of an option.

- Also for some reason I can't increase the weapon power above 120 in Sci mode. Haven't quite worked out why this is yet. But the Sci mode (+15 Aux, -15 Weap) probably doesn't help. Personally I would like to see a +10 Aux/+5 Weap; +5 Aux/+10 Weap mode change instead.

- The turn rate increase from going from Sci to Tact mode (+2) isn't noticeable by itself, and should be increased to make it more Tac-like. I would suggest +4 would be better.

- The in-built dual cannon is a nice touch, but if running beams it felt a little awkward because I run plasma or antiprotons, so my tac consoles don't buff them. I really feel like they should have made a cannon that can be changed to the energy type you want. that would be more useful.

The ugly:

To be fair I like the look of the Fed Dyson, but of the three factions it is the least attractive ship. Some of the other Fed prototype designs were better.

Summary:

Definitely a fun ship to fly. No doubt the C-store versions will have more flexible boff seating, 10% more shield and hull, and of course an extra console slot. A very viable ship for PvE. I need to test dps out to make sure I not losing too much dps compared to Vesta, especially since I would be using it for purple farming too in competitive PvE. At the moment I think it needs +4 turn in tact mode, +10 Aux/+5 Weap; +5 Aux/+10 Weap mode change instead, in-built DHC that can change energy type to any other, and possibly a hangar (pending investigation).
Post edited by genemorph on

Comments

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    umaekoumaeko Member Posts: 747 Arc User
    edited February 2014
    The Aves-class is the Romulan republic DSD.

    The Federation Dyson Science Destroyer is actually the Solanae-class.
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    galadimangaladiman Member Posts: 346 Arc User
    edited February 2014
    Grammar Nit: Hangars hold aircraft and spacecraft. Hangers hold... pants.
    Please reconsider ARC. Please make it optional, at the least. PLEASE.
    It seems the vast majority of your most active players (forum regulars) hate the idea... and while that's a small subset of the playerbase, I think it's an important constituency.
    THE PLAYERS DO NOT WANT THIS.
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    genemorphgenemorph Member Posts: 404 Arc User
    edited February 2014
    Thanks guys. Made changes. So you read all of it and have no other comment?
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    erei1erei1 Member Posts: 4,081 Arc User
    edited February 2014
    I've tested the ship with parser and all that, and it doesn't beat my vesta.


    The built in cannon is a gimmick at best. It sounds cool at first, but except if you invest heavily in increasing proton damage, it's a ridiculously low DPS weapon. I'm not sure if it's enough to cover the DPS loss from his weapon power drain.

    As for having 2 commander seating, it's still affected by a 1m cd, which is fairly long. And the result is not that powerful. While it looks really awesome in theory, it's not that great in the end. Having GW3+CSV3 or apo3 is cool, but beyond that, it's not so powerful IMO.


    Someone basically sump up what I think on another thread, this ship is a jack of all trade, master of none. Whatever he does, another ship do it better, vesta for DPS sci, breen ship/dhelan for sciscort... And he is full of gimmick that seems cool at first, but are not that powerful in the end.
    [SIGPIC][/SIGPIC]
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    vhiranikosvhiranikos Member Posts: 208 Arc User
    edited February 2014
    It's not and never will be worth 5000/15,000 zen for the 10 console 3 pack on one or all factions.

    That said its OK i guess - it takes a lot of work to optimize it due to its proton cannons (unless you want to just fly it as a straight sci ship) and that work could be better spent optimizing the many more powerful ships that already exist.


    That said, optimized the ship is a beast capable of laying down awesome damage and nice sci abilities. However, for the love of god don't use the Dyson shield on it. The Dyson shield allows too much hull damage which this ship simply cannot handle. Go Borg or go home.


    People can say 'its a science ship' all they want, but there are much better options out there. Using the proton cannon removes pretty much everything science about this ship. Inevitably it is a nice science ship (esp if you're KDF or Rom, but otherwise you have the vesta which is better) but a gimped escort.

    so, meh...
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    useayuseay Member Posts: 0 Arc User
    edited February 2014
    This is a Science vessel, with 4 forward weapon slots, the dual proton cannon is more than what you would have in a standard sci ship, so why complain about dps, you get more than you normally would with the standard 3 weapon slots.
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited February 2014
    Ignore tactical mode, except when you need to use it. Without it, the ship is basically a mid-level pure science ship that is good for offensive support (gravwell, tykens, drains, etc). Compare it to ships like the Varanus and the DSSV/Recon.

    From that POV, the Romulan version is OP: cannons + battlecloak + singularity + cmdr sci = better than the other faction ships in the same category by a mile. That is the only one I unboxed, since the other toons already have fleet recon and fleet varanus (I might pop open the KDF ship one day, but I dont need it at the moment). Basically the rom sci toon gets a warbird with commander sci boff, which makes me happy and gives me something to tool around in for STFs and whatever.

    Normally I set those up with beams for broadsiding, but in this case I went with 2x protonic polaron DBBs and an experimental proton weapon, so that I am not throwing away damage when I do use the tactical mode. I could have gone with DHCs but wanted one beam for subsystem targeting. Polaron gets some drains and the protonic damage helps with hull damage a little (very little). Also the experimental weapon has a 180 degree arc so it is able to get some targets that might otherwise give me trouble.

    I am using the KHG set, same as always for these ships. The deflector is great for offensive sci and the shield mod is more than adequate for keeping the massive shield charged up.
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    paspinallpaspinall Member Posts: 290 Arc User
    edited February 2014
    Intriguing to see the proton cannon is such a low dps weapon, and yet in game there are discussions I run in to all the time about how its overpowered, how can it be both ?
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited February 2014
    paspinall wrote: »
    Intriguing to see the proton cannon is such a low dps weapon, and yet in game there are discussions I run in to all the time about how its overpowered, how can it be both ?
    There are multiple sources of proton damage, some of them are very poor and some of them are pretty robust. Proton damage bypasses shields altogether so if you build a ship around the heavy hitters you can do some pretty good damage. Note that this specifically requires a tac captain to buff the damage over and beyond the items (sci and engi cannot buff the damage as much).
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    tekehdtekehd Member Posts: 2,032 Arc User
    edited February 2014
    I have it on all three toons now, but have only tested it so far on my Rom. Overall I find it okay, but I agree that the second cannon is mostly gimick. There is no way to realltboost its power except with Dyson rep tac consoles, and doing so doesn't allow for significant boosts to any other weapons you outfit on it. It's almost best to just forgo the built in canon and concentrate power on the added weapons. The set overall if good. I've actually outfitted the full 4 piece set from the FT and Solanae (core and all) on my Fed Eng's Avenger and it makes for some decent tank. At least it will do till I complete T5 on the Omega rep tomorrow and can outfit the ship with MkXII Borg, or maybe Adapted MACO. Probably will keep the core handy though, the jump is useful for quick vamps in space.

    I do like the multiphasic shields, too.
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    gogereavergogereaver Member Posts: 166 Arc User
    edited February 2014
    well the second cannon does not work well with scatter volley so if your trying to aoe with it don't bother. it does work with rapid fire. the rest of the ship can be a quite tanky science ship. the meta shielding skill science team and tac team. i have tanked crystalline elite with the Dyson set so borg may be better but it can be done for those that don't have that set.
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    szerontzurszerontzur Member Posts: 2,723 Arc User
    edited February 2014
    Overall, they're a nice Vesta imitation for the KDF and Romulans.


    Solanae Class (Fed):

    It's a nice, aggressive science ship, but the Vesta outclasses it in pretty much every way.


    Nov Class (KDF):

    It's a refreshingly nice science ship for the faction and makes an amazing energy vampire with Plasmonic Leech and Protonic Polarons. You can run a similar build with the Solanae, but the Plasmonic Leech will set you back quite a bit.


    Aves Class (Rom):

    Without a Plasmonic Leech, this ship has some big power issues if you want to run energy weapons on it. It can still function as a pretty good torpedo boat, but the reduced power levels with limited engineering boff slots make it a tough ship to manage.
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