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Dyson Ship in 'A Step Between the Stars'

ltminnsltminns Member Posts: 12,572 Arc User
Can we have a slight change to the the default mode of the ship to be what it was before an event occurs. Such as:

you go through the gate - if the ship is in Tactical Mode it switches to Science Mode
you blow up - switches to Science Mode

Just leave it as it was, let me change to a different mode if I choose too.


Thanks


Oh, and by the way you do know that the ship you use in the Mission is a C-Store model and not the freebie we get. It has 10 consoles and three special Universal consoles outfitted on it - just like you would get if you bought the C-Store 3-pack.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Lt. Philip J. Minns
Post edited by Unknown User on

Comments

  • tenkaritenkari Member Posts: 2,906 Arc User
    edited February 2014
    well, to be technical, it IS a science ship at heart, meaning thats what the default mode is, can you set the default mode for the vet destroyers? no, its the same thing here.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited February 2014
    the game doesnt remember any state changes between map transitions, no pets or anything
  • theraven2378theraven2378 Member Posts: 6,016 Arc User
    edited February 2014
    Same issue with the cruiser commands
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
      edited February 2014
      the game doesnt remember any state changes between map transitions, no pets or anything

      The game SHOULD remember state changes when moving in mission between maps. At the very least between space map to space map. Doing things like launching fighters and getting them all up to 5 and then instantly losing them because of a map change sucks.
      Inertia just means you can do Powerslides in you carrier!
      I am Il Shadow and i approve these Shennanigans!
      [SIGPIC][/SIGPIC]
    • maxvitormaxvitor Member Posts: 2,213 Arc User
      edited February 2014
      Well we can get into a long debate about what the game SHOULD do. WYSIWYG and every single time they "improve" something, headaches follow, so it might be better if they left things well enough alone. The ship is a science ship first, destroyer second since you can't even replace the cannon with a gun of your choice, so it's natural that it defaults to science mode.
      If something is not broken, don't fix it, if it is broken, don't leave it broken.
      Oh Hell NO to ARC
    • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
      edited February 2014
      The version you fly in the FE has a horrible boff/weapon layout >=/
      Gold.jpg
      Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
      Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
      Chief of Starfleet Intelligence Service == Praise Cheesus
    • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
      edited February 2014
      The version you fly in the FE has a horrible boff/weapon layout >=/

      Really? i rather liked it.......
      Inertia just means you can do Powerslides in you carrier!
      I am Il Shadow and i approve these Shennanigans!
      [SIGPIC][/SIGPIC]
    • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
      edited February 2014
      Really? i rather liked it.......

      It has like one of everything, and a whole mix of powers.

      ... and cannon scatter volley 3 powering ONE cannon? O_o
      Gold.jpg
      Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
      Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
      Chief of Starfleet Intelligence Service == Praise Cheesus
    • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
      edited February 2014
      It has like one of everything, and a whole mix of powers.

      ... and cannon scatter volley 3 powering ONE cannon? O_o

      One cannon to rule them all.....

      Also one cannon is OP, plz nerf...
      Inertia just means you can do Powerslides in you carrier!
      I am Il Shadow and i approve these Shennanigans!
      [SIGPIC][/SIGPIC]
    • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
      edited February 2014
      It has like one of everything, and a whole mix of powers.

      ... and cannon scatter volley 3 powering ONE cannon? O_o
      I think that's why it has so many of the broken hero powers. such as the "Fire everything" power.
      -=-=-=-=-=-=-=-
      My character Tsin'xing
      Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
    • ggg247ggg247 Member Posts: 0 Arc User
      edited February 2014
      I spend more time in that mission re-organizing my (lame) powers and trays into some semblance of order than I spend in fighting.

      Why no EPtS? I REALLY need that one a lot during the battle.
    • umaekoumaeko Member Posts: 748 Arc User
      edited February 2014
      Tarkaram has a power which is much better than EPtS.
    • toutsuutoutsuu Member Posts: 15 Arc User
      edited February 2014
      Anyone notice that the cannon fires like a 180 arc with scatter volley?
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