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New cloaking system?

resoundingenvoyresoundingenvoy Member Posts: 439
As it stands someone has a binary chance of see or not seeing a cloaked target on the ground or in space. I suggest making a hybrid of a cloak and mask energy signature ability.

Instead of a binary see or not see?

Hide the target at extreme ranges (about 1/3 to 1/2 the current ranges), and reveal them at anything less. Instead of then revealing a target completely, allow it to be targeted, but at a scaling accuracy penalty.

This would allow someone to know there is a cloaked target near by, but don't let them aim perfectly at it. That is, they can tell a shadow is moving and where that shadow is moving, but can not quite tell what that shadow is. They can then aim blindly in that general area and hope to hit something. The closer the target is, the more of the shadow they can make out, and the better they can aim.


Why?

Because right now cloaking in the game is a devastating ability. It allows a free hand to pick and choice target, and prepare for attack with impunity.

This way cloaking still works, but it's not a binary seen and not-seen -and- does not allow for point blank alpha strikes with no warning.
Post edited by resoundingenvoy on

Comments

  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited February 2014
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited February 2014
    When I can be killed or watch someone in PvP in under 3seconds when flat footed? Yea, I'll call it devastating.

    When I can use it to wait and watch for the perfect moment to attack? Yea, I'll call it devastating.

    If it's not devastating, your not using it right. :P
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited February 2014
    If it's devastating, you don't know how to fight it right. :rolleyes:
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited February 2014
    Assume I don't.

    That still leaves the question of why if can be abused like it is "Why it is allowed to be abused?". Hints the suggestion. I guess I should put you down for against it centersolace?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    Science abilities have 100% accuracy.
    Torp Spread has 100% accuracy.
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited February 2014
    I don't know have any ability that misses now that I think of it. (The target subsystems always proc on the next hit, but I guess it could "miss".)

    Not sure about torpedo spread, but I'm not sure how science abilities would miss out a server glitch. Something like gravity well isn't targeting one per say. It just covers a array and hits anything that just happens to be in that area. For example, Charged Partial Burst can hit cloaked targets last I checked. I see no reason to change that though.

    Edit: It's much harder to dodge a tidal wave then it is a frisbee. You have little or no where you can reach that the wave will not be also reach by the time the wave does hit you.

    I toyed with the cloak give a all powerful defense bonus directly. The logic behind that would be you can't exactly hit what you can't exactly see. That bring in the problem how do you determine the bonus? It is based on something so close it's ramming you, or something so far out it can barely tell your there?
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    Cloak is OP, plz nerf
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    Torp Spread literally does not miss.

    As for Science Abilities...they do not roll a to-hit. So a ship having bonus defense or applying negative accuracy to a target would not affect them. Tractor Beam does not roll to hit. SNB does not roll to hit. Sensor Scan, Jam Sensors, Tachyon Beam, Scrambled Sensors, etc, etc, etc...they don't roll to hit. I'm not talking AoE abilities - I'm talking all Science Abilities.

    Subsystem Targeting is a Tac Ability - it's not a Sci Ability. Just because Sci Vessels for some ludicrous reason have innate Subsystem Targeting, doesn't make it a Sci Ability. If the attack misses, the Subsystem Targeting misses. Actual Sci Abilities - don't roll to hit - they don't miss.
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited February 2014
    I brought up target subsystems because I don't think any of them miss. Not just science abilities don't miss. Tractor beam would be a case. It has to have something to grapple with. The other I could make a case for having a hit and return affect to map a area out, but the point is made and I concede it.

    If the system is implemented, being partially detected should mean someone has a harder timing hitting in general. I think this should be a accuracy penalty, and some form of ability resistance buff. Thank you, VD.
  • shinzonisbackshinzonisback Member Posts: 330
    edited February 2014
    I'm sure you opened this thread cause a romulan killed you in Ker'Rat.

    I can tell you this: yeah, Battle Cloak is a very good skill, but we paid it at a prize of -40 power to subsystems.

    What really makes romulans OP are their BOffs, not their Battle Cloaks.
    Cloaked ships are easy to detect, tractor beam repulsors are great ;)

    centersolace was right, you think battle cloak is devastating cause you don't know how to fight it.

    I know many ways to prevent a romulan to go cloak, but I will only tell you the most evident ones:

    to prevent:
    Tractor Beam
    Gravity Wells

    and to detect:
    Emission Seeking Torpedoes
    Tractor Beam Repulsors

    there are many other ways to easy kill a Romulan ;)
    Italian Player - Forgive my bad English

    [SIGPIC][/SIGPIC]
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited February 2014
    I started this thread because it is possible to do very nasty things to people with cloaks. I do not whine.

    I started this thread because to fight cloaks you have to give up something explicitly to fight cloaks, and because cloaks are common enough it isn't a option to do so. It's a tax for playing the game. That's not healthy for a game.

    edit:
    In game design, balance is the concept and the practice of tuning a game's rules, usually with the goal of preventing any of its component systems from being ineffective or otherwise undesirable when compared to their peers. An unbalanced system represents wasted development resources at the very least, and at worst can undermine the game's entire ruleset by making important roles or tasks impossible to perform.

    http://en.wikipedia.org/wiki/Balance_%28game_design%29
  • nightkennightken Member Posts: 2,824 Arc User
    edited February 2014
    I started this thread because it is possible to do very nasty things to people with cloaks. I do not whine.

    I started this thread because to fight cloaks you have to give up something explicitly to fight cloaks, and because cloaks are common enough it isn't a option to do so. It's a tax for playing the game. That's not healthy for a game.

    edit:



    http://en.wikipedia.org/wiki/Balance_%28game_design%29

    you have too give up alot to have cloak... then you have to deal with the weaknesses of cloak which tend to work with the weakness of the ship to make cloaker nearly useless execpt for quick kills, assuming of couse you get that kill. that cool down is more like a goal. I fail it most of the time.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited February 2014
    nightken wrote: »
    you have too give up alot to have cloak... then you have to deal with the weaknesses of cloak which tend to work with the weakness of the ship to make cloaker nearly useless execpt for quick kills, assuming of couse you get that kill. that cool down is more like a goal. I fail it most of the time.

    Leaving aside my arguments in other threads I can thing of two counters. The first is sort of flimsy, The second could be good news for you (Has it occurred to no one this could help cloaking!?):

    1) Everyone in PvP is on edge and looks for a cloak. Why? Because with few exceptions 2/3 of the factions have a cloak just because of the color of your ship. People have a good intensive to be on alert. If people had to give up a console, bridge slot, or a lot more power for a cloak to work like it did no one would use it as much. If no one used it as much, not as many people would be so paranoid about cloaking. If people are not as paranoid about cloaking, you have easier time.

    2) What is the point of giving partial detected ships a defensive bonuses if you're decloaked if someone sneezes you? It would only make sense to force a target to decloak if it's pointless to stay cloaked. Like say when the defensive bonuses no longer have a affect.

    So If you have something (like a accuracy penalty to those attacking you) that works out as a defense bonus? You now have feed back if you've been detected!, and are not forced to decloak if someones sneezes at you!

    So, you can decloak and attack, or stay cloaked to run away and try again.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited February 2014
    Leaving aside my arguments in other threads I can thing of two counters. The first is sort of flimsy, The second could be good news for you (Has it occurred to no one this could help cloaking!?):

    1) Everyone in PvP is on edge and looks for a cloak. Why? Because with few exceptions 2/3 of the factions have a cloak just because of the color of your ship. People have a good intensive to be on alert. If people had to give up a console, bridge slot, or a lot more power for a cloak to work like it did no one would use it as much. If no one used it as much, not as many people would be so paranoid about cloaking. If people are not as paranoid about cloaking, you have easier time.

    2) What is the point of giving partial detected ships a defensive bonuses if you're decloaked if someone sneezes you? It would only make sense to force a target to decloak if it's pointless to stay cloaked. Like say when the defensive bonuses no longer have a affect.

    So If you have something (like a accuracy penalty to those attacking you) that works out as a defense bonus? You now have feed back if you've been detected!, and are not forced to decloak if someones sneezes at you!

    So, you can decloak and attack, or stay cloaked to run away and try again.

    That is a good idea in theory at least.

    But if someone detects you, and are purposefully trying to detect you, they are not just going to pointlessly shoot at you, especially if they know about that greater defense you have. They are going to decloak you and keep you decloaked to kill you. Or if it is a BC, they will launch some attacks to hit you while you remain cloaked since you have no shields.

    If there was a silly player out there who wasn't carrying any anti-cloak stuff, sure that might help a player run away because they are being shot at. But most players who are gonna be looking for cloakers will have stuff on them to make sure that a person is pulled and stays out of cloak, and look to kill them as well.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • shinzonisbackshinzonisback Member Posts: 330
    edited February 2014
    mimey2 wrote: »
    That is a good idea in theory at least.

    But if someone detects you, and are purposefully trying to detect you, they are not just going to pointlessly shoot at you, especially if they know about that greater defense you have. They are going to decloak you and keep you decloaked to kill you. Or if it is a BC, they will launch some attacks to hit you while you remain cloaked since you have no shields.

    If there was a silly player out there who wasn't carrying any anti-cloak stuff, sure that might help a player run away because they are being shot at. But most players who are gonna be looking for cloakers will have stuff on them to make sure that a person is pulled and stays out of cloak, and look to kill them as well.

    ALSO, consider that ROM ships are not that tough, they won't withstand heavy fire from a good KDF or FED battle cruiser.

    Their cloak is their only advantage, but they are weaker in fighting face to face with FED/KDF ships.

    So, you can think roms are immortal: no, we aren't immortal at all, we often have to cloak and run away, trust me ;)
    Italian Player - Forgive my bad English

    [SIGPIC][/SIGPIC]
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited February 2014
    To play is to make choices. This is whine.
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