test content
What is the Arc Client?
Install Arc

Critique my build please

verusisraelverusisrael Member Posts: 93 Arc User
after being called an exploiter last night in a fvk cap and hold last night by a very angry little BOP I figured I'd post the build and see what others thought of it.

http://skillplanner.stoacademy.com/?build=badwolfcarrier_0

I forgot to mention my power levels in the skill planner so:
100/15/30/55
129/43/52/73

I also said in the build notes I was using 2 attack patterns doffs, I'm actually using just 1 now and my favorite named doff in the game "dicrok" to boost shield power. with epta2 active aux is boosed to 104, between the ept_ cycling and dicrok my power levels are for the most part all over 75 nearly constantly for [amp] bonus

Awhile back I came across a Jem Dreadnaught that utterly destroyed me in my bug and he was using ALL jem'hadar gear from the beams to the space set. He was kind enough to share his build and the two of us have been tweaking it ever since. I LOVE being able to see cloakers 5-7km out and yank them outta cloak with tractor beam. But I am wondering if there are any other smarter minds out there that can see any TRIBBLE in my armor. Rep choices, skill tree and embassy console modifiers are my main concern. Atm I am using the plasma proc embassy consoles (I have seen cloakers running away and blow up out of range due to plasma proc so it does have its uses, 0 heal vapers i'm looking at you haha) but I am wondering since I am not running 2 part borg if adding hull or shield heals instead would be better.

Please let me know if there are any glaring holes in my skill tree or rep choices and please bare in mind that I switch between my bug and my carrier on this toon so there had to be some overlap in skills.

I just got the protonic weapons set and I am really liking the torps and I went 3 piece for the crit d boost. Am I right to slot the experimental proton beam in the back or should I put it in the front? The jem hadar beams are AWESOME (tetryon/polaron which really kicked TRIBBLE with my high flow caps) but they have low acc so I am testing the protonic polaron beams atm (hint, hint, nudge, nudge, crytpic I will shell out lobi for an upgrade on the jem beams like the space set to mkxii with accuracy mods)

when taking this ship out for a spin with my favorite healers by my side I dont really have a problem staying alive. I can actually survive most alpha strikes because I can see them coming but I can't chase for TRIBBLE in this ship and while I can see them still cloaked just out of reach I can't seal the deal. I'm considering switching epts for epte and adjusting my power levels accordingly so I can chase better.

anyhoo, questions? comments? concerns?
Post edited by verusisrael on

Comments

  • verusisraelverusisrael Member Posts: 93 Arc User
    edited February 2014
    forgot to mention as far the tac consoles go I'm gong to try a full set of critd tac consoles first then see if a full set of crith consoles gets better dps with the proton hull damage crit proc increased. I have 3 critd consoles atm, saving for the 4th.
  • dahminusdahminus Member Posts: 0 Arc User
    edited February 2014
    The build feels a tad off...skill wise your pretty golden. some points in threat generation could be decent for the extra resist it provides. And particle generators for a more powerful plasma burn, but overall it looks fine.

    Boffs look a little wonky, kind of an off/on motif. Bfaw, rsp, ts, tractor beam aren't at global...when the uptime passes, your not helping the team so much.

    Since your a carrier. You tend to be an anchor, I would stick to that theme. Ditching the omega/delta combo and doubling up in your preferred attack pattern will open up some doff slots

    Ditching torp spread for another bfaw will put it on gcd leading to more disco ball suppression

    I would ditch the tractor beam and slot hazard emitters over it.


    Then change your lt. Uni to another engineer and slot emergency power to aux. And another rsp

    For your lt. Com engineer. I'd go emergency power to shields, rsp and ayx2sif2


    This way you'll be pure suppression with more staying power to give your healers a little more breathing room.

    You can always go double emergency power to X and get some aux2sif doffs for more healing power

    And finally. Acc is king. A missed hit does no damage. If you must have tractor beam, you can...aux2sif will keep you alive fairly well

    http://skillplanner.stoacademy.com/?build=pvpjemdreaddahm_0

    I would also ditch the engines and shield. The deflector is brilliant for stealthers, but in matches where there is none it falls short.

    3p is pointless as everyone has the fleet shield stacks, it's unlikely to take something off when you need it to.

    2p borg and fleet resiliant shield is the usual staple.

    I hope I was of some help
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • edited February 2014
    This content has been removed.
  • edited February 2014
    This content has been removed.
  • dahminusdahminus Member Posts: 0 Arc User
    edited February 2014
    Gotcha.......
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited February 2014
    dahminus wrote: »

    A build like that would die to a kinetic based science vessel in under 10 seconds. No hold cleanses, no DoT cleanses, and every ability with a shared cooldown. It would the perfect target for any shield bypassing science vessel. There's no armor either, all a science vessel would need to do is subnuke the EPtX chain mid cycle and the carrier is a sitting duck.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited February 2014
    edalgo wrote: »
    Lolol PM me tonight. I'll bring my Sci bug snooper and fly in formation with your bug pets!
    Would love to see the face of fella when you spring out and surprise them! I can hear it now - nerf the carrier pets they are too strong....lol
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • verusisraelverusisrael Member Posts: 93 Arc User
    edited February 2014
    No hold cleanses, no DoT cleanses

    APO, HE. grav wells are rarely a problem for me, multiple gws....well ya but any ship this size will have a problem with that. a previous version of this build had tractor beam, polarize hull, and hazards. That version had 2 hold cleanses.

    I am constantly sitting at under 50% health but somehow not dying in pvp and kerrat. I can usually chain abilities together to stay alive till my hazards comes back or rom cloak. the long rsp helps with that, but yes a MAJOR weakness to this ship is subnuc

    The proton console took the place of a neutronium turn console which I only have in for the critd.
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited February 2014
    I would only use RSP 1 there is little point for any one above that. Also you don't need EPA. EPW and EPS best bet. Tractor 1 is mostly useless try and use polarize hull instead or another haz emitter.
  • dahminusdahminus Member Posts: 0 Arc User
    edited February 2014
    A build like that would die to a kinetic based science vessel in under 10 seconds. No hold cleanses, no DoT cleanses, and every ability with a shared cooldown. It would the perfect target for any shield bypassing science vessel. There's no armor either, all a science vessel would need to do is subnuke the EPtX chain mid cycle and the carrier is a sitting duck.

    I thought we were talking about group pvp, not 1v1.
    I'd like to think my green is coming off and with the insight I have so far, it is better to take some burden off dedicated healers the to worry about a possible silver bullet
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    I'd wondered in the past if VIL2 was bugged with the JDread in some fashion...

    edit: Other than that, it always seemed that the beams hit far harder than they should and the tractor held far better than it should.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited February 2014
    That build never found my romulan cloaked and I ran into that dread several times yesterday, but its a pain to go up against when I did decloak after lol. If you are snooping try ditching a console to fit the nebula console.
    Tala -KDF Tac- House of Beautiful Orions
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    Ive killed you, not hax

    Verus is OP, plz nerf
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • verusisraelverusisrael Member Posts: 93 Arc User
    edited February 2014
    I would only use RSP 1 there is little point for any one above that. Also you don't need EPA. EPW and EPS best bet. Tractor 1 is mostly useless try and use polarize hull instead or another haz emitter.

    20 second rsp is sexy

    epta gets my aux over 100 and boosts my ability to see cloaked ships which is....kinda....the whole point....that skill is non negotiable

    tractor beam is what I use to yank cloakers out of cloak on a whim or just as they think they have sing jumped away and are safe to cloak, again something which is the whole point of the build.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2014
    I'm guessing you're getting about +24 from the leech console (I rounded to 200 flow caps), and yes, with that build and the Jem set, the Dominion polaron weapons are nice except for the lack of [Acc] modifiers (I too would pay to get MKXII VR [Acc]x2 ones).

    Hear that Cryptic! Please offer better Dominion Polaron weapon options! I'd pay 20,000 dil for each happily instead of the protonic polaron ones!. Heck, I'd spend lobi to get my hands on them.
  • verusisraelverusisrael Member Posts: 93 Arc User
    edited February 2014
    A build like that would die to a kinetic based science vessel in under 10 seconds. No hold cleanses, no DoT cleanses, and every ability with a shared cooldown. It would the perfect target for any shield bypassing science vessel. There's no armor either, all a science vessel would need to do is subnuke the EPtX chain mid cycle and the carrier is a sitting duck.

    just got out of a 5v5 arena against a 3 wells, 1 rom vaper, 1 bug premade vs me queing with my friend healer and pugging 3 other random people (2 of them I knew one in a tvaro vaper and another in an mvam, the last I didn't recognize was also in a jem carrier). I was the only person not to die in the match. This pug beat the premade 15/5. Even while sitting still in so much spam it would make your head spin I stayed cool, even milked a gdf at one point riding 30% to kill 3 guys in the span of one alpha. Yes I got thrown around by a few grav wells, yes I got nuked and tif'ed to oblivion but I never died by switching power levels on the fly and using batteries. living without the borg 2 part safety net is hard but its nice to live dangerously every once in awhile.

    I can post pics of the arena final score or link the hilbert log of the match if you'd like proof. I had AMAZING heals from finn but dont knock it till you've tried it.



    edit: ok I just noticed you were linking the other guys build not mine. "no dot clearing, no hold cleanses"....I was like...does he not see apo and HE haha my bad. I was thinking this guy thinks I can't hang against sci ships.....I beg to differ :P but ya...you're right, that ship wouldn't hack it
  • verusisraelverusisrael Member Posts: 93 Arc User
    edited February 2014
    lucho80 wrote: »
    I'm guessing you're getting about +24 from the leech console (I rounded to 200 flow caps), and yes, with that build and the Jem set, the Dominion polaron weapons are nice except for the lack of [Acc] modifiers (I too would pay to get MKXII VR [Acc]x2 ones).

    Hear that Cryptic! Please offer better Dominion Polaron weapon options! I'd pay 20,000 dil for each happily instead of the protonic polaron ones!. Heck, I'd spend lobi to get my hands on them.

    I'd like to see a 100 lobi option to open a store like the other rep stores with all the 2 modifiers you want that cost dilithium. This would give you the option to pick which 2 modifiers you want and keeps it in line with previous types of weapon stores. course all I'll buy is accx2 but thats just me :)

    Alternatively you could make it so spending a small amount of lobi upgrade an existing weapon to mk xii. that way you can just use the ones you've already spent HOURS grinding for already. 20-30 lobi each or something like that, they could be generous and make it 10 or 15 but i'm being realistic.

    It just sucks that you can upgrade the space set but none of the mk xi blue weapons you get from the missions.

    Hell, give me lobi or zen options to change the design of my ship. SOMETHING to spice up these old Jem'hadar ships.

    SHUT UP AND TAKE MY ZEN
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    just got out of a 5v5 arena against a 3 wells, 1 rom vaper, 1 bug premade vs me queing with my friend healer and pugging 3 other random people (2 of them I knew one in a tvaro vaper and another in an mvam, the last I didn't recognize was also in a jem carrier). I was the only person not to die in the match. This pug beat the premade 15/5. Even while sitting still in so much spam it would make your head spin I stayed cool, even milked a gdf at one point riding 30% to kill 3 guys in the span of one alpha. Yes I got thrown around by a few grav wells, yes I got nuked and tif'ed to oblivion but I never died by switching power levels on the fly and using batteries. living without the borg 2 part safety net is hard but its nice to live dangerously every once in awhile.

    I can post pics of the arena final score or link the hilbert log of the match if you'd like proof. I had AMAZING heals from finn but dont knock it till you've tried it.

    I was supposed to be in that match. The rom vaper took my spot due to a queue issue >=/
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • verusisraelverusisrael Member Posts: 93 Arc User
    edited February 2014
    finn and I were sitting there blinking not believing we did that well. I was calling targets in team chat and had finn on ts, but idk how we managed to pull that one off. when we rolled up and saw who we were facing finn and I both said a quick prayer haha.
  • nuwok1nuwok1 Member Posts: 38 Arc User
    edited February 2014
    What about dropping the torpedo launcher for another beam and the torpedo spread for another FAW or a BO? Lining up the torpedo launcher on the dreadnought is impossible, except at the beginning of a fight. Or you could move the torpedo to the rear, since cloakers tend to sneak up on your backside.

    edit. another idea is to use EPtA1 and A2D w/doff for speed and maneuverability. or EPtA1 and A2B w/doff for quicker cooldowns
  • edited February 2014
    This content has been removed.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited February 2014
    dahminus wrote: »
    I thought we were talking about group pvp, not 1v1.
    I'd like to think my green is coming off and with the insight I have so far, it is better to take some burden off dedicated healers the to worry about a possible silver bullet

    The build would have considerable risk even in group PvP. All a Science vessel needs to do is hit you with Subnuke Beam or Scramble Sensors + cooldown doff right after you use the second copy of Emergency Power to Shields. After that's out; they can hit you with Beam Target Engines, Tractor Beam, and Gravity Well three. You are now a sitting duck until those holds wear off. That gives the science officer plenty of time to hit you with Romulan Hyper Plamsa Torpedoes, Hargh'Peng Torpedoes, Gravimetric Torpedoes, and Nukara Web Mines.

    The damage over time procs will stack up fast and that ship will rapidly lose hull due to low hull damage resistance rating from sacrificing damage resistance consoles. If the ship doesn't die in under 10 seconds, then it will in 15 when the Hargh'Peng radiation explosion detonates for 5,000-16,000 shield bypassing damage.

    Even having a dedicated healer won't help in some respects. All the Science Vessel needs to do is shift focus to the healer that just burned hull heal cleanses on your ship. Unless said healer is an Engineer with Miracle Worker off cooldown; they are just as vulnerable to kinetic science vessel strikes after they lose their hull heals.

    Bottom line, a Science Vessel captain could do a lot of damage to a team if one of the team members doesn't have any counters to their incoming attacks/debuffs.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • nuwok1nuwok1 Member Posts: 38 Arc User
    edited February 2014
    A few more ideas

    * Swap out the Rule 62 Multipurpose Combat Console for the Nukara Particle Converter. The extra accuracy is worth it on a beam boat, when FAW is not running.

    * Replace one of the batteries with Deuterium Surplus.

    * Drop one or more of the performance skills in favor of more armor reinforcements or threat control. Of course, this suggestion is only if you pug. In a premade setting, with a decent healer, you should be good with what you have.

    * Drop warp core efficiency to 6 (or lower). Unless you are going all out with the efficiency trait and saurian boffs, the red points don't get you anything useful. Look at the skill on the wiki (http://sto.gamepedia.com/Skill:_Starship_Warp_Core_Efficiency), plug in your power levels and skill points into the equation and find out how effective this skill is for your build.

    * Both the jem'hadar consoles are excellent and help the team. The two piece set is also extremely useful. Unfortunately, they can be hard to fit onto a build. Beyone the Rule 62 console, I don't have any suggestions for what they can replace.

    -

    All in all, it's a really good build that is highly effective in pvp.
  • verusisraelverusisrael Member Posts: 93 Arc User
    edited February 2014
    Btw any mods reading this care to explain why this post got moved to the ship build forum when I specifically wanted advice from the pvp forum but ricks post in the ship building forum was moved to pvp?
  • verusisraelverusisrael Member Posts: 93 Arc User
    edited February 2014
    dahminus wrote: »
    3p is pointless as everyone has the fleet shield stacks, it's unlikely to take something off when you need it to.

    >cough< ap sweep >cough<
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    Btw any mods reading this care to explain why this post got moved to the ship build forum when I specifically wanted advice from the pvp forum but ricks post in the ship building forum was moved to pvp?

    I'm not a mod, but...

    http://sto-forum.perfectworld.com/showthread.php?t=1016371

    They moved his ship to Builds. He posted another thread over in PvP after that.

    Doesn't make sense to me, mind you - wasn't me asking it to be moved.

    I see PvP builds being in the PvP section.
    I see various faction builds being in the various faction shipyards.
    I see the non-faction builds being in the Builds section.

    Seems pretty straightforward to me, but they keep bouncing PvP stuff over here.../shrug
  • dahminusdahminus Member Posts: 0 Arc User
    edited February 2014
    >cough< ap sweep >cough<

    I guess I'm too pve oriented, an anti stealth ability every few mins that's only super effective against said stealthers just doesn't seem useful enough to give up the epicness that is a fleet shield useful.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • edited February 2014
    This content has been removed.
Sign In or Register to comment.